wip
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@ -511,6 +511,24 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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await this.dahai(room, engine, myHouse, tile, riichi);
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}
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@bindThis
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public async commit_ankan(roomId: MiMahjongGame['id'], user: MiUser, tile: string) {
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const room = await this.getRoom(roomId);
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if (room == null) return;
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if (room.gameState == null) return;
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const engine = new Mahjong.MasterGameEngine(room.gameState);
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const myHouse = getHouseOfUserId(room, engine, user.id);
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await this.clearTurnWaitingTimer(room.id);
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const res = engine.commit_ankan(myHouse, tile);
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this.globalEventService.publishMahjongRoomStream(room.id, 'ankanned', { });
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this.waitForTurn(room, myHouse, engine);
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}
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@bindThis
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public async commit_kakan(roomId: MiMahjongGame['id'], user: MiUser) {
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const room = await this.getRoom(roomId);
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@ -599,7 +617,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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}
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/**
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* プレイヤーの行動(打牌、加槓、ツモ和了)を待つ
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* プレイヤーの行動(打牌、加槓、暗槓、ツモ和了)を待つ
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* 制限時間が過ぎたらツモ切り
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* NOTE: 時間切れチェックが行われたときにタイミングによっては次のwaitingが始まっている場合があることを考慮し、Setに一意のIDを格納する構造としている
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* @param room
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@ -642,7 +660,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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}
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/**
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* プレイヤーが行動(打牌、加槓、ツモ和了)したら呼ぶ
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* プレイヤーが行動(打牌、加槓、暗槓、ツモ和了)したら呼ぶ
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* @param roomId
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*/
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@bindThis
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@ -213,6 +213,10 @@ export class MasterGameEngine {
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return this.state.handTiles[house].filter(t => t === tile).length === 2;
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}
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private canCii(house: House, tile: Tile): boolean {
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// TODO
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}
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public getHouse(index: 1 | 2 | 3 | 4): House {
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switch (index) {
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case 1: return this.state.user1House;
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@ -376,7 +380,35 @@ export class MasterGameEngine {
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};
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}
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public commit_kakan(house: House) {
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public commit_kakan(house: House, tile: Tile) {
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const pon = this.state.huros[house].find(h => h.type === 'pon' && h.tile === tile);
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if (pon == null) throw new Error('No such pon');
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.huros[house].push({ type: 'minkan', tile, from: pon.from });
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this.state.activatedDorasCount++;
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const rinsyan = this.tsumo();
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return {
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rinsyan,
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};
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}
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public commit_ankan(house: House, tile: Tile) {
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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this.state.huros[house].push({ type: 'ankan', tile });
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this.state.activatedDorasCount++;
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const rinsyan = this.tsumo();
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return {
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rinsyan,
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};
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}
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/**
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@ -408,7 +440,7 @@ export class MasterGameEngine {
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public commit_resolveCallAndRonInterruption(answers: {
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pon: boolean;
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cii: boolean;
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cii: false | [Tile, Tile];
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kan: boolean;
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ron: House[];
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}) {
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@ -467,14 +499,16 @@ export class MasterGameEngine {
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};
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} else if (cii != null && answers.cii) {
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const tile = this.state.hoTiles[cii.callee].pop()!;
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this.state.huros[cii.caller].push({ type: 'cii', tile, from: cii.callee });
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this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(answers.cii[0]), 1);
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this.state.handTiles[cii.caller].splice(this.state.handTiles[cii.caller].indexOf(answers.cii[1]), 1);
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this.state.huros[cii.caller].push({ type: 'cii', tiles: [tile, answers.cii[0], answers.cii[1]], from: cii.callee });
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this.state.turn = cii.caller;
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return {
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type: 'ciied' as const,
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caller: cii.caller,
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callee: cii.callee,
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tile,
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tiles: [tile, answers.cii[0], answers.cii[1]],
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turn: this.state.turn,
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};
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} else if (this.state.tiles.length === 0) {
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@ -43,7 +43,7 @@ type HoraSet = {
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mentsus: [Tile, Tile, Tile][];
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};
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const SHUNTU_PATTERNS: [Tile, Tile, Tile][] = [
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export const SHUNTU_PATTERNS: [Tile, Tile, Tile][] = [
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['m1', 'm2', 'm3'],
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['m2', 'm3', 'm4'],
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['m3', 'm4', 'm5'],
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