diff --git a/packages/backend/src/core/MahjongService.ts b/packages/backend/src/core/MahjongService.ts
index a10720bf79..ca8c2f685e 100644
--- a/packages/backend/src/core/MahjongService.ts
+++ b/packages/backend/src/core/MahjongService.ts
@@ -280,28 +280,18 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
room.gameState = Mmj.MasterGameEngine.createInitialState();
room.isStarted = true;
-
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
- return room;
+ this.kyokuStarted(room);
}
@bindThis
- public async packRoom(room: Room, me: MiUser) {
- if (room.gameState) {
- const mj = new Mmj.MasterGameEngine(room.gameState);
- const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
- return {
- ...room,
- gameState: mj.createPlayerState(myIndex),
- };
- } else {
- return {
- ...room,
- };
- }
+ private kyokuStarted(room: Room) {
+ const mj = new Mmj.MasterGameEngine(room.gameState);
+
+ this.waitForTurn(room, mj.turn, mj);
}
@bindThis
@@ -379,6 +369,17 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}, 2000);
}
+ @bindThis
+ private async nextKyoku(room: Room, mj: Mmj.MasterGameEngine) {
+ const res = mj.commit_nextKyoku();
+ room.gameState = mj.getState();
+ await this.saveRoom(room);
+ this.globalEventService.publishMahjongRoomStream(room.id, 'nextKyoku', {
+ room: room,
+ });
+ this.kyokuStarted(room);
+ }
+
@bindThis
private async dahai(room: Room, mj: Mmj.MasterGameEngine, house: Mmj.House, tile: Mmj.TileId, riichi = false) {
const res = mj.commit_dahai(house, tile, riichi);
@@ -551,6 +552,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { house: myHouse, handTiles: res.handTiles, tsumoTile: res.tsumoTile });
+
+ this.endKyoku(room, mj);
}
@bindThis
@@ -700,6 +703,27 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`);
}
+ @bindThis
+ public packState(room: Room, me: MiUser) {
+ const mj = new Mmj.MasterGameEngine(room.gameState);
+ const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
+ return mj.createPlayerState(myIndex);
+ }
+
+ @bindThis
+ public async packRoom(room: Room, me: MiUser) {
+ if (room.gameState) {
+ return {
+ ...room,
+ gameState: this.packState(room, me),
+ };
+ } else {
+ return {
+ ...room,
+ };
+ }
+ }
+
@bindThis
public dispose(): void {
}
diff --git a/packages/backend/src/server/api/stream/channels/mahjong-room.ts b/packages/backend/src/server/api/stream/channels/mahjong-room.ts
index de7fc4f467..7daac7839c 100644
--- a/packages/backend/src/server/api/stream/channels/mahjong-room.ts
+++ b/packages/backend/src/server/api/stream/channels/mahjong-room.ts
@@ -40,6 +40,11 @@ class MahjongRoomChannel extends Channel {
this.send('started', {
room: packed,
});
+ } else if (message.type === 'nextKyoku') {
+ const packed = this.mahjongService.packState(message.body.room, this.user!);
+ this.send('nextKyoku', {
+ state: packed,
+ });
} else {
this.send(message.type, message.body);
}
diff --git a/packages/frontend/assets/mahjong/kaisi.png b/packages/frontend/assets/mahjong/kaisi.png
new file mode 100644
index 0000000000..322d2e08e3
Binary files /dev/null and b/packages/frontend/assets/mahjong/kaisi.png differ
diff --git a/packages/frontend/src/pages/mahjong/hand-tiles.vue b/packages/frontend/src/pages/mahjong/hand-tiles.vue
index ebfb6e8cc1..81ad21b1b2 100644
--- a/packages/frontend/src/pages/mahjong/hand-tiles.vue
+++ b/packages/frontend/src/pages/mahjong/hand-tiles.vue
@@ -40,12 +40,12 @@ import { computed } from 'vue';
import * as Mmj from 'misskey-mahjong';
//#region syntax suger
-function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
- return Mmj.findTileByIdOrFail(tileId);
+function mj$(tid: Mmj.TileId): Mmj.TileInstance {
+ return Mmj.findTileByIdOrFail(tid);
}
-function mj$type(tileId: Mmj.TileId): Mmj.TileType {
- return mj$(tileId).t;
+function mj$type(tid: Mmj.TileId): Mmj.TileType {
+ return mj$(tid).t;
}
//#endregion
diff --git a/packages/frontend/src/pages/mahjong/room.game.vue b/packages/frontend/src/pages/mahjong/room.game.vue
index 2f8b7af8cb..f51d192a0d 100644
--- a/packages/frontend/src/pages/mahjong/room.game.vue
+++ b/packages/frontend/src/pages/mahjong/room.game.vue
@@ -168,6 +168,17 @@ SPDX-License-Identifier: AGPL-3.0-only
+
+
+
+
+
+
{{ res.pointDeltas.e }} / {{ res.pointDeltas.s }} / {{ res.pointDeltas.w }} / {{ res.pointDeltas.n }}
+ OK
@@ -235,12 +247,12 @@ import * as os from '@/os.js';
import { confetti } from '@/scripts/confetti.js';
//#region syntax suger
-function mj$(tileId: Mmj.TileId): Mmj.TileInstance {
- return Mmj.findTileByIdOrFail(tileId);
+function mj$(tid: Mmj.TileId): Mmj.TileInstance {
+ return Mmj.findTileByIdOrFail(tid);
}
-function mj$type(tileId: Mmj.TileId): Mmj.TileType {
- return mj$(tileId).t;
+function mj$type(tid: Mmj.TileId): Mmj.TileType {
+ return mj$(tid).t;
}
//#endregion
@@ -256,11 +268,11 @@ const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.valu
const mj = shallowRef(new Mmj.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const isMyTurn = computed(() => {
- return mj.value.state.turn === mj.value.myHouse;
+ return mj.value.turn === mj.value.myHouse;
});
const canHora = computed(() => {
- return Mmj.getHoraSets(mj.value.myHandTiles).length > 0;
+ return Mmj.getHoraSets(mj.value.myHandTileTypes).length > 0;
});
const selectableTiles = ref(null);
@@ -286,6 +298,7 @@ const kyokuResults = ref {
+ ronSerifHouses[caller] = false;
+ }, 2000);
}
console.log('ronned', res);
@@ -620,6 +641,9 @@ function onStreamTsumoHora(log) {
}, 1500);
tsumoSerifHouses[log.house] = true;
+ window.setTimeout(() => {
+ tsumoSerifHouses[log.house] = false;
+ }, 2000);
console.log('tsumohora', res);
}
@@ -634,6 +658,23 @@ function onStreamRyuukyoku(log) {
}, 1500);
}
+function onStreamNextKyoku(log) {
+ console.log('onStreamNextKyoku', log);
+
+ const res = mj.value.commit_nextKyoku(log.state);
+ triggerRef(mj);
+
+ iTsumoed.value = false;
+ showKyokuResults.value = false;
+ kyokuResults.value = {
+ e: null,
+ s: null,
+ w: null,
+ n: null,
+ };
+ ryuukyokued.value = false;
+}
+
function restoreRoom(_room) {
room.value = deepClone(_room);
@@ -653,6 +694,7 @@ onMounted(() => {
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku);
+ props.connection.on('nextKyoku', onStreamNextKyoku);
}
});
@@ -669,6 +711,7 @@ onActivated(() => {
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku);
+ props.connection.on('nextKyoku', onStreamNextKyoku);
}
});
@@ -685,6 +728,7 @@ onDeactivated(() => {
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku);
+ props.connection.off('nextKyoku', onStreamNextKyoku);
}
});
@@ -701,6 +745,7 @@ onUnmounted(() => {
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku);
+ props.connection.off('nextKyoku', onStreamNextKyoku);
}
});
diff --git a/packages/misskey-mahjong/src/common.ts b/packages/misskey-mahjong/src/common.ts
index cb88faa8d2..52d6421750 100644
--- a/packages/misskey-mahjong/src/common.ts
+++ b/packages/misskey-mahjong/src/common.ts
@@ -92,14 +92,14 @@ export const TILE_ID_MAP = new Map([
/* eslint-enable no-multi-spaces */
]);
-export function findTileByIdOrFail(tileId: TileId): TileInstance {
- const tile = TILE_ID_MAP.get(tileId);
- if (tile == null) throw new Error(`tile not found: ${tileId}`);
+export function findTileByIdOrFail(tid: TileId): TileInstance {
+ const tile = TILE_ID_MAP.get(tid);
+ if (tile == null) throw new Error(`tile not found: ${tid}`);
return tile;
}
-export function findTileById(tileId: TileId): TileInstance | null {
- return TILE_ID_MAP.get(tileId) ?? null;
+export function findTileById(tid: TileId): TileInstance | null {
+ return TILE_ID_MAP.get(tid) ?? null;
}
export type House = 'e' | 's' | 'w' | 'n';
@@ -300,6 +300,13 @@ export const YAKU_DEFINITIONS = [{
calc: (state: EnvForCalcYaku) => {
return state.tsumoTile != null;
},
+}, {
+ name: 'ippatsu',
+ fan: 1,
+ isYakuman: false,
+ calc: (state: EnvForCalcYaku) => {
