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@ -222,11 +222,13 @@ export interface MahjongRoomEventTypes {
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tsumoTile: Mahjong.Common.Tile;
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};
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ponned: {
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source: Mahjong.Common.House;
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target: Mahjong.Common.House;
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caller: Mahjong.Common.House;
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callee: Mahjong.Common.House;
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tile: Mahjong.Common.Tile;
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};
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endKyoku: {
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ronned: {
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};
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hora: {
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};
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}
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//#endregion
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@ -28,6 +28,7 @@ import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common';
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const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec
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const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 5; // 5sec
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const TURN_TIMEOUT_MS = 1000 * 30; // 30sec
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const NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS = 1000 * 15; // 15sec
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type Room = {
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id: string;
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@ -69,6 +70,13 @@ type CallAndRonAnswers = {
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};
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};
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type NextKyokuConfirmation = {
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user1: boolean;
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user2: boolean;
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user3: boolean;
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user4: boolean;
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};
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@Injectable()
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export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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private notificationService: NotificationService;
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@ -267,18 +275,26 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.saveRoom(room);
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const packed = await this.packRoom(room);
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this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: packed });
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this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
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return room;
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}
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@bindThis
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public async packRoom(room: Room, me: MiUser) {
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if (room.gameState) {
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
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return {
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...room,
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gameState: engine.createPlayerState(myIndex),
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};
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} else {
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return {
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...room,
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};
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}
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}
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@bindThis
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private async answer(room: Room, engine: Mahjong.MasterGameEngine, answers: CallAndRonAnswers) {
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@ -295,13 +311,14 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
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this.next(room, engine);
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} else if (res.type === 'ponned') {
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this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { source: res.source, target: res.target, tile: res.tile });
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this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tile: res.tile });
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const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
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this.waitForTurn(room, userId, engine);
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} else if (res.type === 'kanned') {
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// TODO
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} else if (res.type === 'endKyoku') {
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// TODO
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} else if (res.type === 'ronned') {
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this.globalEventService.publishMahjongRoomStream(room.id, 'ronned', { });
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this.endKyoku(room, engine);
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}
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}
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@ -336,6 +353,28 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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@bindThis
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private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) {
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const confirmation: NextKyokuConfirmation = {
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user1: false,
