fix(misskey-js): 型生成をOpenAPI Specification 3.1.0に対応
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locales/index.d.ts
vendored
1
locales/index.d.ts
vendored
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@ -1201,6 +1201,7 @@ export interface Locale {
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"replaying": string;
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"ranking": string;
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"lastNDays": string;
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"backToTitle": string;
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"_bubbleGame": {
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"howToPlay": string;
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"_howToPlay": {
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@ -1198,6 +1198,7 @@ replay: "リプレイ"
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replaying: "リプレイ中"
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ranking: "ランキング"
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lastNDays: "直近{n}日"
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backToTitle: "タイトルへ"
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_bubbleGame:
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howToPlay: "遊び方"
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packages/frontend/assets/drop-and-fusion/collision_yen.mp3
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packages/frontend/assets/drop-and-fusion/collision_yen.mp3
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packages/frontend/assets/drop-and-fusion/fusion_yen.mp3
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packages/frontend/assets/drop-and-fusion/fusion_yen.mp3
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@ -16,7 +16,7 @@ import * as os from '@/os.js';
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const props = withDefaults(defineProps<{
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x: number;
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y: number;
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value?: number;
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value?: number | string;
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}>(), {
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value: 1,
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});
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@ -8,141 +8,135 @@ SPDX-License-Identifier: AGPL-3.0-only
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<div v-if="!gameLoaded" :class="$style.loadingScreen">
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Loading...
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</div>
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<Transition
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:enterActiveClass="$style.transition_zoom_enterActive"
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:leaveActiveClass="$style.transition_zoom_leaveActive"
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:enterFromClass="$style.transition_zoom_enterFrom"
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:leaveToClass="$style.transition_zoom_leaveTo"
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:moveClass="$style.transition_zoom_move"
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mode="out-in"
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>
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<div v-show="gameLoaded" class="_gaps_s">
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<div :class="$style.header">
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<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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<b>BUBBLE GAME</b>
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<div>- {{ gameMode }} -</div>
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</div>
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</div>
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner">
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<MkButton inline small @click="hold">HOLD</MkButton>
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<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
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:enterActiveClass="$style.transition_stock_enterActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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:enterFromClass="$style.transition_stock_enterFrom"
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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>
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<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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</TransitionGroup>
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</div>
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<!-- ↓に対してTransitionコンポーネントを使うと何故かkeyを指定していてもキャッシュが効かず様々なコンポーネントが都度再評価されてパフォーマンスが低下する -->
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<div v-show="gameLoaded" class="_gaps_s">
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<div :class="$style.header">
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<div :class="[$style.frame, $style.headerTitle]">
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<div :class="$style.frameInner">
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<b>BUBBLE GAME</b>
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<div>- {{ gameMode }} -</div>
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</div>
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</div>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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:enterActiveClass="$style.transition_combo_enterActive"
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:leaveActiveClass="$style.transition_combo_leaveActive"
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:enterFromClass="$style.transition_combo_enterFrom"
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:leaveToClass="$style.transition_combo_leaveTo"
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:moveClass="$style.transition_combo_move"
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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:enterFromClass="$style.transition_picked_enterFrom"
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:leaveToClass="$style.transition_picked_leaveTo"
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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<div :class="[$style.frame, $style.frameH]">
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<div :class="$style.frameInner">
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<MkButton inline small @click="hold">HOLD</MkButton>
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<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
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</div>
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<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
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<TransitionGroup
