This commit is contained in:
syuilo 2024-02-05 21:07:44 +09:00
parent 76cdb48a3e
commit b302796e70
6 changed files with 132 additions and 82 deletions

View file

@ -345,8 +345,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
});
this.endKyoku(room, mj);
break;
case 'ryukyoku':
this.globalEventService.publishMahjongRoomStream(room.id, 'ryukyoku', {
case 'ryuukyoku':
this.globalEventService.publishMahjongRoomStream(room.id, 'ryuukyoku', {
});
this.endKyoku(room, mj);
break;
@ -387,7 +387,11 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
if (res.asking) {
if (res.ryuukyoku) {
this.endKyoku(room, mj);
this.globalEventService.publishMahjongRoomStream(room.id, 'ryuukyoku', {
});
} else if (res.asking) {
const answers: CallingAnswers = {
pon: null,
cii: null,

Binary file not shown.

After

Width:  |  Height:  |  Size: 52 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 72 KiB

View file

@ -168,6 +168,17 @@ SPDX-License-Identifier: AGPL-3.0-only
</div>
</div>
<div :class="$style.ryuukyokuContainer">
<Transition
:enterActiveClass="$style.transition_serif_enterActive"
:leaveActiveClass="$style.transition_serif_leaveActive"
:enterFromClass="$style.transition_serif_enterFrom"
:leaveToClass="$style.transition_serif_leaveTo"
>
<img v-if="ryuukyokued" :src="`/client-assets/mahjong/ryuukyoku.png`" style="display: block; width: 100%;"/>
</Transition>
</div>
<div :class="$style.actions" class="_buttons">
<MkButton v-if="mj.canRon != null" primary gradate @click="ron">Ron</MkButton>
<MkButton v-if="mj.canPon != null" primary @click="pon">Pon</MkButton>
@ -259,6 +270,22 @@ const ponSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false
const kanSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const tsumoSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const riichiSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
const iTsumoed = ref(false);
const showKyokuResults = ref(false);
const kyokuResults = ref<Record<Mmj.House, {
yakus: {
name: string;
fan: number;
}[];
doraCount: number;
pointDeltas: Record<Mmj.House, number>;
} | null>>({
e: null,
s: null,
w: null,
n: null,
});
const ryuukyokued = ref(false);
/*
if (room.value.isStarted && !room.value.isEnded) {
@ -387,7 +414,7 @@ function cii(ev: MouseEvent) {
os.popupMenu(patterns.map(pattern => ({
text: pattern.join(' '),
action: () => {
const index = Mmj.sortTileTypes(pattern).indexOf(targetTile);
const index = Mmj.sortTileTypes(pattern).indexOf(mj$type(targetTile));
props.connection!.send('cii', {
pattern: index === 0 ? 'x__' : index === 1 ? '_x_' : '__x',
});
@ -407,26 +434,6 @@ function skip() {
props.connection!.send('nop', {});
}
const iTsumoed = ref(false);
const showKyokuResults = ref(false);
const kyokuResults = ref<Record<Mmj.House, {
yakus: {
name: string;
fan: number;
}[];
doraCount: number;
pointDeltas: Record<Mmj.House, number>;
} | null>>({
e: null,
s: null,
w: null,
n: null,
});
function kyokuEnd() {
showKyokuResults.value = true;
}
function onStreamDahai(log) {
console.log('onStreamDahai', log);
@ -617,6 +624,16 @@ function onStreamTsumoHora(log) {
console.log('tsumohora', res);
}
function onStreamRyuukyoku(log) {
console.log('onStreamRyuukyoku', log);
ryuukyokued.value = true;
window.setTimeout(() => {
showKyokuResults.value = true;
}, 1500);
}
function restoreRoom(_room) {
room.value = deepClone(_room);
@ -635,6 +652,7 @@ onMounted(() => {
props.connection.on('ciied', onStreamCiied);
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku);
}
});
@ -650,6 +668,7 @@ onActivated(() => {
props.connection.on('ciied', onStreamCiied);
props.connection.on('ronned', onStreamRonned);
props.connection.on('tsumoHora', onStreamTsumoHora);
props.connection.on('ryuukyoku', onStreamRyuukyoku);
}
});
@ -665,6 +684,7 @@ onDeactivated(() => {
props.connection.off('ciied', onStreamCiied);
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku);
}
});
@ -680,6 +700,7 @@ onUnmounted(() => {
props.connection.off('ciied', onStreamCiied);
props.connection.off('ronned', onStreamRonned);
props.connection.off('tsumoHora', onStreamTsumoHora);
props.connection.off('ryuukyoku', onStreamRyuukyoku);
}
});
</script>
@ -969,6 +990,19 @@ onUnmounted(() => {
height: min-content;
}
.ryuukyokuContainer {
position: absolute;
top: 0;
bottom: 0;
left: 0;
right: 0;
width: 200px;
height: min-content;
margin: auto;
z-index: 100;
pointer-events: none;
}
.sideTile {
margin-bottom: -26px;
}

View file

@ -253,12 +253,12 @@ export class MasterGameEngine {
return tile;
}
private canRon(house: House, tile: TileId): boolean {
private canRon(house: House, tileId: TileId): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.hoTileTypes[house].includes($type(tile))) return false;
if (this.hoTileTypes[house].includes($type(tileId))) return false;
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tile)));
const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tileId)));
if (horaSets.length === 0) return false; // 完成形じゃない
// TODO
@ -268,15 +268,15 @@ export class MasterGameEngine {
return true;
}
private canPon(house: House, tile: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tile)).length === 2;
private canPon(house: House, tileId: TileId): boolean {
return this.handTileTypes[house].filter(t => t === $type(tileId)).length === 2;
}
private canCii(caller: House, callee: House, tile: TileId): boolean {
private canCii(caller: House, callee: House, tileId: TileId): boolean {
if (callee !== Common.prevHouse(caller)) return false;
const hand = this.handTileTypes[caller];
return Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tile)) &&
pattern.includes($type(tileId)) &&
pattern.filter(t => hand.includes(t)).length >= 2);
}
@ -325,20 +325,20 @@ export class MasterGameEngine {
this.endKyoku();
}
public commit_dahai(house: House, tile: TileId, riichi = false) {
public commit_dahai(house: House, tileId: TileId, riichi = false) {
if (this.state.turn !== house) throw new Error('Not your turn');
if (riichi) {
const tempHandTiles = [...this.handTileTypes[house]];
tempHandTiles.splice(tempHandTiles.indexOf($type(tile)), 1);
tempHandTiles.splice(tempHandTiles.indexOf($type(tileId)), 1);
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
if (this.state.points[house] < 1000) throw new Error('Not enough points');
}
const handTiles = this.state.handTiles[house];
if (!handTiles.includes(tile)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tile), 1);
this.state.hoTiles[house].push(tile);
if (!handTiles.includes(tileId)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tileId), 1);
this.state.hoTiles[house].push(tileId);
if (riichi) {
this.state.riichis[house] = true;
@ -347,24 +347,24 @@ export class MasterGameEngine {
const canRonHouses: House[] = [];
switch (house) {
case 'e':
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('n', tile)) canRonHouses.push('n');
if (this.canRon('s', tileId)) canRonHouses.push('s');
if (this.canRon('w', tileId)) canRonHouses.push('w');
if (this.canRon('n', tileId)) canRonHouses.push('n');
break;
case 's':
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('n', tile)) canRonHouses.push('n');
if (this.canRon('e', tileId)) canRonHouses.push('e');
if (this.canRon('w', tileId)) canRonHouses.push('w');
if (this.canRon('n', tileId)) canRonHouses.push('n');
break;
case 'w':
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('n', tile)) canRonHouses.push('n');
if (this.canRon('e', tileId)) canRonHouses.push('e');
if (this.canRon('s', tileId)) canRonHouses.push('s');
if (this.canRon('n', tileId)) canRonHouses.push('n');
break;
case 'n':
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('e', tileId)) canRonHouses.push('e');
if (this.canRon('s', tileId)) canRonHouses.push('s');
if (this.canRon('w', tileId)) canRonHouses.push('w');
break;
}
@ -372,18 +372,18 @@ export class MasterGameEngine {
let canPonHouse: House | null = null;
switch (house) {
case 'e': canPonHouse = this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null; break;
case 's': canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null; break;
case 'w': canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('n', tile) ? 'n' : null; break;
case 'n': canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : null; break;
case 'e': canPonHouse = this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
case 's': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
case 'w': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('n', tileId) ? 'n' : null; break;
case 'n': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : null; break;
}
let canCiiHouse: House | null = null;
switch (house) {
case 'e': canCiiHouse = this.canCii('s', house, tile) ? 's' : this.canCii('w', house, tile) ? 'w' : this.canCii('n', house, tile) ? 'n' : null; break;
case 's': canCiiHouse = this.canCii('e', house, tile) ? 'e' : this.canCii('w', house, tile) ? 'w' : this.canCii('n', house, tile) ? 'n' : null; break;
case 'w': canCiiHouse = this.canCii('e', house, tile) ? 'e' : this.canCii('s', house, tile) ? 's' : this.canCii('n', house, tile) ? 'n' : null; break;
case 'n': canCiiHouse = this.canCii('e', house, tile) ? 'e' : this.canCii('s', house, tile) ? 's' : this.canCii('w', house, tile) ? 'w' : null; break;
case 'e': canCiiHouse = this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
case 's': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
case 'w': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('n', house, tileId) ? 'n' : null; break;
case 'n': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : null; break;
}
if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
@ -422,6 +422,18 @@ export class MasterGameEngine {
};
}
// 流局
if (this.state.tiles.length === 0) {
this.state.turn = null;
this.endKyoku();
return {
asking: false as const,
ryuukyoku: true as const,
};
}
this.state.turn = Common.nextHouse(house);
const tsumoTile = this.tsumo();
@ -433,11 +445,11 @@ export class MasterGameEngine {
};
}
public commit_kakan(house: House, tile: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tile));
public commit_kakan(house: House, tileId: TileId) {
const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tileId));
if (pon == null) throw new Error('No such pon');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
const tiles = [tile, ...pon.tiles];
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tileId), 1);
const tiles = [tileId, ...pon.tiles];
this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
this.state.activatedDorasCount++;
@ -451,14 +463,14 @@ export class MasterGameEngine {
};
}
public commit_ankan(house: House, tile: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(0);
public commit_ankan(house: House, tileId: TileId) {
const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(0);
if (t1 == null) throw new Error('No such tile');
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(1);
const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(1);
if (t2 == null) throw new Error('No such tile');
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(2);
const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(2);
if (t3 == null) throw new Error('No such tile');
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(3);
const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(3);
if (t4 == null) throw new Error('No such tile');
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
@ -660,7 +672,7 @@ export class MasterGameEngine {
this.endKyoku();
return {
type: 'ryukyoku' as const,
type: 'ryuukyoku' as const,
};
} else {
this.state.turn = this.state.nextTurnAfterAsking!;

