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This commit is contained in:
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@ -345,8 +345,8 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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});
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this.endKyoku(room, mj);
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break;
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case 'ryukyoku':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ryukyoku', {
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case 'ryuukyoku':
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this.globalEventService.publishMahjongRoomStream(room.id, 'ryuukyoku', {
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});
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this.endKyoku(room, mj);
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break;
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@ -387,7 +387,11 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
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const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => mj.getHouse(id));
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if (res.asking) {
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if (res.ryuukyoku) {
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this.endKyoku(room, mj);
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this.globalEventService.publishMahjongRoomStream(room.id, 'ryuukyoku', {
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});
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} else if (res.asking) {
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const answers: CallingAnswers = {
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pon: null,
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cii: null,
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BIN
packages/frontend/assets/mahjong/99.png
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packages/frontend/assets/mahjong/99.png
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After Width: | Height: | Size: 52 KiB |
BIN
packages/frontend/assets/mahjong/ryuukyoku.png
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packages/frontend/assets/mahjong/ryuukyoku.png
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After Width: | Height: | Size: 72 KiB |
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@ -168,6 +168,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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</div>
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</div>
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<div :class="$style.ryuukyokuContainer">
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<Transition
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:enterActiveClass="$style.transition_serif_enterActive"
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:leaveActiveClass="$style.transition_serif_leaveActive"
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:enterFromClass="$style.transition_serif_enterFrom"
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:leaveToClass="$style.transition_serif_leaveTo"
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>
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<img v-if="ryuukyokued" :src="`/client-assets/mahjong/ryuukyoku.png`" style="display: block; width: 100%;"/>
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</Transition>
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</div>
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<div :class="$style.actions" class="_buttons">
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<MkButton v-if="mj.canRon != null" primary gradate @click="ron">Ron</MkButton>
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<MkButton v-if="mj.canPon != null" primary @click="pon">Pon</MkButton>
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@ -259,6 +270,22 @@ const ponSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false
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const kanSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
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const tsumoSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
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const riichiSerifHouses = reactive<Record<Mmj.House, boolean>>({ e: false, s: false, w: false, n: false });
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const iTsumoed = ref(false);
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const showKyokuResults = ref(false);
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const kyokuResults = ref<Record<Mmj.House, {
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yakus: {
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name: string;
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fan: number;
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}[];
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doraCount: number;
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pointDeltas: Record<Mmj.House, number>;
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} | null>>({
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e: null,
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s: null,
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w: null,
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n: null,
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});
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const ryuukyokued = ref(false);
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/*
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if (room.value.isStarted && !room.value.isEnded) {
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@ -387,7 +414,7 @@ function cii(ev: MouseEvent) {
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os.popupMenu(patterns.map(pattern => ({
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text: pattern.join(' '),
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action: () => {
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const index = Mmj.sortTileTypes(pattern).indexOf(targetTile);
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const index = Mmj.sortTileTypes(pattern).indexOf(mj$type(targetTile));
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props.connection!.send('cii', {
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pattern: index === 0 ? 'x__' : index === 1 ? '_x_' : '__x',
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});
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@ -407,26 +434,6 @@ function skip() {
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props.connection!.send('nop', {});
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}
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const iTsumoed = ref(false);
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const showKyokuResults = ref(false);
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const kyokuResults = ref<Record<Mmj.House, {
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yakus: {
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name: string;
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fan: number;
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}[];
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doraCount: number;
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pointDeltas: Record<Mmj.House, number>;
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} | null>>({
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e: null,
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s: null,
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w: null,
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n: null,
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});
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function kyokuEnd() {
