/* * SPDX-FileCopyrightText: syuilo and other misskey contributors * SPDX-License-Identifier: AGPL-3.0-only */ import { Inject, Injectable } from '@nestjs/common'; import * as Redis from 'ioredis'; import { ModuleRef } from '@nestjs/core'; import { IsNull, LessThan, MoreThan } from 'typeorm'; import * as Mahjong from 'misskey-mahjong'; import type { MiMahjongGame, MahjongGamesRepository, } from '@/models/_.js'; import type { MiUser } from '@/models/User.js'; import { DI } from '@/di-symbols.js'; import { bindThis } from '@/decorators.js'; import { CacheService } from '@/core/CacheService.js'; import { UserEntityService } from '@/core/entities/UserEntityService.js'; import { GlobalEventService } from '@/core/GlobalEventService.js'; import { IdService } from '@/core/IdService.js'; import { NotificationService } from '@/core/NotificationService.js'; import { Serialized } from '@/types.js'; import { Packed } from '@/misc/json-schema.js'; import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js'; import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common'; const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 5; // 5sec const TURN_TIMEOUT_MS = 1000 * 30; // 30sec const NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS = 1000 * 15; // 15sec type Room = { id: string; user1Id: MiUser['id']; user2Id: MiUser['id'] | null; user3Id: MiUser['id'] | null; user4Id: MiUser['id'] | null; user1: Packed<'UserLite'> | null; user2: Packed<'UserLite'> | null; user3: Packed<'UserLite'> | null; user4: Packed<'UserLite'> | null; user1Ai?: boolean; user2Ai?: boolean; user3Ai?: boolean; user4Ai?: boolean; user1Ready: boolean; user2Ready: boolean; user3Ready: boolean; user4Ready: boolean; user1Offline?: boolean; user2Offline?: boolean; user3Offline?: boolean; user4Offline?: boolean; isStarted?: boolean; timeLimitForEachTurn: number; gameState?: Mahjong.MasterState; }; type CallAndRonAnswers = { pon: null | boolean; cii: null | boolean; kan: null | boolean; ron: { e: null | boolean; s: null | boolean; w: null | boolean; n: null | boolean; }; }; type NextKyokuConfirmation = { user1: boolean; user2: boolean; user3: boolean; user4: boolean; }; function getUserIdOfHouse(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.Common.House): MiUser['id'] { return engine.state.user1House === house ? room.user1Id : engine.state.user2House === house ? room.user2Id : engine.state.user3House === house ? room.user3Id : room.user4Id; } function getHouseOfUserId(room: Room, engine: Mahjong.MasterGameEngine, userId: MiUser['id']): Mahjong.Common.House { return userId === room.user1Id ? engine.state.user1House : userId === room.user2Id ? engine.state.user2House : userId === room.user3Id ? engine.state.user3House : engine.state.user4House; } @Injectable() export class MahjongService implements OnApplicationShutdown, OnModuleInit { private notificationService: NotificationService; constructor( private moduleRef: ModuleRef, @Inject(DI.redis) private redisClient: Redis.Redis, //@Inject(DI.mahjongGamesRepository) //private mahjongGamesRepository: MahjongGamesRepository, private cacheService: CacheService, private userEntityService: UserEntityService, private globalEventService: GlobalEventService, private reversiGameEntityService: ReversiGameEntityService, private idService: IdService, ) { } async onModuleInit() { this.notificationService = this.moduleRef.get(NotificationService.name); } @bindThis private async saveRoom(room: Room) { await this.redisClient.set(`mahjong:room:${room.id}`, JSON.stringify(room), 'EX', 60 * 30); } @bindThis public async createRoom(user: MiUser): Promise { const room: Room = { id: this.idService.gen(), user1Id: user.id, user2Id: null, user3Id: null, user4Id: null, user1: await this.userEntityService.pack(user), user1Ready: false, user2Ready: false, user3Ready: false, user4Ready: false, timeLimitForEachTurn: 30, }; await this.saveRoom(room); return room; } @bindThis public async getRoom(id: Room['id']): Promise { const room = await this.redisClient.get(`mahjong:room:${id}`); if (!room) return null; const parsed = JSON.parse(room); return { ...parsed, }; } @bindThis public async joinRoom(roomId: Room['id'], user: MiUser): Promise { const room = await this.getRoom(roomId); if (!room) return null; if (room.user1Id === user.id) return room; if (room.user2Id === user.id) return room; if (room.user3Id === user.id) return room; if (room.user4Id === user.id) return room; if (room.user2Id === null) { room.user2Id = user.id; room.user2 = await this.userEntityService.pack(user); await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: room.user2 }); return room; } if (room.user3Id === null) { room.user3Id = user.id; room.user3 = await this.userEntityService.pack(user); await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: room.user3 }); return room; } if (room.user4Id === null) { room.user4Id = user.id; room.user4 = await this.userEntityService.pack(user); await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: room.user4 }); return room; } return null; } @bindThis public async addAi(roomId: Room['id'], user: MiUser): Promise { const room = await this.getRoom(roomId); if (!room) return null; if (room.user1Id !== user.id) throw new Error('access denied'); if (room.user2Id == null && !room.user2Ai) { room.user2Ai = true; room.user2Ready = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: null }); return room; } if (room.user3Id == null && !room.user3Ai) { room.user3Ai = true; room.user3Ready = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: null }); return room; } if (room.user4Id == null && !room.user4Ai) { room.user4Ai = true; room.user4Ready = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: null }); return room; } return null; } @bindThis public async leaveRoom(roomId: Room['id'], user: MiUser): Promise { const room = await this.getRoom(roomId); if (!room) return null; if (room.user1Id === user.id) { room.user1Id = null; room.user1 = null; await this.saveRoom(room); return room; } if (room.user2Id === user.id) { room.user2Id = null; room.user2 = null; await this.saveRoom(room); return room; } if (room.user3Id === user.id) { room.user3Id = null; room.user3 = null; await this.saveRoom(room); return room; } if (room.user4Id === user.id) { room.user4Id = null; room.user4 = null; await this.saveRoom(room); return room; } return null; } @bindThis public async changeReadyState(roomId: Room['id'], user: MiUser, ready: boolean): Promise { const room = await this.getRoom(roomId); if (!room) return; if (room.user1Id === user.id) { room.user1Ready = ready; await this.saveRoom(room); } if (room.user2Id === user.id) { room.user2Ready = ready; await this.saveRoom(room); } if (room.user3Id === user.id) { room.user3Ready = ready; await this.saveRoom(room); } if (room.user4Id === user.id) { room.user4Ready = ready; await this.saveRoom(room); } this.globalEventService.publishMahjongRoomStream(room.id, 'changeReadyStates', { user1: room.user1Ready, user2: room.user2Ready, user3: room.user3Ready, user4: room.user4Ready, }); if (room.user1Ready && room.user2Ready && room.user3Ready && room.user4Ready) { await this.startGame(room); } } @bindThis public async startGame(room: Room) { if (!room.user1Ready || !room.user2Ready || !room.user3Ready || !room.user4Ready) { throw new Error('Not ready'); } room.gameState = Mahjong.MasterGameEngine.createInitialState(); room.isStarted = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room }); return room; } @bindThis public async packRoom(room: Room, me: MiUser) { if (room.gameState) { const engine = new Mahjong.MasterGameEngine(room.gameState); const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4; return { ...room, gameState: engine.createPlayerState(myIndex), }; } else { return { ...room, }; } } @bindThis private async answer(room: Room, engine: Mahjong.MasterGameEngine, answers: CallAndRonAnswers) { const res = engine.commit_resolveCallAndRonInterruption({ pon: answers.pon ?? false, cii: answers.cii ?? false, kan: answers.kan ?? false, ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])] as Mahjong.Common.House[], }); room.gameState = engine.state; await this.saveRoom(room); switch (res.type) { case 'tsumo': this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile }); this.next(room, engine); break; case 'ponned': this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tile: res.tile }); this.waitForTurn(room, res.turn, engine); break; case 'kanned': this.globalEventService.publishMahjongRoomStream(room.id, 'kanned', { caller: res.caller, callee: res.callee, tile: res.tile, rinsyan: res.rinsyan }); this.waitForTurn(room, res.turn, engine); break; case 'ronned': this.globalEventService.publishMahjongRoomStream(room.id, 'ronned', { callers: res.callers, callee: res.callee, handTiles: { e: engine.state.handTiles.e, s: engine.state.handTiles.s, w: engine.state.handTiles.w, n: engine.state.handTiles.n, }, }); this.endKyoku(room, engine); break; case 'ryukyoku': this.globalEventService.publishMahjongRoomStream(room.id, 'ryukyoku', { }); this.endKyoku(room, engine); break; } } @bindThis private async next(room: Room, engine: Mahjong.MasterGameEngine) { const turn = engine.state.turn; if (turn == null) throw new Error('turn is null'); const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id)); if (aiHouses.includes(turn)) { // TODO: ちゃんと思考するようにする setTimeout(() => { this.dahai(room, engine, turn, engine.state.handTiles[turn].at(-1)); }, 500); } else { this.waitForTurn(room, turn, engine); } } @bindThis private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) { const confirmation: NextKyokuConfirmation = { user1: false, user2: false, user3: false, user4: false, }; this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation)); const waitingStartedAt = Date.now(); const interval = setInterval(async () => { const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`); if (confirmationRaw == null) { clearInterval(interval); return; } const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation; const allConfirmed = confirmation.user1 && confirmation.user2 && confirmation.user3 && confirmation.user4; if (allConfirmed || (Date.now() - waitingStartedAt > NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS)) { await this.redisClient.del(`mahjong:gameNextKyokuConfirmation:${room.id}`); clearInterval(interval); this.nextKyoku(room, engine); } }, 2000); } @bindThis private async dahai(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, riichi = false) { const res = engine.commit_dahai(house, tile, riichi); room.gameState = engine.state; await this.saveRoom(room); const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id)); if (res.asking) { console.log('asking', res); const answers: CallAndRonAnswers = { pon: null, cii: null, kan: null, ron: { e: null, s: null, w: null, n: null, }, }; // リーチ中はポン、チー、カンできない if (res.canPonHouse != null && engine.state.riichis[res.canPonHouse]) { answers.pon = false; } if (res.canCiiHouse != null && engine.state.riichis[res.canCiiHouse]) { answers.cii = false; } if (res.canKanHouse != null && engine.state.riichis[res.canKanHouse]) { answers.kan = false; } if (aiHouses.includes(res.canPonHouse)) { // TODO: ちゃんと思考するようにする //answers.pon = Math.random() < 0.25; answers.pon = false; } if (aiHouses.includes(res.canCiiHouse)) { // TODO: ちゃんと思考するようにする //answers.cii = Math.random() < 0.25; answers.cii = false; } if (aiHouses.includes(res.canKanHouse)) { // TODO: ちゃんと思考するようにする //answers.kan = Math.random() < 0.25; answers.kan = false; } for (const h of res.canRonHouses) { if (aiHouses.includes(h)) { // TODO: ちゃんと思考するようにする } } this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(answers)); const waitingStartedAt = Date.now(); const interval = setInterval(async () => { const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('arienai (gameCallAndRonAsking)'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; const allAnswered = !( (res.canPonHouse != null && currentAnswers.pon == null) || (res.canCiiHouse != null && currentAnswers.cii == null) || (res.canKanHouse != null && currentAnswers.kan == null) || (res.canRonHouses.includes('e') && currentAnswers.ron.e == null) || (res.canRonHouses.includes('s') && currentAnswers.ron.s == null) || (res.canRonHouses.includes('w') && currentAnswers.ron.w == null) || (res.canRonHouses.includes('n') && currentAnswers.ron.n == null) ); if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) { console.log(allAnswered ? 'ask all answerd' : 'ask timeout'); await this.redisClient.del(`mahjong:gameCallAndRonAsking:${room.id}`); clearInterval(interval); this.answer(room, engine, currentAnswers); return; } }, 1000); this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile }); } else { this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile }); this.next(room, engine); } } @bindThis public async confirmNextKyoku(roomId: Room['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`); if (confirmationRaw == null) return; const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation; if (user.id === room.user1Id) confirmation.user1 = true; if (user.id === room.user2Id) confirmation.user2 = true; if (user.id === room.user3Id) confirmation.user3 = true; if (user.id === room.user4Id) confirmation.user4 = true; await this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation)); } @bindThis public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, riichi = false) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; if (!Mahjong.Utils.isTile(tile)) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = getHouseOfUserId(room, engine, user.id); await this.clearTurnWaitingTimer(room.id); await this.dahai(room, engine, myHouse, tile, riichi); } @bindThis public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = getHouseOfUserId(room, engine, user.id); await this.clearTurnWaitingTimer(room.id); const res = engine.commit_kakan(myHouse); this.globalEventService.publishMahjongRoomStream(room.id, 'kakanned', { }); } @bindThis public async commit_tsumoHora(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = getHouseOfUserId(room, engine, user.id); await this.clearTurnWaitingTimer(room.id); const res = engine.commit_tsumoHora(myHouse); this.globalEventService.publishMahjongRoomStream(room.id, 'tsumoHora', { }); } @bindThis public async commit_ronHora(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = getHouseOfUserId(room, engine, user.id); // TODO: 自分にロン回答する権利がある状態かバリデーション // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('no asking found'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; currentAnswers.ron[myHouse] = true; await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers)); } @bindThis public async commit_pon(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; // TODO: 自分にポン回答する権利がある状態かバリデーション // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('no asking found'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; currentAnswers.pon = true; await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers)); } @bindThis public async commit_nop(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = getHouseOfUserId(room, engine, user.id); // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('no asking found'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; if (engine.state.ponAsking?.caller === myHouse) currentAnswers.pon = false; if (engine.state.ciiAsking?.caller === myHouse) currentAnswers.cii = false; if (engine.state.kanAsking?.caller === myHouse) currentAnswers.kan = false; if (engine.state.ronAsking != null && engine.state.ronAsking.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false; await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers)); } /** * プレイヤーの行動(打牌、加槓、ツモ和了)を待つ * 制限時間が過ぎたらツモ切り * NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮し、Setに一意のIDを格納する構造としている * @param room * @param house * @param engine */ @bindThis private async waitForTurn(room: Room, house: Mahjong.Common.House, engine: Mahjong.MasterGameEngine) { if (engine.state.riichis[house]) { // リーチ時はアガリ牌でない限りツモ切り const handTiles = engine.state.handTiles[house]; const horaSets = Mahjong.Utils.getHoraSets(handTiles); if (horaSets.length === 0) { setTimeout(() => { this.dahai(room, engine, house, handTiles.at(-1)); }, 500); return; } } const id = Math.random().toString(36).slice(2); console.log('waitForTurn', house, id); this.redisClient.sadd(`mahjong:gameTurnWaiting:${room.id}`, id); const waitingStartedAt = Date.now(); const interval = setInterval(async () => { const waiting = await this.redisClient.sismember(`mahjong:gameTurnWaiting:${room.id}`, id); if (waiting === 0) { clearInterval(interval); return; } if (Date.now() - waitingStartedAt > TURN_TIMEOUT_MS) { await this.redisClient.srem(`mahjong:gameTurnWaiting:${room.id}`, id); console.log('turn timeout', house, id); clearInterval(interval); const handTiles = engine.state.handTiles[house]; await this.dahai(room, engine, house, handTiles.at(-1)); return; } }, 2000); } /** * プレイヤーが行動(打牌、加槓、ツモ和了)したら呼ぶ * @param roomId */ @bindThis private async clearTurnWaitingTimer(roomId: Room['id']) { await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`); } @bindThis public dispose(): void { } @bindThis public onApplicationShutdown(signal?: string | undefined): void { this.dispose(); } }