Refactor: Remove the magick numbers
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@ -1,3 +1,5 @@
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const BOARD_SIZE = 8;
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export default class Othello {
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public board: Array<Array<'black' | 'white'>>;
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@ -142,7 +144,7 @@ export default class Othello {
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// 右上
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iterate = createIterater();
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for (let c = 0, i = 1; i < Math.min(8 - targetx, targety); c++, i++) {
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for (let c = 0, i = 1; i < Math.min(BOARD_SIZE - targetx, targety); c++, i++) {
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if (iterate(targetx + i, targety - i)) {
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res.push([1, c]);
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break;
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@ -151,7 +153,7 @@ export default class Othello {
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// 右
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iterate = createIterater();
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for (let c = 0, x = targetx + 1; x < 8; c++, x++) {
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for (let c = 0, x = targetx + 1; x < BOARD_SIZE; c++, x++) {
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if (iterate(x, targety)) {
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res.push([2, c]);
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break;
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@ -160,7 +162,7 @@ export default class Othello {
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// 右下
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iterate = createIterater();
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for (let c = 0, i = 1; i < Math.min(8 - targetx, 8 - targety); c++, i++) {
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for (let c = 0, i = 1; i < Math.min(BOARD_SIZE - targetx, BOARD_SIZE - targety); c++, i++) {
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if (iterate(targetx + i, targety + i)) {
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res.push([3, c]);
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break;
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@ -169,7 +171,7 @@ export default class Othello {
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// 下
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iterate = createIterater();
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for (let c = 0, y = targety + 1; y < 8; c++, y++) {
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for (let c = 0, y = targety + 1; y < BOARD_SIZE; c++, y++) {
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if (iterate(targetx, y)) {
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res.push([4, c]);
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break;
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@ -178,7 +180,7 @@ export default class Othello {
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// 左下
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iterate = createIterater();
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for (let c = 0, i = 1; i < Math.min(targetx, 8 - targety); c++, i++) {
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for (let c = 0, i = 1; i < Math.min(targetx, BOARD_SIZE - targety); c++, i++) {
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if (iterate(targetx - i, targety + i)) {
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res.push([5, c]);
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break;
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@ -238,11 +240,11 @@ export function ai(color: string, othello: Othello) {
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// 左上
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(p[0] == 0 && p[1] == 0) ||
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// 右上
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(p[0] == 7 && p[1] == 0) ||
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(p[0] == (BOARD_SIZE - 1) && p[1] == 0) ||
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// 右下
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(p[0] == 7 && p[1] == 7) ||
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(p[0] == (BOARD_SIZE - 1) && p[1] == (BOARD_SIZE - 1)) ||
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// 左下
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(p[0] == 0 && p[1] == 7)
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(p[0] == 0 && p[1] == (BOARD_SIZE - 1))
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);
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if (corners.length > 0) { // どこかしらの角に打てる場合
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