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showKyokuResults.value = true;
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}
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function onStreamDahai(log) {
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console.log('onStreamDahai', log);
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@ -617,6 +624,16 @@ function onStreamTsumoHora(log) {
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console.log('tsumohora', res);
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}
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function onStreamRyuukyoku(log) {
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console.log('onStreamRyuukyoku', log);
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ryuukyokued.value = true;
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window.setTimeout(() => {
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showKyokuResults.value = true;
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}, 1500);
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}
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function restoreRoom(_room) {
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room.value = deepClone(_room);
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@ -635,6 +652,7 @@ onMounted(() => {
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props.connection.on('ciied', onStreamCiied);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('tsumoHora', onStreamTsumoHora);
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props.connection.on('ryuukyoku', onStreamRyuukyoku);
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}
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});
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@ -650,6 +668,7 @@ onActivated(() => {
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props.connection.on('ciied', onStreamCiied);
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props.connection.on('ronned', onStreamRonned);
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props.connection.on('tsumoHora', onStreamTsumoHora);
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props.connection.on('ryuukyoku', onStreamRyuukyoku);
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}
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});
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@ -665,6 +684,7 @@ onDeactivated(() => {
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props.connection.off('ciied', onStreamCiied);
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('tsumoHora', onStreamTsumoHora);
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props.connection.off('ryuukyoku', onStreamRyuukyoku);
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}
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});
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@ -680,6 +700,7 @@ onUnmounted(() => {
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props.connection.off('ciied', onStreamCiied);
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props.connection.off('ronned', onStreamRonned);
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props.connection.off('tsumoHora', onStreamTsumoHora);
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props.connection.off('ryuukyoku', onStreamRyuukyoku);
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}
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});
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</script>
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@ -969,6 +990,19 @@ onUnmounted(() => {
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height: min-content;
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}
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.ryuukyokuContainer {
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position: absolute;
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top: 0;
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bottom: 0;
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left: 0;
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right: 0;
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width: 200px;
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height: min-content;
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margin: auto;
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z-index: 100;
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pointer-events: none;
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}
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.sideTile {
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margin-bottom: -26px;
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}
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@ -253,12 +253,12 @@ export class MasterGameEngine {
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return tile;
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}
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private canRon(house: House, tile: TileId): boolean {
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private canRon(house: House, tileId: TileId): boolean {
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// フリテン
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// TODO: ポンされるなどして自分の河にない場合の考慮
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if (this.hoTileTypes[house].includes($type(tile))) return false;
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if (this.hoTileTypes[house].includes($type(tileId))) return false;
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tile)));
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const horaSets = Common.getHoraSets(this.handTileTypes[house].concat($type(tileId)));
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if (horaSets.length === 0) return false; // 完成形じゃない
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// TODO
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@ -268,15 +268,15 @@ export class MasterGameEngine {
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return true;
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}
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private canPon(house: House, tile: TileId): boolean {
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return this.handTileTypes[house].filter(t => t === $type(tile)).length === 2;
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private canPon(house: House, tileId: TileId): boolean {
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return this.handTileTypes[house].filter(t => t === $type(tileId)).length === 2;
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}
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private canCii(caller: House, callee: House, tile: TileId): boolean {
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private canCii(caller: House, callee: House, tileId: TileId): boolean {
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if (callee !== Common.prevHouse(caller)) return false;
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const hand = this.handTileTypes[caller];
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return Common.SHUNTU_PATTERNS.some(pattern =>
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pattern.includes($type(tile)) &&
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pattern.includes($type(tileId)) &&
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pattern.filter(t => hand.includes(t)).length >= 2);
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}
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this.endKyoku();
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}
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public commit_dahai(house: House, tile: TileId, riichi = false) {
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public commit_dahai(house: House, tileId: TileId, riichi = false) {
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if (this.state.turn !== house) throw new Error('Not your turn');
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if (riichi) {
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const tempHandTiles = [...this.handTileTypes[house]];
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tempHandTiles.splice(tempHandTiles.indexOf($type(tile)), 1);
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tempHandTiles.splice(tempHandTiles.indexOf($type(tileId)), 1);
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if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
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if (this.state.points[house] < 1000) throw new Error('Not enough points');
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}
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const handTiles = this.state.handTiles[house];
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if (!handTiles.includes(tile)) throw new Error('No such tile in your hand');
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handTiles.splice(handTiles.indexOf(tile), 1);
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this.state.hoTiles[house].push(tile);
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if (!handTiles.includes(tileId)) throw new Error('No such tile in your hand');
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handTiles.splice(handTiles.indexOf(tileId), 1);
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this.state.hoTiles[house].push(tileId);
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if (riichi) {
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this.state.riichis[house] = true;
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@ -347,24 +347,24 @@ export class MasterGameEngine {
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const canRonHouses: House[] = [];
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switch (house) {
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case 'e':
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if (this.canRon('s', tile)) canRonHouses.push('s');
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if (this.canRon('w', tile)) canRonHouses.push('w');
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if (this.canRon('n', tile)) canRonHouses.push('n');
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if (this.canRon('s', tileId)) canRonHouses.push('s');
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if (this.canRon('w', tileId)) canRonHouses.push('w');
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if (this.canRon('n', tileId)) canRonHouses.push('n');
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break;
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case 's':
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if (this.canRon('e', tile)) canRonHouses.push('e');
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if (this.canRon('w', tile)) canRonHouses.push('w');
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if (this.canRon('n', tile)) canRonHouses.push('n');
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if (this.canRon('e', tileId)) canRonHouses.push('e');
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if (this.canRon('w', tileId)) canRonHouses.push('w');
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if (this.canRon('n', tileId)) canRonHouses.push('n');
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break;
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case 'w':
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if (this.canRon('e', tile)) canRonHouses.push('e');
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if (this.canRon('s', tile)) canRonHouses.push('s');
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if (this.canRon('n', tile)) canRonHouses.push('n');
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if (this.canRon('e', tileId)) canRonHouses.push('e');
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if (this.canRon('s', tileId)) canRonHouses.push('s');
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if (this.canRon('n', tileId)) canRonHouses.push('n');
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break;
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case 'n':
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if (this.canRon('e', tile)) canRonHouses.push('e');
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if (this.canRon('s', tile)) canRonHouses.push('s');
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if (this.canRon('w', tile)) canRonHouses.push('w');
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if (this.canRon('e', tileId)) canRonHouses.push('e');
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if (this.canRon('s', tileId)) canRonHouses.push('s');
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if (this.canRon('w', tileId)) canRonHouses.push('w');
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break;
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}
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@ -372,18 +372,18 @@ export class MasterGameEngine {
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let canPonHouse: House | null = null;
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switch (house) {
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case 'e': canPonHouse = this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null; break;
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case 's': canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null; break;
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case 'w': canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('n', tile) ? 'n' : null; break;
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case 'n': canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : null; break;
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case 'e': canPonHouse = this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
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case 's': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('w', tileId) ? 'w' : this.canPon('n', tileId) ? 'n' : null; break;
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case 'w': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('n', tileId) ? 'n' : null; break;
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case 'n': canPonHouse = this.canPon('e', tileId) ? 'e' : this.canPon('s', tileId) ? 's' : this.canPon('w', tileId) ? 'w' : null; break;
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}
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let canCiiHouse: House | null = null;
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switch (house) {
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case 'e': canCiiHouse = this.canCii('s', house, tile) ? 's' : this.canCii('w', house, tile) ? 'w' : this.canCii('n', house, tile) ? 'n' : null; break;
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case 's': canCiiHouse = this.canCii('e', house, tile) ? 'e' : this.canCii('w', house, tile) ? 'w' : this.canCii('n', house, tile) ? 'n' : null; break;
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case 'w': canCiiHouse = this.canCii('e', house, tile) ? 'e' : this.canCii('s', house, tile) ? 's' : this.canCii('n', house, tile) ? 'n' : null; break;
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case 'n': canCiiHouse = this.canCii('e', house, tile) ? 'e' : this.canCii('s', house, tile) ? 's' : this.canCii('w', house, tile) ? 'w' : null; break;
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case 'e': canCiiHouse = this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
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case 's': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('w', house, tileId) ? 'w' : this.canCii('n', house, tileId) ? 'n' : null; break;
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case 'w': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('n', house, tileId) ? 'n' : null; break;
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case 'n': canCiiHouse = this.canCii('e', house, tileId) ? 'e' : this.canCii('s', house, tileId) ? 's' : this.canCii('w', house, tileId) ? 'w' : null; break;
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}
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if (canRonHouses.length > 0 || canPonHouse != null || canCiiHouse != null) {
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@ -422,6 +422,18 @@ export class MasterGameEngine {
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};
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}
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// 流局
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if (this.state.tiles.length === 0) {
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this.state.turn = null;
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this.endKyoku();
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return {
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asking: false as const,
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ryuukyoku: true as const,
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};
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}
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this.state.turn = Common.nextHouse(house);
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const tsumoTile = this.tsumo();
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@ -433,11 +445,11 @@ export class MasterGameEngine {
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};
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}
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public commit_kakan(house: House, tile: TileId) {
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const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tile));
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public commit_kakan(house: House, tileId: TileId) {
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const pon = this.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tileId));
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if (pon == null) throw new Error('No such pon');
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tile), 1);
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const tiles = [tile, ...pon.tiles];
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(tileId), 1);
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const tiles = [tileId, ...pon.tiles];
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this.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
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this.state.activatedDorasCount++;
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@ -451,14 +463,14 @@ export class MasterGameEngine {
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};
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}
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public commit_ankan(house: House, tile: TileId) {
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const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(0);
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public commit_ankan(house: House, tileId: TileId) {
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const t1 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(0);
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if (t1 == null) throw new Error('No such tile');
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const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(1);
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const t2 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(1);
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if (t2 == null) throw new Error('No such tile');
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const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(2);
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const t3 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(2);
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if (t3 == null) throw new Error('No such tile');
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const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tile)).at(3);
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const t4 = this.state.handTiles[house].filter(t => $type(t) === $type(tileId)).at(3);
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if (t4 == null) throw new Error('No such tile');
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t1), 1);
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this.state.handTiles[house].splice(this.state.handTiles[house].indexOf(t2), 1);
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@ -660,7 +672,7 @@ export class MasterGameEngine {
|
|||
this.endKyoku();
|
||||
|
||||
return {
|
||||
type: 'ryukyoku' as const,
|
||||
type: 'ryuukyoku' as const,
|
||||
};
|
||||
} else {
|
||||
this.state.turn = this.state.nextTurnAfterAsking!;
|
||||
|
|
|
@ -152,19 +152,19 @@ export class PlayerGameEngine {
|
|||
return this.state.riichis[this.myHouse];
|
||||
}
|
||||
|
||||
public commit_tsumo(house: House, tile: TileId) {
|
||||
console.log('commit_tsumo', this.state.turn, house, tile);
|
||||
public commit_tsumo(house: House, tileId: TileId) {
|
||||
console.log('commit_tsumo', this.state.turn, house, tileId);
|
||||
this.state.tilesCount--;
|
||||
this.state.turn = house;
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.push(tile);
|
||||
this.myHandTiles.push(tileId);
|
||||
} else {
|
||||
this.state.handTiles[house].push(0);
|
||||
}
|
||||
}
|
||||
|
||||
public commit_dahai(house: House, tile: TileId, riichi = false) {
|
||||
console.log('commit_dahai', this.state.turn, house, tile, riichi);
|
||||
public commit_dahai(house: House, tileId: TileId, riichi = false) {
|
||||
console.log('commit_dahai', this.state.turn, house, tileId, riichi);
|
||||
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
|
||||
|
||||
if (riichi) {
|
||||
|
@ -172,29 +172,29 @@ export class PlayerGameEngine {
|
|||
}
|
||||
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(tile), 1);
|
||||
this.state.hoTiles[this.myHouse].push(tile);
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(tileId), 1);
|
||||
this.state.hoTiles[this.myHouse].push(tileId);
|
||||
} else {
|
||||
this.state.handTiles[house].pop();
|
||||
this.state.hoTiles[house].push(tile);
|
||||
this.state.hoTiles[house].push(tileId);
|
||||
}
|
||||
|
||||
this.state.turn = null;
|
||||
|
||||
if (house === this.myHouse) {
|
||||
} else {
|
||||
const canRon = Common.getHoraSets(this.myHandTiles.concat(tile).map(id => $type(id))).length > 0;
|
||||
const canPon = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 2;
|
||||
const canKan = !this.isMeRiichi && this.myHandTiles.filter(t => t === tile).length === 3;
|
||||
const canRon = Common.getHoraSets(this.myHandTiles.concat(tileId).map(id => $type(id))).length > 0;
|
||||
const canPon = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 2;
|
||||
const canKan = !this.isMeRiichi && this.myHandTileTypes.filter(t => t === $type(tileId)).length === 3;
|
||||
const canCii = !this.isMeRiichi && house === Common.prevHouse(this.myHouse) &&
|
||||
Common.SHUNTU_PATTERNS.some(pattern =>
|
||||
pattern.includes($type(tile)) &&
|
||||
pattern.includes($type(tileId)) &&
|
||||
pattern.filter(t => this.myHandTileTypes.includes(t)).length >= 2);
|
||||
|
||||
if (canRon) this.state.canRon = { callee: house };
|
||||
if (canPon) this.state.canPon = { callee: house };
|
||||
if (canKan) this.state.canKan = { callee: house };
|
||||
if (canCii) this.state.canCii = { callee: house };
|
||||
this.state.canRon = canRon ? { callee: house } : null;
|
||||
this.state.canPon = canPon ? { callee: house } : null;
|
||||
this.state.canKan = canKan ? { callee: house } : null;
|
||||
this.state.canCii = canCii ? { callee: house } : null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue