fix
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ff2df67c57
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3 changed files with 87 additions and 8 deletions
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@ -20,8 +20,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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[$style.large]: large,
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[$style.transparent]: transparent,
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[$style.asLike]: asLike,
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[$style.gamingDark]: gamingType === 'dark',
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[$style.gamingLight]: gamingType === 'light',
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[$style.gamingDark]: gaming === 'dark',
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[$style.gamingLight]: gaming === 'light',
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}
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]"
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:type="type"
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@ -50,8 +50,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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[$style.large]: large,
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[$style.transparent]: transparent,
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[$style.asLike]: asLike,
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[$style.gamingDark]: gamingType === 'dark',
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[$style.gamingLight]: gamingType === 'light',
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[$style.gamingDark]: gaming === 'dark',
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[$style.gamingLight]: gaming === 'light',
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}
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]"
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:to="to"
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@ -90,9 +90,39 @@ const props = defineProps<{
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name?: string;
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value?: string;
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}>();
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const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
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const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
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// gamingをrefで初期化する
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let gaming = ref(''); // 0-off , 1-dark , 2-light
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const gamingType = computed(defaultStore.makeGetterSetter('gamingType'));
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// gaming.valueに新しい値を代入する
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if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
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gaming.value = 'light';
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}else{
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gaming.value = '';
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}
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watch(darkMode, () => {
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if (darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value && props.primary|| darkMode.value && gamingMode.value && props.gradate) {
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gaming.value = 'light';
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}else{
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gaming.value = '';
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}
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})
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watch(gamingMode, () => {
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if (darkMode.value && gamingMode.value && props.primary|| darkMode.value && gamingMode.value && props.gradate ) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value && props.primary || darkMode.value && gamingMode.value && props.gradate ) {
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gaming.value = 'light';
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}else{
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gaming.value = '';
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}
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})
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const emit = defineEmits<{
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(ev: 'click', payload: MouseEvent): void;
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