mizzkey/packages/frontend/src/scripts/sound.ts

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/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { defaultStore } from '@/store.js';
const ctx = new AudioContext();
const cache = new Map<string, AudioBuffer>();
export const soundsTypes = [
null,
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'syuilo/n-aec',
'syuilo/n-aec-4va',
'syuilo/n-aec-4vb',
'syuilo/n-aec-8va',
'syuilo/n-aec-8vb',
'syuilo/n-cea',
'syuilo/n-cea-4va',
'syuilo/n-cea-4vb',
'syuilo/n-cea-8va',
'syuilo/n-cea-8vb',
'syuilo/n-eca',
'syuilo/n-eca-4va',
'syuilo/n-eca-4vb',
'syuilo/n-eca-8va',
'syuilo/n-eca-8vb',
'syuilo/n-ea',
'syuilo/n-ea-4va',
'syuilo/n-ea-4vb',
'syuilo/n-ea-8va',
'syuilo/n-ea-8vb',
'syuilo/n-ea-harmony',
'syuilo/up',
'syuilo/down',
'syuilo/pope1',
'syuilo/pope2',
'syuilo/waon',
'syuilo/popo',
'syuilo/triple',
'syuilo/bubble1',
'syuilo/bubble2',
'syuilo/poi1',
'syuilo/poi2',
'syuilo/pirori',
'syuilo/pirori-wet',
'syuilo/pirori-square-wet',
'syuilo/square-pico',
'syuilo/reverved',
'syuilo/ryukyu',
'syuilo/kick',
'syuilo/snare',
'syuilo/queue-jammed',
'aisha/1',
'aisha/2',
'aisha/3',
'noizenecio/kick_gaba1',
'noizenecio/kick_gaba2',
'noizenecio/kick_gaba3',
'noizenecio/kick_gaba4',
'noizenecio/kick_gaba5',
'noizenecio/kick_gaba6',
'noizenecio/kick_gaba7',
] as const;
export async function loadAudio(file: string, useCache = true) {
if (useCache && cache.has(file)) {
return cache.get(file)!;
}
const response = await fetch(`/client-assets/sounds/${file}.mp3`);
const arrayBuffer = await response.arrayBuffer();
const audioBuffer = await ctx.decodeAudioData(arrayBuffer);
if (useCache) {
cache.set(file, audioBuffer);
}
return audioBuffer;
}
export function play(type: 'noteMy' | 'note' | 'antenna' | 'channel' | 'notification' | 'reaction') {
const sound = defaultStore.state[`sound_${type}`];
refactor: サウンド関連の設定をpizzaxに移行 (#8105) * enhane: unison-reloadに指定したパスに移動できるように * null * null * feat: ログインするアカウントのIDをクエリ文字列で指定する機能 * null * await? * rename * rename * Update read.ts * merge * get-note-summary * fix * swパッケージに * add missing packages * fix getNoteSummary * add webpack-cli * :v: * remove plugins * sw-inject分離したがテストしてない * fix notification.vue * remove a blank line * disconnect intersection observer * disconnect2 * fix notification.vue * remove a blank line * disconnect intersection observer * disconnect2 * fix * :v: * clean up config * typesを戻した * backend/src/web/index.ts * notification-badges * add scripts * change create-notification.ts * Update packages/client/src/components/notification.vue Co-authored-by: Acid Chicken (硫酸鶏) <root@acid-chicken.com> * disconnect * oops * Failed to load the script unexpectedly回避 sw.jsとlib.tsを分離してみた * truncate notification * Update packages/client/src/ui/_common_/common.vue Co-authored-by: syuilo <Syuilotan@yahoo.co.jp> * clean up * clean up * refactor * キャッシュ対策 * Truncate push notification message * fix * wip * clean up * migration * migration * comment * move soundConfigStore * :v: * clean up * クライアントがあったらストリームに接続しているということなので通知しない判定の位置を修正 * components/drive-file-thumbnail.vue * components/drive-select-dialog.vue * components/drive-window.vue * merge * fix * remove reversi setting * Service Workerのビルドにesbuildを使うようにする * return createEmptyNotification() * fix * fix * i18n.ts * update * :v: * remove ts-loader * fix * fix * enhance: Service Workerを常に登録するように * pollEnded * pollEnded * URLをsw.jsに戻す * clean up * clean up * update sounds.vue * update * fix type * :v: * ;v; --------- Co-authored-by: Acid Chicken (硫酸鶏) <root@acid-chicken.com> Co-authored-by: syuilo <Syuilotan@yahoo.co.jp>
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if (_DEV_) console.log('play', type, sound);
if (sound.type == null) return;
playFile(sound.type, sound.volume);
}
export async function playFile(file: string, volume: number) {
const buffer = await loadAudio(file);
createSourceNode(buffer, volume)?.start();
}
export function createSourceNode(buffer: AudioBuffer, volume: number) : AudioBufferSourceNode | null {
const masterVolume = defaultStore.state.sound_masterVolume;
if (masterVolume === 0 || volume === 0) {
return null;
}
const gainNode = ctx.createGain();
gainNode.gain.value = masterVolume * volume;
const soundSource = ctx.createBufferSource();
soundSource.buffer = buffer;
soundSource.connect(gainNode).connect(ctx.destination);
return soundSource;
}