wip
This commit is contained in:
parent
606c88aa6b
commit
db7bd0e94e
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@ -205,18 +205,23 @@ export interface MahjongRoomEventTypes {
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room: Packed<'MahjongRoomDetailed'>;
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room: Packed<'MahjongRoomDetailed'>;
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};
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};
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tsumo: {
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tsumo: {
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house: Mahjong.Engine.House;
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house: Mahjong.Common.House;
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tile: Mahjong.Common.Tile;
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tile: Mahjong.Common.Tile;
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};
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};
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dahai: {
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dahai: {
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house: Mahjong.Engine.House;
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house: Mahjong.Common.House;
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tile: Mahjong.Common.Tile;
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tile: Mahjong.Common.Tile;
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};
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};
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dahaiAndTsumo: {
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dahaiAndTsumo: {
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house: Mahjong.Engine.House;
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dahaiHouse: Mahjong.Common.House;
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dahaiTile: Mahjong.Common.Tile;
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dahaiTile: Mahjong.Common.Tile;
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tsumoTile: Mahjong.Common.Tile;
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tsumoTile: Mahjong.Common.Tile;
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};
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};
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ponned: {
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source: Mahjong.Common.House;
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target: Mahjong.Common.House;
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tile: Mahjong.Common.Tile;
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};
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}
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}
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//#endregion
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//#endregion
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@ -412,6 +412,25 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.dahai(room, engine, myHouse, tile);
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await this.dahai(room, engine, myHouse, tile);
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}
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}
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@bindThis
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public async op_ron(roomId: MiMahjongGame['id'], user: MiUser) {
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const room = await this.getRoom(roomId);
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
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const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
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// TODO: 自分にロン回答する権利がある状態かバリデーション
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// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
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const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
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if (current == null) throw new Error('no asking found');
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const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
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currentAnswers.ron[myHouse] = true;
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await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
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}
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@bindThis
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@bindThis
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public async op_pon(roomId: MiMahjongGame['id'], user: MiUser) {
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public async op_pon(roomId: MiMahjongGame['id'], user: MiUser) {
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const room = await this.getRoom(roomId);
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const room = await this.getRoom(roomId);
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@ -39,6 +39,7 @@ class MahjongRoomChannel extends Channel {
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case 'updateSettings': this.updateSettings(body.key, body.value); break;
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case 'updateSettings': this.updateSettings(body.key, body.value); break;
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case 'addAi': this.addAi(); break;
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case 'addAi': this.addAi(); break;
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case 'dahai': this.dahai(body.tile); break;
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case 'dahai': this.dahai(body.tile); break;
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case 'ron': this.ron(); break;
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case 'pon': this.pon(); break;
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case 'pon': this.pon(); break;
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case 'nop': this.nop(); break;
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case 'nop': this.nop(); break;
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case 'claimTimeIsUp': this.claimTimeIsUp(); break;
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case 'claimTimeIsUp': this.claimTimeIsUp(); break;
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@ -73,6 +74,13 @@ class MahjongRoomChannel extends Channel {
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this.mahjongService.op_dahai(this.roomId!, this.user, tile);
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this.mahjongService.op_dahai(this.roomId!, this.user, tile);
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}
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}
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@bindThis
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private async ron() {
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if (this.user == null) return;
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this.mahjongService.op_ron(this.roomId!, this.user);
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}
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@bindThis
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@bindThis
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private async pon() {
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private async pon() {
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if (this.user == null) return;
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if (this.user == null) return;
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BIN
packages/frontend/assets/mahjong/tile-top-h.png
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packages/frontend/assets/mahjong/tile-top-h.png
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After Width: | Height: | Size: 5 KiB |
BIN
packages/frontend/assets/mahjong/tile-top-v.png
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packages/frontend/assets/mahjong/tile-top-v.png
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After Width: | Height: | Size: 4.9 KiB |
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Before Width: | Height: | Size: 5.8 KiB |
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@ -28,28 +28,28 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.hoTilesContainerOfToimen">
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<div :class="$style.hoTilesContainerOfToimen">
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<div :class="$style.hoTilesOfToimen">
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<div :class="$style.hoTilesOfToimen">
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<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" :class="$style.hoTile">
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<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" :class="$style.hoTile">
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<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
