From c0d28358d6090c5a12586efdb369b03a468696e2 Mon Sep 17 00:00:00 2001
From: syuilo <Syuilotan@yahoo.co.jp>
Date: Tue, 9 Jan 2024 16:34:01 +0900
Subject: [PATCH] Update drop-and-fusion-engine.ts

---
 packages/frontend/src/scripts/drop-and-fusion-engine.ts | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/packages/frontend/src/scripts/drop-and-fusion-engine.ts b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
index 9d82bea433..e5aa3fbe93 100644
--- a/packages/frontend/src/scripts/drop-and-fusion-engine.ts
+++ b/packages/frontend/src/scripts/drop-and-fusion-engine.ts
@@ -239,7 +239,7 @@ export class DropAndFusionGame extends EventEmitter<{
 
 			// 連鎖してfusionした場合の分かりやすさのため少し間を置いてからfusion対象になるようにする
 			this.tickCallbackQueue.push({
-				frame: this.frame + 100,
+				frame: this.frame + 6,
 				callback: () => {
 					this.activeBodyIds.push(body.id);
 				},
@@ -347,7 +347,7 @@ export class DropAndFusionGame extends EventEmitter<{
 					} else {
 						fusionReservedPairs.push({ bodyA, bodyB });
 						this.tickCallbackQueue.push({
-							frame: this.frame + 100,
+							frame: this.frame + 6,
 							callback: () => {
 								fusionReservedPairs = fusionReservedPairs.filter(x => x.bodyA.id !== bodyA.id && x.bodyB.id !== bodyB.id);
 								this.fusion(bodyA, bodyB);