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@ -280,28 +280,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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room.gameState = Mmj.MasterGameEngine.createInitialState();
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room.isStarted = true;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
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return room;
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this.kyokuStarted(room);
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}
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@bindThis
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public async packRoom(room: Room, me: MiUser) {
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if (room.gameState) {
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
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return {
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...room,
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gameState: mj.createPlayerState(myIndex),
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};
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} else {
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return {
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...room,
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};
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}
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private kyokuStarted(room: Room) {
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const mj = new Mmj.MasterGameEngine(room.gameState);
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this.waitForTurn(room, mj.turn, mj);
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}
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@bindThis
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@ -379,6 +369,17 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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}, 2000);
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}
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@bindThis
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private async nextKyoku(room: Room, mj: Mmj.MasterGameEngine) {
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const res = mj.commit_nextKyoku();
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room.gameState = mj.getState();
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'nextKyoku', {
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room: room,
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});
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this.kyokuStarted(room);
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}
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@bindThis
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private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
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const res = mj.commit_dahai(house, tile, riichi);
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@ -551,6 +552,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
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this.endKyoku(room, mj);
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}
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@bindThis
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@ -700,6 +703,27 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`);
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}
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@bindThis
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public packState(room: Room, me: MiUser) {
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const mj = new Mmj.MasterGameEngine(room.gameState);
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const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
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return mj.createPlayerState(myIndex);
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}
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@bindThis
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public async packRoom(room: Room, me: MiUser) {
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if (room.gameState) {
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return {
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...room,
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gameState: this.packState(room, me),
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};
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} else {
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return {
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...room,
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};
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}
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}
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@bindThis
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public dispose(): void {
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}
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@ -40,6 +40,11 @@ class MahjongRoomChannel extends Channel {
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this.send('started', {
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room: packed,
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});
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} else if (message.type === 'nextKyoku') {
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const packed = this.mahjongService.packState(message.body.room, this.user!);
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this.send('nextKyoku', {
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state: packed,
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});
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} else {
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this.send(message.type, message.body);
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}
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BIN
packages/frontend/assets/mahjong/kaisi.png
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BIN
packages/frontend/assets/mahjong/kaisi.png
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Binary file not shown.
After Width: | Height: | Size: 68 KiB |
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@ -40,12 +40,12 @@ import { computed } from 'vue';
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import * as Mmj from 'misskey-mahjong';
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//#region syntax suger
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function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
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return Mmj.findTileByIdOrFail(tileId);
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function mj$(tid: Mmj.TileId): Mmj.TileInstance {
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return Mmj.findTileByIdOrFail(tid);
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}
