どこでも置けるモード実装
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@ -30,6 +30,7 @@ export interface IGame {
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map: string[];
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bw: string | number;
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is_llotheo: boolean;
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can_put_everywhere: boolean;
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};
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}
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@ -125,7 +125,8 @@ export default function(request: websocket.request, connection: websocket.connec
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//#region 盤面に最初から石がないなどして始まった瞬間に勝敗が決定する場合があるのでその処理
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const o = new Othello(map, {
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isLlotheo: freshGame.settings.is_llotheo
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isLlotheo: freshGame.settings.is_llotheo,
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canPutEverywhere: freshGame.settings.can_put_everywhere
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});
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if (o.isEnded) {
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@ -166,7 +167,8 @@ export default function(request: websocket.request, connection: websocket.connec
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if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
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const o = new Othello(game.settings.map, {
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isLlotheo: game.settings.is_llotheo
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isLlotheo: game.settings.is_llotheo,
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canPutEverywhere: game.settings.can_put_everywhere
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});
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game.logs.forEach(log => {
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@ -3,6 +3,7 @@ export type MapPixel = 'null' | 'empty';
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export type Options = {
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isLlotheo: boolean;
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canPutEverywhere: boolean;
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};
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/**
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@ -26,23 +27,29 @@ export default class Othello {
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* ゲームを初期化します
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*/
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constructor(map: string[], opts: Options) {
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//#region Options
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this.opts = opts;
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if (this.opts.isLlotheo == null) this.opts.isLlotheo = false;
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if (this.opts.canPutEverywhere == null) this.opts.canPutEverywhere = false;
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//#endregion
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//#region Parse map data
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this.mapWidth = map[0].length;
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this.mapHeight = map.length;
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const mapData = map.join('');
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// Parse map data
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this.board = mapData.split('').map(d => {
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if (d == '-') return null;
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if (d == 'b') return 'black';
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if (d == 'w') return 'white';
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return undefined;
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});
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this.map = mapData.split('').map(d => {
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if (d == '-' || d == 'b' || d == 'w') return 'empty';
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return 'null';
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});
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//#endregion
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// Init stats
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this.stats = [{
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@ -175,15 +182,22 @@ export default class Othello {
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}
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/**
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* 指定のマスに石を打つことができるかどうか(相手の石を1つでも反転させられるか)を取得します
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* 指定のマスに石を打つことができるかどうかを取得します
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* @param color 自分の色
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* @param pos 位置
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*/
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public canPut(color: Color, pos: number): boolean {
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// 既に石が置いてある場所には打てない
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if (this.get(pos) !== null) return false;
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if (this.opts.canPutEverywhere) {
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// 挟んでなくても置けるモード
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return this.mapDataGet(pos) == 'empty';
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} else {
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// 相手の石を1つでも反転させられるか
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return this.effects(color, pos).length !== 0;
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}
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}
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/**
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* 指定のマスに石を置いた時の、反転させられる石を取得します
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@ -89,7 +89,8 @@ export default Vue.extend({
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logPos(v) {
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if (!this.game.is_ended) return;
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere
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});
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this.logs.forEach((log, i) => {
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if (i < v) {
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@ -102,7 +103,8 @@ export default Vue.extend({
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created() {
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this.o = new Othello(this.game.settings.map, {
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isLlotheo: this.game.settings.is_llotheo
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isLlotheo: this.game.settings.is_llotheo,
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canPutEverywhere: this.game.settings.can_put_everywhere
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});
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this.game.logs.forEach(log => {
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@ -26,6 +26,7 @@
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<div class="rules">
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<mk-switch v-model="game.settings.is_llotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
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<mk-switch v-model="game.settings.can_put_everywhere" @change="updateSettings" text="どこでも置けるモード"/>
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<div>
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<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
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<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
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