fix
This commit is contained in:
parent
56066ae836
commit
cb3983b741
2 changed files with 227 additions and 204 deletions
|
|
@ -4,69 +4,69 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
-->
|
||||
|
||||
<template>
|
||||
<button
|
||||
v-if="!link"
|
||||
ref="el" class="_button"
|
||||
:class="[
|
||||
$style.root,
|
||||
{
|
||||
[$style.inline]: inline,
|
||||
[$style.primary]: primary,
|
||||
[$style.gradate]: gradate,
|
||||
[$style.danger]: danger,
|
||||
[$style.rounded]: rounded,
|
||||
[$style.full]: full,
|
||||
[$style.small]: small,
|
||||
[$style.large]: large,
|
||||
[$style.transparent]: transparent,
|
||||
[$style.asLike]: asLike,
|
||||
[$style.gamingDark]: gaming === 'dark',
|
||||
[$style.gamingLight]: gaming === 'light',
|
||||
}
|
||||
]"
|
||||
:type="type"
|
||||
:name="name"
|
||||
:value="value"
|
||||
@click="emit('click', $event)"
|
||||
@mousedown="onMousedown"
|
||||
>
|
||||
<div ref="ripples" :class="$style.ripples" :data-children-class="$style.ripple"></div>
|
||||
<div :class="$style.content">
|
||||
<slot></slot>
|
||||
</div>
|
||||
</button>
|
||||
<MkA
|
||||
v-else class="_button"
|
||||
:class="[
|
||||
$style.root,
|
||||
{
|
||||
[$style.inline]: inline,
|
||||
[$style.primary]: primary,
|
||||
[$style.gradate]: gradate,
|
||||
[$style.danger]: danger,
|
||||
[$style.rounded]: rounded,
|
||||
[$style.full]: full,
|
||||
[$style.small]: small,
|
||||
[$style.large]: large,
|
||||
[$style.transparent]: transparent,
|
||||
[$style.asLike]: asLike,
|
||||
[$style.gamingDark]: gaming === 'dark',
|
||||
[$style.gamingLight]: gaming === 'light',
|
||||
}
|
||||
]"
|
||||
:to="to"
|
||||
@mousedown="onMousedown"
|
||||
>
|
||||
<div ref="ripples" :class="$style.ripples" :data-children-class="$style.ripple"></div>
|
||||
<div :class="$style.content">
|
||||
<slot></slot>
|
||||
</div>
|
||||
</MkA>
|
||||
<button
|
||||
v-if="!link"
|
||||
ref="el" class="_button"
|
||||
:class="[
|
||||
$style.root,
|
||||
{
|
||||
[$style.inline]: inline,
|
||||
[$style.primary]: primary,
|
||||
[$style.gradate]: gradate,
|
||||
[$style.danger]: danger,
|
||||
[$style.rounded]: rounded,
|
||||
[$style.full]: full,
|
||||
[$style.small]: small,
|
||||
[$style.large]: large,
|
||||
[$style.transparent]: transparent,
|
||||
[$style.asLike]: asLike,
|
||||
[$style.gamingDark]: gaming === 'dark',
|
||||
[$style.gamingLight]: gaming === 'light',
|
||||
}
|
||||
]"
|
||||
:type="type"
|
||||
:name="name"
|
||||
:value="value"
|
||||
@click="emit('click', $event)"
|
||||
@mousedown="onMousedown"
|
||||
>
|
||||
<div ref="ripples" :class="$style.ripples" :data-children-class="$style.ripple"></div>
|
||||
<div :class="$style.content">
|
||||
<slot></slot>
|
||||
</div>
|
||||
</button>
|
||||
<MkA
|
||||
v-else class="_button"
|
||||
:class="[
|
||||
$style.root,
|
||||
{
|
||||
[$style.inline]: inline,
|
||||
[$style.primary]: primary,
|
||||
[$style.gradate]: gradate,
|
||||
[$style.danger]: danger,
|
||||
[$style.rounded]: rounded,
|
||||
[$style.full]: full,
|
||||
[$style.small]: small,
|
||||
[$style.large]: large,
|
||||
[$style.transparent]: transparent,
|
||||
[$style.asLike]: asLike,
|
||||
[$style.gamingDark]: gaming === 'dark',
|
||||
[$style.gamingLight]: gaming === 'light',
|
||||
}
|
||||
]"
|
||||
:to="to"
|
||||
@mousedown="onMousedown"
|
||||
>
|
||||
<div ref="ripples" :class="$style.ripples" :data-children-class="$style.ripple"></div>
|
||||
<div :class="$style.content">
|
||||
<slot></slot>
|
||||
</div>
|
||||
</MkA>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { nextTick, onMounted, shallowRef, computed, ref, watch } from 'vue';
|
||||
import {defaultStore} from "@/store.js";
|
||||
import { defaultStore } from '@/store.js';
|
||||
|
||||
const props = defineProps<{
|
||||
type?: 'button' | 'submit' | 'reset';
|
||||
|
|
@ -96,32 +96,32 @@ let gaming = ref(''); // 0-off , 1-dark , 2-light
|
|||
// gaming.valueに新しい値を代入する
|
||||
|
||||
if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'dark';
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'light';
|
||||
}else{
|
||||
gaming.value = '';
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
|
||||
watch(darkMode, () => {
|
||||
if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value && props.primary|| darkMode.value && gamingMode.value && props.gradate) {
|
||||
gaming.value = 'light';
|
||||
}else{
|
||||
gaming.value = '';
|
||||
}
|
||||
})
|
||||
if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate) {
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
});
|
||||
|
||||
watch(gamingMode, () => {
|
||||
if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'light';
|
||||
}else{
|
||||
gaming.value = '';
|
||||
}
|
||||
})
|
||||
if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'dark';
|
||||
} else if (!darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
|
||||
gaming.value = 'light';
|
||||
} else {
|
||||
gaming.value = '';
|
||||
}
|
||||
});
|
||||
const emit = defineEmits<{
|
||||
(ev: 'click', payload: MouseEvent): void;
|
||||
}>();
|
||||
|
|
@ -257,6 +257,9 @@ function onMousedown(evt: MouseEvent): void {
|
|||
-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite ;
|
||||
animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite ;
|
||||
}
|
||||
&:hover{
|
||||
background: var(--accent);
|
||||
}
|
||||
}
|
||||
|
||||
&.gamingDark {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue