ref: gaming mode
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19 changed files with 85 additions and 577 deletions
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@ -21,7 +21,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div style="overflow-x: clip;">
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<div :class="$style.progressBar">
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<div :class="[$style.progressBarValue , {[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }]" :style="{ width: `${(page / 5) * 100}%` }"></div>
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<div :class="[$style.progressBarValue , {[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' }]" :style="{ width: `${(page / 5) * 100}%` }"></div>
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</div>
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<Transition
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mode="out-in"
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@ -136,39 +136,8 @@ import { host } from '@/config.js';
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import MkPushNotificationAllowButton from '@/components/MkPushNotificationAllowButton.vue';
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import { defaultStore } from '@/store.js';
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import * as os from '@/os.js';
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const gamingType = computed(defaultStore.makeGetterSetter('gamingType'));
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let gaming = ref('');
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const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
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const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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watch(darkMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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watch(gamingMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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const emit = defineEmits<{
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(ev: 'closed'): void;
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}>();
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