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<XTile :tile="tile" direction="v"/>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div :class="$style.hoTilesContainerOfKamitya">
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<div :class="$style.hoTilesContainerOfKamitya">
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<div :class="$style.hoTilesOfKamitya">
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<div :class="$style.hoTilesOfKamitya">
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<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" :class="$style.hoTile">
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<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" :class="$style.hoTile">
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<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
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<XTile :tile="tile" direction="v"/>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div :class="$style.hoTilesContainerOfSimotya">
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<div :class="$style.hoTilesContainerOfSimotya">
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<div :class="$style.hoTilesOfSimotya">
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<div :class="$style.hoTilesOfSimotya">
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<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.nextHouse(engine.myHouse))" :class="$style.hoTile">
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<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.nextHouse(engine.myHouse))" :class="$style.hoTile">
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<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
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<XTile :tile="tile" direction="v"/>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<div :class="$style.hoTilesContainerOfMe">
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<div :class="$style.hoTilesContainerOfMe">
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<div :class="$style.hoTilesOfMe">
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<div :class="$style.hoTilesOfMe">
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<div v-for="tile in engine.myHoTiles" :class="$style.hoTile">
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<div v-for="tile in engine.myHoTiles" :class="$style.hoTile">
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<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
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<XTile :tile="tile" direction="v"/>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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@ -69,16 +69,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div :class="$style.huroTilesOfMe">
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<div :class="$style.huroTilesOfMe">
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<div v-for="huro in engine.getHurosOf(engine.myHouse)" style="display: inline-block;">
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<div v-for="huro in engine.getHurosOf(engine.myHouse)" style="display: inline-block;">
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<div v-if="huro.type === 'pon'">
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<div v-if="huro.type === 'pon'">
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<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
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<XTile :tile="huro.tile" direction="v"/>
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<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
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<XTile :tile="huro.tile" direction="v"/>
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<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
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<XTile :tile="huro.tile" direction="v"/>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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</div>
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<MkButton v-if="engine.state.canPonSource != null" @click="pon">Pon</MkButton>
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<MkButton v-if="engine.state.canRonSource != null" primary gradate @click="ron">Ron</MkButton>
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<MkButton v-if="engine.state.canPonSource != null" @click="skip">Skip pon</MkButton>
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<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
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<MkButton v-if="isMyTurn && canHora">Hora</MkButton>
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<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
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<MkButton v-if="isMyTurn && canHora">Tsumo</MkButton>
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</div>
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</div>
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</template>
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</template>
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@ -86,6 +87,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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import { computed, onActivated, onDeactivated, onMounted, onUnmounted, ref, shallowRef, triggerRef, watch } from 'vue';
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import { computed, onActivated, onDeactivated, onMounted, onUnmounted, ref, shallowRef, triggerRef, watch } from 'vue';
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import * as Misskey from 'misskey-js';
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import * as Misskey from 'misskey-js';
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import * as Mahjong from 'misskey-mahjong';
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import * as Mahjong from 'misskey-mahjong';
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import XTile from './tile.vue';
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import MkButton from '@/components/MkButton.vue';
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import MkButton from '@/components/MkButton.vue';
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import MkFolder from '@/components/MkFolder.vue';
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import MkFolder from '@/components/MkFolder.vue';
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import MkSwitch from '@/components/MkSwitch.vue';
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import MkSwitch from '@/components/MkSwitch.vue';
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@ -190,6 +192,14 @@ function dahai(tile: Mahjong.Common.Tile, ev: MouseEvent) {
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});
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});
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}
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}
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function ron() {
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engine.value.op_ron(engine.value.state.canRonSource, engine.value.myHouse);
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triggerRef(engine);
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props.connection!.send('ron', {
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});
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}
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function pon() {
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function pon() {
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engine.value.op_pon(engine.value.state.canPonSource, engine.value.myHouse);
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engine.value.op_pon(engine.value.state.canPonSource, engine.value.myHouse);
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triggerRef(engine);
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triggerRef(engine);
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@ -464,9 +474,6 @@ onUnmounted(() => {
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.hoTile {
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.hoTile {
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position: relative;
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position: relative;
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display: inline-block;
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display: inline-block;
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width: 32px;
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aspect-ratio: 0.7;
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background: #fff;
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margin-bottom: -8px;
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margin-bottom: -8px;
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}
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}
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45
packages/frontend/src/pages/mahjong/tile.vue
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45
packages/frontend/src/pages/mahjong/tile.vue
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@ -0,0 +1,45 @@
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<!--
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SPDX-FileCopyrightText: syuilo and other misskey contributors
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SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<div :class="$style.root">
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<img v-if="direction === 'v'" :src="`/client-assets/mahjong/tile-top-v.png`" :class="$style.bg"/>
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<img v-if="direction === 'h'" :src="`/client-assets/mahjong/tile-top-h.png`" :class="$style.bg"/>
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<img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.fg"/>
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</div>
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</template>
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<script lang="ts" setup>
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import { computed, onActivated, onDeactivated, onMounted, onUnmounted, ref, shallowRef, triggerRef, watch } from 'vue';
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import * as Mahjong from 'misskey-mahjong';
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const props = defineProps<{
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tile: Mahjong.Common.Tile;
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direction: 'v' | 'h';
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}>();
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</script>
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<style lang="scss" module>
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.root {
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display: inline-block;
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position: relative;
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width: 35px;
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aspect-ratio: 0.7;
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}
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.bg {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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}
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.fg {
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position: absolute;
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top: 0;
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left: 0;
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width: 100%;
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height: 80%;
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object-fit: contain;
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}
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</style>
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@ -365,8 +365,9 @@ export class MasterGameEngine {
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const horaSets = Utils.getHoraSets(this.getHandTilesOf(house).concat(tile));
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const horaSets = Utils.getHoraSets(this.getHandTilesOf(house).concat(tile));
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if (horaSets.length === 0) return false; // 完成形じゃない
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if (horaSets.length === 0) return false; // 完成形じゃない
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const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
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// TODO
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if (yakus.length === 0) return false; // 役がない
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//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
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//if (yakus.length === 0) return false; // 役がない
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return true;
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return true;
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}
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}
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@ -494,6 +495,9 @@ export type PlayerState = {
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latestDahaiedTile: Tile | null;
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latestDahaiedTile: Tile | null;
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turn: House | null;
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turn: House | null;
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canPonSource: House | null;
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canPonSource: House | null;
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canCiiSource: House | null;
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canKanSource: House | null;
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canRonSource: House | null;
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canCiiTo: House | null;
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canCiiTo: House | null;
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canKanTo: House | null;
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canKanTo: House | null;
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canRonTo: House | null;
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canRonTo: House | null;
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@ -596,14 +600,34 @@ export class PlayerGameEngine {
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if (house === this.myHouse) {
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if (house === this.myHouse) {
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} else {
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} else {
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const canRon = Utils.getHoraSets(this.myHandTiles.concat(tile)).length > 0;
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const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
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const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
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// TODO: canCii
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// TODO: canCii
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if (canRon) this.state.canRonSource = house;
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if (canPon) this.state.canPonSource = house;
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if (canPon) this.state.canPonSource = house;
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}
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}
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}
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}
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/**
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* ロンします
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* @param source 牌を捨てた人
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* @param target ロンした人
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*/
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public op_ron(source: House, target: House) {
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this.state.canRonSource = null;
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const lastTile = this.getHoTilesOf(source).pop();
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if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
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if (target === this.myHouse) {
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this.myHandTiles.push(lastTile);
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} else {
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this.getHandTilesOf(target).push(null);
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}
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this.state.turn = null;
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}
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/**
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/**
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* ポンします
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* ポンします
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* @param source 牌を捨てた人
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* @param source 牌を捨てた人
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@ -627,6 +651,7 @@ export class PlayerGameEngine {
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}
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}
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public op_nop() {
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public op_nop() {
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this.state.canRonSource = null;
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this.state.canPonSource = null;
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this.state.canPonSource = null;
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}
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}
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}
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}
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