This commit is contained in:
syuilo 2024-01-28 17:31:32 +09:00
parent 606c88aa6b
commit db7bd0e94e
9 changed files with 127 additions and 18 deletions

View file

@ -205,18 +205,23 @@ export interface MahjongRoomEventTypes {
room: Packed<'MahjongRoomDetailed'>;
};
tsumo: {
house: Mahjong.Engine.House;
house: Mahjong.Common.House;
tile: Mahjong.Common.Tile;
};
dahai: {
house: Mahjong.Engine.House;
house: Mahjong.Common.House;
tile: Mahjong.Common.Tile;
};
dahaiAndTsumo: {
house: Mahjong.Engine.House;
dahaiHouse: Mahjong.Common.House;
dahaiTile: Mahjong.Common.Tile;
tsumoTile: Mahjong.Common.Tile;
};
ponned: {
source: Mahjong.Common.House;
target: Mahjong.Common.House;
tile: Mahjong.Common.Tile;
};
}
//#endregion

View file

@ -412,6 +412,25 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.dahai(room, engine, myHouse, tile);
}
@bindThis
public async op_ron(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
// TODO: 自分にロン回答する権利がある状態かバリデーション
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
currentAnswers.ron[myHouse] = true;
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
public async op_pon(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);

View file

@ -39,6 +39,7 @@ class MahjongRoomChannel extends Channel {
case 'updateSettings': this.updateSettings(body.key, body.value); break;
case 'addAi': this.addAi(); break;
case 'dahai': this.dahai(body.tile); break;
case 'ron': this.ron(); break;
case 'pon': this.pon(); break;
case 'nop': this.nop(); break;
case 'claimTimeIsUp': this.claimTimeIsUp(); break;
@ -73,6 +74,13 @@ class MahjongRoomChannel extends Channel {
this.mahjongService.op_dahai(this.roomId!, this.user, tile);
}
@bindThis
private async ron() {
if (this.user == null) return;
this.mahjongService.op_ron(this.roomId!, this.user);
}
@bindThis
private async pon() {
if (this.user == null) return;

Binary file not shown.

After

Width:  |  Height:  |  Size: 5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.8 KiB

View file

@ -28,28 +28,28 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.hoTilesContainerOfToimen">
<div :class="$style.hoTilesOfToimen">
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" :class="$style.hoTile">
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
<XTile :tile="tile" direction="v"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfKamitya">
<div :class="$style.hoTilesOfKamitya">
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" :class="$style.hoTile">
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
<XTile :tile="tile" direction="v"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfSimotya">
<div :class="$style.hoTilesOfSimotya">
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.nextHouse(engine.myHouse))" :class="$style.hoTile">
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
<XTile :tile="tile" direction="v"/>
</div>
</div>
</div>
<div :class="$style.hoTilesContainerOfMe">
<div :class="$style.hoTilesOfMe">
<div v-for="tile in engine.myHoTiles" :class="$style.hoTile">
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
<XTile :tile="tile" direction="v"/>
</div>
</div>
</div>
@ -69,16 +69,17 @@ SPDX-License-Identifier: AGPL-3.0-only
<div :class="$style.huroTilesOfMe">
<div v-for="huro in engine.getHurosOf(engine.myHouse)" style="display: inline-block;">
<div v-if="huro.type === 'pon'">
<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
<XTile :tile="huro.tile" direction="v"/>
<XTile :tile="huro.tile" direction="v"/>
<XTile :tile="huro.tile" direction="v"/>
</div>
</div>
</div>
</div>
<MkButton v-if="engine.state.canPonSource != null" @click="pon">Pon</MkButton>
<MkButton v-if="engine.state.canPonSource != null" @click="skip">Skip pon</MkButton>
<MkButton v-if="isMyTurn && canHora">Hora</MkButton>
<MkButton v-if="engine.state.canRonSource != null" primary gradate @click="ron">Ron</MkButton>
<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
<MkButton v-if="isMyTurn && canHora">Tsumo</MkButton>
</div>
</template>
@ -86,6 +87,7 @@ SPDX-License-Identifier: AGPL-3.0-only
import { computed, onActivated, onDeactivated, onMounted, onUnmounted, ref, shallowRef, triggerRef, watch } from 'vue';
import * as Misskey from 'misskey-js';
import * as Mahjong from 'misskey-mahjong';
import XTile from './tile.vue';
import MkButton from '@/components/MkButton.vue';
import MkFolder from '@/components/MkFolder.vue';
import MkSwitch from '@/components/MkSwitch.vue';
@ -190,6 +192,14 @@ function dahai(tile: Mahjong.Common.Tile, ev: MouseEvent) {
});
}
function ron() {
engine.value.op_ron(engine.value.state.canRonSource, engine.value.myHouse);
triggerRef(engine);
props.connection!.send('ron', {
});
}
function pon() {
engine.value.op_pon(engine.value.state.canPonSource, engine.value.myHouse);
triggerRef(engine);
@ -464,9 +474,6 @@ onUnmounted(() => {
.hoTile {
position: relative;
display: inline-block;
width: 32px;
aspect-ratio: 0.7;
background: #fff;
margin-bottom: -8px;
}

View file

@ -0,0 +1,45 @@
<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div :class="$style.root">
<img v-if="direction === 'v'" :src="`/client-assets/mahjong/tile-top-v.png`" :class="$style.bg"/>
<img v-if="direction === 'h'" :src="`/client-assets/mahjong/tile-top-h.png`" :class="$style.bg"/>
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.fg"/>
</div>
</template>
<script lang="ts" setup>
import { computed, onActivated, onDeactivated, onMounted, onUnmounted, ref, shallowRef, triggerRef, watch } from 'vue';
import * as Mahjong from 'misskey-mahjong';
const props = defineProps<{
tile: Mahjong.Common.Tile;
direction: 'v' | 'h';
}>();
</script>
<style lang="scss" module>
.root {
display: inline-block;
position: relative;
width: 35px;
aspect-ratio: 0.7;
}
.bg {
position: absolute;
top: 0;
left: 0;
width: 100%;
}
.fg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 80%;
object-fit: contain;
}
</style>

View file

@ -365,8 +365,9 @@ export class MasterGameEngine {
const horaSets = Utils.getHoraSets(this.getHandTilesOf(house).concat(tile));
if (horaSets.length === 0) return false; // 完成形じゃない
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
if (yakus.length === 0) return false; // 役がない
// TODO
//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
//if (yakus.length === 0) return false; // 役がない
return true;
}
@ -494,6 +495,9 @@ export type PlayerState = {
latestDahaiedTile: Tile | null;
turn: House | null;
canPonSource: House | null;
canCiiSource: House | null;
canKanSource: House | null;
canRonSource: House | null;
canCiiTo: House | null;
canKanTo: House | null;
canRonTo: House | null;
@ -596,14 +600,34 @@ export class PlayerGameEngine {
if (house === this.myHouse) {
} else {
const canRon = Utils.getHoraSets(this.myHandTiles.concat(tile)).length > 0;
const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
// TODO: canCii
if (canRon) this.state.canRonSource = house;
if (canPon) this.state.canPonSource = house;
}
}
/**
*
* @param source
* @param target
*/
public op_ron(source: House, target: House) {
this.state.canRonSource = null;
const lastTile = this.getHoTilesOf(source).pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
if (target === this.myHouse) {
this.myHandTiles.push(lastTile);
} else {
this.getHandTilesOf(target).push(null);
}
this.state.turn = null;
}
/**
*
* @param source
@ -627,6 +651,7 @@ export class PlayerGameEngine {
}
public op_nop() {
this.state.canRonSource = null;
this.state.canPonSource = null;
}
}