View file

@ -152,19 +152,19 @@ export class PlayerGameEngine {
return this.state.riichis[this.myHouse];
}
public commit_tsumo(house: House, tile: TileId) {
console.log('commit_tsumo', this.state.turn, house, tile);
public commit_tsumo(house: House, tileId: TileId) {
console.log('commit_tsumo', this.state.turn, house, tileId);
this.state.tilesCount--;
this.state.turn = house;
if (house === this.myHouse) {
this.myHandTiles.push(tile);
this.myHandTiles.push(tileId);
} else {
this.state.handTiles[house].push(0);
}
}
public commit_dahai(house: House, tile: TileId, riichi = false) {
console.log('commit_dahai', this.state.turn, house, tile, riichi);
public commit_dahai(house: House, tileId: TileId, riichi = false) {
console.log('commit_dahai', this.state.turn, house, tileId, riichi);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
if (riichi) {
@ -172,29 +172,29 @@ export class PlayerGameEngine {
}
if (house === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(tile), 1);
this.state.hoTiles[this.myHouse].push(tile);
this.myHandTiles.splice(this.myHandTiles.indexOf(tileId), 1);
this.state.hoTiles[this.myHouse].push(tileId);
} else {
this.state.handTiles[house].pop();
this.state.hoTiles[house].push(tile);
this.state.hoTiles[house].push(tileId);
}
this.state.turn = null;
if (house === this.myHouse) {
} else {
const canRon = Common.getHoraSets(this.myHandTiles.concat(tile).map(id => $type(id))).length > 0;
const canPon = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 2;
const canKan = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 3;
const canRon = Common.getHoraSets(this.myHandTiles.concat(tileId).map(id => $type(id))).length > 0;
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 2;
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 3;
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
Common.SHUNTU_PATTERNS.some(pattern =>
pattern.includes($type(tile)) &&
pattern.includes($type(tileId)) &&
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
if (canRon) this.state.canRon = { callee: house };
if (canPon) this.state.canPon = { callee: house };
if (canKan) this.state.canKan = { callee: house };
if (canCii) this.state.canCii = { callee: house };
this.state.canRon = canRon ? { callee: house } : null;
this.state.canPon = canPon ? { callee: house } : null;
this.state.canKan = canKan ? { callee: house } : null;
this.state.canCii = canCii ? { callee: house } : null;
}
}