mizzkey/packages/frontend/src/components/MkFollowButton.vue
2023-10-24 21:13:30 +09:00

425 lines
13 KiB
Vue

<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<button
class="_button"
:class="[$style.root, { [$style.wait]: wait, [$style.active]: isFollowing || hasPendingFollowRequestFromYou, [$style.full]: full, [$style.large]: large },{[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light'
,}]"
:disabled="wait"
@click="onClick"
>
<template v-if="!wait">
<template v-if="hasPendingFollowRequestFromYou && user.isLocked">
<span v-if="full"
:class="[$style.text,{[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light',}]">{{
i18n.ts.followRequestPending
}}</span><i class="ti ti-hourglass-empty"></i>
</template>
<template v-else-if="hasPendingFollowRequestFromYou && !user.isLocked">
<!-- つまりリモートフォローの場合。 -->
<span v-if="full"
:class="[$style.text,{[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' }] ">{{
i18n.ts.processing
}}</span>
<MkLoading :em="true" :colored="false"/>
</template>
<template v-else-if="isFollowing">
<span v-if="full"
:class="[$style.text,{[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' }] ">{{
i18n.ts.unfollow
}}</span><i class="ti ti-minus"></i>
</template>
<template v-else-if="!isFollowing && user.isLocked">
<span v-if="full"
:class="[$style.text,{[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' }]">{{
i18n.ts.followRequest
}}</span><i class="ti ti-plus"></i>
</template>
<template v-else-if="!isFollowing && !user.isLocked">
<span v-if="full"
:class="[$style.text,{[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' }]">{{
i18n.ts.follow
}}</span><i class="ti ti-plus"></i>
</template>
</template>
<template v-else>
<span v-if="full"
:class="[$style.text,{[$style.gamingDark]: gamingType === 'dark' ,[$style.gamingLight]: gamingType === 'light'} ]">{{
i18n.ts.processing
}}</span>
<MkLoading :em="true" :colored="false"/>
</template>
</button>
</template>
<script lang="ts" setup>
import {computed, onBeforeUnmount, onMounted, ref, watch} from 'vue';
import * as Misskey from 'misskey-js';
import * as os from '@/os.js';
import {useStream} from '@/stream.js';
import {i18n} from '@/i18n.js';
import {claimAchievement} from '@/scripts/achievements.js';
import {$i} from '@/account.js';
import {defaultStore} from "@/store.js";
const gamingType = computed(defaultStore.makeGetterSetter('gamingType'));
const props = withDefaults(defineProps<{
user: Misskey.entities.UserDetailed,
full?: boolean,
large?: boolean,
}>(), {
full: false,
large: false,
});
const emit = defineEmits<{
(_: 'update:user', value: Misskey.entities.UserDetailed): void
}>();
let isFollowing = $ref(props.user.isFollowing);
let hasPendingFollowRequestFromYou = $ref(props.user.hasPendingFollowRequestFromYou);
let wait = $ref(false);
const connection = useStream().useChannel('main');
if (props.user.isFollowing == null) {
os.api('users/show', {
userId: props.user.id,
})
.then(onFollowChange);
}
function onFollowChange(user: Misskey.entities.UserDetailed) {
if (user.id === props.user.id) {
isFollowing = user.isFollowing;
hasPendingFollowRequestFromYou = user.hasPendingFollowRequestFromYou;
}
}
async function onClick() {
wait = true;
try {
if (isFollowing) {
const {canceled} = await os.confirm({
type: 'warning',
text: i18n.t('unfollowConfirm', {name: props.user.name || props.user.username}),
});
if (canceled) return;
await os.api('following/delete', {
userId: props.user.id,
});
} else {
if (hasPendingFollowRequestFromYou) {
await os.api('following/requests/cancel', {
userId: props.user.id,
});
hasPendingFollowRequestFromYou = false;
} else {
await os.api('following/create', {
userId: props.user.id,
withReplies: defaultStore.state.defaultWithReplies,
});
emit('update:user', {
...props.user,
withReplies: defaultStore.state.defaultWithReplies});
hasPendingFollowRequestFromYou = true;
claimAchievement('following1');
if ($i.followingCount >= 10) {
claimAchievement('following10');
}
if ($i.followingCount >= 50) {
claimAchievement('following50');
}
if ($i.followingCount >= 100) {
claimAchievement('following100');
}
if ($i.followingCount >= 300) {
claimAchievement('following300');
}
}
}
} catch (err) {
console.error(err);
} finally {
wait = false;
}
}
onMounted(() => {
connection.on('follow', onFollowChange);
connection.on('unfollow', onFollowChange);
});
onBeforeUnmount(() => {
connection.dispose();
});
</script>
<style lang="scss" module>
.root {
position: relative;
display: inline-block;
font-weight: bold;
color: var(--fgOnWhite);
border: solid 1px var(--accent);
padding: 0;
height: 31px;
font-size: 16px;
border-radius: 32px;
background: #fff;
&.gamingDark {
color: black !important;
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
border: solid 1px black;
}
&.gamingLight {
color: white !important;
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
border: solid 1px white;
}
&.full {
padding: 0 8px 0 12px;
font-size: 14px;
&.gamingDark {
color: black;
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
}
&.gamingLight {
color: white;
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
}
}
&.large {
font-size: 16px;
height: 38px;
padding: 0 12px 0 16px;
}
&:not(.full) {
width: 31px;
}
&:focus-visible {
&:after {
content: "";
pointer-events: none;
position: absolute;
top: -5px;
right: -5px;
bottom: -5px;
left: -5px;
border: 2px solid var(--focus);
border-radius: 32px;
}
}
&:hover {
//background: mix($primary, #fff, 20);
}
&:active {
//background: mix($primary, #fff, 40);
}
&.active {
color: var(--fgOnAccent);
background: var(--accent);
&:hover {
background: var(--accentLighten);
border-color: var(--accentLighten);
}
&:active {
background: var(--accentDarken);
border-color: var(--accentDarken);
}
&.gamingDark:hover {
color: black;
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
border: solid 1px white;
}
&.gamingDark:active {
color: black;
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
border: solid 1px white;
}
&.gamingLight:hover {
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
border: solid 1px white;
}
&.gamingLight:active {
color: white;
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
border: solid 1px white;
}
&.gamingDark {
-webkit-text-fill-color: unset !important;
color: black;
border: solid 1px white;
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
}
&.gamingLight {
-webkit-text-fill-color: unset !important;
color: white;
border: solid 1px white;
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
}
}
&.wait {
cursor: wait !important;
opacity: 0.7;
}
}
.text {
margin-right: 6px;
&.gamingDark {
color: black;
}
&.gamingLight {
color: white;
}
}
@-webkit-keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-moz-keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-webkit-keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-moz-keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
</style>