mizzkey/packages/frontend/src/scripts/sound.ts
かっこかり 5bdae9f6d0
enhance(frontend): リアクション選択時に音を流せるように (#12441)
* (add) リアクション選択時に音を鳴らせるように

* Update Changelog

* tweak sound

* tweak sound

---------

Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
2023-11-26 13:04:44 +09:00

109 lines
2.5 KiB
TypeScript

/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defaultStore } from '@/store.js';
const ctx = new AudioContext();
const cache = new Map<string, AudioBuffer>();
export const soundsTypes = [
null,
'syuilo/n-aec',
'syuilo/n-aec-4va',
'syuilo/n-aec-4vb',
'syuilo/n-aec-8va',
'syuilo/n-aec-8vb',
'syuilo/n-cea',
'syuilo/n-cea-4va',
'syuilo/n-cea-4vb',
'syuilo/n-cea-8va',
'syuilo/n-cea-8vb',
'syuilo/n-eca',
'syuilo/n-eca-4va',
'syuilo/n-eca-4vb',
'syuilo/n-eca-8va',
'syuilo/n-eca-8vb',
'syuilo/n-ea',
'syuilo/n-ea-4va',
'syuilo/n-ea-4vb',
'syuilo/n-ea-8va',
'syuilo/n-ea-8vb',
'syuilo/n-ea-harmony',
'syuilo/up',
'syuilo/down',
'syuilo/pope1',
'syuilo/pope2',
'syuilo/waon',
'syuilo/popo',
'syuilo/triple',
'syuilo/bubble1',
'syuilo/bubble2',
'syuilo/poi1',
'syuilo/poi2',
'syuilo/pirori',
'syuilo/pirori-wet',
'syuilo/pirori-square-wet',
'syuilo/square-pico',
'syuilo/reverved',
'syuilo/ryukyu',
'syuilo/kick',
'syuilo/snare',
'syuilo/queue-jammed',
'aisha/1',
'aisha/2',
'aisha/3',
'noizenecio/kick_gaba1',
'noizenecio/kick_gaba2',
'noizenecio/kick_gaba3',
'noizenecio/kick_gaba4',
'noizenecio/kick_gaba5',
'noizenecio/kick_gaba6',
'noizenecio/kick_gaba7',
] as const;
export async function loadAudio(file: string, useCache = true) {
if (useCache && cache.has(file)) {
return cache.get(file)!;
}
const response = await fetch(`/client-assets/sounds/${file}.mp3`);
const arrayBuffer = await response.arrayBuffer();
const audioBuffer = await ctx.decodeAudioData(arrayBuffer);
if (useCache) {
cache.set(file, audioBuffer);
}
return audioBuffer;
}
export function play(type: 'noteMy' | 'note' | 'antenna' | 'channel' | 'notification' | 'reaction') {
const sound = defaultStore.state[`sound_${type}`];
if (_DEV_) console.log('play', type, sound);
if (sound.type == null) return;
playFile(sound.type, sound.volume);
}
export async function playFile(file: string, volume: number) {
const buffer = await loadAudio(file);
createSourceNode(buffer, volume)?.start();
}
export function createSourceNode(buffer: AudioBuffer, volume: number) : AudioBufferSourceNode | null {
const masterVolume = defaultStore.state.sound_masterVolume;
if (masterVolume === 0 || volume === 0) {
return null;
}
const gainNode = ctx.createGain();
gainNode.gain.value = masterVolume * volume;
const soundSource = ctx.createBufferSource();
soundSource.buffer = buffer;
soundSource.connect(gainNode).connect(ctx.destination);
return soundSource;
}