* ビルドによる自動的なソース更新
* 麻雀関連のキーバリューペアを追加
* 役の定義をまとめてエクスポート
* タイポ修正
* Revert "麻雀関連のキーバリューペアを追加"
This reverts commit c349cdf70c.
* misskey-jsのビルドによる自動更新
* 型エラーに対処
* riichiがtrueの場合に門前であるかを確認
* EnvForCalcYakuのhouseプロパティを廃止
* 風牌の役の共通部分をクラスで定義
* タイポ修正
* 役牌をクラスで共通化
* 一盃口と二盃口のテストを通す
* 一盃口・二盃口判定関数の調整
* 一気通貫の判定にチーによる順子も考慮する
* 混全帯幺九の実装
* 純全帯幺九の実装
* 七対子の実装とテストの修正
* tsumoTileまたはronTileを必須に
* 待ちを確認して平和の判定を可能に
* 三暗刻と四暗刻、四暗刻単騎の実装
* 四暗刻であるために通常の役を判定できない牌姿のテストを修正
* 混老頭と清老頭を実装
* 三槓子と四槓子を実装
* 平和の実装とテストを修正
* 小三元のテストを修正
* 国士無双に対子の確認を追加
* 国士無双十三面待ちを実装し、テストを修正
* 一部の役の七対子形を認め、テストを追加
* 手牌の数を確認
* 役の定義をカプセル化して型エラーの対処
* ツモ・ロンの判定を修正
* calcYakusの引数のhandTilesを修正
* calcYakusに渡す風をseatWindに修正
* 嶺上開花の実装
* 海底摸月の実装
* FourMentsuOneJyantouWithWait型の作成
* 河底撈魚の実装
* ダブル立直の実装
* 天和・地和の実装
* エンジンのテストを作成
* エンジンによる地和のテストを追加
* 嶺上開花のテスト
* ライセンスの記述を追加
* ダブル立直一発ツモのテスト
* ダブル立直海底ツモのテスト
* ダブル立直河底のテスト
* 役満も処理できるように
* 点数のテスト
* 打牌時にrinshanFlags[house]をfalseに
* 七対子形の字一色を認める
* typo
467 lines
13 KiB
TypeScript
467 lines
13 KiB
TypeScript
/*
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* SPDX-FileCopyrightText: syuilo and misskey-project
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* SPDX-License-Identifier: AGPL-3.0-only
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*/
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import CRC32 from 'crc-32';
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import { TileType, House, Huro, TileId } from './common.js';
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import * as Common from './common.js';
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import { calcYakusWithDetail, convertHuroForCalcYaku } from './common.yaku.js';
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//#region syntax suger
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function $(tid: TileId): Common.TileInstance {
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return Common.findTileByIdOrFail(tid);
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}
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function $type(tid: TileId): TileType {
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return $(tid).t;
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}
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//#endregion
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export type PlayerState = {
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user1House: House;
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user2House: House;
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user3House: House;
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user4House: House;
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round: 'e' | 's' | 'w' | 'n';
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kyoku: number;
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turnCount: number;
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tilesCount: number;
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doraIndicateTiles: TileId[];
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/**
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* 副露した牌を含まない手牌
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*/
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handTiles: {
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e: TileId[] | 0[];
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s: TileId[] | 0[];
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w: TileId[] | 0[];
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n: TileId[] | 0[];
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};
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hoTiles: {
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e: TileId[];
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s: TileId[];
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w: TileId[];
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n: TileId[];
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};
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huros: {
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e: Huro[];
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s: Huro[];
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w: Huro[];
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n: Huro[];
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};
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firstTurnFlags: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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};
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riichis: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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};
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doubleRiichis: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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};
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ippatsus: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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};
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rinshanFlags: {
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e: boolean;
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s: boolean;
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w: boolean;
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n: boolean;
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}
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points: {
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e: number;
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s: number;
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w: number;
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n: number;
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};
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latestDahaiedTile: TileId | null;
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turn: House | null;
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canPon: { callee: House } | null;
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canCii: { callee: House } | null;
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canKan: { callee: House } | null; // = 大明槓
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canRon: { callee: House } | null;
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};
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export type KyokuResult = {
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yakus: { name: string; fan: number | null; isYakuman: boolean; }[];
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doraCount: number;
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pointDeltas: { e: number; s: number; w: number; n: number; };
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};
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export class PlayerGameEngine {
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/**
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* このエラーが発生したときはdesyncが疑われる
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*/
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public static InvalidOperationError = class extends Error {};
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private myUserNumber: 1 | 2 | 3 | 4;
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private state: PlayerState;
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constructor(myUserNumber: PlayerGameEngine['myUserNumber'], state: PlayerState) {
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this.myUserNumber = myUserNumber;
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this.state = state;
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}
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public get doras(): TileType[] {
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return this.state.doraIndicateTiles.map(t => Common.nextTileForDora($type(t)));
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}
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public get points(): Record<House, number> {
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return this.state.points;
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}
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public get handTiles(): Record<House, number[]> {
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return this.state.handTiles;
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}
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public get hoTiles(): Record<House, number[]> {
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return this.state.hoTiles;
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}
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public get huros(): Record<House, Huro[]> {
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return this.state.huros;
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}
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public get turnCount(): number {
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return this.state.turnCount;
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}
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public get tilesCount(): number {
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return this.state.tilesCount;
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}
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public get canRon(): PlayerState['canRon'] {
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return this.state.canRon;
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}
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public get canPon(): PlayerState['canPon'] {
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return this.state.canPon;
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}
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public get canKan(): PlayerState['canKan'] {
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return this.state.canKan;
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}
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public get canCii(): PlayerState['canCii'] {
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return this.state.canCii;
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}
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public get turn(): House | null {
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return this.state.turn;
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}
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public get user1House(): House {
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return this.state.user1House;
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}
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public get user2House(): House {
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return this.state.user2House;
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}
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public get user3House(): House {
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return this.state.user3House;
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}
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public get user4House(): House {
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return this.state.user4House;
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}
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public get myHouse(): House {
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switch (this.myUserNumber) {
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case 1: return this.state.user1House;
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case 2: return this.state.user2House;
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case 3: return this.state.user3House;
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case 4: return this.state.user4House;
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}
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}
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public get myHandTiles(): TileId[] {
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return this.state.handTiles[this.myHouse] as TileId[];
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}
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public get myHandTileTypes(): TileType[] {
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return this.myHandTiles.map(t => $type(t));
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}
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public get isMeRiichi(): boolean {
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return this.state.riichis[this.myHouse];
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}
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public commit_nextKyoku(state: PlayerState) {
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this.state = state;
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}
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public commit_tsumo(house: House, tid: TileId) {
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console.log('commit_tsumo', this.state.turn, house, tid);
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this.state.tilesCount--;
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this.state.turn = house;
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if (house === this.myHouse) {
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this.myHandTiles.push(tid);
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} else {
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this.state.handTiles[house].push(0);
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}
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}
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public commit_dahai(house: House, tid: TileId, riichi = false) {
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console.log('commit_dahai', this.state.turn, house, tid, riichi);
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if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
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if (riichi) {
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this.state.riichis[house] = true;
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}
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if (house === this.myHouse) {
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this.myHandTiles.splice(this.myHandTiles.indexOf(tid), 1);
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this.state.hoTiles[this.myHouse].push(tid);
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} else {
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this.state.handTiles[house].pop();
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this.state.hoTiles[house].push(tid);
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}
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this.state.turn = null;
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if (house === this.myHouse) {
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this.state.canRon = null;
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this.state.canPon = null;