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:enterActiveClass="$style.transition_stock_enterActive"
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:leaveActiveClass="$style.transition_stock_leaveActive"
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:enterFromClass="$style.transition_stock_enterFrom"
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:leaveToClass="$style.transition_stock_leaveTo"
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:moveClass="$style.transition_stock_move"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.sizeY * viewScale) / 2) + 'px', left: -((currentPick?.mono.sizeX * viewScale) / 2) + 'px', width: `${currentPick?.mono.sizeX * viewScale}px` }"/>
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</Transition>
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<template v-if="dropReady && currentPick">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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<div :class="$style.dropGuide"/>
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</template>
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</div>
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<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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</div>
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" :class="$style.frame">
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<div :class="$style.frameInner">
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<div style="background: #0004;">
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<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
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<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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<MkButton :primary="replayPlaybackRate === 16" @click="replayPlaybackRate = replayPlaybackRate === 16 ? 1 : 16"><i class="ti ti-player-track-next"></i> x16</MkButton>
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</div>
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</div>
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</div>
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="backToTitle">{{ i18n.ts.done }}</MkButton>
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<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
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<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
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<MkButton rounded @click="exportLog">Copy replay data</MkButton>
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div>SCORE: <b><MkNumber :value="score"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</b></div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</b><b v-else>-</b></div>
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</div>
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</div>
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<div :class="[$style.frame]" style="margin-left: auto;">
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<div :class="$style.frameInner" style="text-align: center;">
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<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
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</div>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_gaps">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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</MkRange>
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<MkRange v-model="sfxVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('sfxVolume', v)">
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<template #label>{{ i18n.ts.sfx }} {{ i18n.ts.volume }}</template>
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</MkRange>
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</div>
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
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<MkButton v-else full @click="restart">Retry</MkButton>
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<img v-for="x in stock" :key="x.id" :src="getTextureImageUrl(x.mono)" style="width: 32px; vertical-align: bottom;"/>
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</TransitionGroup>
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</div>
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</div>
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</div>
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</Transition>
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<div ref="containerEl" :class="[$style.gameContainer, { [$style.gameOver]: isGameOver && !replaying }]" @contextmenu.stop.prevent @click.stop.prevent="onClick" @touchmove.stop.prevent="onTouchmove" @touchend="onTouchend" @mousemove="onMousemove">
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<img v-if="defaultStore.state.darkMode" src="/client-assets/drop-and-fusion/frame-dark.svg" :class="$style.mainFrameImg"/>
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<img v-else src="/client-assets/drop-and-fusion/frame-light.svg" :class="$style.mainFrameImg"/>
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<canvas ref="canvasEl" :class="$style.canvas"/>
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<Transition
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:enterActiveClass="$style.transition_combo_enterActive"
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:leaveActiveClass="$style.transition_combo_leaveActive"
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:enterFromClass="$style.transition_combo_enterFrom"
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:leaveToClass="$style.transition_combo_leaveTo"
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:moveClass="$style.transition_combo_move"
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>
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<div v-show="combo > 1" :class="$style.combo" :style="{ fontSize: `${100 + ((comboPrev - 2) * 15)}%` }">{{ comboPrev }} Chain!</div>
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</Transition>
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<div v-if="!isGameOver && !replaying" :class="$style.dropperContainer" :style="{ left: dropperX + 'px' }">
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<!--<img v-if="currentPick" src="/client-assets/drop-and-fusion/dropper.png" :class="$style.dropper" :style="{ left: dropperX + 'px' }"/>-->
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<Transition
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:enterActiveClass="$style.transition_picked_enterActive"
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:leaveActiveClass="$style.transition_picked_leaveActive"
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:enterFromClass="$style.transition_picked_enterFrom"
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:leaveToClass="$style.transition_picked_leaveTo"
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:moveClass="$style.transition_picked_move"