+
+ },
}, {
name: 'red',
fan: 1,
diff --git a/packages/misskey-mahjong/src/engine.master.ts b/packages/misskey-mahjong/src/engine.master.ts
index 8361aaf34f..3e2025cb75 100644
--- a/packages/misskey-mahjong/src/engine.master.ts
+++ b/packages/misskey-mahjong/src/engine.master.ts
@@ -9,12 +9,12 @@ import * as Common from './common.js';
import { PlayerState } from './engine.player.js';
//#region syntax suger
-function $(tileId: TileId): Common.TileInstance {
- return Common.findTileByIdOrFail(tileId);
+function $(tid: TileId): Common.TileInstance {
+ return Common.findTileByIdOrFail(tid);
}
-function $type(tileId: TileId): TileType {
- return $(tileId).t;
+function $type(tid: TileId): TileType {
+ return $(tid).t;
}
//#endregion
@@ -26,7 +26,7 @@ export type MasterState = {
round: 'e' | 's' | 'w' | 'n';
kyoku: number;
-
+ turnCount: number;
tiles: TileId[];
kingTiles: TileId[];
activatedDorasCount: number;
@@ -59,6 +59,12 @@ export type MasterState = {
w: boolean;
n: boolean;
};
+ ippatsus: {
+ e: boolean;
+ s: boolean;
+ w: boolean;
+ n: boolean;
+ };
points: {
e: number;
s: number;
@@ -176,6 +182,10 @@ export class MasterGameEngine {
return this.state.user4House;
}
+ public get turn(): House | null {
+ return this.state.turn;
+ }
+
public static createInitialState(): MasterState {
const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
@@ -201,6 +211,7 @@ export class MasterGameEngine {
user4House: 'n',
round: 'e',
kyoku: 1,
+ turnCount: 0,
tiles,
kingTiles,
activatedDorasCount: 1,
@@ -253,12 +264,12 @@ export class MasterGameEngine {
return tile;
}
- private canRon(house: House, tileId: TileId): boolean {
+ private canRon(house: House, tid: TileId): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
- if (this.hoTileTypes[house].includes($type(tileId))) return false;
+ if (this.hoTileTypes[house].includes($type(tid))) return false;
- const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tileId)));
+ const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
if (horaSets.length === 0) return false; // 完成形じゃない
// TODO
@@ -268,15 +279,19 @@ export class MasterGameEngine {
return true;
}
- private canPon(house: House, tileId: TileId): boolean {
- return this.handTileTypes[house].filter(t => t === $type(tileId)).length === 2;
+ private canPon(house: House, tid: TileId): boolean {
+ return this.handTileTypes[house].filter(t => t === $type(tid)).length === 2;
}
- private canCii(caller: House, callee: House, tileId: TileId): boolean {
+ private canDaiminkan(caller: House, tid: TileId): boolean {
+ return this.handTileTypes[caller].filter(t => t === $type(tid)).length === 3;
+ }
+
+ private canCii(caller: House, callee: House, tid: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false;
const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern =>
- pattern.includes($type(tileId)) &&
+ pattern.includes($type(tid)) &&
pattern.filter(t => hand.includes(t)).length >= 2);
}
@@ -325,68 +340,104 @@ export class MasterGameEngine {
this.endKyoku();
}
- public commit_dahai(house: House, tileId: TileId, riichi = false) {
+ public startTransaction() {
+ const newState = structuredClone(this.state);
+ return {
+ state: newState,
+ commit: () => {
+ this.state = newState;
+ },
+ };
+ }
+
+ public commit_nextKyoku() {
+ const newState = MasterGameEngine.createInitialState();
+ newState.kyoku = this.state.kyoku + 1;
+ newState.points = this.state.points;
+ newState.turn = 'e';
+ newState.user1House = Common.nextHouse(this.state.user1House);
+ newState.user2House = Common.nextHouse(this.state.user2House);
+ newState.user3House = Common.nextHouse(this.state.user3House);
+ newState.user4House = Common.nextHouse(this.state.user4House);
+ this.state = newState;
+ }
+
+ public commit_dahai(house: House, tid: TileId, riichi = false) {
+ const { state, commit } = this.startTransaction();
+
if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) {
+ if (this.state.riichis[house]) throw new Error('Already riichi');
const tempHandTiles = [...this.handTileTypes[house]];
- tempHandTiles.splice(tempHandTiles.indexOf($type(tileId)), 1);
+ tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points');
}
const handTiles = this.state.handTiles[house];
- if (!handTiles.includes(tileId)) throw new Error('No such tile in your hand');
- handTiles.splice(handTiles.indexOf(tileId), 1);
- this.state.hoTiles[house].push(tileId);
+ if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
+ handTiles.splice(handTiles.indexOf(tid), 1);
+ this.state.hoTiles[house].push(tid);
+
+ if (this.state.riichis[house]) {
+ this.state.ippatsus[house] = false;
+ }
if (riichi) {
this.state.riichis[house] = true;
+ this.state.ippatsus[house] = true;
}
const canRonHouses: House[] = [];
switch (house) {
case 'e':
- if (this.canRon('s', tileId)) canRonHouses.push('s');
- if (this.canRon('w', tileId)) canRonHouses.push('w');
- if (this.canRon('n', tileId)) canRonHouses.push('n');
+ if (this.canRon('s', tid)) canRonHouses.push('s');
+ if (this.canRon('w', tid)) canRonHouses.push('w');
+ if (this.canRon('n', tid)) canRonHouses.push('n');
break;
case 's':
- if (this.canRon('e', tileId)) canRonHouses.push('e');
- if (this.canRon('w', tileId)) canRonHouses.push('w');
- if (this.canRon('n', tileId)) canRonHouses.push('n');
+ if (this.canRon('e', tid)) canRonHouses.push('e');
+ if (this.canRon('w', tid)) canRonHouses.push('w');
+ if (this.canRon('n', tid)) canRonHouses.push('n');
break;
case 'w':
- if (this.canRon('e', tileId)) canRonHouses.push('e');
- if (this.canRon('s', tileId)) canRonHouses.push('s');
- if (this.canRon('n', tileId)) canRonHouses.push('n');
+ if (this.canRon('e', tid)) canRonHouses.push('e');
+ if (this.canRon('s', tid)) canRonHouses.push('s');
+ if (this.canRon('n', tid)) canRonHouses.push('n');
break;
case 'n':
- if (this.canRon('e', tileId)) canRonHouses.push('e');
- if (this.canRon('s', tileId)) canRonHouses.push('s');
- if (this.canRon('w', tileId)) canRonHouses.push('w');
+ if (this.canRon('e', tid)) canRonHouses.push('e');
+ if (this.canRon('s', tid)) canRonHouses.push('s');
+ if (this.canRon('w', tid)) canRonHouses.push('w');
break;
}
- const canKanHouse: House | null = null;
+ let canKanHouse: House | null = null;
+ switch (house) {
+ case 'e': canKanHouse = this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
+ case 's': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('w', tid) ? 'w' : this.canDaiminkan('n', tid) ? 'n' : null; break;
+ case 'w': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('n', tid) ? 'n' : null; break;
+ case 'n': canKanHouse = this.canDaiminkan('e', tid) ? 'e' : this.canDaiminkan('s', tid) ? 's' : this.canDaiminkan('w', tid) ? 'w' : null; break;
+ }
let canPonHouse: House | null = null;
switch (house) {
- case 'e': canPonHouse = this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
- case 's': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
- case 'w': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('n', tileId) ? 'n' : null; break;
- case 'n': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : null; break;
+ case 'e': canPonHouse = this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
+ case 's': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('w', tid) ? 'w' : this.canPon('n', tid) ? 'n' : null; break;
+ case 'w': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('n', tid) ? 'n' : null; break;
+ case 'n': canPonHouse = this.canPon('e', tid) ? 'e' : this.canPon('s', tid) ? 's' : this.canPon('w', tid) ? 'w' : null; break;
}
let canCiiHouse: House | null = null;
switch (house) {
- case 'e': canCiiHouse = this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
- case 's': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
- case 'w': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('n', house, tileId) ? 'n' : null; break;
- case 'n': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : null; break;
+ case 'e': canCiiHouse = this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
+ case 's': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('w', house, tid) ? 'w' : this.canCii('n', house, tid) ? 'n' : null; break;
+ case 'w': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('n', house, tid) ? 'n' : null; break;
+ case 'n': canCiiHouse = this.canCii('e', house, tid) ? 'e' : this.canCii('s', house, tid) ? 's' : this.canCii('w', house, tid) ? 'w' : null; break;
}
- if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
+ if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
if (canRonHouses.length > 0) {
this.state.askings.ron = {
callee: house,
@@ -445,13 +496,18 @@ export class MasterGameEngine {
};
}
- public commit_kakan(house: House, tileId: TileId) {
- const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tileId));
+ public commit_kakan(house: House, tid: TileId) {
+ const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
if (pon == null) throw new Error('No such pon');
- this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tileId), 1);
- const tiles = [tileId, ...pon.tiles];
+ this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tid), 1);
+ const tiles = [tid, ...pon.tiles];
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
+ this.state.ippatsus.e = false;
+ this.state.ippatsus.s = false;
+ this.state.ippatsus.w = false;
+ this.state.ippatsus.n = false;
+
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
@@ -463,14 +519,14 @@ export class MasterGameEngine {
};
}
- public commit_ankan(house: House, tileId: TileId) {
- const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(0);
+ public commit_ankan(house: House, tid: TileId) {
+ const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
if (t1 == null) throw new Error('No such tile');
- const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(1);
+ const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
if (t2 == null) throw new Error('No such tile');
- const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(2);
+ const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
if (t3 == null) throw new Error('No such tile');
- const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(3);
+ const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
@@ -479,6 +535,11 @@ export class MasterGameEngine {
const tiles = [t1, t2, t3, t4];
this.state.huros[house].push({ type: 'ankan', tiles: tiles });
+ this.state.ippatsus.e = false;
+ this.state.ippatsus.s = false;
+ this.state.ippatsus.w = false;
+ this.state.ippatsus.n = false;
+
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
@@ -567,6 +628,11 @@ export class MasterGameEngine {
const tiles = [tile, t1, t2, t3];
this.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
+ this.state.ippatsus.e = false;
+ this.state.ippatsus.s = false;
+ this.state.ippatsus.w = false;
+ this.state.ippatsus.n = false;
+
this.state.activatedDorasCount++;
const rinsyan = this.tsumo();
@@ -594,6 +660,11 @@ export class MasterGameEngine {
const tiles = [tile, t1, t2];
this.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
+ this.state.ippatsus.e = false;
+ this.state.ippatsus.s = false;
+ this.state.ippatsus.w = false;
+ this.state.ippatsus.n = false;
+
this.state.turn = pon.caller;
return {
@@ -654,6 +725,11 @@ export class MasterGameEngine {
this.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
+ this.state.ippatsus.e = false;
+ this.state.ippatsus.s = false;
+ this.state.ippatsus.w = false;
+ this.state.ippatsus.n = false;
+
this.state.turn = cii.caller;
return {
@@ -699,6 +775,7 @@ export class MasterGameEngine {
user4House: this.state.user4House,
round: this.state.round,
kyoku: this.state.kyoku,
+ turnCount: this.state.turnCount,
tilesCount: this.state.tiles.length,
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
handTiles: {
@@ -756,3 +833,7 @@ export class MasterGameEngine {
return structuredClone(this.state);
}
}
+
+function commit_dahai(state: MasterState): MasterState {
+
+}
diff --git a/packages/misskey-mahjong/src/engine.player.ts b/packages/misskey-mahjong/src/engine.player.ts
index f2ba137eff..d88e43df38 100644
--- a/packages/misskey-mahjong/src/engine.player.ts
+++ b/packages/misskey-mahjong/src/engine.player.ts
@@ -8,12 +8,12 @@ import { TileType, House, Huro, TileId, YAKU_DEFINITIONS } from './common.js';
import * as Common from './common.js';
//#region syntax suger
-function $(tileId: TileId): Common.TileInstance {
- return Common.findTileByIdOrFail(tileId);
+function $(tid: TileId): Common.TileInstance {
+ return Common.findTileByIdOrFail(tid);
}
-function $type(tileId: TileId): TileType {
- return $(tileId).t;
+function $type(tid: TileId): TileType {
+ return $(tid).t;
}
//#endregion
@@ -26,6 +26,7 @@ export type PlayerState = {
round: 'e' | 's' | 'w' | 'n';
kyoku: number;
+ turnCount: number;
tilesCount: number;
doraIndicateTiles: TileId[];
@@ -111,6 +112,10 @@ export class PlayerGameEngine {
return this.state.huros;
}
+ public get turnCount(): number {
+ return this.state.turnCount;
+ }
+
public get tilesCount(): number {
return this.state.tilesCount;
}
@@ -131,6 +136,26 @@ export class PlayerGameEngine {
return this.state.canCii;
}
+ public get turn(): House | null {
+ return this.state.turn;
+ }
+
+ public get user1House(): House {
+ return this.state.user1House;
+ }
+
+ public get user2House(): House {
+ return this.state.user2House;
+ }
+
+ public get user3House(): House {
+ return this.state.user3House;
+ }
+
+ public get user4House(): House {
+ return this.state.user4House;
+ }
+
public get myHouse(): House {
switch (this.myUserNumber) {
case 1: return this.state.user1House;
@@ -152,19 +177,23 @@ export class PlayerGameEngine {
return this.state.riichis[this.myHouse];
}
- public commit_tsumo(house: House, tileId: TileId) {
- console.log('commit_tsumo', this.state.turn, house, tileId);
+ public commit_nextKyoku(state: PlayerState) {
+ this.state = state;
+ }
+
+ public commit_tsumo(house: House, tid: TileId) {
+ console.log('commit_tsumo', this.state.turn, house, tid);
this.state.tilesCount--;
this.state.turn = house;
if (house === this.myHouse) {
- this.myHandTiles.push(tileId);
+ this.myHandTiles.push(tid);
} else {
this.state.handTiles[house].push(0);
}
}
- public commit_dahai(house: House, tileId: TileId, riichi = false) {
- console.log('commit_dahai', this.state.turn, house, tileId, riichi);
+ public commit_dahai(house: House, tid: TileId, riichi = false) {
+ console.log('commit_dahai', this.state.turn, house, tid, riichi);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
if (riichi) {
@@ -172,23 +201,23 @@ export class PlayerGameEngine {
}
if (house === this.myHouse) {
- this.myHandTiles.splice(this.myHandTiles.indexOf(tileId), 1);
- this.state.hoTiles[this.myHouse].push(tileId);
+ this.myHandTiles.splice(this.myHandTiles.indexOf(tid), 1);
+ this.state.hoTiles[this.myHouse].push(tid);
} else {
this.state.handTiles[house].pop();
- this.state.hoTiles[house].push(tileId);
+ this.state.hoTiles[house].push(tid);
}
this.state.turn = null;
if (house === this.myHouse) {
} else {
- const canRon = Common.getHoraSets(this.myHandTiles.concat(tileId).map(id => $type(id))).length > 0;
- const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 2;
- const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 3;
+ const canRon = Common.getHoraSets(this.myHandTiles.concat(tid).map(id => $type(id))).length > 0;
+ const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
+ const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
Common.SHUNTU_PATTERNS.some(pattern =>
- pattern.includes($type(tileId)) &&
+ pattern.includes($type(tid)) &&
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
this.state.canRon = canRon ? { callee: house } : null;