ref: gaming mode
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19 changed files with 85 additions and 577 deletions
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@ -8,11 +8,11 @@ SPDX-License-Identifier: AGPL-3.0-only
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ref="buttonEl"
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v-ripple="canToggle"
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class="_button"
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:class="[$style.root, { [$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' ,[$style.reacted]: note.myReaction == reaction, [$style.canToggle]: canToggle, [$style.small]: defaultStore.state.reactionsDisplaySize === 'small', [$style.large]: defaultStore.state.reactionsDisplaySize === 'large' }]"
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:class="[$style.root, { [$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light' ,[$style.reacted]: note.myReaction == reaction, [$style.canToggle]: canToggle, [$style.small]: defaultStore.state.reactionsDisplaySize === 'small', [$style.large]: defaultStore.state.reactionsDisplaySize === 'large' }]"
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@click="toggleReaction()"
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>
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<MkReactionIcon :class="$style.icon" :reaction="reaction" :emojiUrl="note.reactionEmojis[reaction.substring(1, reaction.length - 1)]"/>
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<span :class="[$style.count,{ [$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light'}]">{{ count }}</span>
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<span :class="[$style.count,{ [$style.gamingDark]: gamingType === 'dark',[$style.gamingLight]: gamingType === 'light'}]">{{ count }}</span>
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</button>
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</template>
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@ -29,37 +29,8 @@ import { claimAchievement } from '@/scripts/achievements.js';
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import { defaultStore } from '@/store.js';
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import { i18n } from '@/i18n.js';
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let gaming = ref('');
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let gamingType = computed(defaultStore.makeGetterSetter('gamingType'));
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const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
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const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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watch(darkMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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watch(gamingMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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const props = defineProps<{
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reaction: string;
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count: number;
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