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function mj$type(tileId: Mmj.TileId): Mmj.TileType {
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return mj$(tileId).t;
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function mj$type(tid: Mmj.TileId): Mmj.TileType {
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return mj$(tid).t;
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}
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//#endregion
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@ -168,6 +168,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.startTextContainer">
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<Transition
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:enterActiveClass="$style.transition_serif_enterActive"
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:leaveActiveClass="$style.transition_serif_leaveActive"
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:enterFromClass="$style.transition_serif_enterFrom"
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:leaveToClass="$style.transition_serif_leaveTo"
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>
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<img v-if="startTextShowing" :src="`/client-assets/mahjong/kaisi.png`" style="display: block; width: 100%;"/>
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</Transition>
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</div>
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<div :class="$style.ryuukyokuContainer">
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<Transition
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:enterActiveClass="$style.transition_serif_enterActive"
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@ -210,6 +221,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div>{{ res.pointDeltas.e }} / {{ res.pointDeltas.s }} / {{ res.pointDeltas.w }} / {{ res.pointDeltas.n }}</div>
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</div>
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</div>
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<MkButton primary @click="confirmKyokuResult">OK</MkButton>
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</div>
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</div>
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</template>
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@ -235,12 +247,12 @@ import * as os from '@/os.js';
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import { confetti } from '@/scripts/confetti.js';
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//#region syntax suger
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function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
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return Mmj.findTileByIdOrFail(tileId);
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function mj$(tid: Mmj.TileId): Mmj.TileInstance {
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return Mmj.findTileByIdOrFail(tid);
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}
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function mj$type(tileId: Mmj.TileId): Mmj.TileType {
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return mj$(tileId).t;
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function mj$type(tid: Mmj.TileId): Mmj.TileType {
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return mj$(tid).t;
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}
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//#endregion
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@ -256,11 +268,11 @@ const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.valu
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const mj = shallowRef(new Mmj.PlayerGameEngine(myUserNumber.value, room.value.gameState));
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const isMyTurn = computed(() => {
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return mj.value.state.turn === mj.value.myHouse;
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return mj.value.turn === mj.value.myHouse;
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});
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const canHora = computed(() => {
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return Mmj.getHoraSets(mj.value.myHandTiles).length > 0;
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return Mmj.getHoraSets(mj.value.myHandTileTypes).length > 0;
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});
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const selectableTiles = ref<Mmj.TileType[] | null>(null);
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@ -286,6 +298,7 @@ const kyokuResults = ref<Record<Mmj.House, {
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n: null,
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});
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const ryuukyokued = ref(false);
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const startTextShowing = ref(false);
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/*
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if (room.value.isStarted && !room.value.isEnded) {
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@ -329,7 +342,7 @@ if (!props.room.isEnded) {
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*/
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function houseToUser(house: Mmj.House) {
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return room.value.gameState.user1House === house ? room.value.user1 : room.value.gameState.user2House === house ? room.value.user2 : room.value.gameState.user3House === house ? room.value.user3 : room.value.user4;
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return mj.value.user1House === house ? room.value.user1 : mj.value.user2House === house ? room.value.user2 : mj.value.user3House === house ? room.value.user3 : room.value.user4;
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}
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let riichiSelect = false;
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@ -434,6 +447,10 @@ function skip() {
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props.connection!.send('nop', {});
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}
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function confirmKyokuResult() {
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props.connection!.send('confirmNextKyoku', {});
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}
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function onStreamDahai(log) {
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console.log('onStreamDahai', log);
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@ -602,6 +619,10 @@ function onStreamRonned(log) {
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for (const caller of log.callers) {
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ronSerifHouses[caller] = true;
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window.setTimeout(() => {
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ronSerifHouses[caller] = false;
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}, 2000);
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}
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console.log('ronned', res);
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@ -620,6 +641,9 @@ function onStreamTsumoHora(log) {
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}, 1500);
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tsumoSerifHouses[log.house] = true;
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window.setTimeout(() => {
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tsumoSerifHouses[log.house] = false;
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}, 2000);
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console.log('tsumohora', res);
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}
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@ -634,6 +658,23 @@ function onStreamRyuukyoku(log) {
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}, 1500);
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}
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function onStreamNextKyoku(log) {
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console.log('onStreamNextKyoku', log);
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const res = mj.value.commit_nextKyoku(log.state);
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triggerRef(mj);
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iTsumoed.value = false;
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showKyokuResults.value = false;
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kyokuResults.value = {
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e: null,
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s: null,
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w: null,
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n: null,
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};
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ryuukyokued.value = false;
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}
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function restoreRoom(_room) {
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room.value = deepClone(_room);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('tsumoHora', onStreamTsumoHora);
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props.connection.on('ryuukyoku', onStreamRyuukyoku);
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props.connection.on('nextKyoku', onStreamNextKyoku);
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}
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});
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@ -669,6 +711,7 @@ onActivated(() => {
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('tsumoHora', onStreamTsumoHora);
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props.connection.on('ryuukyoku', onStreamRyuukyoku);
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props.connection.on('nextKyoku', onStreamNextKyoku);
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}
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});
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@ -685,6 +728,7 @@ onDeactivated(() => {
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('tsumoHora', onStreamTsumoHora);
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props.connection.off('ryuukyoku', onStreamRyuukyoku);
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props.connection.off('nextKyoku', onStreamNextKyoku);
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}
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});
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@ -701,6 +745,7 @@ onUnmounted(() => {
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('tsumoHora', onStreamTsumoHora);
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props.connection.off('ryuukyoku', onStreamRyuukyoku);
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props.connection.off('nextKyoku', onStreamNextKyoku);
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}
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});
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</script>
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@ -92,14 +92,14 @@ export const TILE_ID_MAP = new Map<TileId, TileInstance>([
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/* eslint-enable no-multi-spaces */
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]);
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export function findTileByIdOrFail(tileId: TileId): TileInstance {
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const tile = TILE_ID_MAP.get(tileId);
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if (tile == null) throw new Error(`tile not found: ${tileId}`);
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export function findTileByIdOrFail(tid: TileId): TileInstance {
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const tile = TILE_ID_MAP.get(tid);
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if (tile == null) throw new Error(`tile not found: ${tid}`);
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return tile;
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}
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export function findTileById(tileId: TileId): TileInstance | null {
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return TILE_ID_MAP.get(tileId) ?? null;
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export function findTileById(tid: TileId): TileInstance | null {
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return TILE_ID_MAP.get(tid) ?? null;
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}
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export type House = 'e' | 's' | 'w' | 'n';
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@ -300,6 +300,13 @@ export const YAKU_DEFINITIONS = [{
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calc: (state: EnvForCalcYaku) => {
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return state.tsumoTile != null;
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},
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}, {
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name: 'ippatsu',
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fan: 1,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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},
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}, {
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name: 'red',
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fan: 1,
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@ -9,12 +9,12 @@ import * as Common from './common.js';
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import { PlayerState } from './engine.player.js';
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//#region syntax suger
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function $(tileId: TileId): Common.TileInstance {
