This commit is contained in:
syuilo 2024-01-27 17:50:41 +09:00
parent 0f2991cbaf
commit ab404d491d
20 changed files with 1036 additions and 493 deletions

4
locales/index.d.ts vendored
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@ -9629,6 +9629,10 @@ export interface Locale extends ILocale {
* 退
*/
"leave": string;
/**
* CPUを追加
*/
"addCpu": string;
};
"_offlineScreen": {
/**

View file

@ -2566,6 +2566,7 @@ _mahjong:
ready: "準備完了"
cancelReady: "準備を再開"
leave: "退室"
addCpu: "CPUを追加"
_offlineScreen:
title: "オフライン - サーバーに接続できません"

View file

@ -201,18 +201,21 @@ export interface MahjongRoomEventTypes {
user3: boolean;
user4: boolean;
};
started: {
room: Packed<'MahjongRoomDetailed'>;
};
tsumo: {
house: Mahjong.Engine.House;
tile: Mahjong.Engine.Tile;
tile: Mahjong.Common.Tile;
};
dahai: {
house: Mahjong.Engine.House;
tile: Mahjong.Engine.Tile;
tile: Mahjong.Common.Tile;
};
dahaiAndTsumo: {
house: Mahjong.Engine.House;
dahaiTile: Mahjong.Engine.Tile;
tsumoTile: Mahjong.Engine.Tile;
dahaiTile: Mahjong.Common.Tile;
tsumoTile: Mahjong.Common.Tile;
};
}
//#endregion

View file

@ -26,7 +26,7 @@ import { ReversiGameEntityService } from './entities/ReversiGameEntityService.js
import type { OnApplicationShutdown, OnModuleInit } from '@nestjs/common';
const INVITATION_TIMEOUT_MS = 1000 * 20; // 20sec
const PON_TIMEOUT_MS = 1000 * 10; // 10sec
const CALL_AND_RON_ASKING_TIMEOUT_MS = 1000 * 5; // 5sec
const DAHAI_TIMEOUT_MS = 1000 * 30; // 30sec
type Room = {
@ -52,10 +52,23 @@ type Room = {
user3Offline?: boolean;
user4Offline?: boolean;
isStarted?: boolean;
timeLimitForEachTurn: number;
gameState?: Mahjong.Engine.MasterState;
};
type CallAndRonAnswers = {
pon: null | boolean;
cii: null | boolean;
kan: null | boolean;
ron: {
e: null | boolean;
s: null | boolean;
w: null | boolean;
n: null | boolean;
};
};
@Injectable()
export class MahjongService implements OnApplicationShutdown, OnModuleInit {
private notificationService: NotificationService;
@ -98,6 +111,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
user2Ready: false,
user3Ready: false,
user4Ready: false,
timeLimitForEachTurn: 30,
};
await this.saveRoom(room);
return room;
@ -152,21 +166,21 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
if (!room) return null;
if (room.user1Id !== user.id) throw new Error('access denied');
if (room.user2Id == null) {
if (room.user2Id == null && !room.user2Ai) {
room.user2Ai = true;
room.user2Ready = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 2, user: null });
return room;
}
if (room.user3Id == null) {
if (room.user3Id == null && !room.user3Ai) {
room.user3Ai = true;
room.user3Ready = true;
await this.saveRoom(room);
this.globalEventService.publishMahjongRoomStream(room.id, 'joined', { index: 3, user: null });
return room;
}
if (room.user4Id == null) {
if (room.user4Id == null && !room.user4Ai) {
room.user4Ai = true;
room.user4Ready = true;
await this.saveRoom(room);
@ -267,43 +281,129 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
}
@bindThis
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, user: MiUser, tile: Mahjong.Engine.Tile) {
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
const res = engine.op_dahai(myHouse, tile);
if (res.canPonHouse) {
// TODO: 家がCPUだった場合の処理
this.redisClient.set(`mahjong:gamePonAsking:${room.id}`, '');
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const waiting = await this.redisClient.get(`mahjong:gamePonAsking:${room.id}`);
if (waiting == null) {
clearInterval(interval);
return;
}
if (Date.now() - waitingStartedAt > PON_TIMEOUT_MS) {
await this.redisClient.del(`mahjong:gamePonAsking:${room.id}`);
clearInterval(interval);
const res = engine.op_noOnePon();
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
return;
}
}, 2000);
this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: myHouse, tile });
} else {
this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { house: myHouse, dahaiTile: tile, tsumoTile: res.tsumoTile });
private async answer(room: Room, engine: Mahjong.Engine.MasterGameEngine, answers: CallAndRonAnswers) {
const res = engine.op_resolveCallAndRonInterruption({
pon: answers.pon ?? false,
cii: answers.cii ?? false,
kan: answers.kan ?? false,
ron: [...(answers.ron.e ? ['e'] : []), ...(answers.ron.s ? ['s'] : []), ...(answers.ron.w ? ['w'] : []), ...(answers.ron.n ? ['n'] : [])],
});
room.gameState = engine.state;
await this.saveRoom(room);
if (res.type === 'tsumo') {
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'tsumo', house: res.house, tile: res.tile });
this.next(room, engine);
} else if (res.type === 'ponned') {
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'ponned', house: res.house, tile: res.tile });
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
this.waitForDahai(room, userId, engine);
} else if (res.type === 'kanned') {
// TODO
} else if (res.type === 'ronned') {
// TODO
}
}
@bindThis
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string) {
private async next(room: Room, engine: Mahjong.Engine.MasterGameEngine) {
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
if (aiHouses.includes(engine.state.turn)) {
setTimeout(() => {
const house = engine.state.turn;
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
this.dahai(room, engine, engine.state.turn, handTiles.at(-1));
}, 1000);
return;
} else {
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
this.waitForDahai(room, userId, engine);
}
}
@bindThis
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, operationId?: string) {
const res = engine.op_dahai(house, tile);
room.gameState = engine.state;
await this.saveRoom(room);
const aiHouses = [[1, room.user1Ai], [2, room.user2Ai], [3, room.user3Ai], [4, room.user4Ai]].filter(([id, ai]) => ai).map(([id, ai]) => engine.getHouse(id));
if (res.asking) {
console.log('asking', res);
const answers: CallAndRonAnswers = {
pon: null,
cii: null,
kan: null,
ron: {
e: null,
s: null,
w: null,
n: null,
},
};
if (aiHouses.includes(res.canPonHouse)) {
// TODO
}
if (aiHouses.includes(res.canChiHouse)) {
// TODO
}
if (aiHouses.includes(res.canKanHouse)) {
// TODO
}
for (const h of res.canRonHouses) {
if (aiHouses.includes(h)) {
// TODO
}
}
this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(answers));
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
if (current == null) throw new Error('arienai (gameCallAndRonAsking)');
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
const allAnswered = !(
(res.canPonHouse != null && currentAnswers.pon == null) ||
(res.canCiiHouse != null && currentAnswers.cii == null) ||
(res.canKanHouse != null && currentAnswers.kan == null) ||
(res.canRonHouses.includes('e') && currentAnswers.ron.e == null) ||
(res.canRonHouses.includes('s') && currentAnswers.ron.s == null) ||
(res.canRonHouses.includes('w') && currentAnswers.ron.w == null) ||
(res.canRonHouses.includes('n') && currentAnswers.ron.n == null)
);
if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) {
console.log('answerd');
await this.redisClient.del(`mahjong:gamePonAsking:${room.id}`);
clearInterval(interval);
this.answer(room, engine, currentAnswers);
return;
}
}, 2000);
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'dahai', house: house, tile, id: operationId });
} else {
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'dahaiAndTsumo', house: house, dahaiTile: tile, tsumoTile: res.tsumoTile, id: operationId });
this.next(room, engine);
}
}
@bindThis
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, operationId: string) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
if (!Mahjong.Utils.isTile(tile)) return;
await this.redisClient.del(`mahjong:gameDahaiWaiting:${room.id}`);
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
await this.dahai(room, engine, user, tile);
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
await this.dahai(room, engine, myHouse, tile, operationId);
}
@bindThis
@ -314,26 +414,56 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
const res = engine.op_pon(myHouse);
this.waitForDahai(room, user, engine);
// TODO: 自分にポン回答する権利がある状態かバリデーション
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
currentAnswers.pon = true;
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
private async waitForDahai(game: Room, user: MiUser, engine: Mahjong.Engine.MasterGameEngine) {
this.redisClient.set(`mahjong:gameDahaiWaiting:${game.id}`, '');
public async op_nop(roomId: MiMahjongGame['id'], user: MiUser) {
const room = await this.getRoom(roomId);
if (room == null) return;
if (room.gameState == null) return;
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
// TODO: この辺の処理はアトミックに行いたいけどJSONサポートはRedis Stackが必要
const current = await this.redisClient.get(`mahjong:gameCallAndRonAsking:${room.id}`);
if (current == null) throw new Error('no asking found');
const currentAnswers = JSON.parse(current) as CallAndRonAnswers;
if (engine.state.ponAsking?.target === myHouse) currentAnswers.pon = false;
if (engine.state.ciiAsking?.target === myHouse) currentAnswers.cii = false;
if (engine.state.kanAsking?.target === myHouse) currentAnswers.kan = false;
if (engine.state.ronAsking != null && engine.state.ronAsking.targets.includes(myHouse)) currentAnswers.ron[myHouse] = false;
await this.redisClient.set(`mahjong:gameCallAndRonAsking:${room.id}`, JSON.stringify(currentAnswers));
}
@bindThis
private async waitForDahai(room: Room, userId: MiUser['id'], engine: Mahjong.Engine.MasterGameEngine) {
const id = Math.random().toString(36).slice(2);
console.log('waitForDahai', userId, id);
this.redisClient.sadd(`mahjong:gameDahaiWaiting:${room.id}`, id);
const waitingStartedAt = Date.now();
const interval = setInterval(async () => {
const waiting = await this.redisClient.get(`mahjong:gameDahaiWaiting:${game.id}`);
if (waiting == null) {
const waiting = await this.redisClient.sismember(`mahjong:gameDahaiWaiting:${room.id}`, id);
if (waiting === 0) {
clearInterval(interval);
return;
}
if (Date.now() - waitingStartedAt > DAHAI_TIMEOUT_MS) {
await this.redisClient.del(`mahjong:gameDahaiWaiting:${game.id}`);
await this.redisClient.srem(`mahjong:gameDahaiWaiting:${room.id}`, id);
console.log('dahai timeout', userId, id);
clearInterval(interval);
const house = game.user1Id === user.id ? engine.state.user1House : game.user2Id === user.id ? engine.state.user2House : game.user3Id === user.id ? engine.state.user3House : engine.state.user4House;
const house = room.user1Id === userId ? engine.state.user1House : room.user2Id === userId ? engine.state.user2House : room.user3Id === userId ? engine.state.user3House : engine.state.user4House;
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
await this.dahai(game, engine, user, handTiles.at(-1));
await this.dahai(room, engine, house, handTiles.at(-1));
return;
}
}, 2000);

