a637b4e282
Resolve #12962
237 lines
7.4 KiB
Vue
237 lines
7.4 KiB
Vue
<!--
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SPDX-FileCopyrightText: syuilo and other misskey contributors
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SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<MkStickyContainer>
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<MkSpacer :contentMax="600">
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<div style="text-align: center;"><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></div>
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<div class="_gaps">
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<div style="font-size: 1.5em; text-align: center;">{{ i18n.ts._reversi.gameSettings }}</div>
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<div class="_panel">
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<div style="display: flex; align-items: center; padding: 16px; border-bottom: solid 1px var(--divider);">
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<div>{{ mapName }}</div>
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<MkButton style="margin-left: auto;" @click="chooseMap">{{ i18n.ts._reversi.chooseBoard }}</MkButton>
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</div>
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<div style="padding: 16px;">
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<div v-if="game.map == null"><i class="ti ti-dice"></i></div>
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<div v-else :class="$style.board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
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<div v-for="(x, i) in game.map.join('')" :class="[$style.boardCell, { [$style.boardCellNone]: x == ' ' }]" @click="onMapCellClick(i, x)">
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<i v-if="x === 'b' || x === 'w'" style="pointer-events: none; user-select: none;" :class="x === 'b' ? 'ti ti-circle-filled' : 'ti ti-circle'"></i>
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</div>
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</div>
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</div>
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</div>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.blackOrWhite }}</template>
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<MkRadios v-model="game.bw">
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<option value="random">{{ i18n.ts.random }}</option>
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<option :value="'1'">
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<I18n :src="i18n.ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user1"/></b>
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</template>
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</I18n>
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</option>
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<option :value="'2'">
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<I18n :src="i18n.ts._reversi.blackIs" tag="span">
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<template #name>
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<b><MkUserName :user="game.user2"/></b>
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</template>
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</I18n>
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</option>
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</MkRadios>
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</MkFolder>
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<MkFolder :defaultOpen="true">
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<template #label>{{ i18n.ts._reversi.rules }}</template>
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<div class="_gaps_s">
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<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
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<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
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<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
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</div>
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</MkFolder>
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</div>
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</MkSpacer>
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<template #footer>
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<div :class="$style.footer">
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<MkSpacer :contentMax="700" :marginMin="16" :marginMax="16">
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<div style="text-align: center; margin-bottom: 10px;">
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<template v-if="isReady && isOpReady">{{ i18n.ts._reversi.thisGameIsStartedSoon }}<MkEllipsis/></template>
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<template v-if="isReady && !isOpReady">{{ i18n.ts._reversi.waitingForOther }}<MkEllipsis/></template>
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<template v-if="!isReady && isOpReady">{{ i18n.ts._reversi.waitingForMe }}</template>
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<template v-if="!isReady && !isOpReady">{{ i18n.ts._reversi.waitingBoth }}<MkEllipsis/></template>
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</div>
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<div class="_buttonsCenter">
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<MkButton rounded danger @click="exit">{{ i18n.ts.cancel }}</MkButton>
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<MkButton v-if="!isReady" rounded primary @click="ready">{{ i18n.ts._reversi.ready }}</MkButton>
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<MkButton v-if="isReady" rounded @click="unready">{{ i18n.ts._reversi.cancelReady }}</MkButton>
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</div>
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</MkSpacer>
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</div>
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</template>
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</MkStickyContainer>
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</template>
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<script lang="ts" setup>
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import { computed, watch, ref, onMounted, shallowRef, onUnmounted } from 'vue';
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import * as Misskey from 'misskey-js';
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import * as Reversi from 'misskey-reversi';
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import { i18n } from '@/i18n.js';
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import { signinRequired } from '@/account.js';
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import { deepClone } from '@/scripts/clone.js';
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import MkButton from '@/components/MkButton.vue';
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import MkRadios from '@/components/MkRadios.vue';
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import MkSwitch from '@/components/MkSwitch.vue';
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import MkFolder from '@/components/MkFolder.vue';
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import * as os from '@/os.js';
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import { MenuItem } from '@/types/menu.js';
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const $i = signinRequired();
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const mapCategories = Array.from(new Set(Object.values(Reversi.maps).map(x => x.category)));
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const props = defineProps<{
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game: Misskey.entities.ReversiGameDetailed;
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connection: Misskey.ChannelConnection;
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}>();
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const game = ref<Misskey.entities.ReversiGameDetailed>(deepClone(props.game));
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const isLlotheo = ref<boolean>(false);
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const mapName = computed(() => {
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if (game.value.map == null) return 'Random';
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const found = Object.values(Reversi.maps).find(x => x.data.join('') === game.value.map.join(''));
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return found ? found.name! : '-Custom-';
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});
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const isReady = computed(() => {
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if (game.value.user1Id === $i.id && game.value.user1Ready) return true;
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if (game.value.user2Id === $i.id && game.value.user2Ready) return true;
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return false;
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});
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const isOpReady = computed(() => {
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if (game.value.user1Id !== $i.id && game.value.user1Ready) return true;
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if (game.value.user2Id !== $i.id && game.value.user2Ready) return true;
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return false;
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});
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watch(() => game.value.bw, () => {
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updateSettings('bw');
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});
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function chooseMap(ev: MouseEvent) {
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const menu: MenuItem[] = [];
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for (const c of mapCategories) {
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const maps = Object.values(Reversi.maps).filter(x => x.category === c);
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if (maps.length === 0) continue;
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if (c != null) {
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menu.push({
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type: 'label',
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text: c,
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});
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}
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for (const m of maps) {
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menu.push({
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text: m.name!,
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action: () => {
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game.value.map = m.data;
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updateSettings('map');
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},
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});
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}
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}
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os.popupMenu(menu, ev.currentTarget ?? ev.target);
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}
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function exit() {
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props.connection.send('exit', {});
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}
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function ready() {
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props.connection.send('ready', true);
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}
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function unready() {
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props.connection.send('ready', false);
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}
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function onChangeReadyStates(states) {
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game.value.user1Ready = states.user1;
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game.value.user2Ready = states.user2;
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}
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function updateSettings(key: keyof Misskey.entities.ReversiGameDetailed) {
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props.connection.send('updateSettings', {
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key: key,
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value: game.value[key],
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});
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}
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function onUpdateSettings({ userId, key, value }: { userId: string; key: keyof Misskey.entities.ReversiGameDetailed; value: any; }) {
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if (userId === $i.id) return;
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if (game.value[key] === value) return;
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game.value[key] = value;
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}
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function onMapCellClick(pos: number, pixel: string) {
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const x = pos % game.value.map[0].length;
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const y = Math.floor(pos / game.value.map[0].length);
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const newPixel =
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pixel === ' ' ? '-' :
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pixel === '-' ? 'b' :
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pixel === 'b' ? 'w' :
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' ';
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const line = game.value.map[y].split('');
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line[x] = newPixel;
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game.value.map[y] = line.join('');
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updateSettings('map');
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}
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props.connection.on('changeReadyStates', onChangeReadyStates);
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props.connection.on('updateSettings', onUpdateSettings);
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onUnmounted(() => {
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props.connection.off('changeReadyStates', onChangeReadyStates);
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props.connection.off('updateSettings', onUpdateSettings);
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});
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</script>
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<style lang="scss" module>
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.board {
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display: grid;
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grid-gap: 4px;
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width: 300px;
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height: 300px;
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margin: 0 auto;
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color: var(--fg);
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}
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.boardCell {
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display: grid;
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place-items: center;
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background: transparent;
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border: solid 2px var(--divider);
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border-radius: 6px;
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overflow: clip;
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cursor: pointer;
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}
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.boardCellNone {
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border-color: transparent;
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}
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.footer {
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-webkit-backdrop-filter: var(--blur, blur(15px));
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backdrop-filter: var(--blur, blur(15px));
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background: var(--acrylicBg);
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border-top: solid 0.5px var(--divider);
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}
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</style>
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