This commit is contained in:
syuilo 2024-01-29 17:15:09 +09:00
parent 668bf9a226
commit d427d24ca4
7 changed files with 252 additions and 91 deletions

View file

@ -222,11 +222,13 @@ export interface MahjongRoomEventTypes {
tsumoTile: Mahjong.Common.Tile;
};
ponned: {
source: Mahjong.Common.House;
target: Mahjong.Common.House;
caller: Mahjong.Common.House;
callee: Mahjong.Common.House;
tile: Mahjong.Common.Tile;
};
endKyoku: {
ronned: {
};
hora: {
};
}
//#endregion

View file

@ -28,6 +28,7 @@ import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common';
const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec
const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 5; // 5sec
const TURN_TIMEOUT_MS = 1000 * 30; // 30sec
const NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS = 1000 * 15; // 15sec
type Room = {
id: string;
@ -69,6 +70,13 @@ type CallAndRonAnswers = {
};
};
type NextKyokuConfirmation = {
user1: boolean;
user2: boolean;
user3: boolean;
user4: boolean;
};
@Injectable()
export class MahjongService implements OnApplicationShutdown, OnModuleInit {
private notificationService: NotificationService;
@ -267,17 +275,25 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
await this.saveRoom(room);
const packed = await this.packRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: packed });
this.globalEventService.publishMahjongRoomStream(room.id, 'started', { room: room });
return room;
}
@bindThis
public async packRoom(room: Room, me: MiUser) {
return {
...room,
};
if (room.gameState) {
const engine = new Mahjong.MasterGameEngine(room.gameState);
const myIndex = room.user1Id === me.id ? 1 : room.user2Id === me.id ? 2 : room.user3Id === me.id ? 3 : 4;
return {
...room,
gameState: engine.createPlayerState(myIndex),
};
} else {
return {
...room,
};
}
}
@bindThis
@ -295,13 +311,14 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
this.next(room, engine);
} else if (res.type === 'ponned') {
this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { source: res.source, target: res.target, tile: res.tile });
this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { caller: res.caller, callee: res.callee, tile: res.tile });
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
this.waitForTurn(room, userId, engine);
} else if (res.type === 'kanned') {
// TODO
} else if (res.type === 'endKyoku') {
// TODO
} else if (res.type === 'ronned') {
this.globalEventService.publishMahjongRoomStream(room.id, 'ronned', { });
this.endKyoku(room, engine);
}
}
@ -336,6 +353,28 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
@bindThis
private async endKyoku(room: Room, engine: Mahjong.MasterGameEngine) {
const confirmation: NextKyokuConfirmation = {
user1: false,
user2: false,
user3: false,
user4: false,
};
this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation));
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`);
if (confirmationRaw == null) {
clearInterval(interval);
return;
}
const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation;
const allConfirmed = confirmation.user1 && confirmation.user2 && confirmation.user3 && confirmation.user4;
if (allConfirmed || (Date.now() - waitingStartedAt > NEXT_KYOKU_CONFIRMATION_TIMEOUT_MS)) {
await this.redisClient.del(`mahjong:gameNextKyokuConfirmation:${room.id}`);
clearInterval(interval);
this.nextKyoku(room, engine);
}
}, 2000);
}
@bindThis
@ -425,6 +464,23 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}
}
@bindThis
public async confirmNextKyoku(roomId: Room['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const confirmationRaw = await this.redisClient.get(`mahjong:gameNextKyokuConfirmation:${room.id}`);
if (confirmationRaw == null) return;
const confirmation = JSON.parse(confirmationRaw) as NextKyokuConfirmation;
if (user.id === room.user1Id) confirmation.user1 = true;
if (user.id === room.user2Id) confirmation.user2 = true;
if (user.id === room.user3Id) confirmation.user3 = true;
if (user.id === room.user4Id) confirmation.user4 = true;
await this.redisClient.set(`mahjong:gameNextKyokuConfirmation:${room.id}`, JSON.stringify(confirmation));
}
@bindThis
public async commit_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, riichi = false) {
const room = await this.getRoom(roomId);
@ -528,10 +584,10 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
if (engine.state.ponAsking?.target === myHouse) currentAnswers.pon = false;
if (engine.state.ciiAsking?.target === myHouse) currentAnswers.cii = false;
if (engine.state.kanAsking?.target === myHouse) currentAnswers.kan = false;
if (engine.state.ronAsking != null && engine.state.ronAsking.targets.includes(myHouse)) currentAnswers.ron[myHouse] = false;
if (engine.state.ponAsking?.caller === myHouse) currentAnswers.pon = false;
if (engine.state.ciiAsking?.caller === myHouse) currentAnswers.cii = false;
if (engine.state.kanAsking?.caller === myHouse) currentAnswers.kan = false;
if (engine.state.ronAsking != null && engine.state.ronAsking.callers.includes(myHouse)) currentAnswers.ron[myHouse] = false;
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
}

View file

@ -7,6 +7,7 @@ import { Inject, Injectable } from '@nestjs/common';
import { DI } from '@/di-symbols.js';
import { bindThis } from '@/decorators.js';
import { MahjongService } from '@/core/MahjongService.js';
import { GlobalEvents } from '@/core/GlobalEventService.js';
import Channel, { type MiChannelService } from '../channel.js';
class MahjongRoomChannel extends Channel {
@ -29,7 +30,19 @@ class MahjongRoomChannel extends Channel {
public async init(params: any) {
this.roomId = params.roomId as string;
this.subscriber.on(`mahjongRoomStream:${this.roomId}`, this.send);
this.subscriber.on(`mahjongRoomStream:${this.roomId}`, this.onMahjongRoomStreamMessage);
}
@bindThis
private async onMahjongRoomStreamMessage(message: GlobalEvents['mahjongRoom']['payload']) {
if (message.type === 'started') {
const packed = await this.mahjongService.packRoom(message.body.room, this.user!);
this.send('started', {
room: packed,
});
} else {
this.send(message.type, message.body);
}
}
@bindThis
@ -38,6 +51,7 @@ class MahjongRoomChannel extends Channel {
case 'ready': this.ready(body); break;
case 'updateSettings': this.updateSettings(body.key, body.value); break;
case 'addAi': this.addAi(); break;
case 'confirmNextKyoku': this.confirmNextKyoku(); break;
case 'dahai': this.dahai(body.tile, body.riichi); break;
case 'hora': this.hora(); break;
case 'ron': this.ron(); break;
@ -61,6 +75,13 @@ class MahjongRoomChannel extends Channel {
this.mahjongService.changeReadyState(this.roomId!, this.user, ready);
}
@bindThis
private async confirmNextKyoku() {
if (this.user == null) return;
this.mahjongService.confirmNextKyoku(this.roomId!, this.user);
}
@bindThis
private async addAi() {
if (this.user == null) return;
@ -113,7 +134,7 @@ class MahjongRoomChannel extends Channel {
@bindThis
public dispose() {
// Unsubscribe events
this.subscriber.off(`mahjongRoomStream:${this.roomId}`, this.send);
this.subscriber.off(`mahjongRoomStream:${this.roomId}`, this.onMahjongRoomStreamMessage);
}
}

View file

@ -6,6 +6,14 @@ SPDX-License-Identifier: AGPL-3.0-only
<template>
<div :class="$style.root">
<div :class="$style.taku">
<div :class="$style.centerPanel">
<div style="text-align: center;">
<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) }} {{ engine.state.points[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))] }}</div>
<div>{{ Mahjong.Utils.prevHouse(engine.myHouse) }} {{ engine.state.points[Mahjong.Utils.prevHouse(engine.myHouse)] }} | {{ engine.state.tilesCount }} | {{ Mahjong.Utils.nextHouse(engine.myHouse) }} {{ engine.state.points[Mahjong.Utils.nextHouse(engine.myHouse)] }}</div>
<div>{{ engine.myHouse }} {{ engine.state.points[engine.myHouse] }}</div>
</div>
</div>
<div :class="$style.handTilesOfToimen">
<div v-for="tile in engine.state.handTiles[Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))]" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tile-back.png`" style="display: inline-block; width: 32px;"/>
@ -80,7 +88,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<MkButton v-if="engine.state.canPonSource != null" primary @click="pon">Pon</MkButton>
<MkButton v-if="engine.state.canRonSource != null || engine.state.canPonSource != null" @click="skip">Skip</MkButton>
<MkButton v-if="isMyTurn && canHora" primary gradate @click="hora">Tsumo</MkButton>
<MkButton v-if="isMyTurn && canRiichi" primary @click="riichi">Riichi</MkButton>
<MkButton v-if="isMyTurn && engine.canRiichi()" primary @click="riichi">Riichi</MkButton>
</div>
</template>
@ -117,10 +125,6 @@ const isMyTurn = computed(() => {
return engine.value.state.turn === engine.value.myHouse;
});
const canRiichi = computed(() => {
return Mahjong.Utils.getTilesForRiichi(engine.value.myHandTiles).length > 0;
});
const canHora = computed(() => {
return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0;
});
@ -248,9 +252,6 @@ function hora() {
}
function ron() {
engine.value.commit_ron(engine.value.state.canRonSource, engine.value.myHouse);
triggerRef(engine);
props.connection!.send('ron', {
});
}
@ -353,12 +354,27 @@ function onStreamPonned(log) {
// return;
//}
engine.value.commit_pon(log.source, log.target);
engine.value.commit_pon(log.caller, log.callee);
triggerRef(engine);
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
}
function onStreamRonned(log) {
console.log('onStreamRonned', log);
engine.value.commit_ron(log.callers, log.callee);
triggerRef(engine);
alert('end kyoku');
}
function onStreamHora(log) {
console.log('onStreamHora', log);
window.alert('end kyoku');
}
function restoreRoom(_room) {
room.value = deepClone(_room);
@ -371,6 +387,8 @@ onMounted(() => {
props.connection.on('tsumo', onStreamTsumo);
props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.on('ponned', onStreamPonned);
props.connection.on('ronned', onStreamRonned);
props.connection.on('hora', onStreamHora);
}
});
@ -380,6 +398,8 @@ onActivated(() => {
props.connection.on('tsumo', onStreamTsumo);
props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.on('ponned', onStreamPonned);
props.connection.on('ronned', onStreamRonned);
props.connection.on('hora', onStreamHora);
}
});
@ -389,6 +409,8 @@ onDeactivated(() => {
props.connection.off('tsumo', onStreamTsumo);
props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.off('ponned', onStreamPonned);
props.connection.off('ronned', onStreamRonned);
props.connection.off('hora', onStreamHora);
}
});
@ -398,6 +420,8 @@ onUnmounted(() => {
props.connection.off('tsumo', onStreamTsumo);
props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
props.connection.off('ponned', onStreamPonned);
props.connection.off('ronned', onStreamRonned);
props.connection.off('hora', onStreamHora);
}
});
</script>
@ -418,6 +442,15 @@ onUnmounted(() => {
box-sizing: border-box;
}
.centerPanel {
position: absolute;
display: grid;
place-items: center;
width: 100%;
height: 100%;
scale: 0.8;
}
.handTilesOfToimen {
position: absolute;
top: 0;

View file

@ -172,7 +172,7 @@ type EnvForCalcYaku = {
riichi: boolean;
};
const YAKU_DEFINITIONS = [{
export const YAKU_DEFINITIONS = [{
name: 'riichi',
fan: 1,
calc: (state: EnvForCalcYaku) => {

View file

@ -4,7 +4,7 @@
*/
import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES } from './common.js';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
import * as Utils from './utils.js';
import { PlayerState } from './engine.player.js';
@ -60,48 +60,48 @@ export type MasterState = {
/**
*
*/
source: House;
callee: House;
/**
*
*/
targets: House[];
callers: House[];
} | null;
ponAsking: {
/**
*
*/
source: House;
callee: House;
/**
*
*/
target: House;
caller: House;
} | null;
ciiAsking: {
/**
*
*/
source: House;
callee: House;
/**
* (sourceの下家なのは自明だがプログラム簡略化のため)
* (calleeの下家なのは自明だがプログラム簡略化のため)
*/
target: House;
caller: House;
} | null;
kanAsking: {
/**
*
*/
source: House;
callee: House;
/**
*
*/
target: House;
caller: House;
} | null;
};
@ -113,10 +113,18 @@ export class MasterGameEngine {
}
public static createInitialState(): MasterState {
const ikasama: Tile[] = ['haku', 'm2', 'm3', 'p5', 'p6', 'p7', 's2', 's3', 's4', 'chun', 'chun', 'chun', 'n', 'n'];
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
tiles.sort(() => Math.random() - 0.5);
const eHandTiles = tiles.splice(0, 14);
for (const tile of ikasama) {
const index = tiles.indexOf(tile);
tiles.splice(index, 1);
}
//const eHandTiles = tiles.splice(0, 14);
const eHandTiles = ikasama;
const sHandTiles = tiles.splice(0, 13);
const wHandTiles = tiles.splice(0, 13);
const nHandTiles = tiles.splice(0, 13);
@ -205,11 +213,30 @@ export class MasterGameEngine {
}
private endKyoku() {
console.log('endKyoku');
const newState = MasterGameEngine.createInitialState();
newState.kyoku = this.state.kyoku + 1;
newState.points = this.state.points;
}
private ron(callers: House[], callee: House) {
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.state.handTiles[house],
huros: this.state.huros[house],
tsumoTile: null,
ronTile: this.state.hoTiles[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
console.log('yakus', yakus);
}
this.endKyoku();
// TODO: 役情報を返す
}
public commit_dahai(house: House, tile: Tile, riichi = false) {
if (this.state.turn !== house) throw new Error('Not your turn');
@ -280,26 +307,26 @@ export class MasterGameEngine {
if (canRonHouses.length > 0 || canPonHouse != null) {
if (canRonHouses.length > 0) {
this.state.ronAsking = {
source: house,
targets: canRonHouses,
callee: house,
callers: canRonHouses,
};
}
if (canKanHouse != null) {
this.state.kanAsking = {
source: house,
target: canKanHouse,
callee: house,
caller: canKanHouse,
};
}
if (canPonHouse != null) {
this.state.ponAsking = {
source: house,
target: canPonHouse,
callee: house,
caller: canPonHouse,
};
}
if (canCiiHouse != null) {
this.state.ciiAsking = {
source: house,
target: canCiiHouse,
callee: house,
caller: canCiiHouse,
};
}
this.state.turn = null;
@ -354,58 +381,57 @@ export class MasterGameEngine {
};
if (this.state.ronAsking != null && answers.ron.length > 0) {
// TODO
this.endKyoku();
this.ron(answers.ron, this.state.ronAsking.callee);
return {
type: 'endKyoku',
type: 'ronned',
};
}
if (this.state.kanAsking != null && answers.kan) {
const source = this.state.kanAsking.source;
const target = this.state.kanAsking.target;
const caller = this.state.kanAsking.caller;
const callee = this.state.kanAsking.callee;
const tile = this.state.hoTiles[source].pop()!;
this.state.huros[target].push({ type: 'minkan', tile, from: source });
const tile = this.state.hoTiles[callee].pop()!;
this.state.huros[caller].push({ type: 'minkan', tile, from: callee });
clearAsking();
this.state.turn = target;
this.state.turn = caller;
// TODO
return;
}
if (this.state.ponAsking != null && answers.pon) {
const source = this.state.ponAsking.source;
const target = this.state.ponAsking.target;
const caller = this.state.ponAsking.caller;
const callee = this.state.ponAsking.callee;
const tile = this.state.hoTiles[source].pop()!;
this.state.handTiles[target].splice(this.state.handTiles[target].indexOf(tile), 1);
this.state.handTiles[target].splice(this.state.handTiles[target].indexOf(tile), 1);
this.state.huros[target].push({ type: 'pon', tile, from: source });
const tile = this.state.hoTiles[callee].pop()!;
this.state.handTiles[caller].splice(this.state.handTiles[caller].indexOf(tile), 1);
this.state.handTiles[caller].splice(this.state.handTiles[caller].indexOf(tile), 1);
this.state.huros[caller].push({ type: 'pon', tile, from: callee });
clearAsking();
this.state.turn = target;
this.state.turn = caller;
return {
type: 'ponned',
source,
target,
caller,
callee,
tile,
};
}
if (this.state.ciiAsking != null && answers.cii) {
const source = this.state.ciiAsking.source;
const target = this.state.ciiAsking.target;
const caller = this.state.ciiAsking.caller;
const callee = this.state.ciiAsking.callee;
const tile = this.state.hoTiles[source].pop()!;
this.state.huros[target].push({ type: 'cii', tile, from: source });
const tile = this.state.hoTiles[callee].pop()!;
this.state.huros[caller].push({ type: 'cii', tile, from: callee });
clearAsking();
this.state.turn = target;
this.state.turn = caller;
return {
type: 'ciied',
source,
target,
caller,
callee,
tile,
};
}

View file

@ -4,7 +4,7 @@
*/
import CRC32 from 'crc-32';
import { Tile, House, Huro, TILE_TYPES } from './common.js';
import { Tile, House, Huro, TILE_TYPES, YAKU_DEFINITIONS } from './common.js';
import * as Utils from './utils.js';
export type PlayerState = {
@ -96,6 +96,7 @@ export class PlayerGameEngine {
public commit_tsumo(house: House, tile: Tile) {
console.log('commit_tsumo', this.state.turn, house, tile);
this.state.tilesCount--;
this.state.turn = house;
if (house === this.myHouse) {
this.myHandTiles.push(tile);
@ -141,51 +142,73 @@ export class PlayerGameEngine {
public commit_hora(house: House) {
console.log('commit_hora', this.state.turn, house);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
// TODO: ツモした人の手牌情報を貰う必要がある
}
/**
*
* @param source
* @param target
* @param callers
* @param callee
*/
public commit_ron(source: House, target: House) {
public commit_ron(callers: House[], callee: House) {
console.log('commit_ron', this.state.turn, callers, callee);
this.state.canRonSource = null;
const lastTile = this.state.hoTiles[source].pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
if (target === this.myHouse) {
this.myHandTiles.push(lastTile);
} else {
this.state.handTiles[target].push(null);
// TODO: ロンした人の手牌情報を貰う必要がある
for (const house of callers) {
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
house: house,
handTiles: this.state.handTiles[house],
huros: this.state.huros[house],
tsumoTile: null,
ronTile: this.state.hoTiles[callee].at(-1)!,
riichi: this.state.riichis[house],
}));
console.log('yakus', yakus);
}
this.state.turn = null;
}
/**
*
* @param source
* @param target
* @param caller
* @param callee
*/
public commit_pon(source: House, target: House) {
public commit_pon(caller: House, callee: House) {
this.state.canPonSource = null;
const lastTile = this.state.hoTiles[source].pop();
const lastTile = this.state.hoTiles[callee].pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
if (target === this.myHouse) {
if (caller === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
} else {
this.state.handTiles[target].unshift();
this.state.handTiles[target].unshift();
this.state.handTiles[caller].unshift();
this.state.handTiles[caller].unshift();
}
this.state.huros[target].push({ type: 'pon', tile: lastTile, from: source });
this.state.huros[caller].push({ type: 'pon', tile: lastTile, from: callee });
this.state.turn = target;
this.state.turn = caller;
}
public commit_nop() {
this.state.canRonSource = null;
this.state.canPonSource = null;
}
public get isMenzen(): boolean {
const calls = ['pon', 'cii', 'minkan'];
return this.state.huros[this.myHouse].filter(h => calls.includes(h.type)).length === 0;
}
public canRiichi(): boolean {
if (this.state.turn !== this.myHouse) return false;
if (this.state.riichis[this.myHouse]) return false;
if (this.state.points[this.myHouse] < 1000) return false;
if (!this.isMenzen) return false;
if (Utils.getTilesForRiichi(this.myHandTiles).length === 0) return false;
return true;
}
}