wip
This commit is contained in:
parent
166aeb631e
commit
894f65f754
|
@ -104,6 +104,9 @@ export function findTileById(tid: TileId): TileInstance | null {
|
||||||
|
|
||||||
export type House = 'e' | 's' | 'w' | 'n';
|
export type House = 'e' | 's' | 'w' | 'n';
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 暗槓を含む
|
||||||
|
*/
|
||||||
export type Huro = {
|
export type Huro = {
|
||||||
type: 'pon';
|
type: 'pon';
|
||||||
tiles: [TileId, TileId, TileId];
|
tiles: [TileId, TileId, TileId];
|
||||||
|
@ -121,6 +124,8 @@ export type Huro = {
|
||||||
from: House | null; // null で加槓
|
from: House | null; // null で加槓
|
||||||
};
|
};
|
||||||
|
|
||||||
|
export const CALL_HURO_TYPES = ['pon', 'cii', 'minkan'] as const;
|
||||||
|
|
||||||
export const NEXT_TILE_FOR_DORA_MAP: Record<TileType, TileType> = {
|
export const NEXT_TILE_FOR_DORA_MAP: Record<TileType, TileType> = {
|
||||||
m1: 'm2',
|
m1: 'm2',
|
||||||
m2: 'm3',
|
m2: 'm3',
|
||||||
|
@ -460,7 +465,7 @@ export const YAKU_DEFINITIONS = [{
|
||||||
isYakuman: false,
|
isYakuman: false,
|
||||||
calc: (state: EnvForCalcYaku) => {
|
calc: (state: EnvForCalcYaku) => {
|
||||||
// 面前じゃないとダメ
|
// 面前じゃないとダメ
|
||||||
if (state.huros.length !== 0) return false;
|
if (state.huros.some(huro => CALL_HURO_TYPES.includes(huro.type))) return false;
|
||||||
// 三元牌はダメ
|
// 三元牌はダメ
|
||||||
if (state.handTiles.some(t => ['haku', 'hatsu', 'chun'].includes(t))) return false;
|
if (state.handTiles.some(t => ['haku', 'hatsu', 'chun'].includes(t))) return false;
|
||||||
|
|
||||||
|
@ -476,6 +481,36 @@ export const YAKU_DEFINITIONS = [{
|
||||||
if (horaSet.mentsus.some((mentsu) => mentsu[0] === mentsu[1])) return false;
|
if (horaSet.mentsus.some((mentsu) => mentsu[0] === mentsu[1])) return false;
|
||||||
});
|
});
|
||||||
},
|
},
|
||||||
|
}, {
|
||||||
|
name: 'iipeko',
|
||||||
|
fan: 1,
|
||||||
|
isYakuman: false,
|
||||||
|
calc: (state: EnvForCalcYaku) => {
|
||||||
|
// 面前じゃないとダメ
|
||||||
|
if (state.huros.some(huro => CALL_HURO_TYPES.includes(huro.type))) return false;
|
||||||
|
|
||||||
|
const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
|
||||||
|
return horaSets.some(horaSet => {
|
||||||
|
// 同じ順子が2つあるか?
|
||||||
|
return horaSet.mentsus.some((mentsu) =>
|
||||||
|
horaSet.mentsus.filter((mentsu2) =>
|
||||||
|
mentsu2[0] === mentsu[0] && mentsu2[1] === mentsu[1] && mentsu2[2] === mentsu[2]).length >= 2);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
}, {
|
||||||
|
name: 'toitoi',
|
||||||
|
fan: 2,
|
||||||
|
isYakuman: false,
|
||||||
|
calc: (state: EnvForCalcYaku) => {
|
||||||
|
if (state.huros.length > 0) {
|
||||||
|
if (state.huros.some(huro => huro.type === 'cii')) return false;
|
||||||
|
}
|
||||||
|
const horaSets = getHoraSets(state.handTiles.concat(state.tsumoTile ?? state.ronTile));
|
||||||
|
return horaSets.some(horaSet => {
|
||||||
|
// 全て刻子か?
|
||||||
|
if (!horaSet.mentsus.every((mentsu) => mentsu[0] === mentsu[1])) return false;
|
||||||
|
});
|
||||||
|
},
|
||||||
}];
|
}];
|
||||||
|
|
||||||
export function fanToPoint(fan: number, isParent: boolean): number {
|
export function fanToPoint(fan: number, isParent: boolean): number {
|
||||||
|
|
|
@ -18,72 +18,89 @@ function $type(tid: TileId): TileType {
|
||||||
}
|
}
|
||||||
//#endregion
|
//#endregion
|
||||||
|
|
||||||
class StateManager {
|
function shuffle<T extends unknown[]>(array: T): T {
|
||||||
public state: MasterState;
|
let currentIndex = array.length, randomIndex;
|
||||||
private commitCallback: (state: MasterState) => void;
|
|
||||||
|
|
||||||
constructor(state: MasterState, commitCallback: (state: MasterState) => void) {
|
// While there remain elements to shuffle.
|
||||||
this.state = structuredClone(state);
|
while (currentIndex > 0) {
|
||||||
|
// Pick a remaining element.
|
||||||
|
randomIndex = Math.floor(Math.random() * currentIndex);
|
||||||
|
currentIndex--;
|
||||||
|
|
||||||
|
// And swap it with the current element.