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mode="out-in"
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>
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<img v-if="currentPick" :key="currentPick.id" :src="getTextureImageUrl(currentPick.mono)" :class="$style.currentMono" :style="{ marginBottom: -((currentPick?.mono.sizeY * viewScale) / 2) + 'px', left: -((currentPick?.mono.sizeX * viewScale) / 2) + 'px', width: `${currentPick?.mono.sizeX * viewScale}px` }"/>
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</Transition>
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<template v-if="dropReady && currentPick">
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<img src="/client-assets/drop-and-fusion/drop-arrow.svg" :class="$style.currentMonoArrow"/>
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<div :class="$style.dropGuide"/>
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</template>
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</div>
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<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
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<div class="_gaps_s">
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<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
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<div>SCORE: <MkNumber :value="score"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</div>
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<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
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<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b><MkNumber :value="yenTotal ?? score"/>円</b></div>
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</div>
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</div>
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<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
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</div>
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<div v-if="replaying" :class="$style.frame">
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<div :class="$style.frameInner">
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<div style="background: #0004;">
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<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
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</div>
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</div>
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
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<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
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<MkButton :primary="replayPlaybackRate === 16" @click="replayPlaybackRate = replayPlaybackRate === 16 ? 1 : 16"><i class="ti ti-player-track-next"></i> x16</MkButton>
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</div>
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</div>
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</div>
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<div v-if="isGameOver" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_buttonsCenter">
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<MkButton primary rounded @click="backToTitle">{{ i18n.ts.backToTitle }}</MkButton>
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<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
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<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
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<MkButton rounded @click="exportLog">Copy replay data</MkButton>
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</div>
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</div>
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</div>
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<div style="display: flex;">
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<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
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<div :class="$style.frameInner">
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<div>SCORE: <b><MkNumber :value="score"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</b></div>
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<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/>{{ gameMode === 'yen' ? '円' : 'pt' }}</b><b v-else>-</b></div>
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<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b v-if="yenTotal"><MkNumber :value="yenTotal"/>円</b><b v-else>-</b></div>
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</div>
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</div>
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<div :class="[$style.frame]" style="margin-left: auto;">
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<div :class="$style.frameInner" style="text-align: center;">
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<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
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</div>
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</div>
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</div>
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<div v-if="showConfig" :class="$style.frame">
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<div :class="$style.frameInner">
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<div class="_gaps">
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<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
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<template #label>BGM {{ i18n.ts.volume }}</template>
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</MkRange>
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<MkRange v-model="sfxVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('sfxVolume', v)">
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<template #label>{{ i18n.ts.sfx }} {{ i18n.ts.volume }}</template>
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</MkRange>
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</div>
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</div>
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</div>
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<div :class="$style.frame">
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<div :class="$style.frameInner">
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<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
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<MkButton v-else full @click="restart">Retry</MkButton>
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</div>
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</div>
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</div>
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</div>
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</template>
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<script lang="ts" setup>
