wip
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@ -657,8 +657,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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if (mj.riichis[house]) {
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// リーチ時はアガリ牌でない限りツモ切り
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const horaSets = Mmj.getHoraSets(mj.handTileTypes[house]);
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if (horaSets.length === 0) {
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if (!Mmj.canHora(mj.handTileTypes[house])) {
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setTimeout(() => {
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this.dahai(room, mj, house, mj.handTiles[house].at(-1));
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}, 500);
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@ -292,7 +292,7 @@ const isMyTurn = computed(() => {
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});
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const canHora = computed(() => {
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return Mmj.getHoraSets(mj.value.myHandTileTypes).length > 0;
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return Mmj.canHora(mj.value.myHandTileTypes).length;
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});
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const selectableTiles = ref<Mmj.TileType[] | null>(null);
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@ -237,6 +237,8 @@ export const PREV_TILE_FOR_SHUNTSU: Record<TileType, TileType | null> = {
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chun: null,
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};
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const KOKUSHI_TILES: TileType[] = ['m1', 'm9', 'p1', 'p9', 's1', 's9', 'e', 's', 'w', 'n', 'haku', 'hatsu', 'chun'];
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type EnvForCalcYaku = {
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house: House;
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@ -471,7 +473,7 @@ export const YAKU_DEFINITIONS = [{
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// TODO: 両面待ちかどうか
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const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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const horaSets = analyze1head3mentsuSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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return horaSets.some(horaSet => {
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// 風牌判定(役牌でなければOK)
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if (horaSet.head === state.seatWind) return false;
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@ -489,7 +491,7 @@ export const YAKU_DEFINITIONS = [{
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// 面前じゃないとダメ
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if (state.huros.some(huro => CALL_HURO_TYPES.includes(huro.type))) return false;
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const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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const horaSets = analyze1head3mentsuSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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return horaSets.some(horaSet => {
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// 同じ順子が2つあるか?
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return horaSet.mentsus.some((mentsu) =>
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@ -505,12 +507,26 @@ export const YAKU_DEFINITIONS = [{
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if (state.huros.length > 0) {
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if (state.huros.some(huro => huro.type === 'cii')) return false;
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}
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const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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const horaSets = analyze1head3mentsuSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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return horaSets.some(horaSet => {
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// 全て刻子か?
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if (!horaSet.mentsus.every((mentsu) => mentsu[0] === mentsu[1])) return false;
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});
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},
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}, {
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name: 'chitoitsu',
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fan: 2,
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isYakuman: false,
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calc: (state: EnvForCalcYaku) => {
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return isChitoitsu(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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},
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}, {
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name: 'kokushi',
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fan: 13,
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isYakuman: true,
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calc: (state: EnvForCalcYaku) => {
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return isKokushi(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
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},
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}];
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export function fanToPoint(fan: number, isParent: boolean): number {
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@ -709,7 +725,7 @@ function extractShuntsus(tiles: TileType[]): [TileType, TileType, TileType][] {
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* @param handTiles ポン、チー、カンした牌を含まない手牌
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* @returns
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*/
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export function getHoraSets(handTiles: TileType[]): HoraSet[] {
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function analyze1head3mentsuSets(handTiles: TileType[]): HoraSet[] {
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const horaSets: HoraSet[] = [];
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const headSet: TileType[] = [];
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@ -808,6 +824,14 @@ export function getHoraSets(handTiles: TileType[]): HoraSet[] {
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return horaSets;
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}
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export function canHora(handTiles: TileType[]): boolean {
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if (isKokushi(handTiles)) return true;
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if (isChitoitsu(handTiles)) return true;
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const horaSets = analyze1head3mentsuSets(handTiles);
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return horaSets.length > 0;
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}
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/**
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* アガリ牌リストを取得
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* @param handTiles ポン、チー、カンした牌を含まない手牌
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@ -815,14 +839,23 @@ export function getHoraSets(handTiles: TileType[]): HoraSet[] {
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export function getHoraTiles(handTiles: TileType[]): TileType[] {
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return TILE_TYPES.filter(tile => {
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const tempHandTiles = [...handTiles, tile];
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const horaSets = getHoraSets(tempHandTiles);
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const horaSets = analyze1head3mentsuSets(tempHandTiles);
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return horaSets.length > 0;
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});
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}
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// TODO: 国士無双判定関数
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function isKokushi(handTiles: TileType[]): boolean {
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return KOKUSHI_TILES.every(t => handTiles.includes(t));
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}
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// TODO: 七対子判定関数
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function isChitoitsu(handTiles: TileType[]): boolean {
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const countMap = new Map<TileType, number>();
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for (const tile of handTiles) {
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const count = (countMap.get(tile) ?? 0) + 1;
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countMap.set(tile, count);
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}
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return Array.from(countMap.values()).every(c => c === 2);
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}
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export function getTilesForRiichi(handTiles: TileType[]): TileType[] {
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return handTiles.filter(tile => {
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@ -108,8 +108,7 @@ class StateManager {
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// TODO: ポンされるなどして自分の河にない場合の考慮
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if (this.hoTileTypes[house].includes($type(tid))) return false;
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tid)));
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if (horaSets.length === 0) return false; // 完成形じゃない
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if (!Common.canHora(this.handTileTypes[house].concat($type(tid)))) return false; // 完成形じゃない
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// TODO
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//const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
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@ -218,7 +218,7 @@ export class PlayerGameEngine {
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if (house === this.myHouse) {
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} else {
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const canRon = Common.getHoraSets(this.myHandTiles.concat(tid).map(id => $type(id))).length > 0;
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const canRon = Common.canHora(this.myHandTiles.concat(tid).map(id => $type(id)));
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const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 2;
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const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tid)).length === 3;
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const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
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