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this.state.canKan = null;
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this.state.canCii = null;
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} else {
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const canRon = Common.isAgarikei(this.myHandTiles.concat(tid).map(id => $type(id)));
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const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
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const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
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const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
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Common.SHUNTU_PATTERNS.some(pattern =>
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pattern.includes($type(tid)) &&
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pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
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this.state.canRon = canRon ? { callee: house } : null;
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this.state.canPon = canPon ? { callee: house } : null;
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this.state.canKan = canKan ? { callee: house } : null;
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this.state.canCii = canCii ? { callee: house } : null;
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}
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}
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public commit_tsumoHora(house: House, handTiles: TileId[], tsumoTile: TileId): KyokuResult {
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console.log('commit_tsumoHora', this.state.turn, house);
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const yakus = calcYakusWithDetail({
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seatWind: house,
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handTiles: handTiles.map(id => $type(id)),
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huros: this.state.huros[house].map(convertHuroForCalcYaku),
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tsumoTile: $type(tsumoTile),
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ronTile: null,
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firstTurn: this.state.firstTurnFlags[house],
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riichi: this.state.riichis[house],
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doubleRiichi: this.state.doubleRiichis[house],
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ippatsu: this.state.ippatsus[house],
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rinshan: this.state.rinshanFlags[house],
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haitei: this.state.tilesCount == 0,
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});
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const doraCount =
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Common.calcOwnedDoraCount(handTiles.map(id => $type(id)), this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(handTiles, this.state.huros[house]);
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const pointDeltas = Common.calcTsumoHoraPointDeltas(house, yakus);
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this.state.points.e += pointDeltas.e;
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this.state.points.s += pointDeltas.s;
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this.state.points.w += pointDeltas.w;
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this.state.points.n += pointDeltas.n;
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return {
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yakus: yakus.yakus,
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doraCount,
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pointDeltas,
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};
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}
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/**
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* ロンします
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* @param callers ロンした人
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* @param callee 牌を捨てた人
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*/
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public commit_ronHora(callers: House[], callee: House, handTiles: {
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e: TileId[];
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s: TileId[];
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w: TileId[];
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n: TileId[];
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}): Record<House, KyokuResult | null> {
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console.log('commit_ronHora', this.state.turn, callers, callee);
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this.state.canRon = null;
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const resultMap: Record<House, KyokuResult> = {
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e: { yakus: [], doraCount: 0, pointDeltas: { e: 0, s: 0, w: 0, n: 0 } },
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s: { yakus: [], doraCount: 0, pointDeltas: { e: 0, s: 0, w: 0, n: 0 } },
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w: { yakus: [], doraCount: 0, pointDeltas: { e: 0, s: 0, w: 0, n: 0 } },
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n: { yakus: [], doraCount: 0, pointDeltas: { e: 0, s: 0, w: 0, n: 0 } },
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};
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const ronTile = $type(this.state.hoTiles[callee].at(-1)!);
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for (const house of callers) {
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const yakus = calcYakusWithDetail({
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seatWind: house,
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handTiles: handTiles[house].map(id => $type(id)).concat([ronTile]),
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huros: this.state.huros[house].map(convertHuroForCalcYaku),
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tsumoTile: null,
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ronTile: ronTile,
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firstTurn: this.state.firstTurnFlags[house],
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riichi: this.state.riichis[house],
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doubleRiichi: this.state.doubleRiichis[house],
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ippatsu: this.state.ippatsus[house],
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hotei: this.state.tilesCount == 0,
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});
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const doraCount =
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Common.calcOwnedDoraCount(handTiles[house].map(id => $type(id)), this.state.huros[house], this.doras) +
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Common.calcRedDoraCount(handTiles[house], this.state.huros[house]);
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const point = Common.calcPoint(yakus, house === 'e');
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this.state.points[callee] -= point;
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this.state.points[house] += point;
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resultMap[house].yakus = yakus.yakus;
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resultMap[house].doraCount = doraCount;
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resultMap[house].pointDeltas[callee] = -point;
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resultMap[house].pointDeltas[house] = point;
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}
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return {
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e: callers.includes('e') ? resultMap.e : null,
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s: callers.includes('s') ? resultMap.s : null,
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w: callers.includes('w') ? resultMap.w : null,
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n: callers.includes('n') ? resultMap.n : null,
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};
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}
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/**
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* ポンします
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* @param caller ポンした人
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* @param callee 牌を捨てた人
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*/
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public commit_pon(caller: House, callee: House, tiles: readonly [TileId, TileId, TileId]) {
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this.state.canPon = null;
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this.state.hoTiles[callee].pop();
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if (caller === this.myHouse) {
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if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
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if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
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if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
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} else {
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[caller].push({ type: 'pon', tiles: tiles, from: callee });
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this.state.turn = caller;
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}
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/**
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* 大明槓します
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* @param caller 大明槓した人
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* @param callee 牌を捨てた人
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*/
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public commit_kan(caller: House, callee: House, tiles: readonly [TileId, TileId, TileId, TileId], rinsyan: TileId) {
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this.state.canKan = null;
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this.state.hoTiles[callee].pop();
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if (caller === this.myHouse) {
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if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
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if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
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if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
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if (this.myHandTiles.includes(tiles[3])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[3]), 1);
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} else {
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[caller].push({ type: 'minkan', tiles: tiles, from: callee });
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this.state.turn = caller;
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}
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public commit_kakan(house: House, tiles: TileId[], rinsyan: TileId) {
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console.log('commit_kakan', this.state.turn, house, tiles);
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}
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public commit_ankan(house: House, tiles: TileId[], rinsyan: TileId) {
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console.log('commit_kakan', this.state.turn, house, tiles);
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}
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/**
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* チーします
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* @param caller チーした人
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* @param callee 牌を捨てた人
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*/
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public commit_cii(caller: House, callee: House, tiles: readonly [TileId, TileId, TileId]) {
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this.state.canCii = null;
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this.state.hoTiles[callee].pop();
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if (caller === this.myHouse) {
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if (this.myHandTiles.includes(tiles[0])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[0]), 1);
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if (this.myHandTiles.includes(tiles[1])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[1]), 1);
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if (this.myHandTiles.includes(tiles[2])) this.myHandTiles.splice(this.myHandTiles.indexOf(tiles[2]), 1);
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} else {
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this.state.handTiles[caller].unshift();
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this.state.handTiles[caller].unshift();
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}
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this.state.huros[caller].push({ type: 'cii', tiles: tiles, from: callee });
|
|
|
|
this.state.turn = caller;
|
|
}
|
|
|
|
public commit_nop() {
|
|
this.state.canRon = null;
|
|
this.state.canPon = null;
|
|
this.state.canKan = null;
|
|
this.state.canCii = null;
|
|
}
|
|
|
|
public get isMenzen(): boolean {
|
|
const calls = ['pon', 'cii', 'minkan'];
|
|
return this.state.huros[this.myHouse].filter(h => calls.includes(h.type)).length === 0;
|
|
}
|
|
|
|
public canRiichi(): boolean {
|
|
if (this.state.turn !== this.myHouse) return false;
|
|
if (this.state.riichis[this.myHouse]) return false;
|
|
if (this.state.points[this.myHouse] < 1000) return false;
|
|
if (!this.isMenzen) return false;
|
|
if (Common.getTilesForRiichi(this.myHandTileTypes).length === 0) return false;
|
|
return true;
|
|
}
|
|
|
|
public canAnkan(): boolean {
|
|
if (this.state.turn !== this.myHouse) return false;
|
|
return this.myHandTiles
|
|
.filter(t => this.myHandTiles
|
|
.filter(tt => $type(tt) === $type(t)).length >= 4).length > 0;
|
|
}
|
|
|
|
public canKakan(): boolean {
|
|
if (this.state.turn !== this.myHouse) return false;
|
|
return this.state.huros[this.myHouse].filter(h => h.type === 'pon' && this.myHandTileTypes.includes($type(h.tiles[0]))).length > 0;
|
|
}
|
|
|
|
public getAnkanableTiles(): TileId[] {
|
|
return this.myHandTiles.filter(t => this.myHandTiles.filter(tt => $type(tt) === $type(t)).length >= 4);
|
|
}
|
|
|
|
public getKakanableTiles(): TileId[] {
|
|
return this.myHandTiles.filter(t => this.state.huros[this.myHouse].some(h => h.type === 'pon' && $type(t) === $type(h.tiles[0])));
|
|
}
|
|
|
|
public getState(): PlayerState {
|
|
return structuredClone(this.state);
|
|
}
|
|
}
|