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return Common.findTileByIdOrFail(tileId);
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function $(tid: TileId): Common.TileInstance {
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return Common.findTileByIdOrFail(tid);
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}
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function $type(tileId: TileId): TileType {
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return $(tileId).t;
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function $type(tid: TileId): TileType {
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return $(tid).t;
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}
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//#endregion
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@ -26,7 +26,7 @@ export type MasterState = {
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round: 'e' | 's' | 'w' | 'n';
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kyoku: number;
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turnCount: number;
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tiles: TileId[];
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kingTiles: TileId[];
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activatedDorasCount: number;
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@ -59,6 +59,12 @@ export type MasterState = {
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w: boolean;
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n: boolean;
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};
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ippatsus: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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};
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points: {
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e: number;
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s: number;
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@ -176,6 +182,10 @@ export class MasterGameEngine {
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return this.state.user4House;
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}
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public get turn(): House | null {
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return this.state.turn;
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}
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public static createInitialState(): MasterState {
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const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
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@ -201,6 +211,7 @@ export class MasterGameEngine {
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user4House: 'n',
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round: 'e',
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kyoku: 1,
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turnCount: 0,
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tiles,
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kingTiles,
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activatedDorasCount: 1,
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@ -253,12 +264,12 @@ export class MasterGameEngine {
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return tile;
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}
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private canRon(house: House, tileId: TileId): boolean {
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private canRon(house: House, tid: TileId): boolean {
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// フリテン
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// TODO: ポンされるなどして自分の河にない場合の考慮
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if (this.hoTileTypes[house].includes($type(tileId))) return false;
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if (this.hoTileTypes[house].includes($type(tid))) return false;
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tileId)));
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
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if (horaSets.length === 0) return false; // 完成形じゃない
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// TODO
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@ -268,15 +279,19 @@ export class MasterGameEngine {
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return true;
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}
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private canPon(house: House, tileId: TileId): boolean {
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return this.handTileTypes[house].filter(t => t === $type(tileId)).length === 2;
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private canPon(house: House, tid: TileId): boolean {
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return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
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}
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private canCii(caller: House, callee: House, tileId: TileId): boolean {
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private canDaiminkan(caller: House, tid: TileId): boolean {
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return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
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}
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private canCii(caller: House, callee: House, tid: TileId): boolean {
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if (callee !== Common.prevHouse(caller)) return false;
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const hand = this.handTileTypes[caller];
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return Common.SHUNTU_PATTERNS.some(pattern =>
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pattern.includes($type(tileId)) &&
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pattern.includes($type(tid)) &&
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pattern.filter(t => hand.includes(t)).length >= 2);
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}
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@ -325,68 +340,104 @@ export class MasterGameEngine {
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this.endKyoku();
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}
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public commit_dahai(house: House, tileId: TileId, riichi = false) {
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public startTransaction() {
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const newState = structuredClone(this.state);
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return {
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state: newState,
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commit: () => {
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this.state = newState;
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},
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};
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}
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public commit_nextKyoku() {
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const newState = MasterGameEngine.createInitialState();
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newState.kyoku = this.state.kyoku + 1;
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newState.points = this.state.points;
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newState.turn = 'e';
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newState.user1House = Common.nextHouse(this.state.user1House);
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newState.user2House = Common.nextHouse(this.state.user2House);
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newState.user3House = Common.nextHouse(this.state.user3House);
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newState.user4House = Common.nextHouse(this.state.user4House);
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this.state = newState;
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}
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public commit_dahai(house: House, tid: TileId, riichi = false) {
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const { state, commit } = this.startTransaction();
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if (this.state.turn !== house) throw new Error('Not your turn');
|
||||
|
||||
if (riichi) {
|
||||
if (this.state.riichis[house]) throw new Error('Already riichi');
|
||||
const tempHandTiles = [...this.handTileTypes[house]];
|
||||
tempHandTiles.splice(tempHandTiles.indexOf($type(tileId)), 1);
|
||||
tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
|
||||
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
|
||||
if (this.state.points[house] < 1000) throw new Error('Not enough points');
|
||||
}
|
||||
|
||||
const handTiles = this.state.handTiles[house];
|
||||
if (!handTiles.includes(tileId)) throw new Error('No such tile in your hand');
|
||||
handTiles.splice(handTiles.indexOf(tileId), 1);
|
||||
this.state.hoTiles[house].push(tileId);
|
||||
if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
|
||||
handTiles.splice(handTiles.indexOf(tid), 1);
|
||||
this.state.hoTiles[house].push(tid);
|
||||
|
||||
if (this.state.riichis[house]) {
|
||||
this.state.ippatsus[house] = false;
|
||||
}
|
||||
|
||||
if (riichi) {
|
||||
this.state.riichis[house] = true;
|
||||
this.state.ippatsus[house] = true;
|
||||
}
|
||||
|
||||
const canRonHouses: House[] = [];
|
||||
switch (house) {
|
||||
case 'e':
|
||||
if (this.canRon('s', tileId)) canRonHouses.push('s');
|
||||
if (this.canRon('w', tileId)) canRonHouses.push('w');
|
||||
if (this.canRon('n', tileId)) canRonHouses.push('n');
|
||||
if (this.canRon('s', tid)) canRonHouses.push('s');
|
||||
if (this.canRon('w', tid)) canRonHouses.push('w');
|
||||
if (this.canRon('n', tid)) canRonHouses.push('n');
|
||||
break;
|
||||
case 's':
|
||||
if (this.canRon('e', tileId)) canRonHouses.push('e');
|
||||
if (this.canRon('w', tileId)) canRonHouses.push('w');
|
||||
if (this.canRon('n', tileId)) canRonHouses.push('n');
|
||||
if (this.canRon('e', tid)) canRonHouses.push('e');
|
||||
if (this.canRon('w', tid)) canRonHouses.push('w');
|
||||
if (this.canRon('n', tid)) canRonHouses.push('n');
|
||||
break;
|
||||
case 'w':
|
||||
if (this.canRon('e', tileId)) canRonHouses.push('e');
|
||||
if (this.canRon('s', tileId)) canRonHouses.push('s');
|
||||
if (this.canRon('n', tileId)) canRonHouses.push('n');
|
||||
if (this.canRon('e', tid)) canRonHouses.push('e');
|
||||
if (this.canRon('s', tid)) canRonHouses.push('s');
|
||||
if (this.canRon('n', tid)) canRonHouses.push('n');
|
||||
break;
|
||||
case 'n':
|
||||
if (this.canRon('e', tileId)) canRonHouses.push('e');
|
||||
if (this.canRon('s', tileId)) canRonHouses.push('s');
|
||||
if (this.canRon('w', tileId)) canRonHouses.push('w');
|
||||
if (this.canRon('e', tid)) canRonHouses.push('e');
|
||||
if (this.canRon('s', tid)) canRonHouses.push('s');
|
||||
if (this.canRon('w', tid)) canRonHouses.push('w');
|
||||
break;
|
||||
}
|
||||
|
||||
const canKanHouse: House | null = null;
|
||||
let canKanHouse: House | null = null;
|
||||
switch (house) {
|
||||
case 'e': canKanHouse = this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
|
||||
case 's': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
|
||||
case 'w': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('n', tid) ? 'n' : null; break;
|
||||
case 'n': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : null; break;
|
||||
}
|
||||
|
||||
let canPonHouse: House | null = null;
|
||||
switch (house) {
|
||||
case 'e': canPonHouse = this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
|
||||
case 's': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
|
||||
case 'w': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('n', tileId) ? 'n' : null; break;
|
||||
case 'n': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : null; break;
|
||||
case 'e': canPonHouse = this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
|
||||
case 's': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
|
||||
case 'w': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('n', tid) ? 'n' : null; break;
|
||||
case 'n': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : null; break;
|
||||
}
|
||||
|
||||
let canCiiHouse: House | null = null;
|
||||
switch (house) {
|
||||
case 'e': canCiiHouse = this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
|
||||
case 's': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
|
||||
case 'w': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('n', house, tileId) ? 'n' : null; break;
|
||||
case 'n': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : null; break;
|
||||
case 'e': canCiiHouse = this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 's': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 'w': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('n', house, tid) ? 'n' : null; break;
|
||||
case 'n': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : null; break;
|
||||
}
|
||||
|
||||
if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
|
||||
if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
|
||||
if (canRonHouses.length > 0) {
|
||||
this.state.askings.ron = {
|
||||
callee: house,
|
||||
|
@ -445,13 +496,18 @@ export class MasterGameEngine {
|
|||
};
|
||||
}
|
||||
|
||||
public commit_kakan(house: House, tileId: TileId) {
|
||||
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tileId));
|
||||
public commit_kakan(house: House, tid: TileId) {
|
||||
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
||||
if (pon == null) throw new Error('No such pon');
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tileId), 1);
|
||||
const tiles = [tileId, ...pon.tiles];
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tid), 1);
|
||||
const tiles = [tid, ...pon.tiles];
|
||||
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
|
||||
this.state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = this.tsumo();
|
||||
|
@ -463,14 +519,14 @@ export class MasterGameEngine {
|
|||
};
|
||||
}
|
||||
|
||||
public commit_ankan(house: House, tileId: TileId) {
|
||||
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(0);
|
||||
public commit_ankan(house: House, tid: TileId) {
|
||||
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
||||
if (t1 == null) throw new Error('No such tile');
|
||||
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(1);
|
||||
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
||||
if (t2 == null) throw new Error('No such tile');
|
||||
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(2);
|
||||
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
||||
if (t3 == null) throw new Error('No such tile');
|
||||
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(3);
|
||||
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
||||
if (t4 == null) throw new Error('No such tile');
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
|
||||
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
|
||||
|
@ -479,6 +535,11 @@ export class MasterGameEngine {
|
|||
const tiles = [t1, t2, t3, t4];
|
||||
this.state.huros[house].push({ type: 'ankan', tiles: tiles });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
|
||||
this.state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = this.tsumo();
|
||||
|
@ -567,6 +628,11 @@ export class MasterGameEngine {
|
|||
const tiles = [tile, t1, t2, t3];
|
||||
this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
|
||||
this.state.activatedDorasCount++;
|
||||
|
||||
const rinsyan = this.tsumo();
|
||||
|
@ -594,6 +660,11 @@ export class MasterGameEngine {
|
|||
const tiles = [tile, t1, t2];
|
||||
this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
|
||||
this.state.turn = pon.caller;
|
||||
|
||||
return {
|
||||
|
@ -654,6 +725,11 @@ export class MasterGameEngine {
|
|||
|
||||
this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
||||
|
||||
this.state.ippatsus.e = false;
|
||||
this.state.ippatsus.s = false;
|
||||
this.state.ippatsus.w = false;
|
||||
this.state.ippatsus.n = false;
|
||||
|
||||
this.state.turn = cii.caller;
|
||||
|
||||
return {
|
||||
|
@ -699,6 +775,7 @@ export class MasterGameEngine {
|
|||
user4House: this.state.user4House,
|
||||
round: this.state.round,
|
||||
kyoku: this.state.kyoku,
|
||||
turnCount: this.state.turnCount,
|
||||
tilesCount: this.state.tiles.length,
|
||||
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
|
||||
handTiles: {
|
||||
|
@ -756,3 +833,7 @@ export class MasterGameEngine {
|
|||
return structuredClone(this.state);
|
||||
}
|
||||
}
|
||||
|
||||
function commit_dahai(state: MasterState): MasterState {
|
||||
|
||||
}
|
||||
|
|
|
@ -8,12 +8,12 @@ import { TileType, House, Huro, TileId, YAKU_DEFINITIONS } from './common.js';
|
|||
import * as Common from './common.js';
|
||||
|
||||
//#region syntax suger
|
||||
function $(tileId: TileId): Common.TileInstance {
|
||||
return Common.findTileByIdOrFail(tileId);
|
||||
function $(tid: TileId): Common.TileInstance {
|
||||
return Common.findTileByIdOrFail(tid);
|
||||
}
|
||||
|
||||
function $type(tileId: TileId): TileType {
|
||||
return $(tileId).t;
|
||||
function $type(tid: TileId): TileType {
|
||||
return $(tid).t;
|
||||
}
|
||||
//#endregion
|
||||
|
||||
|
@ -26,6 +26,7 @@ export type PlayerState = {
|
|||
round: 'e' | 's' | 'w' | 'n';
|
||||
kyoku: number;
|
||||
|
||||
turnCount: number;
|
||||
tilesCount: number;
|
||||
doraIndicateTiles: TileId[];
|
||||
|
||||
|
@ -111,6 +112,10 @@ export class PlayerGameEngine {
|
|||
return this.state.huros;
|
||||
}
|
||||
|
||||
public get turnCount(): number {
|
||||
return this.state.turnCount;
|
||||
}
|
||||
|
||||
public get tilesCount(): number {
|
||||
return this.state.tilesCount;
|
||||
}
|
||||
|
@ -131,6 +136,26 @@ export class PlayerGameEngine {
|
|||
return this.state.canCii;
|
||||
}
|
||||
|
||||
public get turn(): House | null {
|
||||
return this.state.turn;
|
||||
}
|
||||
|
||||
public get user1House(): House {
|
||||
return this.state.user1House;
|
||||
}
|
||||
|
||||
public get user2House(): House {
|
||||
return this.state.user2House;
|
||||
}
|
||||
|
||||
public get user3House(): House {
|
||||
return this.state.user3House;
|
||||
}
|
||||
|
||||
public get user4House(): House {
|
||||
return this.state.user4House;
|
||||
}
|
||||
|
||||
public get myHouse(): House {
|
||||
switch (this.myUserNumber) {
|
||||
case 1: return this.state.user1House;
|
||||
|
@ -152,19 +177,23 @@ export class PlayerGameEngine {
|
|||
return this.state.riichis[this.myHouse];
|
||||
}
|
||||
|
||||
public commit_tsumo(house: House, tileId: TileId) {
|
||||
console.log('commit_tsumo', this.state.turn, house, tileId);
|
||||
public commit_nextKyoku(state: PlayerState) {
|
||||
this.state = state;
|
||||
}
|
||||
|
||||
public commit_tsumo(house: House, tid: TileId) {
|
||||
console.log('commit_tsumo', this.state.turn, house, tid);
|
||||
this.state.tilesCount--;
|
||||
this.state.turn = house;
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.push(tileId);
|
||||
this.myHandTiles.push(tid);
|
||||
} else {
|
||||
this.state.handTiles[house].push(0);
|
||||
}
|
||||
}
|
||||
|
||||
public commit_dahai(house: House, tileId: TileId, riichi = false) {
|
||||
console.log('commit_dahai', this.state.turn, house, tileId, riichi);
|
||||
public commit_dahai(house: House, tid: TileId, riichi = false) {
|
||||
console.log('commit_dahai', this.state.turn, house, tid, riichi);
|
||||
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
|
||||
|
||||
if (riichi) {
|
||||
|
@ -172,23 +201,23 @@ export class PlayerGameEngine {
|
|||
}
|
||||
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(tileId), 1);
|
||||
this.state.hoTiles[this.myHouse].push(tileId);
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(tid), 1);
|
||||
this.state.hoTiles[this.myHouse].push(tid);
|
||||
} else {
|
||||
this.state.handTiles[house].pop();
|
||||
this.state.hoTiles[house].push(tileId);
|
||||
this.state.hoTiles[house].push(tid);
|
||||
}
|
||||
|
||||
this.state.turn = null;
|
||||
|
||||
if (house === this.myHouse) {
|
||||
} else {
|
||||
const canRon = Common.getHoraSets(this.myHandTiles.concat(tileId).map(id => $type(id))).length > 0;
|
||||
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 2;
|
||||
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 3;
|
||||
const canRon = Common.getHoraSets(this.myHandTiles.concat(tid).map(id => $type(id))).length > 0;
|
||||
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
|
||||
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
|
||||
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
|
||||
Common.SHUNTU_PATTERNS.some(pattern =>
|
||||
pattern.includes($type(tileId)) &&
|
||||
pattern.includes($type(tid)) &&
|
||||
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
|
||||
|
||||
this.state.canRon = canRon ? { callee: house } : null;
|
||||
|
|
Loading…
Reference in a new issue