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import { onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
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import { computed, onDeactivated, onMounted, onUnmounted, ref, shallowRef, watch } from 'vue';
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import * as Matter from 'matter-js';
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import * as Misskey from 'misskey-js';
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import { definePageMetadata } from '@/scripts/page-metadata.js';
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@ -163,15 +157,17 @@ import * as sound from '@/scripts/sound.js';
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import MkRange from '@/components/MkRange.vue';
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import copyToClipboard from '@/scripts/copy-to-clipboard.js';
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const NORMAL_BASE_SIZE = 30;
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const NORAML_MONOS: Mono[] = [{
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type FrontendMonoDefinition = {
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id: string;
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img: string;
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imgSizeX: number;
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imgSizeY: number;
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spriteScale: number;
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sfxPitch: number;
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};
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const NORAML_MONOS: FrontendMonoDefinition[] = [{
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id: '9377076d-c980-4d83-bdaf-175bc58275b7',
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level: 10,
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sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
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shape: 'circle',
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score: 512,
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dropCandidate: false,
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sfxPitch: 0.25,
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img: '/client-assets/drop-and-fusion/exploding_head.png',
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||||
imgSizeX: 256,
|
||||
|
@ -179,12 +175,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
|
||||
level: 9,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.5,
|
||||
img: '/client-assets/drop-and-fusion/face_with_symbols_on_mouth.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -192,12 +182,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'beb30459-b064-4888-926b-f572e4e72e0c',
|
||||
level: 8,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.75,
|
||||
img: '/client-assets/drop-and-fusion/cold_face.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -205,12 +189,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
|
||||
level: 7,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1,
|
||||
img: '/client-assets/drop-and-fusion/zany_face.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -218,12 +196,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
|
||||
level: 6,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1.5,
|
||||
img: '/client-assets/drop-and-fusion/pleading_face.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -231,12 +203,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '249c728e-230f-4332-bbbf-281c271c75b2',
|
||||
level: 5,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2,
|
||||
img: '/client-assets/drop-and-fusion/face_with_open_mouth.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -244,12 +210,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '23d67613-d484-4a93-b71e-3e81b19d6186',
|
||||
level: 4,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2.5,
|
||||
img: '/client-assets/drop-and-fusion/smiling_face_with_sunglasses.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -257,12 +217,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
|
||||
level: 3,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3,
|
||||
img: '/client-assets/drop-and-fusion/grinning_squinting_face.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -270,12 +224,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
|
||||
level: 2,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25,
|
||||
shape: 'circle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3.5,
|
||||
img: '/client-assets/drop-and-fusion/smiling_face_with_hearts.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -283,12 +231,6 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
|
||||
level: 1,
|
||||
sizeX: NORMAL_BASE_SIZE,
|
||||
sizeY: NORMAL_BASE_SIZE,
|
||||
shape: 'circle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 4,
|
||||
img: '/client-assets/drop-and-fusion/heart_suit.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -296,16 +238,8 @@ const NORAML_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}];
|
||||
|
||||
const YEN_BASE_SIZE = 30;
|
||||
const YEN_SATSU_BASE_SIZE = 70;
|
||||
const YEN_MONOS: Mono[] = [{
|
||||
const YEN_MONOS: FrontendMonoDefinition[] = [{
|
||||
id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
|
||||
level: 10,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 10000,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.25,
|
||||
img: '/client-assets/drop-and-fusion/10000yen.png',
|
||||
imgSizeX: 512,
|
||||
|
@ -313,12 +247,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: 'e807beb6-374a-4314-9cc2-aa5f17d96b6b',
|
||||
level: 9,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25,
|
||||
sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 5000,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.5,
|
||||
img: '/client-assets/drop-and-fusion/5000yen.png',
|
||||
imgSizeX: 512,
|
||||
|
@ -326,12 +254,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: '033445b7-8f90-4fc9-beca-71a9e87cb530',
|
||||
level: 8,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25,
|
||||
sizeY: YEN_SATSU_BASE_SIZE * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 2000,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.75,
|
||||
img: '/client-assets/drop-and-fusion/2000yen.png',
|
||||
imgSizeX: 512,
|
||||
|
@ -339,12 +261,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: '410a09ec-5f7f-46f6-b26f-cbca4ccbd091',
|
||||
level: 7,
|
||||
sizeX: YEN_SATSU_BASE_SIZE * 2,
|
||||
sizeY: YEN_SATSU_BASE_SIZE,
|
||||
shape: 'rectangle',
|
||||
score: 1000,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1,
|
||||
img: '/client-assets/drop-and-fusion/1000yen.png',
|
||||
imgSizeX: 512,
|
||||
|
@ -352,12 +268,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: '2aae82bc-3fa4-49ad-a6b5-94d888e809f5',
|
||||
level: 6,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 500,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1.5,
|
||||
img: '/client-assets/drop-and-fusion/500yen.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -365,12 +275,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: 'a619bd67-d08f-4cc0-8c7e-c8072a4950cd',
