This commit is contained in:
syuilo 2024-02-04 13:26:40 +09:00
parent d57f20dc84
commit be3b2558d1
4 changed files with 287 additions and 145 deletions

View file

@ -43,28 +43,84 @@ export const TILE_TYPES = [
'chun', 'chun',
] as const; ] as const;
export type Tile = typeof TILE_TYPES[number]; export type TileType = typeof TILE_TYPES[number];
export type TileInstance = {
t: TileType;
red?: boolean;
};
export type TileId = number;
export const TILE_ID_MAP = new Map<TileId, TileInstance>([
/* eslint-disable no-multi-spaces */
[1, { t: 'm1' }], [2, { t: 'm1' }], [3, { t: 'm1' }], [4, { t: 'm1' }],
[5, { t: 'm2' }], [6, { t: 'm2' }], [7, { t: 'm2' }], [8, { t: 'm2' }],
[9, { t: 'm3' }], [10, { t: 'm3' }], [11, { t: 'm3' }], [12, { t: 'm3' }],
[13, { t: 'm4' }], [14, { t: 'm4' }], [15, { t: 'm4' }], [16, { t: 'm4' }],
[17, { t: 'm5' }], [18, { t: 'm5' }], [19, { t: 'm5' }], [20, { t: 'm5', red: true }],
[21, { t: 'm6' }], [22, { t: 'm6' }], [23, { t: 'm6' }], [24, { t: 'm6' }],
[25, { t: 'm7' }], [26, { t: 'm7' }], [27, { t: 'm7' }], [28, { t: 'm7' }],
[29, { t: 'm8' }], [30, { t: 'm8' }], [31, { t: 'm8' }], [32, { t: 'm8' }],
[33, { t: 'm9' }], [34, { t: 'm9' }], [35, { t: 'm9' }], [36, { t: 'm9' }],
[37, { t: 'p1' }], [38, { t: 'p1' }], [39, { t: 'p1' }], [40, { t: 'p1' }],
[41, { t: 'p2' }], [42, { t: 'p2' }], [43, { t: 'p2' }], [44, { t: 'p2' }],
[45, { t: 'p3' }], [46, { t: 'p3' }], [47, { t: 'p3' }], [48, { t: 'p3' }],
[49, { t: 'p4' }], [50, { t: 'p4' }], [51, { t: 'p4' }], [52, { t: 'p4' }],
[53, { t: 'p5' }], [54, { t: 'p5' }], [55, { t: 'p5' }], [56, { t: 'p5', red: true }],
[57, { t: 'p6' }], [58, { t: 'p6' }], [59, { t: 'p6' }], [60, { t: 'p6' }],
[61, { t: 'p7' }], [62, { t: 'p7' }], [63, { t: 'p7' }], [64, { t: 'p7' }],
[65, { t: 'p8' }], [66, { t: 'p8' }], [67, { t: 'p8' }], [68, { t: 'p8' }],
[69, { t: 'p9' }], [70, { t: 'p9' }], [71, { t: 'p9' }], [72, { t: 'p9' }],
[73, { t: 's1' }], [74, { t: 's1' }], [75, { t: 's1' }], [76, { t: 's1' }],
[77, { t: 's2' }], [78, { t: 's2' }], [79, { t: 's2' }], [80, { t: 's2' }],
[81, { t: 's3' }], [82, { t: 's3' }], [83, { t: 's3' }], [84, { t: 's3' }],
[85, { t: 's4' }], [86, { t: 's4' }], [87, { t: 's4' }], [88, { t: 's4' }],
[89, { t: 's5' }], [90, { t: 's5' }], [91, { t: 's5' }], [92, { t: 's5', red: true }],
[93, { t: 's6' }], [94, { t: 's6' }], [95, { t: 's6' }], [96, { t: 's6' }],
[97, { t: 's7' }], [98, { t: 's7' }], [99, { t: 's7' }], [100, { t: 's7' }],
[101, { t: 's8' }], [102, { t: 's8' }], [103, { t: 's8' }], [104, { t: 's8' }],
[105, { t: 's9' }], [106, { t: 's9' }], [107, { t: 's9' }], [108, { t: 's9' }],
[109, { t: 'e' }], [110, { t: 'e' }], [111, { t: 'e' }], [112, { t: 'e' }],
[113, { t: 's' }], [114, { t: 's' }], [115, { t: 's' }], [116, { t: 's' }],
[117, { t: 'w' }], [118, { t: 'w' }], [119, { t: 'w' }], [120, { t: 'w' }],
[121, { t: 'n' }], [122, { t: 'n' }], [123, { t: 'n' }], [124, { t: 'n' }],
[125, { t: 'haku' }], [126, { t: 'haku' }], [127, { t: 'haku' }], [128, { t: 'haku' }],
[129, { t: 'hatsu' }], [130, { t: 'hatsu' }], [131, { t: 'hatsu' }], [132, { t: 'hatsu' }],
[133, { t: 'chun' }], [134, { t: 'chun' }], [135, { t: 'chun' }], [136, { t: 'chun' }],
/* eslint-enable no-multi-spaces */
]);
export function findTileByIdOrFail(tileId: TileId): TileInstance {
const tile = TILE_ID_MAP.get(tileId);
if (tile == null) throw new Error(`tile not found: ${tileId}`);
return tile;
}
export function findTileById(tileId: TileId): TileInstance | null {
return TILE_ID_MAP.get(tileId) ?? null;
}
export type House = 'e' | 's' | 'w' | 'n'; export type House = 'e' | 's' | 'w' | 'n';
export type Huro = { export type Huro = {
type: 'pon'; type: 'pon';
tile: Tile; tiles: [TileId, TileId, TileId];
from: House; from: House;
} | { } | {
type: 'cii'; type: 'cii';
tiles: [Tile, Tile, Tile]; tiles: [TileId, TileId, TileId];
from: House; from: House;
} | { } | {
type: 'ankan'; type: 'ankan';
tile: Tile; tiles: [TileId, TileId, TileId, TileId];
} | { } | {
type: 'minkan'; type: 'minkan';
tile: Tile; tiles: [TileId, TileId, TileId, TileId];
from: House | null; // null で加槓 from: House | null; // null で加槓
}; };
export const NEXT_TILE_FOR_DORA_MAP: Record<Tile, Tile> = { export const NEXT_TILE_FOR_DORA_MAP: Record<TileType, TileType> = {
m1: 'm2', m1: 'm2',
m2: 'm3', m2: 'm3',
m3: 'm4', m3: 'm4',
@ -101,7 +157,7 @@ export const NEXT_TILE_FOR_DORA_MAP: Record<Tile, Tile> = {
chun: 'haku', chun: 'haku',
}; };
export const NEXT_TILE_FOR_SHUNTSU: Record<Tile, Tile | null> = { export const NEXT_TILE_FOR_SHUNTSU: Record<TileType, TileType | null> = {
m1: 'm2', m1: 'm2',
m2: 'm3', m2: 'm3',
m3: 'm4', m3: 'm4',
@ -138,7 +194,7 @@ export const NEXT_TILE_FOR_SHUNTSU: Record<Tile, Tile | null> = {
chun: null, chun: null,
}; };
export const PREV_TILE_FOR_SHUNTSU: Record<Tile, Tile | null> = { export const PREV_TILE_FOR_SHUNTSU: Record<TileType, TileType | null> = {
m1: null, m1: null,
m2: 'm1', m2: 'm1',
m3: 'm2', m3: 'm2',
@ -181,12 +237,12 @@ type EnvForCalcYaku = {
/** /**
* () * ()
*/ */
handTiles: Tile[]; handTiles: TileType[];
/** /**
* *
*/ */
hoTiles: Tile[]; hoTiles: TileType[];
/** /**
* *
@ -196,22 +252,22 @@ type EnvForCalcYaku = {
/** /**
* *
*/ */
tsumoTile: Tile | null; tsumoTile: TileType | null;
/** /**
* *
*/ */
ronTile: Tile | null; ronTile: TileType | null;
/** /**
* *
*/ */
doraTiles: Tile[]; doraTiles: TileType[];
/** /**
* *
*/ */
redDoraTiles: Tile[]; redDoraTiles: TileType[];
/** /**
* *
@ -362,7 +418,7 @@ export const YAKU_DEFINITIONS = [{
name: 'tanyao', name: 'tanyao',
fan: 1, fan: 1,
calc: (state: EnvForCalcYaku) => { calc: (state: EnvForCalcYaku) => {
const yaochuTiles: Tile[] = ['m1', 'm9', 'p1', 'p9', 's1', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun']; const yaochuTiles: TileType[] = ['m1', 'm9', 'p1', 'p9', 's1', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun'];
return ( return (
(!state.handTiles.some(t => yaochuTiles.includes(t))) && (!state.handTiles.some(t => yaochuTiles.includes(t))) &&
(state.huros.filter(huro => (state.huros.filter(huro =>
@ -424,7 +480,7 @@ export function fanToPoint(fan: number, isParent: boolean): number {
return point; return point;
} }
export function calcOwnedDoraCount(handTiles: Tile[], huros: Huro[], doras: Tile[]): number { export function calcOwnedDoraCount(handTiles: TileType[], huros: Huro[], doras: TileType[]): number {
let count = 0; let count = 0;
for (const t of handTiles) { for (const t of handTiles) {
if (doras.includes(t)) count++; if (doras.includes(t)) count++;
@ -474,11 +530,11 @@ export function calcTsumoHoraPointDeltas(house: House, fans: number): Record<Hou
return deltas; return deltas;
} }
export function isTile(tile: string): tile is Tile { export function isTile(tile: string): tile is TileType {
return TILE_TYPES.includes(tile as Tile); return TILE_TYPES.includes(tile as TileType);
} }
export function sortTiles(tiles: Tile[]): Tile[] { export function sortTiles(tiles: TileType[]): TileType[] {
tiles.sort((a, b) => { tiles.sort((a, b) => {
const aIndex = TILE_TYPES.indexOf(a); const aIndex = TILE_TYPES.indexOf(a);
const bIndex = TILE_TYPES.indexOf(b); const bIndex = TILE_TYPES.indexOf(b);
@ -508,11 +564,11 @@ export function prevHouse(house: House): House {
} }
type HoraSet = { type HoraSet = {
head: Tile; head: TileType;
mentsus: [Tile, Tile, Tile][]; mentsus: [TileType, TileType, TileType][];
}; };
export const SHUNTU_PATTERNS: [Tile, Tile, Tile][] = [ export const SHUNTU_PATTERNS: [TileType, TileType, TileType][] = [
['m1', 'm2', 'm3'], ['m1', 'm2', 'm3'],
['m2', 'm3', 'm4'], ['m2', 'm3', 'm4'],
['m3', 'm4', 'm5'], ['m3', 'm4', 'm5'],
@ -536,7 +592,7 @@ export const SHUNTU_PATTERNS: [Tile, Tile, Tile][] = [
['s7', 's8', 's9'], ['s7', 's8', 's9'],
]; ];
function extractShuntsus(tiles: Tile[]): [Tile, Tile, Tile][] { function extractShuntsus(tiles: TileType[]): [TileType, TileType, TileType][] {
const tempTiles = [...tiles]; const tempTiles = [...tiles];
tempTiles.sort((a, b) => { tempTiles.sort((a, b) => {
@ -545,7 +601,7 @@ function extractShuntsus(tiles: Tile[]): [Tile, Tile, Tile][] {
return aIndex - bIndex; return aIndex - bIndex;
}); });
const shuntsus: [Tile, Tile, Tile][] = []; const shuntsus: [TileType, TileType, TileType][] = [];
while (tempTiles.length > 0) { while (tempTiles.length > 0) {
let isShuntu = false; let isShuntu = false;
for (const shuntuPattern of SHUNTU_PATTERNS) { for (const shuntuPattern of SHUNTU_PATTERNS) {
@ -574,11 +630,11 @@ function extractShuntsus(tiles: Tile[]): [Tile, Tile, Tile][] {
* @param handTiles * @param handTiles
* @returns * @returns
*/ */
export function getHoraSets(handTiles: Tile[]): HoraSet[] { export function getHoraSets(handTiles: TileType[]): HoraSet[] {
const horaSets: HoraSet[] = []; const horaSets: HoraSet[] = [];
const headSet: Tile[] = []; const headSet: TileType[] = [];
const countMap = new Map<Tile, number>(); const countMap = new Map<TileType, number>();
for (const tile of handTiles) { for (const tile of handTiles) {
const count = (countMap.get(tile) ?? 0) + 1; const count = (countMap.get(tile) ?? 0) + 1;
countMap.set(tile, count); countMap.set(tile, count);
@ -592,7 +648,7 @@ export function getHoraSets(handTiles: Tile[]): HoraSet[] {
tempHandTiles.splice(tempHandTiles.indexOf(head), 1); tempHandTiles.splice(tempHandTiles.indexOf(head), 1);
tempHandTiles.splice(tempHandTiles.indexOf(head), 1); tempHandTiles.splice(tempHandTiles.indexOf(head), 1);
const kotsuTileSet: Tile[] = []; // インデックスアクセスしたいため配列だが実態はSet const kotsuTileSet: TileType[] = []; // インデックスアクセスしたいため配列だが実態はSet
for (const [t, c] of countMap.entries()) { for (const [t, c] of countMap.entries()) {
if (t === head) continue; // 同じ牌種は4枚しかないので、頭と同じ牌種は刻子になりえない if (t === head) continue; // 同じ牌種は4枚しかないので、頭と同じ牌種は刻子になりえない
if (c >= 3) { if (c >= 3) {
@ -600,7 +656,7 @@ export function getHoraSets(handTiles: Tile[]): HoraSet[] {
} }
} }
let kotsuPatterns: Tile[][]; let kotsuPatterns: TileType[][];
if (kotsuTileSet.length === 0) { if (kotsuTileSet.length === 0) {
kotsuPatterns = [ kotsuPatterns = [
[], [],
@ -664,7 +720,7 @@ export function getHoraSets(handTiles: Tile[]): HoraSet[] {
if (shuntsus.length * 3 === tempHandTilesWithoutKotsu.length) { // アガリ形 if (shuntsus.length * 3 === tempHandTilesWithoutKotsu.length) { // アガリ形
horaSets.push({ horaSets.push({
head, head,
mentsus: [...kotsuPattern.map(t => [t, t, t] as [Tile, Tile, Tile]), ...shuntsus], mentsus: [...kotsuPattern.map(t => [t, t, t] as [TileType, TileType, TileType]), ...shuntsus],
}); });
} }
} }
@ -677,7 +733,7 @@ export function getHoraSets(handTiles: Tile[]): HoraSet[] {
* *
* @param handTiles * @param handTiles
*/ */
export function getHoraTiles(handTiles: Tile[]): Tile[] { export function getHoraTiles(handTiles: TileType[]): TileType[] {
return TILE_TYPES.filter(tile => { return TILE_TYPES.filter(tile => {
const tempHandTiles = [...handTiles, tile]; const tempHandTiles = [...handTiles, tile];
const horaSets = getHoraSets(tempHandTiles); const horaSets = getHoraSets(tempHandTiles);
@ -689,7 +745,7 @@ export function getHoraTiles(handTiles: Tile[]): Tile[] {
// TODO: 七対子判定関数 // TODO: 七対子判定関数
export function getTilesForRiichi(handTiles: Tile[]): Tile[] { export function getTilesForRiichi(handTiles: TileType[]): TileType[] {
return handTiles.filter(tile => { return handTiles.filter(tile => {
const tempHandTiles = [...handTiles]; const tempHandTiles = [...handTiles];
tempHandTiles.splice(tempHandTiles.indexOf(tile), 1); tempHandTiles.splice(tempHandTiles.indexOf(tile), 1);
@ -698,12 +754,12 @@ export function getTilesForRiichi(handTiles: Tile[]): Tile[] {
}); });
} }
export function nextTileForDora(tile: Tile): Tile { export function nextTileForDora(tile: TileType): TileType {
return NEXT_TILE_FOR_DORA_MAP[tile]; return NEXT_TILE_FOR_DORA_MAP[tile];
} }
export function getAvailableCiiPatterns(handTiles: Tile[], targetTile: Tile): [Tile, Tile, Tile][] { export function getAvailableCiiPatterns(handTiles: TileType[], targetTile: TileType): [TileType, TileType, TileType][] {
const patterns: [Tile, Tile, Tile][] = []; const patterns: [TileType, TileType, TileType][] = [];
const prev1 = PREV_TILE_FOR_SHUNTSU[targetTile]; const prev1 = PREV_TILE_FOR_SHUNTSU[targetTile];
const prev2 = prev1 != null ? PREV_TILE_FOR_SHUNTSU[prev1] : null; const prev2 = prev1 != null ? PREV_TILE_FOR_SHUNTSU[prev1] : null;
const next1 = NEXT_TILE_FOR_SHUNTSU[targetTile]; const next1 = NEXT_TILE_FOR_SHUNTSU[targetTile];

View file

@ -4,10 +4,20 @@
*/ */
import CRC32 from 'crc-32'; import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js'; import { TileType, House, Huro, TILE_TYPES, YAKU_DEFINITIONS, TileId } from './common.js';
import * as Common from './common.js'; import * as Common from './common.js';
import { PlayerState } from './engine.player.js'; import { PlayerState } from './engine.player.js';
//#region syntax suger
function $(tileId: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId);
}
function $type(tileId: TileId): TileType {
return Common.findTileByIdOrFail(tileId).t;
}
//#endregion
export type MasterState = { export type MasterState = {
user1House: House; user1House: House;
user2House: House; user2House: House;
@ -17,25 +27,25 @@ export type MasterState = {
round: 'e' | 's' | 'w' | 'n'; round: 'e' | 's' | 'w' | 'n';
kyoku: number; kyoku: number;
tiles: Tile[]; tiles: TileId[];
kingTiles: Tile[]; kingTiles: TileId[];
activatedDorasCount: number; activatedDorasCount: number;
/** /**
* *
*/ */
handTiles: { handTiles: {
e: Tile[]; e: TileId[];
s: Tile[]; s: TileId[];
w: Tile[]; w: TileId[];
n: Tile[]; n: TileId[];
}; };
hoTiles: { hoTiles: {
e: Tile[]; e: TileId[];
s: Tile[]; s: TileId[];
w: Tile[]; w: TileId[];
n: Tile[]; n: TileId[];
}; };
huros: { huros: {
e: Huro[]; e: Huro[];
@ -114,14 +124,33 @@ export class MasterGameEngine {
this.state = state; this.state = state;
} }
public get doras(): Tile[] { public get doras(): TileType[] {
return this.state.kingTiles.slice(0, this.state.activatedDorasCount).map(t => Common.nextTileForDora(t)); return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
.map(id => Common.nextTileForDora($type(id)));
}
public get handTileTypes(): Record<House, TileType[]> {
return {
e: this.state.handTiles.e.map(id => $type(id)),
s: this.state.handTiles.s.map(id => $type(id)),
w: this.state.handTiles.w.map(id => $type(id)),
n: this.state.handTiles.n.map(id => $type(id)),
};
}
public get hoTileTypes(): Record<House, TileType[]> {
return {
e: this.state.hoTiles.e.map(id => $type(id)),
s: this.state.hoTiles.s.map(id => $type(id)),
w: this.state.hoTiles.w.map(id => $type(id)),
n: this.state.hoTiles.n.map(id => $type(id)),
};
} }
public static createInitialState(): MasterState { public static createInitialState(): MasterState {
const ikasama: Tile[] = ['haku', 'hatsu', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n']; const ikasama: TileId[] = [125, 129, 9, 54, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()]; const tiles = [...Common.TILE_ID_MAP.keys()];
tiles.sort(() => Math.random() - 0.5); tiles.sort(() => Math.random() - 0.5);
for (const tile of ikasama) { for (const tile of ikasama) {
@ -185,7 +214,7 @@ export class MasterGameEngine {
}; };
} }
private tsumo(): Tile { private tsumo(): TileId {
const tile = this.state.tiles.pop(); const tile = this.state.tiles.pop();
if (tile == null) throw new Error('No tiles left'); if (tile == null) throw new Error('No tiles left');
if (this.state.turn == null) throw new Error('Not your turn'); if (this.state.turn == null) throw new Error('Not your turn');
@ -193,12 +222,12 @@ export class MasterGameEngine {
return tile; return tile;
} }
private canRon(house: House, tile: Tile): boolean { private canRon(house: House, tile: TileId): boolean {
// フリテン // フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮 // TODO: ポンされるなどして自分の河にない場合の考慮
if (this.state.hoTiles[house].includes(tile)) return false; if (this.hoTileTypes[house].includes($type(tile))) return false;
const horaSets = Common.getHoraSets(this.state.handTiles[house].concat(tile)); const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tile)));
if (horaSets.length === 0) return false; // 完成形じゃない if (horaSets.length === 0) return false; // 完成形じゃない
// TODO // TODO
@ -208,15 +237,15 @@ export class MasterGameEngine {
return true; return true;
} }
private canPon(house: House, tile: Tile): boolean { private canPon(house: House, tile: TileId): boolean {
return this.state.handTiles[house].filter(t => t === tile).length === 2; return this.handTileTypes[house].filter(t => t === $type(tile)).length === 2;
} }
private canCii(caller: House, callee: House, tile: Tile): boolean { private canCii(caller: House, callee: House, tile: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false; if (callee !== Common.prevHouse(caller)) return false;
const hand = this.state.handTiles[caller]; const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern => return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes(tile) && pattern.includes($type(tile)) &&
pattern.filter(t => hand.includes(t)).length >= 2); pattern.filter(t => hand.includes(t)).length >= 2);
} }
@ -245,13 +274,14 @@ export class MasterGameEngine {
for (const house of callers) { for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({ const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house, house: house,
handTiles: this.state.handTiles[house], handTiles: this.handTileTypes[house],
huros: this.state.huros[house], huros: this.state.huros[house],
tsumoTile: null, tsumoTile: null,
ronTile: this.state.hoTiles[callee].at(-1)!, ronTile: this.hoTileTypes[callee].at(-1)!,
riichi: this.state.riichis[house], riichi: this.state.riichis[house],
})); }));
const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras); const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
// TODO: 赤ドラ
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount; const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e'); const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point; this.state.points[callee] -= point;
@ -263,12 +293,12 @@ export class MasterGameEngine {
this.endKyoku(); this.endKyoku();
} }
public commit_dahai(house: House, tile: Tile, riichi = false) { public commit_dahai(house: House, tile: TileId, riichi = false) {
if (this.state.turn !== house) throw new Error('Not your turn'); if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) { if (riichi) {
const tempHandTiles = [...this.state.handTiles[house]]; const tempHandTiles = [...this.handTileTypes[house]];
tempHandTiles.splice(tempHandTiles.indexOf(tile), 1); tempHandTiles.splice(tempHandTiles.indexOf($type(tile)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai'); if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points'); if (this.state.points[house] < 1000) throw new Error('Not enough points');
} }
@ -371,11 +401,11 @@ export class MasterGameEngine {
}; };
} }
public commit_kakan(house: House, tile: Tile) { public commit_kakan(house: House, tile: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && h.tile === tile); const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tile));
if (pon == null) throw new Error('No such pon'); if (pon == null) throw new Error('No such pon');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1); this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
this.state.huros[house].push({ type: 'minkan', tile, from: pon.from }); this.state.huros[house].push({ type: 'minkan', tiles: [...pon.tiles, tile], from: pon.from });
this.state.activatedDorasCount++; this.state.activatedDorasCount++;
@ -386,12 +416,20 @@ export class MasterGameEngine {
}; };
} }
public commit_ankan(house: House, tile: Tile) { public commit_ankan(house: House, tile: TileId) {
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1); const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(0);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1); if (t1 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1); const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1); if (t2 == null) throw new Error('No such tile');
this.state.huros[house].push({ type: 'ankan', tile }); const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(2);
if (t3 == null) throw new Error('No such tile');
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(3);
if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t3), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t4), 1);
this.state.huros[house].push({ type: 'ankan', tiles: [t1, t2, t3, t4] });
this.state.activatedDorasCount++; this.state.activatedDorasCount++;
@ -411,13 +449,14 @@ export class MasterGameEngine {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({ const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house, house: house,
handTiles: this.state.handTiles[house], handTiles: this.handTileTypes[house],
huros: this.state.huros[house], huros: this.state.huros[house],
tsumoTile: this.state.handTiles[house].at(-1)!, tsumoTile: this.handTileTypes[house].at(-1)!,
ronTile: null, ronTile: null,
riichi: this.state.riichis[house], riichi: this.state.riichis[house],
})); }));
const doraCount = Common.calcOwnedDoraCount(this.state.handTiles[house], this.state.huros[house], this.doras); const doraCount = Common.calcOwnedDoraCount(this.handTileTypes[house], this.state.huros[house], this.doras);
// TODO: 赤ドラ
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount; const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans); const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
this.state.points.e += pointDeltas.e; this.state.points.e += pointDeltas.e;
@ -463,8 +502,19 @@ export class MasterGameEngine {
} else if (kan != null && answers.kan) { } else if (kan != null && answers.kan) {
// 大明槓 // 大明槓
const t1 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
if (t3 == null) throw new Error('No such tile');
const tile = this.state.hoTiles[kan.callee].pop()!; const tile = this.state.hoTiles[kan.callee].pop()!;
this.state.huros[kan.caller].push({ type: 'minkan', tile, from: kan.callee });
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t1), 1);
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t2), 1);
this.state.handTiles[kan.caller].splice(this.state.handTiles[kan.caller].indexOf(t3), 1);
this.state.huros[kan.caller].push({ type: 'minkan', tiles: [tile, t1, t2, t3], from: kan.callee });
this.state.activatedDorasCount++; this.state.activatedDorasCount++;
@ -481,10 +531,16 @@ export class MasterGameEngine {
turn: this.state.turn, turn: this.state.turn,
}; };
} else if (pon != null && answers.pon) { } else if (pon != null && answers.pon) {
const t1 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
if (t2 == null) throw new Error('No such tile');
const tile = this.state.hoTiles[pon.callee].pop()!; const tile = this.state.hoTiles[pon.callee].pop()!;
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(tile), 1);
this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(tile), 1); this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t1), 1);
this.state.huros[pon.caller].push({ type: 'pon', tile, from: pon.callee }); this.state.handTiles[pon.caller].splice(this.state.handTiles[pon.caller].indexOf(t2), 1);
this.state.huros[pon.caller].push({ type: 'pon', tiles: [tile, t1, t2], from: pon.callee });
this.state.turn = pon.caller; this.state.turn = pon.caller;
@ -497,37 +553,49 @@ export class MasterGameEngine {
}; };
} else if (cii != null && answers.cii) { } else if (cii != null && answers.cii) {
const tile = this.state.hoTiles[cii.callee].pop()!; const tile = this.state.hoTiles[cii.callee].pop()!;
let tiles: [Tile, Tile, Tile]; let tiles: [TileId, TileId, TileId];
switch (answers.cii) { switch (answers.cii) {
case 'x__': { case 'x__': {
const a = Common.NEXT_TILE_FOR_SHUNTSU[tile]; const a = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
if (a == null) throw new Error(); if (a == null) throw new Error();
const b = Common.NEXT_TILE_FOR_SHUNTSU[a]; const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
if (b == null) throw new Error(); if (b == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(a), 1); const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(b), 1); if (aTile == null) throw new Error();
tiles = [tile, a, b]; const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [tile, aTile, bTile];
break; break;
} }
case '_x_': { case '_x_': {
const a = Common.PREV_TILE_FOR_SHUNTSU[tile]; const a = Common.PREV_TILE_FOR_SHUNTSU[$type(tile)];
if (a == null) throw new Error(); if (a == null) throw new Error();
const b = Common.NEXT_TILE_FOR_SHUNTSU[tile]; const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
if (b == null) throw new Error(); if (b == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(a), 1); const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(b), 1); if (aTile == null) throw new Error();
tiles = [a, tile, b]; const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [aTile, tile, bTile];
break; break;
} }
case '__x': { case '__x': {
const a = Common.PREV_TILE_FOR_SHUNTSU[tile]; const a = Common.PREV_TILE_FOR_SHUNTSU[$type(tile)];
if (a == null) throw new Error(); if (a == null) throw new Error();
const b = Common.PREV_TILE_FOR_SHUNTSU[a]; const b = Common.PREV_TILE_FOR_SHUNTSU[a];
if (b == null) throw new Error(); if (b == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(a), 1); const aTile = this.state.handTiles[cii.caller].find(t => $type(t) === a);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(b), 1); if (aTile == null) throw new Error();
tiles = [b, a, tile]; const bTile = this.state.handTiles[cii.caller].find(t => $type(t) === b);
if (bTile == null) throw new Error();
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(aTile), 1);
this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(bTile), 1);
tiles = [bTile, aTile, tile];
break; break;
} }
} }

View file

@ -4,9 +4,19 @@
*/ */
import CRC32 from 'crc-32'; import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js'; import { TileType, House, Huro, TileId, YAKU_DEFINITIONS } from './common.js';
import * as Common from './common.js'; import * as Common from './common.js';
//#region syntax suger
function $(tileId: TileId): Common.TileInstance {
return Common.findTileByIdOrFail(tileId);
}
function $type(tileId: TileId): TileType {
return Common.findTileByIdOrFail(tileId).t;
}
//#endregion
export type PlayerState = { export type PlayerState = {
user1House: House; user1House: House;
user2House: House; user2House: House;
@ -17,23 +27,23 @@ export type PlayerState = {
kyoku: number; kyoku: number;
tilesCount: number; tilesCount: number;
doraIndicateTiles: Tile[]; doraIndicateTiles: TileId[];
/** /**
* *
*/ */
handTiles: { handTiles: {
e: Tile[] | null[]; e: TileId[] | null[];
s: Tile[] | null[]; s: TileId[] | null[];
w: Tile[] | null[]; w: TileId[] | null[];
n: Tile[] | null[]; n: TileId[] | null[];
}; };
hoTiles: { hoTiles: {
e: Tile[]; e: TileId[];
s: Tile[]; s: TileId[];
w: Tile[]; w: TileId[];
n: Tile[]; n: TileId[];
}; };
huros: { huros: {
e: Huro[]; e: Huro[];
@ -53,7 +63,7 @@ export type PlayerState = {
w: number; w: number;
n: number; n: number;
}; };
latestDahaiedTile: Tile | null; latestDahaiedTile: TileId | null;
turn: House | null; turn: House | null;
canPon: { callee: House } | null; canPon: { callee: House } | null;
canCii: { callee: House } | null; canCii: { callee: House } | null;
@ -90,19 +100,23 @@ export class PlayerGameEngine {
} }
} }
public get myHandTiles(): Tile[] { public get myHandTiles(): TileId[] {
return this.state.handTiles[this.myHouse] as Tile[]; return this.state.handTiles[this.myHouse] as TileId[];
}
public get myHandTileTypes(): TileType[] {
return this.myHandTiles.map(t => $type(t));
} }
public get isMeRiichi(): boolean { public get isMeRiichi(): boolean {
return this.state.riichis[this.myHouse]; return this.state.riichis[this.myHouse];
} }
public get doras(): Tile[] { public get doras(): TileType[] {
