ref: gaming mode

This commit is contained in:
mattyatea 2023-10-24 21:13:30 +09:00
parent ccf1ab5564
commit ff2df67c57
19 changed files with 85 additions and 577 deletions

View file

@ -21,7 +21,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<div style="overflow-x: clip;">
<div :class="$style.progressBar">
<div :class="[$style.progressBarValue , {[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }]" :style="{ width: `${(page / 5) * 100}%` }"></div>
<div :class="[$style.progressBarValue , {[$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' }]" :style="{ width: `${(page / 5) * 100}%` }"></div>
</div>
<Transition
mode="out-in"
@ -136,39 +136,8 @@ import { host } from '@/config.js';
import MkPushNotificationAllowButton from '@/components/MkPushNotificationAllowButton.vue';
import { defaultStore } from '@/store.js';
import * as os from '@/os.js';
const gamingType = computed(defaultStore.makeGetterSetter('gamingType'));
let gaming = ref('');
const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
watch(darkMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
watch(gamingMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
const emit = defineEmits<{
(ev: 'closed'): void;
}>();