|
||||
level: 5,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 100,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2,
|
||||
img: '/client-assets/drop-and-fusion/100yen.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -378,12 +282,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: 'c1c5d8e4-17d6-4455-befd-12154d731faa',
|
||||
level: 4,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 50,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2.5,
|
||||
img: '/client-assets/drop-and-fusion/50yen.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -391,12 +289,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: '7082648c-e428-44c4-887a-25c07a8ebdd5',
|
||||
level: 3,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 10,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3,
|
||||
img: '/client-assets/drop-and-fusion/10yen.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -404,12 +296,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: '0d8d40d5-e6e0-4d26-8a95-b8d842363379',
|
||||
level: 2,
|
||||
sizeX: YEN_BASE_SIZE * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25,
|
||||
shape: 'circle',
|
||||
score: 5,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3.5,
|
||||
img: '/client-assets/drop-and-fusion/5yen.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -417,12 +303,6 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}, {
|
||||
id: '9dec1b38-d99d-40de-8288-37367b983d0d',
|
||||
level: 1,
|
||||
sizeX: YEN_BASE_SIZE,
|
||||
sizeY: YEN_BASE_SIZE,
|
||||
shape: 'circle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 4,
|
||||
img: '/client-assets/drop-and-fusion/1yen.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -430,15 +310,8 @@ const YEN_MONOS: Mono[] = [{
|
|||
spriteScale: 0.97,
|
||||
}];
|
||||
|
||||
const SQUARE_BASE_SIZE = 28;
|
||||
const SQUARE_MONOS: Mono[] = [{
|
||||
const SQUARE_MONOS: FrontendMonoDefinition[] = [{
|
||||
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
|
||||
level: 10,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 512,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.25,
|
||||
img: '/client-assets/drop-and-fusion/keycap_10.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -446,12 +319,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
|
||||
level: 9,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_9.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -459,12 +326,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
|
||||
level: 8,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 0.75,
|
||||
img: '/client-assets/drop-and-fusion/keycap_8.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -472,12 +333,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
|
||||
level: 7,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1,
|
||||
img: '/client-assets/drop-and-fusion/keycap_7.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -485,12 +340,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '1092e069-fe1a-450b-be97-b5d477ec398c',
|
||||
level: 6,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
sfxPitch: 1.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_6.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -498,12 +347,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
|
||||
level: 5,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2,
|
||||
img: '/client-assets/drop-and-fusion/keycap_5.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -511,12 +354,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
|
||||
level: 4,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 2.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_4.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -524,12 +361,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
|
||||
level: 3,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3,
|
||||
img: '/client-assets/drop-and-fusion/keycap_3.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -537,12 +368,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
|
||||
level: 2,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 3.5,
|
||||
img: '/client-assets/drop-and-fusion/keycap_2.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -550,12 +375,6 @@ const SQUARE_MONOS: Mono[] = [{
|
|||
spriteScale: 1.12,
|
||||
}, {
|
||||
id: '35e476ee-44bd-4711-ad42-87be245d3efd',
|
||||
level: 1,
|
||||
sizeX: SQUARE_BASE_SIZE,
|
||||
sizeY: SQUARE_BASE_SIZE,
|
||||
shape: 'rectangle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
sfxPitch: 4,
|
||||
img: '/client-assets/drop-and-fusion/keycap_1.png',
|
||||
imgSizeX: 256,
|
||||
|
@ -572,11 +391,23 @@ const emit = defineEmits<{
|
|||
(ev: 'end'): void;
|
||||
}>();
|
||||
|
||||
const monoDefinitions =
|
||||
props.gameMode === 'normal' ? NORAML_MONOS :
|
||||
props.gameMode === 'square' ? SQUARE_MONOS :
|
||||
props.gameMode === 'yen' ? YEN_MONOS :
|
||||
[] as never;
|
||||
const monoDefinitions = computed(() => {
|
||||
return props.gameMode === 'normal' ? NORAML_MONOS :
|
||||
props.gameMode === 'square' ? SQUARE_MONOS :
|
||||
props.gameMode === 'yen' ? YEN_MONOS :
|
||||
[] as never;
|
||||
});
|
||||
|
||||
function getMonoRenderOptions(mono: Mono) {
|
||||
const def = monoDefinitions.value.find(x => x.id === mono.id)!;
|
||||
return {
|
||||
sprite: {
|
||||
texture: def.img,
|
||||
xScale: (mono.sizeX / def.imgSizeX) * def.spriteScale,
|
||||
yScale: (mono.sizeY / def.imgSizeY) * def.spriteScale,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
let viewScale = 1;
|
||||
let seed: string = Date.now().toString();
|
||||
|
@ -590,8 +421,8 @@ let monoTextureUrls: Record<string, string> = {};
|
|||
let tickRaf: number | null = null;
|
||||
let game = new DropAndFusionGame({
|
||||
seed: seed,
|
||||
monoDefinitions,
|
||||
hasComboBonus: props.gameMode !== 'yen',
|
||||
gameMode: props.gameMode,
|
||||
getMonoRenderOptions,
|
||||
});
|
||||
attachGameEvents();
|
||||
|
||||
|
@ -609,6 +440,7 @@ const dropReady = ref(true);
|
|||
const isGameOver = ref(false);
|
||||
const gameLoaded = ref(false);
|
||||
const highScore = ref<number | null>(null);
|
||||
const yenTotal = ref<number | null>(null);
|
||||
const showConfig = ref(false);
|
||||
const replaying = ref(false);
|
||||
const replayPlaybackRate = ref(1);
|
||||
|
@ -643,7 +475,7 @@ function createRendererInstance(game: DropAndFusionGame) {
|
|||
}
|
||||
|
||||
function loadMonoTextures() {
|
||||
async function loadSingleMonoTexture(mono: Mono) {
|
||||
async function loadSingleMonoTexture(mono: FrontendMonoDefinition) {
|
||||
if (renderer == null) return;
|
||||
|
||||
// Matter-js内にキャッシュがある場合はスキップ
|
||||
|
@ -670,22 +502,24 @@ function loadMonoTextures() {
|
|||
renderer.textures[mono.img] = image;
|
||||
}
|
||||
|
||||
return Promise.all(monoDefinitions.map(x => loadSingleMonoTexture(x)));
|
||||
return Promise.all(monoDefinitions.value.map(x => loadSingleMonoTexture(x)));
|
||||
}
|
||||
|
||||
function getTextureImageUrl(mono: Mono) {
|
||||
const def = monoDefinitions.value.find(x => x.id === mono.id)!;
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
if (monoTextureUrls[mono.img]) {
|
||||
return monoTextureUrls[mono.img];
|
||||
if (monoTextureUrls[def.img]) {
|
||||
return monoTextureUrls[def.img];
|
||||
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
} else if (monoTextures[mono.img]) {
|
||||
} else if (monoTextures[def.img]) {
|
||||
// Gameクラス内にキャッシュがある場合はそれを使う
|
||||
const out = URL.createObjectURL(monoTextures[mono.img]);
|
||||
monoTextureUrls[mono.img] = out;
|
||||
const out = URL.createObjectURL(monoTextures[def.img]);
|
||||
monoTextureUrls[def.img] = out;
|
||||
return out;
|
||||
} else {
|
||||
return mono.img;
|
||||
return def.img;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -734,8 +568,8 @@ function tickReplay() {
|
|||
}
|
||||
|
||||
async function start() {
|
||||
await loadMonoTextures();
|
||||
renderer = createRendererInstance(game);
|
||||
await loadMonoTextures();
|
||||
Matter.Render.lookAt(renderer, {
|
||||
min: { x: 0, y: 0 },
|
||||
max: { x: game.GAME_WIDTH, y: game.GAME_HEIGHT },
|
||||
|
@ -794,8 +628,8 @@ async function restart() {
|
|||
reset();
|
||||
game = new DropAndFusionGame({
|
||||
seed: seed,
|
||||
monoDefinitions,
|
||||
hasComboBonus: props.gameMode !== 'yen',
|
||||
gameMode: props.gameMode,
|
||||
getMonoRenderOptions,
|
||||
});
|
||||
attachGameEvents();
|
||||
await start();
|
||||
|
@ -835,8 +669,8 @@ function replay() {
|
|||
dispose();
|
||||
game = new DropAndFusionGame({
|
||||
seed: seed,
|
||||
monoDefinitions,
|
||||
hasComboBonus: props.gameMode !== 'yen',
|
||||
gameMode: props.gameMode,
|
||||
getMonoRenderOptions,
|
||||
replaying: true,
|
||||
});
|
||||
attachGameEvents();
|
||||
|
@ -913,7 +747,7 @@ function getGameImageDriveFile() {
|
|||
ctx.fillStyle = '#000';
|
||||
ctx.font = '16px bold sans-serif';
|
||||
ctx.textBaseline = 'top';
|
||||
ctx.fillText(`SCORE: ${score.value.toLocaleString()}`, 10, 10);
|
||||
ctx.fillText(`SCORE: ${score.value.toLocaleString()}${props.gameMode === 'yen' ? '円' : 'pt'}`, 10, 10);
|
||||
|
||||
ctx.globalAlpha = 0.7;
|
||||
ctx.drawImage(logo, game.GAME_WIDTH * 0.55, 6, game.GAME_WIDTH * 0.45, game.GAME_WIDTH * 0.45 * (logo.height / logo.width));
|
||||
|
@ -953,9 +787,8 @@ async function share() {
|
|||
const file = await uploading;
|
||||
if (!file) return;
|
||||
os.post({
|
||||
initialText: `#BubbleGame
|
||||
MODE: ${props.gameMode}
|
||||
SCORE: ${score.value.toLocaleString()} (MAX CHAIN: ${maxCombo.value})`,
|
||||
initialText: `#BubbleGame (${props.gameMode})
|
||||
SCORE: ${score.value.toLocaleString()}${props.gameMode === 'yen' ? '円' : 'pt'}`,
|
||||
initialFiles: [file],
|
||||
instant: true,
|
||||
});
|
||||
|
@ -984,27 +817,32 @@ function attachGameEvents() {
|
|||
game.addListener('changeHolding', value => {
|
||||
holdingStock.value = value;
|
||||
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
});
|
||||
if (!props.mute) {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/hold.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('dropped', (x) => {
|
||||
const panV = x - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
if (props.gameMode === 'yen') {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/drop_yen.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
} else {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/drop.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
if (!props.mute) {
|
||||
const panV = x - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
if (props.gameMode === 'yen') {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/drop_yen.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
} else {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/drop.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan,
|
||||
playbackRate: replayPlaybackRate.value,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (replaying.value) return;
|
||||
|
@ -1017,14 +855,73 @@ function attachGameEvents() {
|
|||
}, game.DROP_INTERVAL);
|
||||
});
|
||||
|
||||
game.addListener('fusioned', (x, y, scoreDelta) => {
|
||||
game.addListener('fusioned', (x, y, nextMono, scoreDelta) => {
|
||||
if (!canvasEl.value) return;
|
||||
|
||||
const rect = canvasEl.value.getBoundingClientRect();
|
||||
const domX = rect.left + (x * viewScale);
|
||||
const domY = rect.top + (y * viewScale);
|
||||
os.popup(MkRippleEffect, { x: domX, y: domY }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta }, {}, 'end');
|
||||
os.popup(MkPlusOneEffect, { x: domX, y: domY, value: scoreDelta + (props.gameMode === 'yen' ? '円' : '') }, {}, 'end');
|
||||
|
||||
if (nextMono) {
|
||||
const def = monoDefinitions.value.find(x => x.id === nextMono.id)!;
|
||||
if (!props.mute) {
|
||||
const panV = x - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = def.sfxPitch;
|
||||
if (props.gameMode === 'yen') {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/fusion_yen.mp3', {
|
||||
volume: 0.25 * sfxVolume.value,
|
||||
pan: pan,
|
||||
playbackRate: (pitch / 4) * replayPlaybackRate.value,
|
||||
});
|
||||
} else {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/fusion.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
pan: pan,
|
||||
playbackRate: pitch * replayPlaybackRate.value,
|
||||
});
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (!props.mute) {
|
||||
// TODO: 融合後のモノがない場合でも何らかの効果音を再生
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
game.addListener('collision', (energy, bodyA, bodyB) => {
|
||||
if (!props.mute && (energy > minCollisionEnergyForSound)) {
|
||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const panV =
|
||||
bodyA.label === '_wall_' ? bodyB.position.x - game.PLAYAREA_MARGIN :
|
||||
bodyB.label === '_wall_' ? bodyA.position.x - game.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - game.PLAYAREA_MARGIN;
|
||||
const panW = game.GAME_WIDTH - game.PLAYAREA_MARGIN - game.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
|
||||
if (props.gameMode === 'yen') {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/collision_yen.mp3', {
|
||||
volume: volume * sfxVolume.value,
|
||||
pan: pan,
|
||||
playbackRate: Math.max(1, pitch) * replayPlaybackRate.value,
|
||||
});
|
||||
} else {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/collision.mp3', {
|
||||
volume: volume * sfxVolume.value,
|
||||
pan: pan,
|
||||
playbackRate: pitch * replayPlaybackRate.value,
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('monoAdded', (mono) => {
|
||||
|
@ -1042,14 +939,16 @@ function attachGameEvents() {
|
|||
});
|
||||
|
||||
game.addListener('gameOver', () => {
|
||||
if (props.gameMode === 'yen') {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover_yen.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
});
|
||||
} else {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
});
|
||||
if (!props.mute) {
|
||||
if (props.gameMode === 'yen') {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover_yen.mp3', {
|
||||
volume: 0.5 * sfxVolume.value,
|
||||
});
|
||||
} else {
|
||||
sound.playUrl('/client-assets/drop-and-fusion/gameover.mp3', {
|
||||
volume: sfxVolume.value,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (replaying.value) {
|
||||
|
@ -1071,6 +970,15 @@ function attachGameEvents() {
|
|||
logs: DropAndFusionGame.serializeLogs(logs),
|
||||
});
|
||||
|
||||
if (props.gameMode === 'yen') {
|
||||
yenTotal.value = (yenTotal.value ?? 0) + score.value;
|
||||
misskeyApi('i/registry/set', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'yenTotal',
|
||||
value: yenTotal.value,
|
||||
});
|
||||
}
|
||||
|
||||
if (score.value > (highScore.value ?? 0)) {
|
||||
highScore.value = score.value;
|
||||
|
||||
|
@ -1081,21 +989,6 @@ function attachGameEvents() {
|
|||
});
|
||||
}
|
||||
});
|
||||
|
||||
game.addListener('sfx', (type, params) => {
|
||||
if (props.mute) return;
|
||||
|
||||
const soundUrl =
|
||||
type === 'fusion' ? '/client-assets/drop-and-fusion/bubble2.mp3' :
|
||||
type === 'collision' ? '/client-assets/drop-and-fusion/poi1.mp3' :
|
||||
null as never;
|
||||
|
||||
sound.playUrl(soundUrl, {
|
||||
volume: params.volume * sfxVolume.value,
|
||||
pan: params.pan,
|
||||
playbackRate: params.pitch * replayPlaybackRate.value,
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
useInterval(() => {
|
||||
|
@ -1116,6 +1009,25 @@ onMounted(async () => {
|
|||
highScore.value = null;
|
||||
}
|
||||
|
||||
if (props.gameMode === 'yen') {
|
||||
try {
|
||||
yenTotal.value = await misskeyApi('i/registry/get', {
|
||||
scope: ['dropAndFusionGame'],
|
||||
key: 'yenTotal',
|
||||
});
|
||||
} catch (err: any) {
|
||||
if (err.code === 'NO_SUCH_KEY') {
|
||||
// nop
|
||||
} else {
|
||||
os.alert({
|
||||
type: 'error',
|
||||
text: i18n.ts.cannotLoad,
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await start();
|
||||
|
||||
const bgmBuffer = await sound.loadAudio('/client-assets/drop-and-fusion/bgm_1.mp3');
|
||||
|
|
|
@ -15,11 +15,6 @@ export type Mono = {
|
|||
shape: 'circle' | 'rectangle';
|
||||
score: number;
|
||||
dropCandidate: boolean;
|
||||
sfxPitch: number;
|
||||
img: string;
|
||||
imgSizeX: number;
|
||||
imgSizeY: number;
|
||||
spriteScale: number;
|
||||
};
|
||||
|
||||
type Log = {
|
||||
|
@ -34,16 +29,266 @@ type Log = {
|
|||
operation: 'surrender';
|
||||
};
|
||||
|
||||
const NORMAL_BASE_SIZE = 30;
|
||||
const NORAML_MONOS: Mono[] = [{
|
||||
id: '9377076d-c980-4d83-bdaf-175bc58275b7',
|
||||
level: 10,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 512,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'be9f38d2-b267-4b1a-b420-904e22e80568',
|
||||
level: 9,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'beb30459-b064-4888-926b-f572e4e72e0c',
|
||||
level: 8,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'feab6426-d9d8-49ae-849c-048cdbb6cdf0',
|
||||
level: 7,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'd6d8fed6-6d18-4726-81a1-6cf2c974df8a',
|
||||
level: 6,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '249c728e-230f-4332-bbbf-281c271c75b2',
|
||||
level: 5,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '23d67613-d484-4a93-b71e-3e81b19d6186',
|
||||
level: 4,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '3cbd0add-ad7d-4685-bad0-29f6dddc0b99',
|
||||
level: 3,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '8f86d4f4-ee02-41bf-ad38-1ce0ae457fb5',
|
||||
level: 2,
|
||||
sizeX: NORMAL_BASE_SIZE * 1.25,
|
||||
sizeY: NORMAL_BASE_SIZE * 1.25,
|
||||
shape: 'circle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '64ec4add-ce39-42b4-96cb-33908f3f118d',
|
||||
level: 1,
|
||||
sizeX: NORMAL_BASE_SIZE,
|
||||
sizeY: NORMAL_BASE_SIZE,
|
||||
shape: 'circle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
}];
|
||||
|
||||
const YEN_BASE_SIZE = 30;
|
||||
const YEN_SATSU_BASE_SIZE = 70;
|
||||
const YEN_MONOS: Mono[] = [{
|
||||
id: '880f9bd9-802f-4135-a7e1-fd0e0331f726',
|
||||
level: 10,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 10000,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'e807beb6-374a-4314-9cc2-aa5f17d96b6b',
|
||||
level: 9,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25 * 1.25,
|
||||
sizeY: YEN_SATSU_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 5000,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '033445b7-8f90-4fc9-beca-71a9e87cb530',
|
||||
level: 8,
|
||||
sizeX: (YEN_SATSU_BASE_SIZE * 2) * 1.25,
|
||||
sizeY: YEN_SATSU_BASE_SIZE * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 2000,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '410a09ec-5f7f-46f6-b26f-cbca4ccbd091',
|
||||
level: 7,
|
||||
sizeX: YEN_SATSU_BASE_SIZE * 2,
|
||||
sizeY: YEN_SATSU_BASE_SIZE,
|
||||
shape: 'rectangle',
|
||||
score: 1000,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '2aae82bc-3fa4-49ad-a6b5-94d888e809f5',
|
||||
level: 6,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 500,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: 'a619bd67-d08f-4cc0-8c7e-c8072a4950cd',
|
||||
level: 5,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 100,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'c1c5d8e4-17d6-4455-befd-12154d731faa',
|
||||
level: 4,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 50,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '7082648c-e428-44c4-887a-25c07a8ebdd5',
|
||||
level: 3,
|
||||
sizeX: YEN_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'circle',
|
||||
score: 10,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '0d8d40d5-e6e0-4d26-8a95-b8d842363379',
|
||||
level: 2,
|
||||
sizeX: YEN_BASE_SIZE * 1.25,
|
||||
sizeY: YEN_BASE_SIZE * 1.25,
|
||||
shape: 'circle',
|
||||
score: 5,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '9dec1b38-d99d-40de-8288-37367b983d0d',
|
||||
level: 1,
|
||||
sizeX: YEN_BASE_SIZE,
|
||||
sizeY: YEN_BASE_SIZE,
|
||||
shape: 'circle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
}];
|
||||
|
||||
const SQUARE_BASE_SIZE = 28;
|
||||
const SQUARE_MONOS: Mono[] = [{
|
||||
id: 'f75fd0ba-d3d4-40a4-9712-b470e45b0525',
|
||||
level: 10,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 512,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '7b70f4af-1c01-45fd-af72-61b1f01e03d1',
|
||||
level: 9,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 256,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '41607ef3-b6d6-4829-95b6-3737bf8bb956',
|
||||
level: 8,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 128,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '8a8310d2-0374-460f-bb50-ca9cd3ee3416',
|
||||
level: 7,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 64,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '1092e069-fe1a-450b-be97-b5d477ec398c',
|
||||
level: 6,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 32,
|
||||
dropCandidate: false,
|
||||
}, {
|
||||
id: '2294734d-7bb8-4781-bb7b-ef3820abf3d0',
|
||||
level: 5,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 16,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'ea8a61af-e350-45f7-ba6a-366fcd65692a',
|
||||
level: 4,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 8,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'd0c74815-fc1c-4fbe-9953-c92e4b20f919',
|
||||
level: 3,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25 * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 4,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: 'd8fbd70e-611d-402d-87da-1a7fd8cd2c8d',
|
||||
level: 2,
|
||||
sizeX: SQUARE_BASE_SIZE * 1.25,
|
||||
sizeY: SQUARE_BASE_SIZE * 1.25,
|
||||
shape: 'rectangle',
|
||||
score: 2,
|
||||
dropCandidate: true,
|
||||
}, {
|
||||
id: '35e476ee-44bd-4711-ad42-87be245d3efd',
|
||||
level: 1,
|
||||
sizeX: SQUARE_BASE_SIZE,
|
||||
sizeY: SQUARE_BASE_SIZE,
|
||||
shape: 'rectangle',
|
||||
score: 1,
|
||||
dropCandidate: true,
|
||||
}];
|
||||
|
||||
export class DropAndFusionGame extends EventEmitter<{
|
||||
changeScore: (newScore: number) => void;
|
||||
changeCombo: (newCombo: number) => void;
|
||||
changeStock: (newStock: { id: string; mono: Mono }[]) => void;
|
||||
changeHolding: (newHolding: { id: string; mono: Mono } | null) => void;
|
||||
dropped: (x: number) => void;
|
||||
fusioned: (x: number, y: number, scoreDelta: number) => void;
|
||||
fusioned: (x: number, y: number, nextMono: Mono | null, scoreDelta: number) => void;
|
||||
collision: (energy: number, bodyA: Matter.Body, bodyB: Matter.Body) => void;
|
||||
monoAdded: (mono: Mono) => void;
|
||||
gameOver: () => void;
|
||||
sfx(type: string, params: { volume: number; pan: number; pitch: number; }): void;
|
||||
}> {
|
||||
private PHYSICS_QUALITY_FACTOR = 16; // 低いほどパフォーマンスが高いがガタガタして安定しなくなる、逆に高すぎても何故か不安定になる
|
||||
private COMBO_INTERVAL = 60; // frame
|
||||
|
@ -60,8 +305,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
private tickCallbackQueue: { frame: number; callback: () => void; }[] = [];
|
||||
private overflowCollider: Matter.Body;
|
||||
private isGameOver = false;
|
||||
private monoDefinitions: Mono[] = [];
|
||||
private hasComboBonus = true;
|
||||
private gameMode: 'normal' | 'yen' | 'square';
|
||||
private rng: () => number;
|
||||
private logs: Log[] = [];
|
||||
private replaying = false;
|
||||
|
@ -84,6 +328,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
private stock: { id: string; mono: Mono }[] = [];
|
||||
private holding: { id: string; mono: Mono } | null = null;
|
||||
|
||||
private get monoDefinitions() {
|
||||
switch (this.gameMode) {
|
||||
case 'normal':
|
||||
return NORAML_MONOS;
|
||||
case 'yen':
|
||||
return YEN_MONOS;
|
||||
case 'square':
|
||||
return SQUARE_MONOS;
|
||||
}
|
||||
}
|
||||
|
||||
private _combo = 0;
|
||||
private get combo() {
|
||||
return this._combo;
|
||||
|
@ -102,22 +357,26 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
this.emit('changeScore', value);
|
||||
}
|
||||
|
||||
private getMonoRenderOptions: null | ((mono: Mono) => Partial<Matter.IBodyRenderOptions>) = null;
|
||||
|
||||
public replayPlaybackRate = 1;
|
||||
|
||||
constructor(env: {
|
||||
monoDefinitions: Mono[];
|
||||
seed: string;
|
||||
hasComboBonus: boolean;
|
||||
gameMode: DropAndFusionGame['gameMode'];
|
||||
replaying?: boolean;
|
||||
getMonoRenderOptions?: (mono: Mono) => Partial<Matter.IBodyRenderOptions>;
|
||||
}) {
|
||||
super();
|
||||
|
||||
this.replaying = !!env.replaying;
|
||||
this.monoDefinitions = env.monoDefinitions;
|
||||
this.hasComboBonus = env.hasComboBonus;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
//#region BIND
|
||||
this.tick = this.tick.bind(this);
|
||||
//#endregion
|
||||
|
||||
this.replaying = !!env.replaying;
|
||||
this.gameMode = env.gameMode;
|
||||
this.getMonoRenderOptions = env.getMonoRenderOptions ?? null;
|
||||
this.rng = seedrandom(env.seed);
|
||||
|
||||
this.engine = Matter.Engine.create({
|
||||
constraintIterations: 2 * this.PHYSICS_QUALITY_FACTOR,
|
||||
|
@ -182,13 +441,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
frictionStatic: 5,
|
||||
slop: 1.0,
|
||||
//mass: 0,
|
||||
render: {
|
||||
sprite: {
|
||||
texture: mono.img,
|
||||
xScale: (mono.sizeX / mono.imgSizeX) * mono.spriteScale,
|
||||
yScale: (mono.sizeY / mono.imgSizeY) * mono.spriteScale,
|
||||
},
|
||||
},
|
||||
render: this.getMonoRenderOptions ? this.getMonoRenderOptions(mono) : undefined,
|
||||
};
|
||||
if (mono.shape === 'circle') {
|
||||
return Matter.Bodies.circle(x, y, mono.sizeX / 2, options);
|
||||
|
@ -217,7 +470,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
Matter.Composite.remove(this.engine.world, [bodyA, bodyB]);
|
||||
|
||||
const currentMono = this.monoDefinitions.find(y => y.id === bodyA.label)!;
|
||||
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1);
|
||||
const nextMono = this.monoDefinitions.find(x => x.level === currentMono.level + 1) ?? null;
|
||||
|
||||
if (nextMono) {
|
||||
const body = this.createBody(nextMono, newX, newY);
|
||||
|
@ -231,28 +484,17 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
},
|
||||
});
|
||||
|
||||
const comboBonus = this.hasComboBonus ? 1 + ((this.combo - 1) / 5) : 1;
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
this.emit('monoAdded', nextMono);
|
||||
this.emit('fusioned', newX, newY, additionalScore);
|
||||
|
||||
const panV = newX - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
this.emit('sfx', 'fusion', { volume: 1, pan, pitch: nextMono.sfxPitch });
|
||||
} else {
|
||||
// nop
|
||||
}
|
||||
|
||||
const comboBonus = this.gameMode === 'yen' ? 1 : 1 + ((this.combo - 1) / 5);
|
||||
const additionalScore = Math.round(currentMono.score * comboBonus);
|
||||
this.score += additionalScore;
|
||||
|
||||
this.emit('fusioned', newX, newY, nextMono, additionalScore);
|
||||
}
|
||||
|
||||
private onCollision(event: Matter.IEventCollision<Matter.Engine>) {
|
||||
const minCollisionEnergyForSound = 2.5;
|
||||
const maxCollisionEnergyForSound = 9;
|
||||
const soundPitchMax = 4;
|
||||
const soundPitchMin = 0.5;
|
||||
|
||||
for (const pairs of event.pairs) {
|
||||
const { bodyA, bodyB } = pairs;
|
||||
|
||||
|
@ -277,6 +519,8 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
});
|
||||
}
|
||||
} else {
|
||||
const energy = pairs.collision.depth;
|
||||
|
||||
if (bodyA.label === '_overflow_' || bodyB.label === '_overflow_') continue;
|
||||
|
||||
if (bodyA.label !== '_wall_' && bodyB.label !== '_wall_') {
|
||||
|
@ -284,18 +528,7 @@ export class DropAndFusionGame extends EventEmitter<{
|
|||
if (!this.gameOverReadyBodyIds.includes(bodyB.id)) this.gameOverReadyBodyIds.push(bodyB.id);
|
||||
}
|
||||
|
||||
const energy = pairs.collision.depth;
|
||||
if (energy > minCollisionEnergyForSound) {
|
||||
const volume = (Math.min(maxCollisionEnergyForSound, energy - minCollisionEnergyForSound) / maxCollisionEnergyForSound) / 4;
|
||||
const panV =
|
||||
bodyA.label === '_wall_' ? bodyB.position.x - this.PLAYAREA_MARGIN :
|
||||
bodyB.label === '_wall_' ? bodyA.position.x - this.PLAYAREA_MARGIN :
|
||||
((bodyA.position.x + bodyB.position.x) / 2) - this.PLAYAREA_MARGIN;
|
||||
const panW = this.GAME_WIDTH - this.PLAYAREA_MARGIN - this.PLAYAREA_MARGIN;
|
||||
const pan = ((panV / panW) - 0.5) * 2;
|
||||
const pitch = soundPitchMin + ((soundPitchMax - soundPitchMin) * (1 - (Math.min(10, energy) / 10)));
|
||||
this.emit('sfx', 'collision', { volume, pan, pitch });
|
||||
}
|
||||
this.emit('collision', energy, bodyA, bodyB);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue