2024-01-26 06:25:00 +01:00
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/*
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* SPDX-FileCopyrightText: syuilo and other misskey contributors
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import { Inject, Injectable } from '@nestjs/common';
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import * as Redis from 'ioredis';
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import { ModuleRef } from '@nestjs/core';
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import { IsNull, LessThan, MoreThan } from 'typeorm';
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import * as Mahjong from 'misskey-mahjong';
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import type {
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MiMahjongGame,
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MahjongGamesRepository,
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} from '@/models/_.js';
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import type { MiUser } from '@/models/User.js';
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import { DI } from '@/di-symbols.js';
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import { bindThis } from '@/decorators.js';
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import { CacheService } from '@/core/CacheService.js';
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import { UserEntityService } from '@/core/entities/UserEntityService.js';
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import { GlobalEventService } from '@/core/GlobalEventService.js';
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import { IdService } from '@/core/IdService.js';
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import { NotificationService } from '@/core/NotificationService.js';
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import { Serialized } from '@/types.js';
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import { Packed } from '@/misc/json-schema.js';
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import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js';
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import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common';
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const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec
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const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 5; // 5sec
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2024-01-26 06:25:00 +01:00
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const DAHAI_TIMEOUT_MS = 1000 * 30; // 30sec
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type Room = {
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id: string;
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user1Id: MiUser['id'];
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user2Id: MiUser['id'] | null;
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user3Id: MiUser['id'] | null;
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user4Id: MiUser['id'] | null;
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user1: Packed<'UserLite'> | null;
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user2: Packed<'UserLite'> | null;
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user3: Packed<'UserLite'> | null;
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user4: Packed<'UserLite'> | null;
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user1Ai?: boolean;
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user2Ai?: boolean;
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user3Ai?: boolean;
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user4Ai?: boolean;
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user1Ready: boolean;
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user2Ready: boolean;
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user3Ready: boolean;
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user4Ready: boolean;
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user1Offline?: boolean;
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user2Offline?: boolean;
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user3Offline?: boolean;
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user4Offline?: boolean;
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isStarted?: boolean;
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timeLimitForEachTurn: number;
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gameState?: Mahjong.Engine.MasterState;
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};
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type CallAndRonAnswers = {
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pon: null | boolean;
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cii: null | boolean;
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kan: null | boolean;
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ron: {
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e: null | boolean;
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s: null | boolean;
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w: null | boolean;
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n: null | boolean;
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};
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};
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2024-01-26 06:25:00 +01:00
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@Injectable()
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export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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private notificationService: NotificationService;
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constructor(
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private moduleRef: ModuleRef,
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@Inject(DI.redis)
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private redisClient: Redis.Redis,
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//@Inject(DI.mahjongGamesRepository)
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//private mahjongGamesRepository: MahjongGamesRepository,
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private cacheService: CacheService,
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private userEntityService: UserEntityService,
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private globalEventService: GlobalEventService,
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private reversiGameEntityService: ReversiGameEntityService,
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private idService: IdService,
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) {
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}
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async onModuleInit() {
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this.notificationService = this.moduleRef.get(NotificationService.name);
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}
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@bindThis
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private async saveRoom(room: Room) {
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await this.redisClient.set(`mahjong:room:${room.id}`, JSON.stringify(room), 'EX', 60 * 30);
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}
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@bindThis
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public async createRoom(user: MiUser): Promise<Room> {
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const room: Room = {
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id: this.idService.gen(),
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user1Id: user.id,