View file

@ -106,5 +106,9 @@ export const packedMahjongRoomDetailedSchema = {
type: 'boolean',
optional: false, nullable: false,
},
timeLimitForEachTurn: {
type: 'number',
optional: false, nullable: false,
},
},
} as const;

View file

@ -38,7 +38,9 @@ class MahjongRoomChannel extends Channel {
case 'ready': this.ready(body); break;
case 'updateSettings': this.updateSettings(body.key, body.value); break;
case 'addAi': this.addAi(); break;
case 'putStone': this.putStone(body.pos, body.id); break;
case 'dahai': this.dahai(body.tile, body.id); break;
case 'pon': this.pon(); break;
case 'nop': this.nop(); break;
case 'claimTimeIsUp': this.claimTimeIsUp(); break;
}
}
@ -65,10 +67,24 @@ class MahjongRoomChannel extends Channel {
}
@bindThis
private async putStone(pos: number, id: string) {
private async dahai(tile: string, id: string) {
if (this.user == null) return;
this.mahjongService.putStoneToRoom(this.roomId!, this.user, pos, id);
this.mahjongService.op_dahai(this.roomId!, this.user, tile, id);
}
@bindThis
private async pon() {
if (this.user == null) return;
this.mahjongService.op_pon(this.roomId!, this.user);
}
@bindThis
private async nop() {
if (this.user == null) return;
this.mahjongService.op_nop(this.roomId!, this.user);
}
@bindThis

View file

@ -5,6 +5,45 @@ SPDX-License-Identifier: AGPL-3.0-only
<template>
<MkSpacer :contentMax="500">
<div class="_gaps">
<div>
{{ engine.myHouse }} {{ engine.state.turn }}
</div>
<div class="_panel">
<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))) }} ho</div>
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))))" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
</div>
</div>
<div class="_panel">
<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) }} ho</div>
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
</div>
</div>
<div class="_panel">
<div>{{ Mahjong.Utils.prevHouse(engine.myHouse) }} ho</div>
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
</div>
</div>
<div class="_panel">
<div>{{ engine.myHouse }} ho</div>
<div v-for="tile in engine.myHoTiles" style="display: inline-block;">
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
</div>
</div>
<div class="_panel">
<div>My hand</div>
<div v-for="tile in Mahjong.Utils.sortTiles(engine.myHandTiles)" style="display: inline-block;" @click="dahai(tile, $event)">
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
</div>
<MkButton v-if="engine.state.canPon" @click="pon">Pon</MkButton>
<MkButton v-if="engine.state.canPon" @click="skip">Skip pon</MkButton>
<MkButton v-if="isMyTurn && canHora">Hora</MkButton>
</div>
</div>
</MkSpacer>
</template>
@ -28,18 +67,22 @@ import { confetti } from '@/scripts/confetti.js';
const $i = signinRequired();
const props = defineProps<{
room: Misskey.entities.ReversiRoomDetailed;
room: Misskey.entities.MahjongRoomDetailed;
connection?: Misskey.ChannelConnection | null;
}>();
const room = ref<Misskey.entities.ReversiRoomDetailed>(deepClone(props.room));
const room = ref<Misskey.entities.MahjongRoomDetailed>(deepClone(props.room));
const myUserNumber = computed(() => room.value.user1Id === $i.id ? 1 : room.value.user2Id === $i.id ? 2 : room.value.user3Id === $i.id ? 3 : 4);
const engine = shallowRef(new Mahjong.Engine.PlayerGameEngine(myUserNumber, room.value.gameState));
const engine = shallowRef(new Mahjong.Engine.PlayerGameEngine(myUserNumber.value, room.value.gameState));
const isMyTurn = computed(() => {
return engine.value.state.turn === engine.value.myHouse;
});
const canHora = computed(() => {
return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0;
});
/*
if (room.value.isStarted && !room.value.isEnded) {
useInterval(() => {
@ -84,22 +127,53 @@ if (!props.room.isEnded) {
}
*/
function dahai(tile: Mahjong.Common.Tile, ev: MouseEvent) {
if (!isMyTurn.value) return;
engine.value.op_dahai(engine.value.myHouse, tile);
const id = Math.random().toString(36).slice(2);
appliedOps.push(id);
props.connection!.send('dahai', {
tile: tile,
id,
});
}
function pon() {
engine.value.op_pon(engine.value.canPonTo, engine.value.myHouse);
const id = Math.random().toString(36).slice(2);
appliedOps.push(id);
props.connection!.send('pon', {
id,
});
}
function skip() {
engine.value.op_nop(engine.value.myHouse);
const id = Math.random().toString(36).slice(2);
appliedOps.push(id);
props.connection!.send('nop', {});
}
async function onStreamLog(log) {
if (log.id == null || !appliedOps.includes(log.id)) {
switch (log.operation) {
case 'put': {
case 'dahai': {
sound.playUrl('/client-assets/mahjong/dahai.mp3', {
volume: 1,
playbackRate: 1,
});
if (log.house !== engine.value.turn) { // = desync
const _room = await misskeyApi('reversi/show-room', {
roomId: props.room.id,
});
restoreRoom(_room);
return;
}
//if (log.house !== engine.value.state.turn) { // = desync
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
// restoreRoom(_room);
// return;
//}
engine.value.op_dahai(log.house, log.tile);
triggerRef(engine);
@ -109,6 +183,33 @@ async function onStreamLog(log) {
break;
}
case 'dahaiAndTsumo': {
sound.playUrl('/client-assets/mahjong/dahai.mp3', {
volume: 1,
playbackRate: 1,
});
//if (log.house !== engine.value.state.turn) { // = desync
// const _room = await misskeyApi('mahjong/show-room', {
// roomId: props.room.id,
// });
// restoreRoom(_room);
// return;
//}
engine.value.op_dahai(log.house, log.dahaiTile);
triggerRef(engine);
window.setTimeout(() => {
engine.value.op_tsumo(Mahjong.Utils.nextHouse(log.house), log.tsumoTile);
triggerRef(engine);
}, 1000);
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
opTurnTimerRmain.value = room.value.timeLimitForEachTurn;
break;
}
default:
break;
}
@ -124,184 +225,27 @@ function restoreRoom(_room) {
onMounted(() => {
if (props.connection != null) {
props.connection.on('log', onStreamLog);
props.connection.on('ended', onStreamEnded);
}
});
onActivated(() => {
if (props.connection != null) {
props.connection.on('log', onStreamLog);
props.connection.on('ended', onStreamEnded);
}
});
onDeactivated(() => {
if (props.connection != null) {
props.connection.off('log', onStreamLog);
props.connection.off('ended', onStreamEnded);
}
});
onUnmounted(() => {
if (props.connection != null) {
props.connection.off('log', onStreamLog);
props.connection.off('ended', onStreamEnded);
}
});
</script>
<style lang="scss" module>
@use "sass:math";
.transition_flip_enterActive,
.transition_flip_leaveActive {
backface-visibility: hidden;
transition: opacity 0.5s ease, transform 0.5s ease;
}
.transition_flip_enterFrom {
transform: rotateY(-180deg);
opacity: 0;
}
.transition_flip_leaveTo {
transform: rotateY(180deg);
opacity: 0;
}
$label-size: 16px;
$gap: 4px;
.root {
text-align: center;
}
.board {
width: 100%;
box-sizing: border-box;
margin: 0 auto;
padding: 7px;
background: #8C4F26;
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
border-radius: 12px;
}
.boardInner {
padding: 32px;
background: var(--panel);
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
border-radius: 8px;
}
@container (max-width: 400px) {
.boardInner {
padding: 16px;
}
}
.labelsX {
height: $label-size;
padding: 0 $label-size;
display: flex;
}
.labelsXLabel {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.8em;
&:first-child {
margin-left: -(math.div($gap, 2));
}
&:last-child {
margin-right: -(math.div($gap, 2));
}
}
.labelsY {
width: $label-size;
display: flex;
flex-direction: column;
}
.labelsYLabel {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 12px;
&:first-child {
margin-top: -(math.div($gap, 2));
}
&:last-child {
margin-bottom: -(math.div($gap, 2));
}
}
.boardCells {
flex: 1;
display: grid;
grid-gap: $gap;
}
.boardCell {
background: transparent;
border-radius: 100%;
aspect-ratio: 1;
transform-style: preserve-3d;
perspective: 150px;
transition: border 0.25s ease, opacity 0.25s ease;
&.boardCell_empty {
border: solid 2px var(--divider);
}
&.boardCell_empty.boardCell_can {
border-color: var(--accent);
opacity: 0.5;
}
&.boardCell_empty.boardCell_myTurn {
border-color: var(--divider);
opacity: 1;
&.boardCell_can {
border-color: var(--accent);
cursor: pointer;
&:hover {
background: var(--accent);
}
}
}
&.boardCell_prev {
box-shadow: 0 0 0 4px var(--accent);
}
&.boardCell_isEnded {
border-color: var(--divider);
}
&.boardCell_none {
border-color: transparent !important;
}
}
.boardCellStone {
position: absolute;
top: 0;
left: 0;
pointer-events: none;
user-select: none;
display: block;
width: 100%;
height: 100%;
border-radius: 100%;
}
</style>