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user2: false,
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user3: false,
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user4: false,
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};
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this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation));
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const waitingStartedAt = Date.now();
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const interval = setInterval(async () => {
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const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`);
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if (confirmationRaw == null) {
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clearInterval(interval);
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return;
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}
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const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation;
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const allConfirmed = confirmation.user1 && confirmation.user2 && confirmation.user3 && confirmation.user4;
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if (allConfirmed || (Date.now() - waitingStartedAt > NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS)) {
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await this.redisClient.del(`mahjong:gameNextKyokuConfirmation:${room.id}`);
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clearInterval(interval);
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this.nextKyoku(room, engine);
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}
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}, 2000);
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}
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@bindThis
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@ -425,6 +464,23 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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}
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}
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@bindThis
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public async confirmNextKyoku(roomId: Room['id'], user: MiUser) {
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const room = await this.getRoom(roomId);
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if (room == null) return;
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if (room.gameState == null) return;
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// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
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const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`);
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if (confirmationRaw == null) return;
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const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation;
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if (user.id === room.user1Id) confirmation.user1 = true;
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if (user.id === room.user2Id) confirmation.user2 = true;
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if (user.id === room.user3Id) confirmation.user3 = true;
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if (user.id === room.user4Id) confirmation.user4 = true;
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await this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation));
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}
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@bindThis
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public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, riichi = false) {
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const room = await this.getRoom(roomId);
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@ -528,10 +584,10 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
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if (current == null) throw new Error('no asking found');
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const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
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if (engine.state.ponAsking?.target === myHouse) currentAnswers.pon = false;
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if (engine.state.ciiAsking?.target === myHouse) currentAnswers.cii = false;
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if (engine.state.kanAsking?.target === myHouse) currentAnswers.kan = false;
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if (engine.state.ronAsking != null && engine.state.ronAsking.targets.includes(myHouse)) currentAnswers.ron[myHouse] = false;
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if (engine.state.ponAsking?.caller === myHouse) currentAnswers.pon = false;
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if (engine.state.ciiAsking?.caller === myHouse) currentAnswers.cii = false;
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if (engine.state.kanAsking?.caller === myHouse) currentAnswers.kan = false;
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if (engine.state.ronAsking != null && engine.state.ronAsking.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
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await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
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}
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@ -7,6 +7,7 @@ import { Inject, Injectable } from '@nestjs/common';
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import { DI } from '@/di-symbols.js';
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import { bindThis } from '@/decorators.js';
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import { MahjongService } from '@/core/MahjongService.js';
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import { GlobalEvents } from '@/core/GlobalEventService.js';
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import Channel, { type MiChannelService } from '../channel.js';
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class MahjongRoomChannel extends Channel {
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@ -29,7 +30,19 @@ class MahjongRoomChannel extends Channel {
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public async init(params: any) {
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this.roomId = params.roomId as string;
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this.subscriber.on(`mahjongRoomStream:${this.roomId}`, this.send);
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this.subscriber.on(`mahjongRoomStream:${this.roomId}`, this.onMahjongRoomStreamMessage);
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}
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@bindThis
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private async onMahjongRoomStreamMessage(message: GlobalEvents['mahjongRoom']['payload']) {
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if (message.type === 'started') {
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const packed = await this.mahjongService.packRoom(message.body.room, this.user!);
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this.send('started', {
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room: packed,
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});
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} else {
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this.send(message.type, message.body);
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}
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}
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@bindThis
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@ -38,6 +51,7 @@ class MahjongRoomChannel extends Channel {
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case 'ready': this.ready(body); break;
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case 'updateSettings': this.updateSettings(body.key, body.value); break;
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case 'addAi': this.addAi(); break;
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case 'confirmNextKyoku': this.confirmNextKyoku(); break;
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case 'dahai': this.dahai(body.tile, body.riichi); break;
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case 'hora': this.hora(); break;
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case 'ron': this.ron(); break;
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@ -61,6 +75,13 @@ class MahjongRoomChannel extends Channel {
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this.mahjongService.changeReadyState(this.roomId!, this.user, ready);
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}
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@bindThis
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private async confirmNextKyoku() {
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if (this.user == null) return;
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this.mahjongService.confirmNextKyoku(this.roomId!, this.user);
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}
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@bindThis
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private async addAi() {
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if (this.user == null) return;
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@ -113,7 +134,7 @@ class MahjongRoomChannel extends Channel {
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@bindThis
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public dispose() {
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// Unsubscribe events
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this.subscriber.off(`mahjongRoomStream:${this.roomId}`, this.send);
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this.subscriber.off(`mahjongRoomStream:${this.roomId}`, this.onMahjongRoomStreamMessage);
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}
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}
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@ -6,6 +6,14 @@ SPDX-License-Identifier: AGPL-3.0-only
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<template>
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<div :class="$style.root">
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<div :class="$style.taku">
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<div :class="$style.centerPanel">
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<div style="text-align: center;">
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<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) }} {{ engine.state.points[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))] }}</div>
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<div>{{ Mahjong.Utils.prevHouse(engine.myHouse) }} {{ engine.state.points[Mahjong.Utils.prevHouse(engine.myHouse)] }} | {{ engine.state.tilesCount }} | {{ Mahjong.Utils.nextHouse(engine.myHouse) }} {{ engine.state.points[Mahjong.Utils.nextHouse(engine.myHouse)] }}</div>
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<div>{{ engine.myHouse }} {{ engine.state.points[engine.myHouse] }}</div>
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</div>
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</div>
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<div :class="$style.handTilesOfToimen">
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<div v-for="tile in engine.state.handTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))]" style="display: inline-block;">
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<img :src="`/client-assets/mahjong/tile-back.png`" style="display: inline-block; width: 32px;"/>
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@ -80,7 +88,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
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<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
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<MkButton v-if="isMyTurn && canHora" primary gradate @click="hora">Tsumo</MkButton>
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<MkButton v-if="isMyTurn && canRiichi" primary @click="riichi">Riichi</MkButton>
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<MkButton v-if="isMyTurn && engine.canRiichi()" primary @click="riichi">Riichi</MkButton>
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</div>
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</template>
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@ -117,10 +125,6 @@ const isMyTurn = computed(() => {
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return engine.value.state.turn === engine.value.myHouse;
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});
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const canRiichi = computed(() => {
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return Mahjong.Utils.getTilesForRiichi(engine.value.myHandTiles).length > 0;
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});
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const canHora = computed(() => {
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return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0;
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});
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@ -248,9 +252,6 @@ function hora() {
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}
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function ron() {
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engine.value.commit_ron(engine.value.state.canRonSource, engine.value.myHouse);
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triggerRef(engine);
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props.connection!.send('ron', {
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});
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}
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@ -353,12 +354,27 @@ function onStreamPonned(log) {
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// return;
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//}
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engine.value.commit_pon(log.source, log.target);
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engine.value.commit_pon(log.caller, log.callee);
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triggerRef(engine);
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myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
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}
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function onStreamRonned(log) {
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console.log('onStreamRonned', log);
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engine.value.commit_ron(log.callers, log.callee);
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triggerRef(engine);
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alert('end kyoku');
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}
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function onStreamHora(log) {
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console.log('onStreamHora', log);
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window.alert('end kyoku');
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}
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function restoreRoom(_room) {
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room.value = deepClone(_room);
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@ -371,6 +387,8 @@ onMounted(() => {
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props.connection.on('tsumo', onStreamTsumo);
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props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.on('ponned', onStreamPonned);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('hora', onStreamHora);
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}
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});
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@ -380,6 +398,8 @@ onActivated(() => {
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props.connection.on('tsumo', onStreamTsumo);
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props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.on('ponned', onStreamPonned);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('hora', onStreamHora);
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}
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});
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@ -389,6 +409,8 @@ onDeactivated(() => {
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props.connection.off('tsumo', onStreamTsumo);
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props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.off('ponned', onStreamPonned);
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('hora', onStreamHora);
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}
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});
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@ -398,6 +420,8 @@ onUnmounted(() => {
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props.connection.off('tsumo', onStreamTsumo);
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props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
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props.connection.off('ponned', onStreamPonned);
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('hora', onStreamHora);
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}
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});
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</script>
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@ -418,6 +442,15 @@ onUnmounted(() => {
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box-sizing: border-box;
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}
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.centerPanel {
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position: absolute;
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display: grid;
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place-items: center;
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width: 100%;
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height: 100%;
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scale: 0.8;
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}
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.handTilesOfToimen {
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position: absolute;
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top: 0;
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@ -172,7 +172,7 @@ type EnvForCalcYaku = {
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riichi: boolean;
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};
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const YAKU_DEFINITIONS = [{
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export const YAKU_DEFINITIONS = [{
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name: 'riichi',
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fan: 1,
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calc: (state: EnvForCalcYaku) => {
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@ -4,7 +4,7 @@
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*/
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import CRC32 from 'crc-32';
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import { Tile, House, Huro, TILE_TYPES } from './common.js';
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import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
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import * as Utils from './utils.js';
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import { PlayerState } from './engine.player.js';
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@ -60,48 +60,48 @@ export type MasterState = {
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/**
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* 牌を捨てた人
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*/
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source: House;
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callee: House;
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/**
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* ロンする権利がある人
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*/
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targets: House[];
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callers: House[];
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} | null;
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ponAsking: {
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/**
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* 牌を捨てた人
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*/
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source: House;
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callee: House;
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/**
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* ポンする権利がある人
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*/
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target: House;
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caller: House;
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} | null;
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ciiAsking: {
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/**
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* 牌を捨てた人
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*/
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source: House;
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callee: House;
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/**
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* チーする権利がある人(sourceの下家なのは自明だがプログラム簡略化のため)
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* チーする権利がある人(calleeの下家なのは自明だがプログラム簡略化のため)
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*/
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target: House;
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caller: House;
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} | null;
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kanAsking: {
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/**
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* 牌を捨てた人
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*/
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source: House;
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callee: House;
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/**
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* カンする権利がある人
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*/
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target: House;
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caller: House;
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} | null;
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};
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@ -113,10 +113,18 @@ export class MasterGameEngine {
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}
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public static createInitialState(): MasterState {
|
||||
const ikasama: Tile[] = ['haku', 'm2', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
|
||||
|
||||
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
|
||||
tiles.sort(() => Math.random() - 0.5);
|
||||
|
||||
const eHandTiles = tiles.splice(0, 14);
|
||||
for (const tile of ikasama) {
|
||||
const index = tiles.indexOf(tile);
|
||||
tiles.splice(index, 1);
|
||||
}
|
||||
|
||||
//const eHandTiles = tiles.splice(0, 14);
|
||||
const eHandTiles = ikasama;
|
||||
const sHandTiles = tiles.splice(0, 13);
|
||||
const wHandTiles = tiles.splice(0, 13);
|
||||
const nHandTiles = tiles.splice(0, 13);
|
||||
|
@ -205,11 +213,30 @@ export class MasterGameEngine {
|
|||
}
|
||||
|
||||
private endKyoku() {
|
||||
console.log('endKyoku');
|
||||
const newState = MasterGameEngine.createInitialState();
|
||||
newState.kyoku = this.state.kyoku + 1;
|
||||
newState.points = this.state.points;
|
||||
}
|
||||
|
||||
private ron(callers: House[], callee: House) {
|
||||
for (const house of callers) {
|
||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||
house: house,
|
||||
handTiles: this.state.handTiles[house],
|
||||
huros: this.state.huros[house],
|
||||
tsumoTile: null,
|
||||
ronTile: this.state.hoTiles[callee].at(-1)!,
|
||||
riichi: this.state.riichis[house],
|
||||
}));
|
||||
console.log('yakus', yakus);
|
||||
}
|
||||
|
||||
this.endKyoku();
|
||||
|
||||
// TODO: 役情報を返す
|
||||
}
|
||||
|
||||
public commit_dahai(house: House, tile: Tile, riichi = false) {
|
||||
if (this.state.turn !== house) throw new Error('Not your turn');
|
||||
|
||||
|
@ -280,26 +307,26 @@ export class MasterGameEngine {
|
|||
if (canRonHouses.length > 0 || canPonHouse != null) {
|
||||
if (canRonHouses.length > 0) {
|
||||
this.state.ronAsking = {
|
||||
source: house,
|
||||
targets: canRonHouses,
|
||||
callee: house,
|
||||
callers: canRonHouses,
|
||||
};
|
||||
}
|
||||
if (canKanHouse != null) {
|
||||
this.state.kanAsking = {
|
||||
source: house,
|
||||
target: canKanHouse,
|
||||
callee: house,
|
||||
caller: canKanHouse,
|
||||
};
|
||||
}
|
||||
if (canPonHouse != null) {
|
||||
this.state.ponAsking = {
|
||||
source: house,
|
||||
target: canPonHouse,
|
||||
callee: house,
|
||||
caller: canPonHouse,
|
||||
};
|
||||
}
|
||||
if (canCiiHouse != null) {
|
||||
this.state.ciiAsking = {
|
||||
source: house,
|
||||
target: canCiiHouse,
|
||||
callee: house,
|
||||
caller: canCiiHouse,
|
||||
};
|
||||
}
|
||||
this.state.turn = null;
|
||||
|
@ -354,58 +381,57 @@ export class MasterGameEngine {
|
|||
};
|
||||
|
||||
if (this.state.ronAsking != null && answers.ron.length > 0) {
|
||||