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user2Id: null,
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user3Id: null,
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user4Id: null,
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user1: await this.userEntityService.pack(user),
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user1Ready: false,
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user2Ready: false,
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user3Ready: false,
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user4Ready: false,
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timeLimitForEachTurn: 30,
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};
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await this.saveRoom(room);
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return room;
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}
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@bindThis
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public async getRoom(id: Room['id']): Promise<Room | null> {
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const room = await this.redisClient.get(`mahjong:room:${id}`);
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if (!room) return null;
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const parsed = JSON.parse(room);
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return {
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...parsed,
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};
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}
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@bindThis
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public async joinRoom(roomId: Room['id'], user: MiUser): Promise<Room | null> {
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const room = await this.getRoom(roomId);
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if (!room) return null;
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if (room.user1Id === user.id) return room;
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if (room.user2Id === user.id) return room;
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if (room.user3Id === user.id) return room;
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if (room.user4Id === user.id) return room;
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if (room.user2Id === null) {
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room.user2Id = user.id;
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room.user2 = await this.userEntityService.pack(user);
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: room.user2 });
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return room;
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}
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if (room.user3Id === null) {
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room.user3Id = user.id;
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room.user3 = await this.userEntityService.pack(user);
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: room.user3 });
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return room;
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}
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if (room.user4Id === null) {
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room.user4Id = user.id;
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room.user4 = await this.userEntityService.pack(user);
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: room.user4 });
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return room;
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}
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return null;
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}
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@bindThis
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public async addAi(roomId: Room['id'], user: MiUser): Promise<Room | null> {
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const room = await this.getRoom(roomId);
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if (!room) return null;
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if (room.user1Id !== user.id) throw new Error('access denied');
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if (room.user2Id == null && !room.user2Ai) {
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room.user2Ai = true;
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room.user2Ready = true;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: null });
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return room;
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}
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if (room.user3Id == null && !room.user3Ai) {
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room.user3Ai = true;
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room.user3Ready = true;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: null });
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return room;
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}
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if (room.user4Id == null && !room.user4Ai) {
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room.user4Ai = true;
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room.user4Ready = true;
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await this.saveRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: null });
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return room;
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}
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return null;
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}
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@bindThis
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public async leaveRoom(roomId: Room['id'], user: MiUser): Promise<Room | null> {
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const room = await this.getRoom(roomId);
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if (!room) return null;
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if (room.user1Id === user.id) {
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room.user1Id = null;
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room.user1 = null;
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await this.saveRoom(room);
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return room;
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}
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if (room.user2Id === user.id) {
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room.user2Id = null;
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room.user2 = null;
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await this.saveRoom(room);
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return room;
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}
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if (room.user3Id === user.id) {
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room.user3Id = null;
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room.user3 = null;
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await this.saveRoom(room);
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return room;
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}
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if (room.user4Id === user.id) {
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room.user4Id = null;
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room.user4 = null;
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await this.saveRoom(room);
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return room;
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}
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return null;
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}
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@bindThis
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public async changeReadyState(roomId: Room['id'], user: MiUser, ready: boolean): Promise<void> {
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const room = await this.getRoom(roomId);
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if (!room) return;
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if (room.user1Id === user.id) {
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room.user1Ready = ready;
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await this.saveRoom(room);
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}
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if (room.user2Id === user.id) {
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room.user2Ready = ready;
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await this.saveRoom(room);
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}
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if (room.user3Id === user.id) {
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room.user3Ready = ready;
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await this.saveRoom(room);
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}
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if (room.user4Id === user.id) {
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room.user4Ready = ready;
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await this.saveRoom(room);
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}
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this.globalEventService.publishMahjongRoomStream(room.id, 'changeReadyStates', {
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user1: room.user1Ready,
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user2: room.user2Ready,
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user3: room.user3Ready,
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user4: room.user4Ready,
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});
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if (room.user1Ready && room.user2Ready && room.user3Ready && room.user4Ready) {
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await this.startGame(room);
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}
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}
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@bindThis
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public async startGame(room: Room) {
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if (!room.user1Ready || !room.user2Ready || !room.user3Ready || !room.user4Ready) {
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throw new Error('Not ready');
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}
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room.gameState = Mahjong.Engine.MasterGameEngine.createInitialState();
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room.isStarted = true;
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await this.saveRoom(room);
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const packed = await this.packRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: packed });
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return room;
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}
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@bindThis
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public async packRoom(room: Room, me: MiUser) {
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return {
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...room,
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};
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}
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@bindThis
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private async answer(room: Room, engine: Mahjong.Engine.MasterGameEngine, answers: CallAndRonAnswers) {
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const res = engine.op_resolveCallAndRonInterruption({
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pon: answers.pon ?? false,
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cii: answers.cii ?? false,
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kan: answers.kan ?? false,
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ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])],
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});
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room.gameState = engine.state;
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await this.saveRoom(room);
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if (res.type === 'tsumo') {
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this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
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this.next(room, engine);
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} else if (res.type === 'ponned') {
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this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { source: res.source, target: res.target, tile: res.tile });
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const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
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this.waitForDahai(room, userId, engine);
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} else if (res.type === 'kanned') {
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// TODO
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} else if (res.type === 'ronned') {
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// TODO
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}
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}
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@bindThis
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private async next(room: Room, engine: Mahjong.Engine.MasterGameEngine) {
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
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if (aiHouses.includes(engine.state.turn)) {
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setTimeout(() => {
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const house = engine.state.turn;
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const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
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this.dahai(room, engine, engine.state.turn, handTiles.at(-1));
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}, 500);
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return;
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} else {
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const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
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this.waitForDahai(room, userId, engine);
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}
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}
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@bindThis
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private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile) {
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const res = engine.op_dahai(house, tile);
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room.gameState = engine.state;
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await this.saveRoom(room);
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
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if (res.asking) {
|
|
|
|
console.log('asking', res);
|
|
|
|
|
|
|
|
const answers: CallAndRonAnswers = {
|
|
|
|
pon: null,
|
|
|
|
cii: null,
|
|
|
|
kan: null,
|
|
|
|
ron: {
|
|
|
|
e: null,
|
|
|
|
s: null,
|
|
|
|
w: null,
|
|
|
|
n: null,
|
|
|
|
},
|
|
|
|
};
|
|
|
|
|
|
|
|
if (aiHouses.includes(res.canPonHouse)) {
|
2024-01-28 05:49:56 +01:00
|
|
|
// TODO: ちゃんと思考するようにする
|
|
|
|
//answers.pon = Math.random() < 0.25;
|
|
|
|
answers.pon = false;
|
2024-01-27 09:50:41 +01:00
|
|
|
}
|
2024-01-28 05:49:56 +01:00
|
|
|
if (aiHouses.includes(res.canCiiHouse)) {
|
|
|
|
// TODO: ちゃんと思考するようにする
|
|
|
|
//answers.cii = Math.random() < 0.25;
|
|
|
|
answers.cii = false;
|
2024-01-27 09:50:41 +01:00
|
|
|
}
|
|
|
|
if (aiHouses.includes(res.canKanHouse)) {
|
2024-01-28 05:49:56 +01:00
|
|
|
// TODO: ちゃんと思考するようにする
|
|
|
|
//answers.kan = Math.random() < 0.25;
|
|
|
|
answers.kan = false;
|
2024-01-27 09:50:41 +01:00
|
|
|
}
|
|
|
|
for (const h of res.canRonHouses) {
|
|
|
|
if (aiHouses.includes(h)) {
|
2024-01-28 05:49:56 +01:00
|
|
|
// TODO: ちゃんと思考するようにする
|
2024-01-27 09:50:41 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(answers));
|
2024-01-26 06:25:00 +01:00
|
|
|
const waitingStartedAt = Date.now();
|
|
|
|
const interval = setInterval(async () => {
|
2024-01-27 09:50:41 +01:00
|
|
|
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
|
|
|
|
if (current == null) throw new Error('arienai (gameCallAndRonAsking)');
|
|
|
|
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
|
|
|
|
const allAnswered = !(
|
|
|
|
(res.canPonHouse != null && currentAnswers.pon == null) ||
|
|
|
|
(res.canCiiHouse != null && currentAnswers.cii == null) ||
|
|
|
|
(res.canKanHouse != null && currentAnswers.kan == null) ||
|
|
|
|
(res.canRonHouses.includes('e') && currentAnswers.ron.e == null) ||
|
|
|
|
(res.canRonHouses.includes('s') && currentAnswers.ron.s == null) ||
|
|
|
|
(res.canRonHouses.includes('w') && currentAnswers.ron.w == null) ||
|
|
|
|
(res.canRonHouses.includes('n') && currentAnswers.ron.n == null)
|
|
|
|
);
|
|
|
|
if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) {
|
2024-01-28 05:49:56 +01:00
|
|
|
console.log(allAnswered ? 'ask all answerd' : 'ask timeout');
|
|
|
|
await this.redisClient.del(`mahjong:gameCallAndRonAsking:${room.id}`);
|
2024-01-26 06:25:00 +01:00
|
|
|
clearInterval(interval);
|
2024-01-27 09:50:41 +01:00
|
|
|
this.answer(room, engine, currentAnswers);
|
2024-01-26 06:25:00 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}, 2000);
|
2024-01-27 09:50:41 +01:00
|
|
|
|
2024-01-28 05:49:56 +01:00
|
|
|
this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile });
|
2024-01-26 06:25:00 +01:00
|
|
|
} else {
|
2024-01-28 05:49:56 +01:00
|
|
|
this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile });
|
2024-01-27 09:50:41 +01:00
|
|
|
|
|
|
|
this.next(room, engine);
|
2024-01-26 06:25:00 +01:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@bindThis
|
2024-01-28 05:49:56 +01:00
|
|
|
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string) {
|
2024-01-26 06:25:00 +01:00
|
|
|
const room = await this.getRoom(roomId);
|
|
|
|
if (room == null) return;
|
|
|
|
if (room.gameState == null) return;
|
2024-01-27 09:50:41 +01:00
|
|
|
if (!Mahjong.Utils.isTile(tile)) return;
|
2024-01-26 06:25:00 +01:00
|
|
|
|
|
|
|
await this.redisClient.del(`mahjong:gameDahaiWaiting:${room.id}`);
|
|
|
|
|
|
|
|
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
2024-01-27 09:50:41 +01:00
|
|
|
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
2024-01-28 05:49:56 +01:00
|
|
|
await this.dahai(room, engine, myHouse, tile);
|
2024-01-26 06:25:00 +01:00
|
|
|
}
|
|
|
|
|
2024-01-28 09:31:32 +01:00
|
|
|
@bindThis
|
|
|
|
public async op_ron(roomId: MiMahjongGame['id'], user: MiUser) {
|
|
|
|
const room = await this.getRoom(roomId);
|
|
|
|
if (room == null) return;
|
|
|
|
if (room.gameState == null) return;
|
|
|
|
|
|
|
|
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
|
|
|
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
|
|
|
|
|
|
|
// TODO: 自分にロン回答する権利がある状態かバリデーション
|
|
|
|
|
|
|
|
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
|
|
|
|
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
|
|
|
|
if (current == null) throw new Error('no asking found');
|
|
|
|
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
|
|
|
|
currentAnswers.ron[myHouse] = true;
|
|
|
|
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
|
|
|
|
}
|
|
|
|
|
2024-01-26 06:25:00 +01:00
|
|
|
@bindThis
|
|
|
|
public async op_pon(roomId: MiMahjongGame['id'], user: MiUser) {
|
|
|
|
const room = await this.getRoom(roomId);
|
|
|
|
if (room == null) return;
|
|
|
|
if (room.gameState == null) return;
|
|
|
|
|
|
|
|
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
|
|
|
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
2024-01-27 09:50:41 +01:00
|
|
|
|
|
|
|
// TODO: 自分にポン回答する権利がある状態かバリデーション
|
|
|
|
|
|
|
|
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
|
|
|
|
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
|
|
|
|
if (current == null) throw new Error('no asking found');
|
|
|
|
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
|
|
|
|
currentAnswers.pon = true;
|
|
|
|
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
|
|
|
|
}
|
|
|
|
|
|
|
|
@bindThis
|
|
|
|
public async op_nop(roomId: MiMahjongGame['id'], user: MiUser) {
|
|
|
|
const room = await this.getRoom(roomId);
|
|
|
|
if (room == null) return;
|
|
|
|
if (room.gameState == null) return;
|
|
|
|
|
|
|
|
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
|
|
|
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
|
|
|
|
|
|
|
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
|
|
|
|
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
|
|
|
|
if (current == null) throw new Error('no asking found');
|
|
|
|
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
|
|
|
|
if (engine.state.ponAsking?.target === myHouse) currentAnswers.pon = false;
|
|
|
|
if (engine.state.ciiAsking?.target === myHouse) currentAnswers.cii = false;
|
|
|
|
if (engine.state.kanAsking?.target === myHouse) currentAnswers.kan = false;
|
|
|
|
if (engine.state.ronAsking != null && engine.state.ronAsking.targets.includes(myHouse)) currentAnswers.ron[myHouse] = false;
|
|
|
|
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
|
2024-01-26 06:25:00 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
@bindThis
|
2024-01-27 09:50:41 +01:00
|
|
|
private async waitForDahai(room: Room, userId: MiUser['id'], engine: Mahjong.Engine.MasterGameEngine) {
|
|
|
|
const id = Math.random().toString(36).slice(2);
|
|
|
|
console.log('waitForDahai', userId, id);
|
|
|
|
this.redisClient.sadd(`mahjong:gameDahaiWaiting:${room.id}`, id);
|
2024-01-26 06:25:00 +01:00
|
|
|
const waitingStartedAt = Date.now();
|
|
|
|
const interval = setInterval(async () => {
|
2024-01-27 09:50:41 +01:00
|
|
|
const waiting = await this.redisClient.sismember(`mahjong:gameDahaiWaiting:${room.id}`, id);
|
|
|
|
if (waiting === 0) {
|
2024-01-26 06:25:00 +01:00
|
|
|
clearInterval(interval);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (Date.now() - waitingStartedAt > DAHAI_TIMEOUT_MS) {
|
2024-01-27 09:50:41 +01:00
|
|
|
await this.redisClient.srem(`mahjong:gameDahaiWaiting:${room.id}`, id);
|
|
|
|
console.log('dahai timeout', userId, id);
|
2024-01-26 06:25:00 +01:00
|
|
|
clearInterval(interval);
|
2024-01-27 09:50:41 +01:00
|
|
|
const house = room.user1Id === userId ? engine.state.user1House : room.user2Id === userId ? engine.state.user2House : room.user3Id === userId ? engine.state.user3House : engine.state.user4House;
|
2024-01-28 05:49:56 +01:00
|
|
|
const handTiles = engine.getHandTilesOf(house);
|
2024-01-27 09:50:41 +01:00
|
|
|
await this.dahai(room, engine, house, handTiles.at(-1));
|
2024-01-26 06:25:00 +01:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}, 2000);
|
|
|
|
}
|
|
|
|
|
|
|
|
@bindThis
|
|
|
|
public dispose(): void {
|
|
|
|
}
|
|
|
|
|
|
|
|
@bindThis
|
|
|
|
public onApplicationShutdown(signal?: string | undefined): void {
|
|
|
|
this.dispose();
|
|
|
|
}
|
|
|
|
}
|