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10 changed files with 2720 additions and 150 deletions
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import { Injectable } from '@nestjs/common';
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import sharp from 'sharp';
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import { Endpoint } from '@/server/api/endpoint-base.js';
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import { CustomEmojiService } from '@/core/CustomEmojiService.js';
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export const meta = {
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tags: ['admin'],
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requireCredential: true,
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requireRolePolicy: 'canManageCustomEmojis',
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kind: 'write:admin:emoji',
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} as const;
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export const paramDef = {
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type: 'object',
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properties: {
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url: {
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type: 'string',
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},
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},
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required: ['url'],
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} as const;
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@Injectable()
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export default class extends Endpoint<typeof meta, typeof paramDef> {
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constructor(
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private customEmojiService: CustomEmojiService,
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) {
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super(meta, paramDef, async (ps, me) => {
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const response = await fetch(ps.url, {
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'headers': {
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'accept': 'image/avif,image/webp,image/apng,image/svg+xml,image/*,*/*;q=0.8',
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'cache-control': 'no-cache',
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'pragma': 'no-cache',
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'priority': 'u=1, i',
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},
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'method': 'GET',
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});
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if (!response.ok) {
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throw new Error(`Failed to fetch image: ${response.status} ${response.statusText}`);
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}
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const buffer = await response.arrayBuffer();
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const metadata = await sharp(buffer).metadata();
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if (!metadata.pages) {
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throw new Error('Invalid image format or no animation frames found.');
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}
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const frameRate = metadata.delay && metadata.delay.length > 0
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? 1000 / metadata.delay[0]
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: 30; // Fallback to 30 FPS if no delay information is present
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const colorsPerFrame: number[] = [];
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for (let i = 0; i < metadata.pages; i++) {
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const { data, info } = await sharp(buffer, { page: i }).raw().toBuffer({ resolveWithObject: true });
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const uniqueColors = new Set<string>();
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for (let y = 0; y < info.height; y++) {
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for (let x = 0; x < info.width; x++) {
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const offset = (y * info.width + x) * info.channels;
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const color = `${data[offset]}-${data[offset + 1]}-${data[offset + 2]}`;
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uniqueColors.add(color);
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}
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}
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colorsPerFrame.push(uniqueColors.size);
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}
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const colorChanges = colorsPerFrame.map((colorCount, index, arr) => {
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if (index === 0) return 0;
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return Math.abs(colorCount - arr[index - 1]);
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});
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const averageColorChangePerSecond = colorChanges.reduce((sum, change) => sum + change, 0) / colorsPerFrame.length;
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console.log('Average color change per second:', 10 < averageColorChangePerSecond);
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return Boolean(10 < averageColorChangePerSecond);
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// You can store or use this information as needed
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});
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}
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}
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