return this.state.doraIndicateTiles.map(t => Common.nextTileForDora(t)); return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
} }
public commit_tsumo(house: House, tile: Tile) { public commit_tsumo(house: House, tile: TileId) {
console.log('commit_tsumo', this.state.turn, house, tile); console.log('commit_tsumo', this.state.turn, house, tile);
this.state.tilesCount--; this.state.tilesCount--;
this.state.turn = house; this.state.turn = house;
@ -113,7 +127,7 @@ export class PlayerGameEngine {
} }
} }
public commit_dahai(house: House, tile: Tile, riichi = false) { public commit_dahai(house: House, tile: TileId, riichi = false) {
console.log('commit_dahai', this.state.turn, house, tile, riichi); console.log('commit_dahai', this.state.turn, house, tile, riichi);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError(); if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
@ -133,13 +147,13 @@ export class PlayerGameEngine {
if (house === this.myHouse) { if (house === this.myHouse) {
} else { } else {
const canRon = Common.getHoraSets(this.myHandTiles.concat(tile)).length > 0; const canRon = Common.getHoraSets(this.myHandTiles.concat(tile).map(id => $type(id))).length > 0;
const canPon = this.myHandTiles.filter(t => t === tile).length === 2; const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
const canKan = this.myHandTiles.filter(t => t === tile).length === 3; const canKan = this.myHandTiles.filter(t => t === tile).length === 3;
const canCii = house === Common.prevHouse(this.myHouse) && const canCii = house === Common.prevHouse(this.myHouse) &&
Common.SHUNTU_PATTERNS.some(pattern => Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes(tile) && pattern.includes($type(tile)) &&
pattern.filter(t => this.myHandTiles.includes(t)).length >= 2); pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
if (canRon) this.state.canRon = { callee: house }; if (canRon) this.state.canRon = { callee: house };
if (canPon) this.state.canPon = { callee: house }; if (canPon) this.state.canPon = { callee: house };
@ -148,23 +162,24 @@ export class PlayerGameEngine {
} }
} }
public commit_kakan(house: House, tile: Tile) { public commit_kakan(house: House, tile: TileId) {
console.log('commit_kakan', this.state.turn, house, tile); console.log('commit_kakan', this.state.turn, house, tile);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError(); if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
} }
public commit_tsumoHora(house: House, handTiles: Tile[], tsumoTile: Tile): KyokuResult { public commit_tsumoHora(house: House, handTiles: TileId[], tsumoTile: TileId): KyokuResult {
console.log('commit_tsumoHora', this.state.turn, house); console.log('commit_tsumoHora', this.state.turn, house);
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({ const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house, house: house,
handTiles: handTiles, handTiles: handTiles.map(id => $type(id)),
huros: this.state.huros[house], huros: this.state.huros[house],
tsumoTile: tsumoTile, tsumoTile: $type(tsumoTile),
ronTile: null, ronTile: null,
riichi: this.state.riichis[house], riichi: this.state.riichis[house],
})); }));
const doraCount = Common.calcOwnedDoraCount(handTiles, this.state.huros[house], this.doras); const doraCount = Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras);
// TODO: 赤ドラ
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount; const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans); const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
this.state.points.e += pointDeltas.e; this.state.points.e += pointDeltas.e;
@ -188,10 +203,10 @@ export class PlayerGameEngine {
* @param callee * @param callee
*/ */
public commit_ronHora(callers: House[], callee: House, handTiles: { public commit_ronHora(callers: House[], callee: House, handTiles: {
e: Tile[]; e: TileId[];
s: Tile[]; s: TileId[];
w: Tile[]; w: TileId[];
n: Tile[]; n: TileId[];
}): Record<House, KyokuResult | null> { }): Record<House, KyokuResult | null> {
console.log('commit_ronHora', this.state.turn, callers, callee); console.log('commit_ronHora', this.state.turn, callers, callee);
@ -207,13 +222,14 @@ export class PlayerGameEngine {
for (const house of callers) { for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({ const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house, house: house,
handTiles: handTiles[house], handTiles: handTiles[house].map(id => $type(id)),
huros: this.state.huros[house], huros: this.state.huros[house],
tsumoTile: null, tsumoTile: null,
ronTile: this.state.hoTiles[callee].at(-1)!, ronTile: $type(this.state.hoTiles[callee].at(-1)!),
riichi: this.state.riichis[house], riichi: this.state.riichis[house],
})); }));
const doraCount = Common.calcOwnedDoraCount(handTiles[house], this.state.huros[house], this.doras); const doraCount = Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras);
// TODO: 赤ドラ
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount; const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
const point = Common.fanToPoint(fans, house === 'e'); const point = Common.fanToPoint(fans, house === 'e');
this.state.points[callee] -= point; this.state.points[callee] -= point;
@ -237,19 +253,19 @@ export class PlayerGameEngine {
* @param caller * @param caller
* @param callee * @param callee
*/ */
public commit_pon(caller: House, callee: House) { public commit_pon(caller: House, callee: House, tiles: TileId[]) {
this.state.canPon = null; this.state.canPon = null;
const lastTile = this.state.hoTiles[callee].pop(); this.state.hoTiles[callee].pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
if (caller === this.myHouse) { if (caller === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1); if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1); if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
} else { } else {
this.state.handTiles[caller].unshift(); this.state.handTiles[caller].unshift();
this.state.handTiles[caller].unshift(); this.state.handTiles[caller].unshift();
} }
this.state.huros[caller].push({ type: 'pon', tile: lastTile, from: callee }); this.state.huros[caller].push({ type: 'pon', tiles: tiles, from: callee });
this.state.turn = caller; this.state.turn = caller;
} }
@ -271,25 +287,27 @@ export class PlayerGameEngine {
if (this.state.riichis[this.myHouse]) return false; if (this.state.riichis[this.myHouse]) return false;
if (this.state.points[this.myHouse] < 1000) return false; if (this.state.points[this.myHouse] < 1000) return false;
if (!this.isMenzen) return false; if (!this.isMenzen) return false;
if (Common.getTilesForRiichi(this.myHandTiles).length === 0) return false; if (Common.getTilesForRiichi(this.myHandTileTypes).length === 0) return false;
return true; return true;
} }
public canAnkan(): boolean { public canAnkan(): boolean {
if (this.state.turn !== this.myHouse) return false; if (this.state.turn !== this.myHouse) return false;
return this.myHandTiles.filter(t => this.myHandTiles.filter(tt => tt === t).length >= 4).length > 0; return this.myHandTiles
.filter(t => this.myHandTiles
.filter(tt => $type(tt) === $type(t)).length >= 4).length > 0;
} }
public canKakan(): boolean { public canKakan(): boolean {
if (this.state.turn !== this.myHouse) return false; if (this.state.turn !== this.myHouse) return false;
return this.state.huros[this.myHouse].filter(h => h.type === 'pon' && this.myHandTiles.includes(h.tile)).length > 0; return this.state.huros[this.myHouse].filter(h => h.type === 'pon' && this.myHandTileTypes.includes($type(h.tiles[0]))).length > 0;
} }
public getAnkanableTiles(): Tile[] { public getAnkanableTiles(): TileId[] {
return this.myHandTiles.filter(t => this.myHandTiles.filter(tt => tt === t).length >= 4); return this.myHandTiles.filter(t => this.myHandTiles.filter(tt => $type(tt) === $type(t)).length >= 4);
} }
public getKakanableTiles(): Tile[] { public getKakanableTiles(): TileId[] {
return this.state.huros[this.myHouse].filter(h => h.type === 'pon' && this.myHandTiles.includes(h.tile)).map(h => h.tile); return this.myHandTiles.filter(t => this.state.huros[this.myHouse].some(h => h.type === 'pon' && $type(t) === $type(h.tiles[0])));
} }
} }

View file

@ -3,7 +3,7 @@
* SPDX-License-Identifier: AGPL-3.0-only * SPDX-License-Identifier: AGPL-3.0-only
*/ */
import { Tile } from './common.js'; import { TileType } from './common.js';
export type Log = { export type Log = {
time: number; time: number;
@ -14,7 +14,7 @@ export type Log = {
export type SerializedLog = number[]; export type SerializedLog = number[];
export const TILE_MAP: Record<Tile, number> = { export const TILE_MAP: Record<TileType, number> = {
'm1': 1, 'm1': 1,
'm2': 2, 'm2': 2,
'm3': 3, 'm3': 3,
@ -51,12 +51,12 @@ export const TILE_MAP: Record<Tile, number> = {
'chun': 34, 'chun': 34,
}; };
export function serializeTile(tile: Tile): number { export function serializeTile(tile: TileType): number {
return TILE_MAP[tile]; return TILE_MAP[tile];
} }
export function deserializeTile(tile: number): Tile { export function deserializeTile(tile: number): TileType {
return Object.keys(TILE_MAP).find(key => TILE_MAP[key as Tile] === tile) as Tile; return Object.keys(TILE_MAP).find(key => TILE_MAP[key as TileType] === tile) as TileType;
} }
export function serializeLogs(logs: Log[]) { export function serializeLogs(logs: Log[]) {