View file

@ -28,6 +28,9 @@ SPDX-License-Identifier: AGPL-3.0-only
<div v-if="room.user4Ready">OK</div>
</div>
</div>
<div>
<MkButton rounded primary @click="addCpu">{{ i18n.ts._mahjong.addCpu }}</MkButton>
</div>
</MkSpacer>
<template #footer>
<div :class="$style.footer">
@ -99,6 +102,10 @@ function unready() {
props.connection.send('ready', false);
}
function addCpu() {
props.connection.send('addAi', {});
}
function onChangeReadyStates(states) {
room.value.user1Ready = states.user1;
room.value.user2Ready = states.user2;
@ -106,10 +113,40 @@ function onChangeReadyStates(states) {
room.value.user4Ready = states.user4;
}
function onJoined(x) {
switch (x.index) {
case 1:
room.value.user1 = x.user;
room.value.user1Ai = x.user == null;
room.value.user1Ready = room.value.user1Ai;
break;
case 2:
room.value.user2 = x.user;
room.value.user2Ai = x.user == null;
room.value.user2Ready = room.value.user2Ai;
break;
case 3:
room.value.user3 = x.user;
room.value.user3Ai = x.user == null;
room.value.user3Ready = room.value.user3Ai;
break;
case 4:
room.value.user4 = x.user;
room.value.user4Ai = x.user == null;
room.value.user4Ready = room.value.user4Ai;
break;
default:
break;
}
}
props.connection.on('changeReadyStates', onChangeReadyStates);
props.connection.on('joined', onJoined);
onUnmounted(() => {
props.connection.off('changeReadyStates', onChangeReadyStates);
props.connection.off('joined', onJoined);
});
</script>

View file

@ -1,6 +1,6 @@
/*
* version: 2024.2.0-beta.7
* generatedAt: 2024-01-26T05:23:04.911Z
* generatedAt: 2024-01-26T07:53:15.923Z
*/
import type { SwitchCaseResponseType } from '../api.js';

View file

@ -1,6 +1,6 @@
/*
* version: 2024.2.0-beta.7
* generatedAt: 2024-01-26T05:23:04.909Z
* generatedAt: 2024-01-26T07:53:15.921Z
*/
import type {

View file

@ -1,6 +1,6 @@
/*
* version: 2024.2.0-beta.7
* generatedAt: 2024-01-26T05:23:04.908Z
* generatedAt: 2024-01-26T07:53:15.919Z
*/
import { operations } from './types.js';

View file

@ -1,6 +1,6 @@
/*
* version: 2024.2.0-beta.7
* generatedAt: 2024-01-26T05:23:04.907Z
* generatedAt: 2024-01-26T07:53:15.918Z
*/
import { components } from './types.js';

View file

@ -3,7 +3,7 @@
/*
* version: 2024.2.0-beta.7
* generatedAt: 2024-01-26T05:23:04.825Z
* generatedAt: 2024-01-26T07:53:15.837Z
*/
/**
@ -4595,6 +4595,7 @@ export type components = {
user2Ready: boolean;
user3Ready: boolean;
user4Ready: boolean;
timeLimitForEachTurn: number;
};
};
responses: never;

View file

@ -2,6 +2,7 @@
"type": "module",
"name": "misskey-mahjong",
"version": "0.0.1",
"types": "./built/dts/index.d.ts",
"exports": {
".": {
"import": "./built/esm/index.js",

View file

@ -0,0 +1,48 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
// NOTE: アガリ形の判定に使われるため並び順が重要
// 具体的には、文字列としてソートした際に同じ牌種の1~9が順に並んでいる必要がある
// また、字牌は最後にある必要がある
export const TILE_TYPES = [
'm1',
'm2',
'm3',
'm4',
'm5',
'm6',
'm7',
'm8',
'm9',
'p1',
'p2',
'p3',
'p4',
'p5',
'p6',
'p7',
'p8',
'p9',
's1',
's2',
's3',
's4',
's5',
's6',
's7',
's8',
's9',
'e',
's',
'w',
'n',
'haku',
'hatsu',
'chun',
] as const;
export type Tile = typeof TILE_TYPES[number];
export type House = 'e' | 's' | 'w' | 'n';

