/* * SPDX-FileCopyrightText: syuilo and other misskey contributors * SPDX-License-Identifier: AGPL-3.0-only */ import { Inject, Injectable } from '@nestjs/common'; import * as Redis from 'ioredis'; import { ModuleRef } from '@nestjs/core'; import { IsNull, LessThan, MoreThan } from 'typeorm'; import * as Mahjong from 'misskey-mahjong'; import type { MiMahjongGame, MahjongGamesRepository, } from '@/models/_.js'; import type { MiUser } from '@/models/User.js'; import { DI } from '@/di-symbols.js'; import { bindThis } from '@/decorators.js'; import { CacheService } from '@/core/CacheService.js'; import { UserEntityService } from '@/core/entities/UserEntityService.js'; import { GlobalEventService } from '@/core/GlobalEventService.js'; import { IdService } from '@/core/IdService.js'; import { NotificationService } from '@/core/NotificationService.js'; import { Serialized } from '@/types.js'; import { Packed } from '@/misc/json-schema.js'; import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js'; import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common'; const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 5; // 5sec const TURN_TIMEOUT_MS = 1000 * 30; // 30sec type Room = { id: string; user1Id: MiUser['id']; user2Id: MiUser['id'] | null; user3Id: MiUser['id'] | null; user4Id: MiUser['id'] | null; user1: Packed<'UserLite'> | null; user2: Packed<'UserLite'> | null; user3: Packed<'UserLite'> | null; user4: Packed<'UserLite'> | null; user1Ai?: boolean; user2Ai?: boolean; user3Ai?: boolean; user4Ai?: boolean; user1Ready: boolean; user2Ready: boolean; user3Ready: boolean; user4Ready: boolean; user1Offline?: boolean; user2Offline?: boolean; user3Offline?: boolean; user4Offline?: boolean; isStarted?: boolean; timeLimitForEachTurn: number; gameState?: Mahjong.MasterState; }; type CallAndRonAnswers = { pon: null | boolean; cii: null | boolean; kan: null | boolean; ron: { e: null | boolean; s: null | boolean; w: null | boolean; n: null | boolean; }; }; @Injectable() export class MahjongService implements OnApplicationShutdown, OnModuleInit { private notificationService: NotificationService; constructor( private moduleRef: ModuleRef, @Inject(DI.redis) private redisClient: Redis.Redis, //@Inject(DI.mahjongGamesRepository) //private mahjongGamesRepository: MahjongGamesRepository, private cacheService: CacheService, private userEntityService: UserEntityService, private globalEventService: GlobalEventService, private reversiGameEntityService: ReversiGameEntityService, private idService: IdService, ) { } async onModuleInit() { this.notificationService = this.moduleRef.get(NotificationService.name); } @bindThis private async saveRoom(room: Room) { await this.redisClient.set(`mahjong:room:${room.id}`, JSON.stringify(room), 'EX', 60 * 30); } @bindThis public async createRoom(user: MiUser): Promise { const room: Room = { id: this.idService.gen(), user1Id: user.id, user2Id: null, user3Id: null, user4Id: null, user1: await this.userEntityService.pack(user), user1Ready: false, user2Ready: false, user3Ready: false, user4Ready: false, timeLimitForEachTurn: 30, }; await this.saveRoom(room); return room; } @bindThis public async getRoom(id: Room['id']): Promise { const room = await this.redisClient.get(`mahjong:room:${id}`); if (!room) return null; const parsed = JSON.parse(room); return { ...parsed, }; } @bindThis public async joinRoom(roomId: Room['id'], user: MiUser): Promise { const room = await this.getRoom(roomId); if (!room) return null; if (room.user1Id === user.id) return room; if (room.user2Id === user.id) return room; if (room.user3Id === user.id) return room; if (room.user4Id === user.id) return room; if (room.user2Id === null) { room.user2Id = user.id; room.user2 = await this.userEntityService.pack(user); await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: room.user2 }); return room; } if (room.user3Id === null) { room.user3Id = user.id; room.user3 = await this.userEntityService.pack(user); await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: room.user3 }); return room; } if (room.user4Id === null) { room.user4Id = user.id; room.user4 = await this.userEntityService.pack(user); await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: room.user4 }); return room; } return null; } @bindThis public async addAi(roomId: Room['id'], user: MiUser): Promise { const room = await this.getRoom(roomId); if (!room) return null; if (room.user1Id !