// TODO
|
||||
this.endKyoku();
|
||||
this.ron(answers.ron, this.state.ronAsking.callee);
|
||||
return {
|
||||
type: 'endKyoku',
|
||||
type: 'ronned',
|
||||
};
|
||||
}
|
||||
|
||||
if (this.state.kanAsking != null && answers.kan) {
|
||||
const source = this.state.kanAsking.source;
|
||||
const target = this.state.kanAsking.target;
|
||||
const caller = this.state.kanAsking.caller;
|
||||
const callee = this.state.kanAsking.callee;
|
||||
|
||||
const tile = this.state.hoTiles[source].pop()!;
|
||||
this.state.huros[target].push({ type: 'minkan', tile, from: source });
|
||||
const tile = this.state.hoTiles[callee].pop()!;
|
||||
this.state.huros[caller].push({ type: 'minkan', tile, from: callee });
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = target;
|
||||
this.state.turn = caller;
|
||||
// TODO
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.state.ponAsking != null && answers.pon) {
|
||||
const source = this.state.ponAsking.source;
|
||||
const target = this.state.ponAsking.target;
|
||||
const caller = this.state.ponAsking.caller;
|
||||
const callee = this.state.ponAsking.callee;
|
||||
|
||||
const tile = this.state.hoTiles[source].pop()!;
|
||||
this.state.handTiles[target].splice(this.state.handTiles[target].indexOf(tile), 1);
|
||||
this.state.handTiles[target].splice(this.state.handTiles[target].indexOf(tile), 1);
|
||||
this.state.huros[target].push({ type: 'pon', tile, from: source });
|
||||
const tile = this.state.hoTiles[callee].pop()!;
|
||||
this.state.handTiles[caller].splice(this.state.handTiles[caller].indexOf(tile), 1);
|
||||
this.state.handTiles[caller].splice(this.state.handTiles[caller].indexOf(tile), 1);
|
||||
this.state.huros[caller].push({ type: 'pon', tile, from: callee });
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = target;
|
||||
this.state.turn = caller;
|
||||
return {
|
||||
type: 'ponned',
|
||||
source,
|
||||
target,
|
||||
caller,
|
||||
callee,
|
||||
tile,
|
||||
};
|
||||
}
|
||||
|
||||
if (this.state.ciiAsking != null && answers.cii) {
|
||||
const source = this.state.ciiAsking.source;
|
||||
const target = this.state.ciiAsking.target;
|
||||
const caller = this.state.ciiAsking.caller;
|
||||
const callee = this.state.ciiAsking.callee;
|
||||
|
||||
const tile = this.state.hoTiles[source].pop()!;
|
||||
this.state.huros[target].push({ type: 'cii', tile, from: source });
|
||||
const tile = this.state.hoTiles[callee].pop()!;
|
||||
this.state.huros[caller].push({ type: 'cii', tile, from: callee });
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = target;
|
||||
this.state.turn = caller;
|
||||
return {
|
||||
type: 'ciied',
|
||||
source,
|
||||
target,
|
||||
caller,
|
||||
callee,
|
||||
tile,
|
||||
};
|
||||
}
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
*/
|
||||
|
||||
import CRC32 from 'crc-32';
|
||||
import { Tile, House, Huro, TILE_TYPES } from './common.js';
|
||||
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
|
||||
import * as Utils from './utils.js';
|
||||
|
||||
export type PlayerState = {
|
||||
|
@ -96,6 +96,7 @@ export class PlayerGameEngine {
|
|||
|
||||
public commit_tsumo(house: House, tile: Tile) {
|
||||
console.log('commit_tsumo', this.state.turn, house, tile);
|
||||
this.state.tilesCount--;
|
||||
this.state.turn = house;
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.push(tile);
|
||||
|
@ -141,51 +142,73 @@ export class PlayerGameEngine {
|
|||
|
||||
public commit_hora(house: House) {
|
||||
console.log('commit_hora', this.state.turn, house);
|
||||
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
|
||||
|
||||
// TODO: ツモした人の手牌情報を貰う必要がある
|
||||
}
|
||||
|
||||
/**
|
||||
* ロンします
|
||||
* @param source 牌を捨てた人
|
||||
* @param target ロンした人
|
||||
* @param callers ロンした人
|
||||
* @param callee 牌を捨てた人
|
||||
*/
|
||||
public commit_ron(source: House, target: House) {
|
||||
public commit_ron(callers: House[], callee: House) {
|
||||
console.log('commit_ron', this.state.turn, callers, callee);
|
||||
|
||||
this.state.canRonSource = null;
|
||||
|
||||
const lastTile = this.state.hoTiles[source].pop();
|
||||
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
|
||||
if (target === this.myHouse) {
|
||||
this.myHandTiles.push(lastTile);
|
||||
} else {
|
||||
this.state.handTiles[target].push(null);
|
||||
// TODO: ロンした人の手牌情報を貰う必要がある
|
||||
|
||||
for (const house of callers) {
|
||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||
house: house,
|
||||
handTiles: this.state.handTiles[house],
|
||||
huros: this.state.huros[house],
|
||||
tsumoTile: null,
|
||||
ronTile: this.state.hoTiles[callee].at(-1)!,
|
||||
riichi: this.state.riichis[house],
|
||||
}));
|
||||
console.log('yakus', yakus);
|
||||
}
|
||||
this.state.turn = null;
|
||||
}
|
||||
|
||||
/**
|
||||
* ポンします
|
||||
* @param source 牌を捨てた人
|
||||
* @param target ポンした人
|
||||
* @param caller ポンした人
|
||||
* @param callee 牌を捨てた人
|
||||
*/
|
||||
public commit_pon(source: House, target: House) {
|
||||
public commit_pon(caller: House, callee: House) {
|
||||
this.state.canPonSource = null;
|
||||
|
||||
const lastTile = this.state.hoTiles[source].pop();
|
||||
const lastTile = this.state.hoTiles[callee].pop();
|
||||
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
|
||||
if (target === this.myHouse) {
|
||||
if (caller === this.myHouse) {
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
|
||||
} else {
|
||||
this.state.handTiles[target].unshift();
|
||||
this.state.handTiles[target].unshift();
|
||||
this.state.handTiles[caller].unshift();
|
||||
this.state.handTiles[caller].unshift();
|
||||
}
|
||||
this.state.huros[target].push({ type: 'pon', tile: lastTile, from: source });
|
||||
this.state.huros[caller].push({ type: 'pon', tile: lastTile, from: callee });
|
||||
|
||||
this.state.turn = target;
|
||||
this.state.turn = caller;
|
||||
}
|
||||
|
||||
public commit_nop() {
|
||||
this.state.canRonSource = null;
|
||||
this.state.canPonSource = null;
|
||||
}
|
||||
|
||||
public get isMenzen(): boolean {
|
||||
const calls = ['pon', 'cii', 'minkan'];
|
||||
return this.state.huros[this.myHouse].filter(h => calls.includes(h.type)).length === 0;
|
||||
}
|
||||
|
||||
public canRiichi(): boolean {
|
||||
if (this.state.turn !== this.myHouse) return false;
|
||||
if (this.state.riichis[this.myHouse]) return false;
|
||||
if (this.state.points[this.myHouse] < 1000) return false;
|
||||
if (!this.isMenzen) return false;
|
||||
if (Utils.getTilesForRiichi(this.myHandTiles).length === 0) return false;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue