fix(drop-and-fusion): バブルゲームのリトライボタンでリトライができない問題を修正

ゲーム中なら諦める、ゲームオーバー画面の表示中はリスタートになるように
This commit is contained in:
まっちゃとーにゅ 2024-01-10 07:26:04 +09:00
parent 73165bf0ba
commit 96240f7334
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GPG key ID: 143DE582A97FE052

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@ -153,7 +153,8 @@ SPDX-License-Identifier: AGPL-3.0-only
</div> </div>
<div :class="$style.frame"> <div :class="$style.frame">
<div :class="$style.frameInner"> <div :class="$style.frameInner">
<MkButton danger @click="surrender">Retry</MkButton> <MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
<MkButton v-else full @click="retry">Retry</MkButton>
</div> </div>
</div> </div>
</div> </div>
@ -483,15 +484,22 @@ async function surrender() {
game.surrender(); game.surrender();
} }
async function retry() {
end();
await start();
}
function end() { function end() {
game.dispose(); game.dispose();
isGameOver.value = false; isGameOver.value = false;
replaying.value = false;
currentPick.value = null; currentPick.value = null;
dropReady.value = true; dropReady.value = true;
stock.value = []; stock.value = [];
score.value = 0; score.value = 0;
combo.value = 0; combo.value = 0;
comboPrev.value = 0; comboPrev.value = 0;
maxCombo.value = 0;
bgmNodes?.soundSource.stop(); bgmNodes?.soundSource.stop();
gameStarted.value = false; gameStarted.value = false;
} }