== user.id) throw new Error('access denied'); if (room.user2Id == null && !room.user2Ai) { room.user2Ai = true; room.user2Ready = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: null }); return room; } if (room.user3Id == null && !room.user3Ai) { room.user3Ai = true; room.user3Ready = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: null }); return room; } if (room.user4Id == null && !room.user4Ai) { room.user4Ai = true; room.user4Ready = true; await this.saveRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 4, user: null }); return room; } return null; } @bindThis public async leaveRoom(roomId: Room['id'], user: MiUser): Promise { const room = await this.getRoom(roomId); if (!room) return null; if (room.user1Id === user.id) { room.user1Id = null; room.user1 = null; await this.saveRoom(room); return room; } if (room.user2Id === user.id) { room.user2Id = null; room.user2 = null; await this.saveRoom(room); return room; } if (room.user3Id === user.id) { room.user3Id = null; room.user3 = null; await this.saveRoom(room); return room; } if (room.user4Id === user.id) { room.user4Id = null; room.user4 = null; await this.saveRoom(room); return room; } return null; } @bindThis public async changeReadyState(roomId: Room['id'], user: MiUser, ready: boolean): Promise { const room = await this.getRoom(roomId); if (!room) return; if (room.user1Id === user.id) { room.user1Ready = ready; await this.saveRoom(room); } if (room.user2Id === user.id) { room.user2Ready = ready; await this.saveRoom(room); } if (room.user3Id === user.id) { room.user3Ready = ready; await this.saveRoom(room); } if (room.user4Id === user.id) { room.user4Ready = ready; await this.saveRoom(room); } this.globalEventService.publishMahjongRoomStream(room.id, 'changeReadyStates', { user1: room.user1Ready, user2: room.user2Ready, user3: room.user3Ready, user4: room.user4Ready, }); if (room.user1Ready && room.user2Ready && room.user3Ready && room.user4Ready) { await this.startGame(room); } } @bindThis public async startGame(room: Room) { if (!room.user1Ready || !room.user2Ready || !room.user3Ready || !room.user4Ready) { throw new Error('Not ready'); } room.gameState = Mahjong.MasterGameEngine.createInitialState(); room.isStarted = true; await this.saveRoom(room); const packed = await this.packRoom(room); this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: packed }); return room; } @bindThis public async packRoom(room: Room, me: MiUser) { return { ...room, }; } @bindThis private async answer(room: Room, engine: Mahjong.MasterGameEngine, answers: CallAndRonAnswers) { const res = engine.commit_resolveCallAndRonInterruption({ pon: answers.pon ?? false, cii: answers.cii ?? false, kan: answers.kan ?? false, ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])], }); room.gameState = engine.state; await this.saveRoom(room); if (res.type === 'tsumo') { this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile }); this.next(room, engine); } else if (res.type === 'ponned') { this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { source: res.source, target: res.target, tile: res.tile }); const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id; this.waitForTurn(room, userId, engine); } else if (res.type === 'kanned') { // TODO } else if (res.type === 'ronned') { // TODO } } @bindThis private async next(room: Room, engine: Mahjong.MasterGameEngine) { const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id)); const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id; if (aiHouses.includes(engine.state.turn)) { // TODO: ちゃんと思考するようにする setTimeout(() => { const house = engine.state.turn; this.dahai(room, engine, engine.state.turn, engine.state.handTiles[house].at(-1)); }, 500); } else { if (engine.state.riichis[engine.state.turn]) { // リーチ時はアガリ牌でない限りツモ切り const handTiles = engine.state.handTiles[engine.state.turn]; const horaSets = Mahjong.Utils.getHoraSets(handTiles); if (horaSets.length === 0) { setTimeout(() => { this.dahai(room, engine, engine.state.turn, handTiles.at(-1)); }, 500); } else { this.waitForTurn(room, userId, engine); } } else { this.waitForTurn(room, userId, engine); } } } @bindThis private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) { } @bindThis private async dahai(room: Room, engine: Mahjong.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, riichi = false) { const res = engine.commit_dahai(house, tile, riichi); room.gameState = engine.state; await this.saveRoom(room); const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id)); if (res.asking) { console.log('asking', res); const answers: CallAndRonAnswers = { pon: null, cii: null, kan: null, ron: { e: null, s: null, w: null, n: null, }, }; // リーチ中はポン、チー、カンできない if (res.canPonHouse != null && engine.state.riichis[res.canPonHouse]) { answers.pon = false; } if (res.canCiiHouse != null && engine.state.riichis[res.canCiiHouse]) { answers.cii = false; } if (res.canKanHouse != null && engine.state.riichis[res.canKanHouse]) { answers.kan = false; } if (aiHouses.includes(res.canPonHouse)) { // TODO: ちゃんと思考するようにする //answers.pon = Math.random() < 0.25; answers.pon = false; } if (aiHouses.includes(res.canCiiHouse)) { // TODO: ちゃんと思考するようにする //answers.cii = Math.random() < 0.25; answers.cii = false; } if (aiHouses.includes(res.canKanHouse)) { // TODO: ちゃんと思考するようにする //answers.kan = Math.random() < 0.25; answers.kan = false; } for (const h of res.canRonHouses) { if (aiHouses.includes(h)) { // TODO: ちゃんと思考するようにする } } this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(answers)); const waitingStartedAt = Date.now(); const interval = setInterval(async () => { const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('arienai (gameCallAndRonAsking)'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; const allAnswered = !( (res.canPonHouse != null && currentAnswers.pon == null) || (res.canCiiHouse != null && currentAnswers.cii == null) || (res.canKanHouse != null && currentAnswers.kan == null) || (res.canRonHouses.includes('e') && currentAnswers.ron.e == null) || (res.canRonHouses.includes('s') && currentAnswers.ron.s == null) || (res.canRonHouses.includes('w') && currentAnswers.ron.w == null) || (res.canRonHouses.includes('n') && currentAnswers.ron.n == null) ); if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) { console.log(allAnswered ? 'ask all answerd' : 'ask timeout'); await this.redisClient.del(`mahjong:gameCallAndRonAsking:${room.id}`); clearInterval(interval); this.answer(room, engine, currentAnswers); return; } }, 2000); this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile }); } else { this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile }); this.next(room, engine); } } @bindThis public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, riichi = false) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; if (!Mahjong.Utils.isTile(tile)) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House; if (riichi) { if (Mahjong.Utils.getHoraTiles(engine.state.handTiles[myHouse]).length === 0) return; if (engine.state.points[myHouse] < 1000) return; } await this.clearTurnWaitingTimer(room.id); await this.dahai(room, engine, myHouse, tile); } @bindThis public async commit_ron(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House; // TODO: 自分にロン回答する権利がある状態かバリデーション // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('no asking found'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; currentAnswers.ron[myHouse] = true; await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers)); } @bindThis public async commit_pon(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House; // TODO: 自分にポン回答する権利がある状態かバリデーション // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('no asking found'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; currentAnswers.pon = true; await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers)); } @bindThis public async commit_nop(roomId: MiMahjongGame['id'], user: MiUser) { const room = await this.getRoom(roomId); if (room == null) return; if (room.gameState == null) return; const engine = new Mahjong.MasterGameEngine(room.gameState); const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House; // TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要 const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`); if (current == null) throw new Error('no asking found'); const currentAnswers = JSON.parse(current) as CallAndRonAnswers; if (engine.state.ponAsking?.target === myHouse) currentAnswers.pon = false; if (engine.state.ciiAsking?.target === myHouse) currentAnswers.cii = false; if (engine.state.kanAsking?.target === myHouse) currentAnswers.kan = false; if (engine.state.ronAsking != null && engine.state.ronAsking.targets.includes(myHouse)) currentAnswers.ron[myHouse] = false; await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers)); } /** * プレイヤーの行動を待つ(打牌もしくはツモ和了) * 制限時間が過ぎたらツモ切り * NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮し、Setに一意のIDを格納する構造としている * @param room * @param userId * @param engine */ @bindThis private async waitForTurn(room: Room, userId: MiUser['id'], engine: Mahjong.MasterGameEngine) { const id = Math.random().toString(36).slice(2); console.log('waitForTurn', userId, id); this.redisClient.sadd(`mahjong:gameTurnWaiting:${room.id}`, id); const waitingStartedAt = Date.now(); const interval = setInterval(async () => { const waiting = await this.redisClient.sismember(`mahjong:gameTurnWaiting:${room.id}`, id); if (waiting === 0) { clearInterval(interval); return; } if (Date.now() - waitingStartedAt > TURN_TIMEOUT_MS) { await this.redisClient.srem(`mahjong:gameTurnWaiting:${room.id}`, id); console.log('turn timeout', userId, id); clearInterval(interval); const house = room.user1Id === userId ? engine.state.user1House : room.user2Id === userId ? engine.state.user2House : room.user3Id === userId ? engine.state.user3House : engine.state.user4House; const handTiles = engine.state.handTiles[house]; await this.dahai(room, engine, house, handTiles.at(-1)); return; } }, 2000); } /** * プレイヤーが打牌またはツモ和了したら呼ぶ * @param roomId */ @bindThis private async clearTurnWaitingTimer(roomId: Room['id']) { await this.redisClient.del(`mahjong:gameTurnWaiting:${roomId}`); } @bindThis public dispose(): void { } @bindThis public onApplicationShutdown(signal?: string | undefined): void { this.dispose(); } }