View file

@ -4,51 +4,8 @@
*/
import CRC32 from 'crc-32';
export const TILE_TYPES = [
'bamboo1',
'bamboo2',
'bamboo3',
'bamboo4',
'bamboo5',
'bamboo6',
'bamboo7',
'bamboo8',
'bamboo9',
'character1',
'character2',
'character3',
'character4',
'character5',
'character6',
'character7',
'character8',
'character9',
'circle1',
'circle2',
'circle3',
'circle4',
'circle5',
'circle6',
'circle7',
'circle8',
'circle9',
'wind-east',
'wind-south',
'wind-west',
'wind-north',
'dragon-red',
'dragon-green',
'dragon-white',
] as const;
export type Tile = typeof TILE_TYPES[number];
export function isTile(tile: string): tile is Tile {
return TILE_TYPES.includes(tile as Tile);
}
export type House = 'e' | 's' | 'w' | 'n';
import { Tile, House, TILE_TYPES } from './common.js';
import * as Utils from './utils.js';
export type MasterState = {
user1House: House;
@ -81,34 +38,56 @@ export type MasterState = {
wPoints: number;
nPoints: number;
turn: House | null;
ponAsking: {
ronAsking: {
/**
*
*/
source: House;
/**
*
*/
targets: House[];
} | null;
ponAsking: {
/**
*
*/
source: House;
/**
*
*/
target: House;
} | null;
ciiAsking: {
/**
*
*/
source: House;
/**
* (sourceの下家なのは自明だがプログラム簡略化のため)
*/
target: House;
} | null;
kanAsking: {
/**
*
*/
source: House;
/**
*
*/
target: House;
} | null;
};
export class Common {
public static nextHouse(house: House): House {
switch (house) {
case 'e':
return 's';
case 's':
return 'w';
case 'w':
return 'n';
case 'n':
return 'e';
}
}
public static checkYaku(tiles: Tile[]) {
}
}
export class MasterGameEngine {
public state: MasterState;
@ -117,7 +96,7 @@ export class MasterGameEngine {
}
public static createInitialState(): MasterState {
const tiles = TILE_TYPES.slice();
const tiles = [...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice(), ...TILE_TYPES.slice()];
tiles.sort(() => Math.random() - 0.5);
const eHandTiles = tiles.splice(0, 14);
@ -161,62 +140,64 @@ export class MasterGameEngine {
};
}
private (): Tile {
private tsumo(): Tile {
const tile = this.state.tiles.pop();
switch (this.state.turn) {
case 'e':
this.state.eHandTiles.push(tile);
break;
case 's':
this.state.sHandTiles.push(tile);
break;
case 'w':
this.state.wHandTiles.push(tile);
break;
case 'n':
this.state.nHandTiles.push(tile);
break;
}
if (tile == null) throw new Error('No tiles left');
this.getHandTilesOf(this.state.turn).push(tile);
return tile;
}
public op_dahai(house: House, tile: Tile) {
if (this.state.turn !== house) throw new Error('Not your turn');
const handTiles = this.getHandTilesOf(house);
if (!handTiles.includes(tile)) throw new Error('No such tile in your hand');
handTiles.splice(handTiles.indexOf(tile), 1);
this.getHoTilesOf(house).push(tile);
const canRonHouses: House[] = [];
switch (house) {
case 'e':
if (!this.state.eHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.eHandTiles.splice(this.state.eHandTiles.indexOf(tile), 1);
this.state.eHoTiles.push(tile);
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('n', tile)) canRonHouses.push('n');
break;
case 's':
if (!this.state.sHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.sHandTiles.splice(this.state.sHandTiles.indexOf(tile), 1);
this.state.sHoTiles.push(tile);
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('w', tile)) canRonHouses.push('w');
if (this.canRon('n', tile)) canRonHouses.push('n');
break;
case 'w':
if (!this.state.wHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.wHandTiles.splice(this.state.wHandTiles.indexOf(tile), 1);
this.state.wHoTiles.push(tile);
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('n', tile)) canRonHouses.push('n');
break;
case 'n':
if (!this.state.nHandTiles.includes(tile)) throw new Error('Invalid tile');
this.state.nHandTiles.splice(this.state.nHandTiles.indexOf(tile), 1);
this.state.nHoTiles.push(tile);
if (this.canRon('e', tile)) canRonHouses.push('e');
if (this.canRon('s', tile)) canRonHouses.push('s');
if (this.canRon('w', tile)) canRonHouses.push('w');
break;
}
const canKanHouse: House | null = null;
let canPonHouse: House | null = null;
if (house === 'e') {
switch (house) {
case 'e':
canPonHouse = this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null;
} else if (house === 's') {
break;
case 's':
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('w', tile) ? 'w' : this.canPon('n', tile) ? 'n' : null;
} else if (house === 'w') {
break;
case 'w':
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('n', tile) ? 'n' : null;
} else if (house === 'n') {
break;
case 'n':
canPonHouse = this.canPon('e', tile) ? 'e' : this.canPon('s', tile) ? 's' : this.canPon('w', tile) ? 'w' : null;
break;
}
const canCiiHouse: House | null = null;
// TODO
//let canCii: boolean = false;
//if (house === 'e') {
@ -229,94 +210,235 @@ export class MasterGameEngine {
// canCii = this.state.eHandTiles...
//}
if (canPonHouse) {
if (canRonHouses.length > 0 || canPonHouse != null) {
if (canRonHouses.length > 0) {
this.state.ronAsking = {
source: house,
targets: canRonHouses,
};
}
if (canKanHouse != null) {
this.state.kanAsking = {
source: house,
target: canKanHouse,
};
}
if (canPonHouse != null) {
this.state.ponAsking = {
source: house,
target: canPonHouse,
};
}
if (canCiiHouse != null) {
this.state.ciiAsking = {
source: house,
target: canCiiHouse,
};
}
return {
asking: true,
canRonHouses: canRonHouses,
canKanHouse: canKanHouse,
canPonHouse: canPonHouse,
canCiiHouse: canCiiHouse,
};
}
this.state.turn = Common.nextHouse(house);
this.state.turn = Utils.nextHouse(house);
const tsumoTile = this.();
const tsumoTile = this.tsumo();
return {
tsumo: tsumoTile,
asking: false,
tsumoTile: tsumoTile,
};
}
public op_pon(house: House) {
if (this.state.ponAsking == null) throw new Error('No one is asking for pon');
if (this.state.ponAsking.target !== house) throw new Error('Not you');
public op_resolveCallAndRonInterruption(answers: {
pon: boolean;
cii: boolean;
kan: boolean;
ron: House[];
}) {
if (this.state.ponAsking == null && this.state.ciiAsking == null && this.state.kanAsking == null && this.state.ronAsking == null) throw new Error();
const clearAsking = () => {
this.state.ponAsking = null;
this.state.ciiAsking = null;
this.state.kanAsking = null;
this.state.ronAsking = null;
};
if (this.state.ronAsking != null && answers.ron.length > 0) {
// TODO
return;
}
if (this.state.kanAsking != null && answers.kan) {
const source = this.state.kanAsking.source;
const target = this.state.kanAsking.target;
const tile = this.getHoTilesOf(source).pop();
this.getKannedTilesOf(target).push({ tile, from: source });
clearAsking();
this.state.turn = target;
// TODO
return;
}
if (this.state.ponAsking != null && answers.pon) {
const source = this.state.ponAsking.source;
const target = this.state.ponAsking.target;
this.state.ponAsking = null;
let tile: Tile;
switch (source) {
case 'e':
tile = this.state.eHoTiles.pop();
break;
case 's':
tile = this.state.sHoTiles.pop();
break;
case 'w':
tile = this.state.wHoTiles.pop();
break;
case 'n':
tile = this.state.nHoTiles.pop();
break;
default: throw new Error('Invalid source');
}
switch (target) {
case 'e':
this.state.ePonnedTiles.push({ tile, from: source });
break;
case 's':
this.state.sPonnedTiles.push({ tile, from: source });
break;
case 'w':
this.state.wPonnedTiles.push({ tile, from: source });
break;
case 'n':
this.state.nPonnedTiles.push({ tile, from: source });
break;
}
const tile = this.getHoTilesOf(source).pop();
this.getPonnedTilesOf(target).push({ tile, from: source });
clearAsking();
this.state.turn = target;
}
public op_noOnePon() {
if (this.state.ponAsking == null) throw new Error('No one is asking for pon');
this.state.ponAsking = null;
this.state.turn = Common.nextHouse(this.state.turn);
const tile = this.();
return {
type: 'ponned',
house: this.state.turn,
tile,
};
}
private canPon(house: House, tile: Tile): boolean {
switch (house) {
case 'e':
return this.state.eHandTiles.filter(t => t === tile).length === 2;
case 's':
return this.state.sHandTiles.filter(t => t === tile).length === 2;
case 'w':
return this.state.wHandTiles.filter(t => t === tile).length === 2;
case 'n':
return this.state.nHandTiles.filter(t => t === tile).length === 2;
if (this.state.ciiAsking != null && answers.cii) {
const source = this.state.ciiAsking.source;
const target = this.state.ciiAsking.target;
const tile = this.getHoTilesOf(source).pop();
this.getCiiedTilesOf(target).push({ tile, from: source });
clearAsking();
this.state.turn = target;
return {
type: 'ciied',
house: this.state.turn,
tile,
};
}
clearAsking();
this.state.turn = Utils.nextHouse(this.state.turn);
const tile = this.tsumo();
return {
type: 'tsumo',
house: this.state.turn,
tile,
};
}
private canRon(house: House, tile: Tile): boolean {
// フリテン
// TODO: ポンされるなどして自分の河にない場合の考慮
if (this.getHoTilesOf(house).includes(tile)) return false;
const horaSets = Utils.getHoraSets(this.getHandTilesOf(house).concat(tile));
if (horaSets.length === 0) return false; // 完成形じゃない
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc(this.state, { tsumoTile: null, ronTile: tile }));
if (yakus.length === 0) return false; // 役がない
return true;
}
private canPon(house: House, tile: Tile): boolean {
return this.getHandTilesOf(house).filter(t => t === tile).length === 2;
}
public getHouse(index: 1 | 2 | 3 | 4): House {
switch (index) {
case 1: return this.state.user1House;
case 2: return this.state.user2House;
case 3: return this.state.user3House;
case 4: return this.state.user4House;
}
}
public getHandTilesOf(house: House): Tile[] {
switch (house) {
case 'e': return this.state.eHandTiles;
case 's': return this.state.sHandTiles;
case 'w': return this.state.wHandTiles;
case 'n': return this.state.nHandTiles;
}
}
public getHoTilesOf(house: House): Tile[] {
switch (house) {
case 'e': return this.state.eHoTiles;
case 's': return this.state.sHoTiles;
case 'w': return this.state.wHoTiles;
case 'n': return this.state.nHoTiles;
}
}
public getPonnedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public getCiiedTilesOf(house: House): { tiles: [Tile, Tile, Tile]; from: House; }[] {
switch (house) {
case 'e': return this.state.eCiiedTiles;
case 's': return this.state.sCiiedTiles;
case 'w': return this.state.wCiiedTiles;
case 'n': return this.state.nCiiedTiles;
}
}
public getKannedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public createPlayerState(index: 1 | 2 | 3 | 4): PlayerState {
const house = this.getHouse(index);
return {
user1House: this.state.user1House,
user2House: this.state.user2House,
user3House: this.state.user3House,
user4House: this.state.user4House,
tilesCount: this.state.tiles.length,
eHandTiles: house === 'e' ? this.state.eHandTiles : this.state.eHandTiles.map(() => null),
sHandTiles: house === 's' ? this.state.sHandTiles : this.state.sHandTiles.map(() => null),
wHandTiles: house === 'w' ? this.state.wHandTiles : this.state.wHandTiles.map(() => null),
nHandTiles: house === 'n' ? this.state.nHandTiles : this.state.nHandTiles.map(() => null),
eHoTiles: this.state.eHoTiles,
sHoTiles: this.state.sHoTiles,
wHoTiles: this.state.wHoTiles,
nHoTiles: this.state.nHoTiles,
ePonnedTiles: this.state.ePonnedTiles,
sPonnedTiles: this.state.sPonnedTiles,
wPonnedTiles: this.state.wPonnedTiles,
nPonnedTiles: this.state.nPonnedTiles,
eCiiedTiles: this.state.eCiiedTiles,
sCiiedTiles: this.state.sCiiedTiles,
wCiiedTiles: this.state.wCiiedTiles,
nCiiedTiles: this.state.nCiiedTiles,
eRiichi: this.state.eRiichi,
sRiichi: this.state.sRiichi,
wRiichi: this.state.wRiichi,
nRiichi: this.state.nRiichi,
ePoints: this.state.ePoints,
sPoints: this.state.sPoints,
wPoints: this.state.wPoints,
nPoints: this.state.nPoints,
latestDahaiedTile: null,
turn: this.state.turn,
};
}
public calcCrc32ForUser1(): number {
@ -368,6 +490,10 @@ export type PlayerState = {
nPoints: number;
latestDahaiedTile: Tile | null;
turn: House | null;
canPonTo: House | null;
canCiiTo: House | null;
canKanTo: House | null;
canRonTo: House | null;
};
export class PlayerGameEngine {
@ -411,113 +537,104 @@ export class PlayerGameEngine {
}
}
public getHandTilesOf(house: House) {
switch (house) {
case 'e': return this.state.eHandTiles;
case 's': return this.state.sHandTiles;
case 'w': return this.state.wHandTiles;
case 'n': return this.state.nHandTiles;
}
}
public getHoTilesOf(house: House): Tile[] {
switch (house) {
case 'e': return this.state.eHoTiles;
case 's': return this.state.sHoTiles;
case 'w': return this.state.wHoTiles;
case 'n': return this.state.nHoTiles;
}
}
public getPonnedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public getCiiedTilesOf(house: House): { tiles: [Tile, Tile, Tile]; from: House; }[] {
switch (house) {
case 'e': return this.state.eCiiedTiles;
case 's': return this.state.sCiiedTiles;
case 'w': return this.state.wCiiedTiles;
case 'n': return this.state.nCiiedTiles;
}
}
public getKannedTilesOf(house: House): { tile: Tile; from: House; }[] {
switch (house) {
case 'e': return this.state.ePonnedTiles;
case 's': return this.state.sPonnedTiles;
case 'w': return this.state.wPonnedTiles;
case 'n': return this.state.nPonnedTiles;
}
}
public op_tsumo(house: House, tile: Tile) {
if (house === this.myHouse) {
this.myHandTiles.push(tile);
} else {
switch (house) {
case 'e':
this.state.eHandTiles.push(null);
break;
case 's':
this.state.sHandTiles.push(null);
break;
case 'w':
this.state.wHandTiles.push(null);
break;
case 'n':
this.state.nHandTiles.push(null);
break;
}
this.getHandTilesOf(house).push(null);
}
}
public op_dahai(house: House, tile: Tile) {
console.log(this.state.turn, house, tile);
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
if (house === this.myHouse) {
this.myHandTiles.splice(this.myHandTiles.indexOf(tile), 1);
this.myHoTiles.push(tile);
} else {
switch (house) {
case 'e':
this.state.eHandTiles.pop();
this.state.eHoTiles.push(tile);
break;
case 's':
this.state.sHandTiles.pop();
this.state.sHoTiles.push(tile);
break;
case 'w':
this.state.wHandTiles.pop();
this.state.wHoTiles.push(tile);
break;
case 'n':
this.state.nHandTiles.pop();
this.state.nHoTiles.push(tile);
break;
}
this.getHandTilesOf(house).pop();
this.getHoTilesOf(house).push(tile);
}
this.state.turn = Utils.nextHouse(this.state.turn);
if (house === this.myHouse) {
this.state.turn = null;
} else {
const canPon = this.myHandTiles.filter(t => t === tile).length === 2;
// TODO: canCii
return {
canPon,
};
if (canPon) this.state.canPonTo = house;
}
}
public op_pon(source: House, target: House) {
let tile: Tile;
this.state.canPonTo = null;
switch (source) {
case 'e': {
const lastTile = this.state.eHoTiles.pop();
const lastTile = this.getHoTilesOf(source).pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
case 's': {
const lastTile = this.state.sHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
case 'w': {
const lastTile = this.state.wHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
case 'n': {
const lastTile = this.state.nHoTiles.pop();
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
tile = lastTile;
break;
}
default: throw new Error('Invalid source');
}
switch (target) {
case 'e':
this.state.ePonnedTiles.push({ tile, from: source });
break;
case 's':
this.state.sPonnedTiles.push({ tile, from: source });
break;
case 'w':
this.state.wPonnedTiles.push({ tile, from: source });
break;
case 'n':
this.state.nPonnedTiles.push({ tile, from: source });
break;
}
this.getPonnedTilesOf(target).push({ tile: lastTile, from: source });
this.state.turn = target;
}
public op_nop() {
this.state.canPonTo = null;
}
}
const YAKU_DEFINITIONS = [{
name: 'riichi',
fan: 1,
calc: (state: PlayerState, ctx: { tsumoTile: Tile; ronTile: Tile; }) => {
const house = state.turn;
return house === 'e' ? state.eRiichi : house === 's' ? state.sRiichi : house === 'w' ? state.wRiichi : state.nRiichi;
},
}];

View file

@ -5,3 +5,5 @@
export * as Engine from './engine.js';
export * as Serializer from './serializer.js';
export * as Common from './common.js';
export * as Utils from './utils.js';

View file

@ -15,40 +15,40 @@ export type Log = {
export type SerializedLog = number[];
export const TILE_MAP: Record<Tile, number> = {
'bamboo1': 1,
'bamboo2': 2,
'bamboo3': 3,
'bamboo4': 4,
'bamboo5': 5,
'bamboo6': 6,
'bamboo7': 7,
'bamboo8': 8,
'bamboo9': 9,
'character1': 10,
'character2': 11,
'character3': 12,
'character4': 13,
'character5': 14,
'character6': 15,
'character7': 16,
'character8': 17,
'character9': 18,
'circle1': 19,
'circle2': 20,
'circle3': 21,
'circle4': 22,
'circle5': 23,
'circle6': 24,
'circle7': 25,
'circle8': 26,
'circle9': 27,
'wind-east': 28,
'wind-south': 29,
'wind-west': 30,
'wind-north': 31,
'dragon-red': 32,
'dragon-green': 33,
'dragon-white': 34,
'm1': 1,
'm2': 2,
'm3': 3,
'm4': 4,
'm5': 5,
'm6': 6,
'm7': 7,
'm8': 8,
'm9': 9,
'p1': 10,
'p2': 11,
'p3': 12,
'p4': 13,
'p5': 14,
'p6': 15,
'p7': 16,
'p8': 17,
'p9': 18,
's1': 19,
's2': 20,
's3': 21,
's4': 22,
's5': 23,
's6': 24,
's7': 25,
's8': 26,
's9': 27,
'e': 28,
's': 29,
'w': 30,
'n': 31,
'haku': 32,
'hatsu': 33,
'chun': 34,
};
export function serializeTile(tile: Tile): number {

View file

@ -0,0 +1,235 @@
/*
* SPDX-FileCopyrightText: syuilo and other misskey contributors
* SPDX-License-Identifier: AGPL-3.0-only
*/
import { House, TILE_TYPES, Tile } from './common.js';
export function isTile(tile: string): tile is Tile {
return TILE_TYPES.includes(tile as Tile);
}
export function sortTiles(tiles: Tile[]): Tile[] {
tiles.sort((a, b) => {
const aIndex = TILE_TYPES.indexOf(a);
const bIndex = TILE_TYPES.indexOf(b);
return aIndex - bIndex;
});
return tiles;
}
export function nextHouse(house: House): House {
switch (house) {
case 'e': return 's';
case 's': return 'w';
case 'w': return 'n';
case 'n': return 'e';
}
}
export function prevHouse(house: House): House {
switch (house) {
case 'e': return 'n';
case 's': return 'e';
case 'w': return 's';
case 'n': return 'w';
}
}
type HoraSet = {
head: Tile;
mentsus: [Tile, Tile, Tile][];
};
const SHUNTU_PATTERNS: [Tile, Tile, Tile][] = [
['m1', 'm2', 'm3'],
['m2', 'm3', 'm4'],
['m3', 'm4', 'm5'],
['m4', 'm5', 'm6'],
['m5', 'm6', 'm7'],
['m6', 'm7', 'm8'],
['m7', 'm8', 'm9'],
['p1', 'p2', 'p3'],
['p2', 'p3', 'p4'],
['p3', 'p4', 'p5'],
['p4', 'p5', 'p6'],
['p5', 'p6', 'p7'],
['p6', 'p7', 'p8'],
['p7', 'p8', 'p9'],
['s1', 's2', 's3'],
['s2', 's3', 's4'],
['s3', 's4', 's5'],
['s4', 's5', 's6'],
['s5', 's6', 's7'],
['s6', 's7', 's8'],
['s7', 's8', 's9'],
];
const SHUNTU_PATTERN_IDS = [
'm123',
'm234',
'm345',
'm456',
'm567',
'm678',
'm789',
'p123',
'p234',
'p345',
'p456',
'p567',
'p678',
'p789',
's123',
's234',
's345',
's456',
's567',
's678',
's789',
] as const;
/**
*
* @param handTiles
* @returns
*/
export function getHoraSets(handTiles: Tile[]): HoraSet[] {
const horaSets: HoraSet[] = [];
const headSet: Tile[] = [];
const countMap = new Map<Tile, number>();
for (const tile of handTiles) {
const count = (countMap.get(tile) ?? 0) + 1;
countMap.set(tile, count);
if (count === 2) {
headSet.push(tile);
}
}
for (const head of headSet) {
const tempHandTiles = [...handTiles];
tempHandTiles.splice(tempHandTiles.indexOf(head), 1);
tempHandTiles.splice(tempHandTiles.indexOf(head), 1);
const kotsuTileSet: Tile[] = []; // インデックスアクセスしたいため配列だが実態はSet
for (const [t, c] of countMap.entries()) {
if (t === head) continue; // 同じ牌種は4枚しかないので、頭と同じ牌種は刻子になりえない
if (c >= 3) {
kotsuTileSet.push(t);
}
}
let kotsuPatterns: Tile[][];
if (kotsuTileSet.length === 0) {
kotsuPatterns = [
[],
];
} else if (kotsuTileSet.length === 1) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
];
} else if (kotsuTileSet.length === 2) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
[kotsuTileSet[1]],
[kotsuTileSet[0], kotsuTileSet[1]],
];
} else if (kotsuTileSet.length === 3) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
[kotsuTileSet[1]],
[kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[1]],
[kotsuTileSet[0], kotsuTileSet[2]],
[kotsuTileSet[1], kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2]],
];
} else if (kotsuTileSet.length === 4) {
kotsuPatterns = [
[],
[kotsuTileSet[0]],
[kotsuTileSet[1]],
[kotsuTileSet[2]],
[kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[1]],
[kotsuTileSet[0], kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[3]],
[kotsuTileSet[1], kotsuTileSet[2]],
[kotsuTileSet[1], kotsuTileSet[3]],
[kotsuTileSet[2], kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[2], kotsuTileSet[3]],
[kotsuTileSet[1], kotsuTileSet[2], kotsuTileSet[3]],
[kotsuTileSet[0], kotsuTileSet[1], kotsuTileSet[2], kotsuTileSet[3]],
];
} else {
throw new Error('arienai');
}
for (const kotsuPattern of kotsuPatterns) {
const tempHandTilesWithoutKotsu = [...tempHandTiles];
for (const kotsuTile of kotsuPattern) {
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
}
// 連番に並ぶようにソート
tempHandTilesWithoutKotsu.sort((a, b) => {
const aIndex = TILE_TYPES.indexOf(a);
const bIndex = TILE_TYPES.indexOf(b);
return aIndex - bIndex;
});
const tempTempHandTilesWithoutKotsuAndShuntsu: (Tile | null)[] = [...tempHandTilesWithoutKotsu];
const shuntsus: [Tile, Tile, Tile][] = [];
let i = 0;
while (i < tempHandTilesWithoutKotsu.length) {
const headThree = tempHandTilesWithoutKotsu.slice(i, i + 3);
if (headThree.length !== 3) break;
for (const shuntuPattern of SHUNTU_PATTERNS) {
if (headThree[0] === shuntuPattern[0] && headThree[1] === shuntuPattern[1] && headThree[2] === shuntuPattern[2]) {
shuntsus.push(shuntuPattern);
tempTempHandTilesWithoutKotsuAndShuntsu[i] = null;
tempTempHandTilesWithoutKotsuAndShuntsu[i + 1] = null;
tempTempHandTilesWithoutKotsuAndShuntsu[i + 2] = null;
i += 3;
break;
}
}
i++;
}
const tempHandTilesWithoutKotsuAndShuntsu = tempTempHandTilesWithoutKotsuAndShuntsu.filter(t => t != null) as Tile[];
if (tempHandTilesWithoutKotsuAndShuntsu.length === 0) { // アガリ形
horaSets.push({
head,
mentsus: [...kotsuPattern.map(t => [t, t, t] as [Tile, Tile, Tile]), ...shuntsus],
});
}
}
}
return horaSets;
}
/**
*
* @param handTiles
*/
export function getHoraTiles(handTiles: Tile[]): Tile[] {
return TILE_TYPES.filter(tile => {
const tempHandTiles = [...handTiles, tile];
const horaSets = getHoraSets(tempHandTiles);
return horaSets.length > 0;
});
}

View file

@ -46,7 +46,7 @@ await execa('pnpm', ['--filter', 'misskey-bubble-game', 'build:tsc'], {
stderr: process.stderr,
});
await execa('pnpm', ['--filter', 'misskey-mahjong', 'build'], {
await execa('pnpm', ['--filter', 'misskey-mahjong', 'build:tsc'], {
cwd: _dirname + '/../',
stdout: process.stdout,
stderr: process.stderr,