106 lines
2.2 KiB
TypeScript
106 lines
2.2 KiB
TypeScript
import * as mongo from 'mongodb';
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import deepcopy = require('deepcopy');
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import db from '../../db/mongodb';
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import { IUser, pack as packUser } from './user';
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const Game = db.get<IGame>('othello_games');
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export default Game;
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export interface IGame {
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_id: mongo.ObjectID;
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created_at: Date;
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started_at: Date;
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user1_id: mongo.ObjectID;
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user2_id: mongo.ObjectID;
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user1_accepted: boolean;
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user2_accepted: boolean;
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/**
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* どちらのプレイヤーが先行(黒)か
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* 1 ... user1
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* 2 ... user2
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*/
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black: number;
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is_started: boolean;
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is_ended: boolean;
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winner_id: mongo.ObjectID;
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logs: any[];
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settings: {
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map: string[];
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bw: string | number;
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is_llotheo: boolean;
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can_put_everywhere: boolean;
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looped_board: boolean;
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};
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form1: any;
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form2: any;
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// ログのposを文字列としてすべて連結したもののCRC32値
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crc32: string;
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}
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/**
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* Pack an othello game for API response
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*/
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export const pack = (
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game: any,
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me?: string | mongo.ObjectID | IUser,
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options?: {
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detail?: boolean
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}
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) => new Promise<any>(async (resolve, reject) => {
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const opts = Object.assign({
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detail: true
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}, options);
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let _game: any;
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// Populate the game if 'game' is ID
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if (mongo.ObjectID.prototype.isPrototypeOf(game)) {
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_game = await Game.findOne({
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_id: game
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});
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} else if (typeof game === 'string') {
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_game = await Game.findOne({
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_id: new mongo.ObjectID(game)
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});
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} else {
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_game = deepcopy(game);
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}
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// Me
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const meId: mongo.ObjectID = me
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? mongo.ObjectID.prototype.isPrototypeOf(me)
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? me as mongo.ObjectID
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: typeof me === 'string'
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? new mongo.ObjectID(me)
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: (me as IUser)._id
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: null;
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// Rename _id to id
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_game.id = _game._id;
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delete _game._id;
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if (opts.detail === false) {
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delete _game.logs;
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delete _game.settings.map;
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} else {
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// 互換性のため
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if (_game.settings.map.hasOwnProperty('size')) {
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_game.settings.map = _game.settings.map.data.match(new RegExp(`.{1,${_game.settings.map.size}}`, 'g'));
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}
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}
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// Populate user
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_game.user1 = await packUser(_game.user1_id, meId);
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_game.user2 = await packUser(_game.user2_id, meId);
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if (_game.winner_id) {
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_game.winner = await packUser(_game.winner_id, meId);
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} else {
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_game.winner = null;
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}
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resolve(_game);
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});
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