|
||||||
|
[array[currentIndex], array[randomIndex]] = [
|
||||||
|
array[randomIndex], array[currentIndex]];
|
||||||
|
}
|
||||||
|
|
||||||
|
return array;
|
||||||
|
}
|
||||||
|
|
||||||
|
class StateManager {
|
||||||
|
public $state: MasterState;
|
||||||
|
private commitCallback?: (state: MasterState) => void;
|
||||||
|
|
||||||
|
constructor(state: MasterState, commitCallback?: (state: MasterState) => void) {
|
||||||
|
this.$state = structuredClone(state);
|
||||||
this.commitCallback = commitCallback;
|
this.commitCallback = commitCallback;
|
||||||
}
|
}
|
||||||
|
|
||||||
public commit() {
|
public $commit() {
|
||||||
this.commitCallback(this.state);
|
if (this.commitCallback) this.commitCallback(this.$state);
|
||||||
}
|
}
|
||||||
|
|
||||||
public get doras(): TileType[] {
|
public get doras(): TileType[] {
|
||||||
return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
|
return this.$state.kingTiles.slice(0, this.$state.activatedDorasCount)
|
||||||
.map(id => Common.nextTileForDora($type(id)));
|
.map(id => Common.nextTileForDora($type(id)));
|
||||||
}
|
}
|
||||||
|
|
||||||
public get handTiles(): Record<House, TileId[]> {
|
public get handTiles(): Record<House, TileId[]> {
|
||||||
return this.state.handTiles;
|
return this.$state.handTiles;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get handTileTypes(): Record<House, TileType[]> {
|
public get handTileTypes(): Record<House, TileType[]> {
|
||||||
return {
|
return {
|
||||||
e: this.state.handTiles.e.map(id => $type(id)),
|
e: this.$state.handTiles.e.map(id => $type(id)),
|
||||||
s: this.state.handTiles.s.map(id => $type(id)),
|
s: this.$state.handTiles.s.map(id => $type(id)),
|
||||||
w: this.state.handTiles.w.map(id => $type(id)),
|
w: this.$state.handTiles.w.map(id => $type(id)),
|
||||||
n: this.state.handTiles.n.map(id => $type(id)),
|
n: this.$state.handTiles.n.map(id => $type(id)),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public get hoTileTypes(): Record<House, TileType[]> {
|
public get hoTileTypes(): Record<House, TileType[]> {
|
||||||
return {
|
return {
|
||||||
e: this.state.hoTiles.e.map(id => $type(id)),
|
e: this.$state.hoTiles.e.map(id => $type(id)),
|
||||||
s: this.state.hoTiles.s.map(id => $type(id)),
|
s: this.$state.hoTiles.s.map(id => $type(id)),
|
||||||
w: this.state.hoTiles.w.map(id => $type(id)),
|
w: this.$state.hoTiles.w.map(id => $type(id)),
|
||||||
n: this.state.hoTiles.n.map(id => $type(id)),
|
n: this.$state.hoTiles.n.map(id => $type(id)),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public get riichis(): Record<House, boolean> {
|
public get riichis(): Record<House, boolean> {
|
||||||
return this.state.riichis;
|
return this.$state.riichis;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get askings(): MasterState['askings'] {
|
public get askings(): MasterState['askings'] {
|
||||||
return this.state.askings;
|
return this.$state.askings;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user1House(): House {
|
public get user1House(): House {
|
||||||
return this.state.user1House;
|
return this.$state.user1House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user2House(): House {
|
public get user2House(): House {
|
||||||
return this.state.user2House;
|
return this.$state.user2House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user3House(): House {
|
public get user3House(): House {
|
||||||
return this.state.user3House;
|
return this.$state.user3House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user4House(): House {
|
public get user4House(): House {
|
||||||
return this.state.user4House;
|
return this.$state.user4House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get turn(): House | null {
|
public get turn(): House | null {
|
||||||
return this.state.turn;
|
return this.$state.turn;
|
||||||
}
|
}
|
||||||
|
|
||||||
public canRon(house: House, tid: TileId): boolean {
|
public canRon(house: House, tid: TileId): boolean {
|
||||||
|
@ -118,10 +135,10 @@ class StateManager {
|
||||||
}
|
}
|
||||||
|
|
||||||
public tsumo(): TileId {
|
public tsumo(): TileId {
|
||||||
const tile = this.state.tiles.pop();
|
const tile = this.$state.tiles.pop();
|
||||||
if (tile == null) throw new Error('No tiles left');
|
if (tile == null) throw new Error('No tiles left');
|
||||||
if (this.state.turn == null) throw new Error('Not your turn');
|
if (this.$state.turn == null) throw new Error('Not your turn');
|
||||||
this.state.handTiles[this.state.turn].push(tile);
|
this.$state.handTiles[this.$state.turn].push(tile);
|
||||||
return tile;
|
return tile;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -233,80 +250,72 @@ export type MasterState = {
|
||||||
};
|
};
|
||||||
|
|
||||||
export class MasterGameEngine {
|
export class MasterGameEngine {
|
||||||
private state: MasterState;
|
private stateManager: StateManager;
|
||||||
|
|
||||||
constructor(state: MasterState) {
|
constructor(state: MasterState) {
|
||||||
this.state = state;
|
this.stateManager = new StateManager(state);
|
||||||
|
}
|
||||||
|
|
||||||
|
public get $state() {
|
||||||
|
return this.stateManager.$state;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get doras(): TileType[] {
|
public get doras(): TileType[] {
|
||||||
return this.state.kingTiles.slice(0, this.state.activatedDorasCount)
|
return this.stateManager.doras;
|
||||||
.map(id => Common.nextTileForDora($type(id)));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public get handTiles(): Record<House, TileId[]> {
|
public get handTiles(): Record<House, TileId[]> {
|
||||||
return this.state.handTiles;
|
return this.stateManager.handTiles;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get handTileTypes(): Record<House, TileType[]> {
|
public get handTileTypes(): Record<House, TileType[]> {
|
||||||
return {
|
return this.stateManager.handTileTypes;
|
||||||
e: this.state.handTiles.e.map(id => $type(id)),
|
|
||||||
s: this.state.handTiles.s.map(id => $type(id)),
|
|
||||||
w: this.state.handTiles.w.map(id => $type(id)),
|
|
||||||
n: this.state.handTiles.n.map(id => $type(id)),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public get hoTileTypes(): Record<House, TileType[]> {
|
public get hoTileTypes(): Record<House, TileType[]> {
|
||||||
return {
|
return this.stateManager.hoTileTypes;
|
||||||
e: this.state.hoTiles.e.map(id => $type(id)),
|
|
||||||
s: this.state.hoTiles.s.map(id => $type(id)),
|
|
||||||
w: this.state.hoTiles.w.map(id => $type(id)),
|
|
||||||
n: this.state.hoTiles.n.map(id => $type(id)),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public get riichis(): Record<House, boolean> {
|
public get riichis(): Record<House, boolean> {
|
||||||
return this.state.riichis;
|
return this.stateManager.riichis;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get askings(): MasterState['askings'] {
|
public get askings(): MasterState['askings'] {
|
||||||
return this.state.askings;
|
return this.stateManager.askings;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user1House(): House {
|
public get user1House(): House {
|
||||||
return this.state.user1House;
|
return this.stateManager.user1House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user2House(): House {
|
public get user2House(): House {
|
||||||
return this.state.user2House;
|
return this.stateManager.user2House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user3House(): House {
|
public get user3House(): House {
|
||||||
return this.state.user3House;
|
return this.stateManager.user3House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get user4House(): House {
|
public get user4House(): House {
|
||||||
return this.state.user4House;
|
return this.stateManager.user4House;
|
||||||
}
|
}
|
||||||
|
|
||||||
public get turn(): House | null {
|
public get turn(): House | null {
|
||||||
return this.state.turn;
|
return this.stateManager.turn;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static createInitialState(): MasterState {
|
public static createInitialState(): MasterState {
|
||||||
const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
|
const ikasama: TileId[] = [125, 129, 9, 56, 57, 61, 77, 81, 85, 133, 134, 135, 121, 122];
|
||||||
|
|
||||||
const tiles = [...Common.TILE_ID_MAP.keys()];
|
const tiles = shuffle([...Common.TILE_ID_MAP.keys()]);
|
||||||
tiles.sort(() => Math.random() - 0.5);
|
|
||||||
|
|
||||||
for (const tile of ikasama) {
|
//for (const tile of ikasama) {
|
||||||
const index = tiles.indexOf(tile);
|
// const index = tiles.indexOf(tile);
|
||||||
tiles.splice(index, 1);
|
// tiles.splice(index, 1);
|
||||||
}
|
//}
|
||||||
|
|
||||||
//const eHandTiles = tiles.splice(0, 14);
|
const eHandTiles = tiles.splice(0, 14);
|
||||||
const eHandTiles = ikasama;
|
//const eHandTiles = ikasama;
|
||||||
const sHandTiles = tiles.splice(0, 13);
|
const sHandTiles = tiles.splice(0, 13);
|
||||||
const wHandTiles = tiles.splice(0, 13);
|
const wHandTiles = tiles.splice(0, 13);
|
||||||
const nHandTiles = tiles.splice(0, 13);
|
const nHandTiles = tiles.splice(0, 13);
|
||||||
|
@ -372,56 +381,58 @@ export class MasterGameEngine {
|
||||||
|
|
||||||
public getHouse(index: 1 | 2 | 3 | 4): House {
|
public getHouse(index: 1 | 2 | 3 | 4): House {
|
||||||
switch (index) {
|
switch (index) {
|
||||||
case 1: return this.state.user1House;
|
case 1: return this.stateManager.user1House;
|
||||||
case 2: return this.state.user2House;
|
case 2: return this.stateManager.user2House;
|
||||||
case 3: return this.state.user3House;
|
case 3: return this.stateManager.user3House;
|
||||||
case 4: return this.state.user4House;
|
case 4: return this.stateManager.user4House;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public startTransaction() {
|
public startTransaction() {
|
||||||
return new StateManager(this.state, (newState) => {
|
return new StateManager(this.stateManager.$state, (newState) => {
|
||||||
this.state = newState;
|
this.stateManager = new StateManager(newState);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public commit_nextKyoku() {
|
public commit_nextKyoku() {
|
||||||
|
const tx = this.startTransaction();
|
||||||
const newState = MasterGameEngine.createInitialState();
|
const newState = MasterGameEngine.createInitialState();
|
||||||
newState.kyoku = this.state.kyoku + 1;
|
newState.kyoku = tx.$state.kyoku + 1;
|
||||||
newState.points = this.state.points;
|
newState.points = tx.$state.points;
|
||||||
newState.turn = 'e';
|
newState.turn = 'e';
|
||||||
newState.user1House = Common.nextHouse(this.state.user1House);
|
newState.user1House = Common.nextHouse(tx.$state.user1House);
|
||||||
newState.user2House = Common.nextHouse(this.state.user2House);
|
newState.user2House = Common.nextHouse(tx.$state.user2House);
|
||||||
newState.user3House = Common.nextHouse(this.state.user3House);
|
newState.user3House = Common.nextHouse(tx.$state.user3House);
|
||||||
newState.user4House = Common.nextHouse(this.state.user4House);
|
newState.user4House = Common.nextHouse(tx.$state.user4House);
|
||||||
this.state = newState;
|
tx.$state = newState;
|
||||||
|
tx.$commit();
|
||||||
}
|
}
|
||||||
|
|
||||||
public commit_dahai(house: House, tid: TileId, riichi = false) {
|
public commit_dahai(house: House, tid: TileId, riichi = false) {
|
||||||
const tx = this.startTransaction();
|
const tx = this.startTransaction();
|
||||||
|
|
||||||
if (tx.state.turn !== house) throw new Error('Not your turn');
|
if (tx.$state.turn !== house) throw new Error('Not your turn');
|
||||||
|
|
||||||
if (riichi) {
|
if (riichi) {
|
||||||
if (tx.state.riichis[house]) throw new Error('Already riichi');
|
if (tx.$state.riichis[house]) throw new Error('Already riichi');
|
||||||
const tempHandTiles = [...tx.handTileTypes[house]];
|
const tempHandTiles = [...tx.handTileTypes[house]];
|
||||||
tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
|
tempHandTiles.splice(tempHandTiles.indexOf($type(tid)), 1);
|
||||||
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
|
if (Common.getHoraTiles(tempHandTiles).length === 0) throw new Error('Not tenpai');
|
||||||
if (tx.state.points[house] < 1000) throw new Error('Not enough points');
|
if (tx.$state.points[house] < 1000) throw new Error('Not enough points');
|
||||||
}
|
}
|
||||||
|
|
||||||
const handTiles = tx.state.handTiles[house];
|
const handTiles = tx.$state.handTiles[house];
|
||||||
if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
|
if (!handTiles.includes(tid)) throw new Error('No such tile in your hand');
|
||||||
handTiles.splice(handTiles.indexOf(tid), 1);
|
handTiles.splice(handTiles.indexOf(tid), 1);
|
||||||
tx.state.hoTiles[house].push(tid);
|
tx.$state.hoTiles[house].push(tid);
|
||||||
|
|
||||||
if (tx.state.riichis[house]) {
|
if (tx.$state.riichis[house]) {
|
||||||
tx.state.ippatsus[house] = false;
|
tx.$state.ippatsus[house] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (riichi) {
|
if (riichi) {
|
||||||
tx.state.riichis[house] = true;
|
tx.$state.riichis[house] = true;
|
||||||
tx.state.ippatsus[house] = true;
|
tx.$state.ippatsus[house] = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
const canRonHouses: House[] = [];
|
const canRonHouses: House[] = [];
|
||||||
|
@ -474,32 +485,32 @@ export class MasterGameEngine {
|
||||||
|
|
||||||
if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
|
if (canRonHouses.length > 0 || canKanHouse != null || canPonHouse != null || canCiiHouse != null) {
|
||||||
if (canRonHouses.length > 0) {
|
if (canRonHouses.length > 0) {
|
||||||
tx.state.askings.ron = {
|
tx.$state.askings.ron = {
|
||||||
callee: house,
|
callee: house,
|
||||||
callers: canRonHouses,
|
callers: canRonHouses,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
if (canKanHouse != null) {
|
if (canKanHouse != null) {
|
||||||
tx.state.askings.kan = {
|
tx.$state.askings.kan = {
|
||||||
callee: house,
|
callee: house,
|
||||||
caller: canKanHouse,
|
caller: canKanHouse,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
if (canPonHouse != null) {
|
if (canPonHouse != null) {
|
||||||
tx.state.askings.pon = {
|
tx.$state.askings.pon = {
|
||||||
callee: house,
|
callee: house,
|
||||||
caller: canPonHouse,
|
caller: canPonHouse,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
if (canCiiHouse != null) {
|
if (canCiiHouse != null) {
|
||||||
tx.state.askings.cii = {
|
tx.$state.askings.cii = {
|
||||||
callee: house,
|
callee: house,
|
||||||
caller: canCiiHouse,
|
caller: canCiiHouse,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
tx.state.turn = null;
|
tx.$state.turn = null;
|
||||||
tx.state.nextTurnAfterAsking = Common.nextHouse(house);
|
tx.$state.nextTurnAfterAsking = Common.nextHouse(house);
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
asking: true as const,
|
asking: true as const,
|
||||||
|
@ -511,9 +522,9 @@ export class MasterGameEngine {
|
||||||
}
|
}
|
||||||
|
|
||||||
// 流局
|
// 流局
|
||||||
if (tx.state.tiles.length === 0) {
|
if (tx.$state.tiles.length === 0) {
|
||||||
tx.state.turn = null;
|
tx.$state.turn = null;
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
asking: false as const,
|
asking: false as const,
|
||||||
|
@ -521,38 +532,38 @@ export class MasterGameEngine {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
tx.state.turn = Common.nextHouse(house);
|
tx.$state.turn = Common.nextHouse(house);
|
||||||
|
|
||||||
const tsumoTile = tx.tsumo();
|
const tsumoTile = tx.tsumo();
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
asking: false as const,
|
asking: false as const,
|
||||||
tsumoTile: tsumoTile,
|
tsumoTile: tsumoTile,
|
||||||
next: tx.state.turn,
|
next: tx.$state.turn,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public commit_kakan(house: House, tid: TileId) {
|
public commit_kakan(house: House, tid: TileId) {
|
||||||
const tx = this.startTransaction();
|
const tx = this.startTransaction();
|
||||||
|
|
||||||
const pon = tx.state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
const pon = tx.$state.huros[house].find(h => h.type === 'pon' && $type(h.tiles[0]) === $type(tid));
|
||||||
if (pon == null) throw new Error('No such pon');
|
if (pon == null) throw new Error('No such pon');
|
||||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(tid), 1);
|
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(tid), 1);
|
||||||
const tiles = [tid, ...pon.tiles];
|
const tiles = [tid, ...pon.tiles];
|
||||||
tx.state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
tx.$state.huros[house].push({ type: 'minkan', tiles: tiles, from: pon.from });
|
||||||
|
|
||||||
tx.state.ippatsus.e = false;
|
tx.$state.ippatsus.e = false;
|
||||||
tx.state.ippatsus.s = false;
|
tx.$state.ippatsus.s = false;
|
||||||
tx.state.ippatsus.w = false;
|
tx.$state.ippatsus.w = false;
|
||||||
tx.state.ippatsus.n = false;
|
tx.$state.ippatsus.n = false;
|
||||||
|
|
||||||
tx.state.activatedDorasCount++;
|
tx.$state.activatedDorasCount++;
|
||||||
|
|
||||||
const rinsyan = tx.tsumo();
|
const rinsyan = tx.tsumo();
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
rinsyan,
|
rinsyan,
|
||||||
|
@ -564,31 +575,31 @@ export class MasterGameEngine {
|
||||||
public commit_ankan(house: House, tid: TileId) {
|
public commit_ankan(house: House, tid: TileId) {
|
||||||
const tx = this.startTransaction();
|
const tx = this.startTransaction();
|
||||||
|
|
||||||
const t1 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
const t1 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(0);
|
||||||
if (t1 == null) throw new Error('No such tile');
|
if (t1 == null) throw new Error('No such tile');
|
||||||
const t2 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
const t2 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(1);
|
||||||
if (t2 == null) throw new Error('No such tile');
|
if (t2 == null) throw new Error('No such tile');
|
||||||
const t3 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
const t3 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(2);
|
||||||
if (t3 == null) throw new Error('No such tile');
|
if (t3 == null) throw new Error('No such tile');
|
||||||
const t4 = tx.state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
const t4 = tx.$state.handTiles[house].filter(t => $type(t) === $type(tid)).at(3);
|
||||||
if (t4 == null) throw new Error('No such tile');
|
if (t4 == null) throw new Error('No such tile');
|
||||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t1), 1);
|
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t1), 1);
|
||||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t2), 1);
|
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t2), 1);
|
||||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t3), 1);
|
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t3), 1);
|
||||||
tx.state.handTiles[house].splice(tx.state.handTiles[house].indexOf(t4), 1);
|
tx.$state.handTiles[house].splice(tx.$state.handTiles[house].indexOf(t4), 1);
|
||||||
const tiles = [t1, t2, t3, t4];
|
const tiles = [t1, t2, t3, t4];
|
||||||
tx.state.huros[house].push({ type: 'ankan', tiles: tiles });
|
tx.$state.huros[house].push({ type: 'ankan', tiles: tiles });
|
||||||
|
|
||||||
tx.state.ippatsus.e = false;
|
tx.$state.ippatsus.e = false;
|
||||||
tx.state.ippatsus.s = false;
|
tx.$state.ippatsus.s = false;
|
||||||
tx.state.ippatsus.w = false;
|
tx.$state.ippatsus.w = false;
|
||||||
tx.state.ippatsus.n = false;
|
tx.$state.ippatsus.n = false;
|
||||||
|
|
||||||
tx.state.activatedDorasCount++;
|
tx.$state.activatedDorasCount++;
|
||||||
|
|
||||||
const rinsyan = tx.tsumo();
|
const rinsyan = tx.tsumo();
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
rinsyan,
|
rinsyan,
|
||||||
|
@ -603,33 +614,33 @@ export class MasterGameEngine {
|
||||||
public commit_tsumoHora(house: House) {
|
public commit_tsumoHora(house: House) {
|
||||||
const tx = this.startTransaction();
|
const tx = this.startTransaction();
|
||||||
|
|
||||||
if (tx.state.turn !== house) throw new Error('Not your turn');
|
if (tx.$state.turn !== house) throw new Error('Not your turn');
|
||||||
|
|
||||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||||
house: house,
|
house: house,
|
||||||
handTiles: tx.handTileTypes[house],
|
handTiles: tx.handTileTypes[house],
|
||||||
huros: tx.state.huros[house],
|
huros: tx.$state.huros[house],
|
||||||
tsumoTile: tx.handTileTypes[house].at(-1)!,
|
tsumoTile: tx.handTileTypes[house].at(-1)!,
|
||||||
ronTile: null,
|
ronTile: null,
|
||||||
riichi: tx.state.riichis[house],
|
riichi: tx.$state.riichis[house],
|
||||||
ippatsu: tx.state.ippatsus[house],
|
ippatsu: tx.$state.ippatsus[house],
|
||||||
}));
|
}));
|
||||||
const doraCount =
|
const doraCount =
|
||||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
|
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.$state.huros[house], tx.doras) +
|
||||||
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
|
Common.calcRedDoraCount(tx.$state.handTiles[house], tx.$state.huros[house]);
|
||||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||||
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
|
const pointDeltas = Common.calcTsumoHoraPointDeltas(house, fans);
|
||||||
tx.state.points.e += pointDeltas.e;
|
tx.$state.points.e += pointDeltas.e;
|
||||||
tx.state.points.s += pointDeltas.s;
|
tx.$state.points.s += pointDeltas.s;
|
||||||
tx.state.points.w += pointDeltas.w;
|
tx.$state.points.w += pointDeltas.w;
|
||||||
tx.state.points.n += pointDeltas.n;
|
tx.$state.points.n += pointDeltas.n;
|
||||||
console.log('yakus', house, yakus);
|
console.log('yakus', house, yakus);
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
handTiles: tx.state.handTiles[house],
|
handTiles: tx.$state.handTiles[house],
|
||||||
tsumoTile: tx.state.handTiles[house].at(-1)!,
|
tsumoTile: tx.$state.handTiles[house].at(-1)!,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -641,17 +652,17 @@ export class MasterGameEngine {
|
||||||
}) {
|
}) {
|
||||||
const tx = this.startTransaction();
|
const tx = this.startTransaction();
|
||||||
|
|
||||||
if (tx.state.askings.pon == null && tx.state.askings.cii == null && tx.state.askings.kan == null && tx.state.askings.ron == null) throw new Error();
|
if (tx.$state.askings.pon == null && tx.$state.askings.cii == null && tx.$state.askings.kan == null && tx.$state.askings.ron == null) throw new Error();
|
||||||
|
|
||||||
const pon = tx.state.askings.pon;
|
const pon = tx.$state.askings.pon;
|
||||||
const cii = tx.state.askings.cii;
|
const cii = tx.$state.askings.cii;
|
||||||
const kan = tx.state.askings.kan;
|
const kan = tx.$state.askings.kan;
|
||||||
const ron = tx.state.askings.ron;
|
const ron = tx.$state.askings.ron;
|
||||||
|
|
||||||
tx.state.askings.pon = null;
|
tx.$state.askings.pon = null;
|
||||||
tx.state.askings.cii = null;
|
tx.$state.askings.cii = null;
|
||||||
tx.state.askings.kan = null;
|
tx.$state.askings.kan = null;
|
||||||
tx.state.askings.ron = null;
|
tx.$state.askings.ron = null;
|
||||||
|
|
||||||
if (ron != null && answers.ron.length > 0) {
|
if (ron != null && answers.ron.length > 0) {
|
||||||
const callers = answers.ron;
|
const callers = answers.ron;
|
||||||
|
@ -661,24 +672,24 @@ export class MasterGameEngine {
|
||||||
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
const yakus = YAKU_DEFINITIONS.filter(yaku => yaku.calc({
|
||||||
house: house,
|
house: house,
|
||||||
handTiles: tx.handTileTypes[house],
|
handTiles: tx.handTileTypes[house],
|
||||||
huros: tx.state.huros[house],
|
huros: tx.$state.huros[house],
|
||||||
tsumoTile: null,
|
tsumoTile: null,
|
||||||
ronTile: tx.hoTileTypes[callee].at(-1)!,
|
ronTile: tx.hoTileTypes[callee].at(-1)!,
|
||||||
riichi: tx.state.riichis[house],
|
riichi: tx.$state.riichis[house],
|
||||||
ippatsu: tx.state.ippatsus[house],
|
ippatsu: tx.$state.ippatsus[house],
|
||||||
}));
|
}));
|
||||||
const doraCount =
|
const doraCount =
|
||||||
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.state.huros[house], tx.doras) +
|
Common.calcOwnedDoraCount(tx.handTileTypes[house], tx.$state.huros[house], tx.doras) +
|
||||||
Common.calcRedDoraCount(tx.state.handTiles[house], tx.state.huros[house]);
|
Common.calcRedDoraCount(tx.$state.handTiles[house], tx.$state.huros[house]);
|
||||||
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
const fans = yakus.map(yaku => yaku.fan).reduce((a, b) => a + b, 0) + doraCount;
|
||||||
const point = Common.fanToPoint(fans, house === 'e');
|
const point = Common.fanToPoint(fans, house === 'e');
|
||||||
tx.state.points[callee] -= point;
|
tx.$state.points[callee] -= point;
|
||||||
tx.state.points[house] += point;
|
tx.$state.points[house] += point;
|
||||||
console.log('fans point', fans, point);
|
console.log('fans point', fans, point);
|
||||||
console.log('yakus', house, yakus);
|
console.log('yakus', house, yakus);
|
||||||
}
|
}
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
type: 'ronned' as const,
|
type: 'ronned' as const,
|
||||||
|
@ -689,33 +700,33 @@ export class MasterGameEngine {
|
||||||
} else if (kan != null && answers.kan) {
|
} else if (kan != null && answers.kan) {
|
||||||
// 大明槓
|
// 大明槓
|
||||||
|
|
||||||
const tile = tx.state.hoTiles[kan.callee].pop()!;
|
const tile = tx.$state.hoTiles[kan.callee].pop()!;
|
||||||
const t1 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
|
const t1 = tx.$state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||||
if (t1 == null) throw new Error('No such tile');
|
if (t1 == null) throw new Error('No such tile');
|
||||||
const t2 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
|
const t2 = tx.$state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||||
if (t2 == null) throw new Error('No such tile');
|
if (t2 == null) throw new Error('No such tile');
|
||||||
const t3 = tx.state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
|
const t3 = tx.$state.handTiles[kan.caller].filter(t => $type(t) === $type(tile)).at(2);
|
||||||
if (t3 == null) throw new Error('No such tile');
|
if (t3 == null) throw new Error('No such tile');
|
||||||
|
|
||||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t1), 1);
|
tx.$state.handTiles[kan.caller].splice(tx.$state.handTiles[kan.caller].indexOf(t1), 1);
|
||||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t2), 1);
|
tx.$state.handTiles[kan.caller].splice(tx.$state.handTiles[kan.caller].indexOf(t2), 1);
|
||||||
tx.state.handTiles[kan.caller].splice(tx.state.handTiles[kan.caller].indexOf(t3), 1);
|
tx.$state.handTiles[kan.caller].splice(tx.$state.handTiles[kan.caller].indexOf(t3), 1);
|
||||||
|
|
||||||
const tiles = [tile, t1, t2, t3];
|
const tiles = [tile, t1, t2, t3];
|
||||||
tx.state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
tx.$state.huros[kan.caller].push({ type: 'minkan', tiles: tiles, from: kan.callee });
|
||||||
|
|
||||||
tx.state.ippatsus.e = false;
|
tx.$state.ippatsus.e = false;
|
||||||
tx.state.ippatsus.s = false;
|
tx.$state.ippatsus.s = false;
|
||||||
tx.state.ippatsus.w = false;
|
tx.$state.ippatsus.w = false;
|
||||||
tx.state.ippatsus.n = false;
|
tx.$state.ippatsus.n = false;
|
||||||
|
|
||||||
tx.state.activatedDorasCount++;
|
tx.$state.activatedDorasCount++;
|
||||||
|
|
||||||
const rinsyan = tx.tsumo();
|
const rinsyan = tx.tsumo();
|
||||||
|
|
||||||
tx.state.turn = kan.caller;
|
tx.$state.turn = kan.caller;
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
type: 'kanned' as const,
|
type: 'kanned' as const,
|
||||||
|
@ -723,39 +734,39 @@ export class MasterGameEngine {
|
||||||
callee: kan.callee,
|
callee: kan.callee,
|
||||||
tiles: tiles,
|
tiles: tiles,
|
||||||
rinsyan,
|
rinsyan,
|
||||||
turn: tx.state.turn,
|
turn: tx.$state.turn,
|
||||||
};
|
};
|
||||||
} else if (pon != null && answers.pon) {
|
} else if (pon != null && answers.pon) {
|
||||||
const tile = tx.state.hoTiles[pon.callee].pop()!;
|
const tile = tx.$state.hoTiles[pon.callee].pop()!;
|
||||||
const t1 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
|
const t1 = tx.$state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(0);
|
||||||
if (t1 == null) throw new Error('No such tile');
|
if (t1 == null) throw new Error('No such tile');
|
||||||
const t2 = tx.state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
|
const t2 = tx.$state.handTiles[pon.caller].filter(t => $type(t) === $type(tile)).at(1);
|
||||||
if (t2 == null) throw new Error('No such tile');
|
if (t2 == null) throw new Error('No such tile');
|
||||||
|
|
||||||
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t1), 1);
|
tx.$state.handTiles[pon.caller].splice(tx.$state.handTiles[pon.caller].indexOf(t1), 1);
|
||||||
tx.state.handTiles[pon.caller].splice(tx.state.handTiles[pon.caller].indexOf(t2), 1);
|
tx.$state.handTiles[pon.caller].splice(tx.$state.handTiles[pon.caller].indexOf(t2), 1);
|
||||||
|
|
||||||
const tiles = [tile, t1, t2];
|
const tiles = [tile, t1, t2];
|
||||||
tx.state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
tx.$state.huros[pon.caller].push({ type: 'pon', tiles: tiles, from: pon.callee });
|
||||||
|
|
||||||
tx.state.ippatsus.e = false;
|
tx.$state.ippatsus.e = false;
|
||||||
tx.state.ippatsus.s = false;
|
tx.$state.ippatsus.s = false;
|
||||||
tx.state.ippatsus.w = false;
|
tx.$state.ippatsus.w = false;
|
||||||
tx.state.ippatsus.n = false;
|
tx.$state.ippatsus.n = false;
|
||||||
|
|
||||||
tx.state.turn = pon.caller;
|
tx.$state.turn = pon.caller;
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
type: 'ponned' as const,
|
type: 'ponned' as const,
|
||||||
caller: pon.caller,
|
caller: pon.caller,
|
||||||
callee: pon.callee,
|
callee: pon.callee,
|
||||||
tiles: tiles,
|
tiles: tiles,
|
||||||
turn: tx.state.turn,
|
turn: tx.$state.turn,
|
||||||
};
|
};
|
||||||
} else if (cii != null && answers.cii) {
|
} else if (cii != null && answers.cii) {
|
||||||
const tile = tx.state.hoTiles[cii.callee].pop()!;
|
const tile = tx.$state.hoTiles[cii.callee].pop()!;
|
||||||
let tiles: [TileId, TileId, TileId];
|
let tiles: [TileId, TileId, TileId];
|
||||||
|
|
||||||
switch (answers.cii) {
|
switch (answers.cii) {
|
||||||
|
@ -764,12 +775,12 @@ export class MasterGameEngine {
|
||||||
if (a == null) throw new Error();
|
if (a == null) throw new Error();
|
||||||
const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
|
const b = Common.NEXT_TILE_FOR_SHUNTSU[a];
|
||||||
if (b == null) throw new Error();
|
if (b == null) throw new Error();
|
||||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
const aTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||||
if (aTile == null) throw new Error();
|
if (aTile == null) throw new Error();
|
||||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
const bTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||||
if (bTile == null) throw new Error();
|
if (bTile == null) throw new Error();
|
||||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||||
tiles = [tile, aTile, bTile];
|
tiles = [tile, aTile, bTile];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -778,12 +789,12 @@ export class MasterGameEngine {
|
||||||
if (a == null) throw new Error();
|
if (a == null) throw new Error();
|
||||||
const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
|
const b = Common.NEXT_TILE_FOR_SHUNTSU[$type(tile)];
|
||||||
if (b == null) throw new Error();
|
if (b == null) throw new Error();
|
||||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
const aTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||||
if (aTile == null) throw new Error();
|
if (aTile == null) throw new Error();
|
||||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
const bTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||||
if (bTile == null) throw new Error();
|
if (bTile == null) throw new Error();
|
||||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||||
tiles = [aTile, tile, bTile];
|
tiles = [aTile, tile, bTile];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -792,59 +803,59 @@ export class MasterGameEngine {
|
||||||
if (a == null) throw new Error();
|
if (a == null) throw new Error();
|
||||||
const b = Common.PREV_TILE_FOR_SHUNTSU[a];
|
const b = Common.PREV_TILE_FOR_SHUNTSU[a];
|
||||||
if (b == null) throw new Error();
|
if (b == null) throw new Error();
|
||||||
const aTile = tx.state.handTiles[cii.caller].find(t => $type(t) === a);
|
const aTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === a);
|
||||||
if (aTile == null) throw new Error();
|
if (aTile == null) throw new Error();
|
||||||
const bTile = tx.state.handTiles[cii.caller].find(t => $type(t) === b);
|
const bTile = tx.$state.handTiles[cii.caller].find(t => $type(t) === b);
|
||||||
if (bTile == null) throw new Error();
|
if (bTile == null) throw new Error();
|
||||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(aTile), 1);
|
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(aTile), 1);
|
||||||
tx.state.handTiles[cii.caller].splice(tx.state.handTiles[cii.caller].indexOf(bTile), 1);
|
tx.$state.handTiles[cii.caller].splice(tx.$state.handTiles[cii.caller].indexOf(bTile), 1);
|
||||||
tiles = [bTile, aTile, tile];
|
tiles = [bTile, aTile, tile];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
tx.state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
tx.$state.huros[cii.caller].push({ type: 'cii', tiles: tiles, from: cii.callee });
|
||||||
|
|
||||||
tx.state.ippatsus.e = false;
|
tx.$state.ippatsus.e = false;
|
||||||
tx.state.ippatsus.s = false;
|
tx.$state.ippatsus.s = false;
|
||||||
tx.state.ippatsus.w = false;
|
tx.$state.ippatsus.w = false;
|
||||||
tx.state.ippatsus.n = false;
|
tx.$state.ippatsus.n = false;
|
||||||
|
|
||||||
tx.state.turn = cii.caller;
|
tx.$state.turn = cii.caller;
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
type: 'ciied' as const,
|
type: 'ciied' as const,
|
||||||
caller: cii.caller,
|
caller: cii.caller,
|
||||||
callee: cii.callee,
|
callee: cii.callee,
|
||||||
tiles: tiles,
|
tiles: tiles,
|
||||||
turn: tx.state.turn,
|
turn: tx.$state.turn,
|
||||||
};
|
};
|
||||||
} else if (tx.state.tiles.length === 0) {
|
} else if (tx.$state.tiles.length === 0) {
|
||||||
// 流局
|
// 流局
|
||||||
|
|
||||||
tx.state.turn = null;
|
tx.$state.turn = null;
|
||||||
tx.state.nextTurnAfterAsking = null;
|
tx.$state.nextTurnAfterAsking = null;
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
type: 'ryuukyoku' as const,
|
type: 'ryuukyoku' as const,
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
tx.state.turn = tx.state.nextTurnAfterAsking!;
|
tx.$state.turn = tx.$state.nextTurnAfterAsking!;
|
||||||
tx.state.nextTurnAfterAsking = null;
|
tx.$state.nextTurnAfterAsking = null;
|
||||||
|
|
||||||
const tile = tx.tsumo();
|
const tile = tx.tsumo();
|
||||||
|
|
||||||
tx.commit();
|
tx.$commit();
|
||||||
|
|
||||||
return {
|
return {
|
||||||
type: 'tsumo' as const,
|
type: 'tsumo' as const,
|
||||||
house: tx.state.turn,
|
house: tx.$state.turn,
|
||||||
tile,
|
tile,
|
||||||
turn: tx.state.turn,
|
turn: tx.$state.turn,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -853,53 +864,53 @@ export class MasterGameEngine {
|
||||||
const house = this.getHouse(index);
|
const house = this.getHouse(index);
|
||||||
|
|
||||||
return {
|
return {
|
||||||
user1House: this.state.user1House,
|
user1House: this.$state.user1House,
|
||||||
user2House: this.state.user2House,
|
user2House: this.$state.user2House,
|
||||||
user3House: this.state.user3House,
|
user3House: this.$state.user3House,
|
||||||
user4House: this.state.user4House,
|
user4House: this.$state.user4House,
|
||||||
round: this.state.round,
|
round: this.$state.round,
|
||||||
kyoku: this.state.kyoku,
|
kyoku: this.$state.kyoku,
|
||||||
turnCount: this.state.turnCount,
|
turnCount: this.$state.turnCount,
|
||||||
tilesCount: this.state.tiles.length,
|
tilesCount: this.$state.tiles.length,
|
||||||
doraIndicateTiles: this.state.kingTiles.slice(0, this.state.activatedDorasCount),
|
doraIndicateTiles: this.$state.kingTiles.slice(0, this.$state.activatedDorasCount),
|
||||||
handTiles: {
|
handTiles: {
|
||||||
e: house === 'e' ? this.state.handTiles.e : this.state.handTiles.e.map(() => 0),
|
e: house === 'e' ? this.$state.handTiles.e : this.$state.handTiles.e.map(() => 0),
|
||||||
s: house === 's' ? this.state.handTiles.s : this.state.handTiles.s.map(() => 0),
|
s: house === 's' ? this.$state.handTiles.s : this.$state.handTiles.s.map(() => 0),
|
||||||
w: house === 'w' ? this.state.handTiles.w : this.state.handTiles.w.map(() => 0),
|
w: house === 'w' ? this.$state.handTiles.w : this.$state.handTiles.w.map(() => 0),
|
||||||
n: house === 'n' ? this.state.handTiles.n : this.state.handTiles.n.map(() => 0),
|
n: house === 'n' ? this.$state.handTiles.n : this.$state.handTiles.n.map(() => 0),
|
||||||
},
|
},
|
||||||
hoTiles: {
|
hoTiles: {
|
||||||
e: this.state.hoTiles.e,
|
e: this.$state.hoTiles.e,
|
||||||
s: this.state.hoTiles.s,
|
s: this.$state.hoTiles.s,
|
||||||
w: this.state.hoTiles.w,
|
w: this.$state.hoTiles.w,
|
||||||
n: this.state.hoTiles.n,
|
n: this.$state.hoTiles.n,
|
||||||
},
|
},
|
||||||
huros: {
|
huros: {
|
||||||
e: this.state.huros.e,
|
e: this.$state.huros.e,
|
||||||
s: this.state.huros.s,
|
s: this.$state.huros.s,
|
||||||
w: this.state.huros.w,
|
w: this.$state.huros.w,
|
||||||
n: this.state.huros.n,
|
n: this.$state.huros.n,
|
||||||
},
|
},
|
||||||
riichis: {
|
riichis: {
|
||||||
e: this.state.riichis.e,
|
e: this.$state.riichis.e,
|
||||||
s: this.state.riichis.s,
|
s: this.$state.riichis.s,
|
||||||
w: this.state.riichis.w,
|
w: this.$state.riichis.w,
|
||||||
n: this.state.riichis.n,
|
n: this.$state.riichis.n,
|
||||||
},
|
},
|
||||||
ippatsus: {
|
ippatsus: {
|
||||||
e: this.state.ippatsus.e,
|
e: this.$state.ippatsus.e,
|
||||||
s: this.state.ippatsus.s,
|
s: this.$state.ippatsus.s,
|
||||||
w: this.state.ippatsus.w,
|
w: this.$state.ippatsus.w,
|
||||||
n: this.state.ippatsus.n,
|
n: this.$state.ippatsus.n,
|
||||||
},
|
},
|
||||||
points: {
|
points: {
|
||||||
e: this.state.points.e,
|
e: this.$state.points.e,
|
||||||
s: this.state.points.s,
|
s: this.$state.points.s,
|
||||||
w: this.state.points.w,
|
w: this.$state.points.w,
|
||||||
n: this.state.points.n,
|
n: this.$state.points.n,
|
||||||
},
|
},
|
||||||
latestDahaiedTile: null,
|
latestDahaiedTile: null,
|
||||||
turn: this.state.turn,
|
turn: this.$state.turn,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -920,7 +931,7 @@ export class MasterGameEngine {
|
||||||
}
|
}
|
||||||
|
|
||||||
public getState(): MasterState {
|
public getState(): MasterState {
|
||||||
return structuredClone(this.state);
|
return structuredClone(this.$state);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue