wip
|
@ -292,10 +292,10 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
await this.saveRoom(room);
|
||||
|
||||
if (res.type === 'tsumo') {
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'tsumo', house: res.house, tile: res.tile });
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'tsumo', { house: res.house, tile: res.tile });
|
||||
this.next(room, engine);
|
||||
} else if (res.type === 'ponned') {
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'ponned', house: res.house, tile: res.tile });
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'ponned', { source: res.source, target: res.target, tile: res.tile });
|
||||
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
|
||||
this.waitForDahai(room, userId, engine);
|
||||
} else if (res.type === 'kanned') {
|
||||
|
@ -314,7 +314,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
const house = engine.state.turn;
|
||||
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
|
||||
this.dahai(room, engine, engine.state.turn, handTiles.at(-1));
|
||||
}, 1000);
|
||||
}, 500);
|
||||
return;
|
||||
} else {
|
||||
const userId = engine.state.user1House === engine.state.turn ? room.user1Id : engine.state.user2House === engine.state.turn ? room.user2Id : engine.state.user3House === engine.state.turn ? room.user3Id : room.user4Id;
|
||||
|
@ -323,7 +323,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
}
|
||||
|
||||
@bindThis
|
||||
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile, operationId?: string) {
|
||||
private async dahai(room: Room, engine: Mahjong.Engine.MasterGameEngine, house: Mahjong.Common.House, tile: Mahjong.Common.Tile) {
|
||||
const res = engine.op_dahai(house, tile);
|
||||
room.gameState = engine.state;
|
||||
await this.saveRoom(room);
|
||||
|
@ -346,17 +346,23 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
};
|
||||
|
||||
if (aiHouses.includes(res.canPonHouse)) {
|
||||
// TODO
|
||||
// TODO: ちゃんと思考するようにする
|
||||
//answers.pon = Math.random() < 0.25;
|
||||
answers.pon = false;
|
||||
}
|
||||
if (aiHouses.includes(res.canChiHouse)) {
|
||||
// TODO
|
||||
if (aiHouses.includes(res.canCiiHouse)) {
|
||||
// TODO: ちゃんと思考するようにする
|
||||
//answers.cii = Math.random() < 0.25;
|
||||
answers.cii = false;
|
||||
}
|
||||
if (aiHouses.includes(res.canKanHouse)) {
|
||||
// TODO
|
||||
// TODO: ちゃんと思考するようにする
|
||||
//answers.kan = Math.random() < 0.25;
|
||||
answers.kan = false;
|
||||
}
|
||||
for (const h of res.canRonHouses) {
|
||||
if (aiHouses.includes(h)) {
|
||||
// TODO
|
||||
// TODO: ちゃんと思考するようにする
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -376,24 +382,24 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
(res.canRonHouses.includes('n') && currentAnswers.ron.n == null)
|
||||
);
|
||||
if (allAnswered || (Date.now() - waitingStartedAt > CALL_AND_RON_ASKING_TIMEOUT_MS)) {
|
||||
console.log('answerd');
|
||||
await this.redisClient.del(`mahjong:gamePonAsking:${room.id}`);
|
||||
console.log(allAnswered ? 'ask all answerd' : 'ask timeout');
|
||||
await this.redisClient.del(`mahjong:gameCallAndRonAsking:${room.id}`);
|
||||
clearInterval(interval);
|
||||
this.answer(room, engine, currentAnswers);
|
||||
return;
|
||||
}
|
||||
}, 2000);
|
||||
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'dahai', house: house, tile, id: operationId });
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'dahai', { house: house, tile });
|
||||
} else {
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'log', { operation: 'dahaiAndTsumo', house: house, dahaiTile: tile, tsumoTile: res.tsumoTile, id: operationId });
|
||||
this.globalEventService.publishMahjongRoomStream(room.id, 'dahaiAndTsumo', { dahaiHouse: house, dahaiTile: tile, tsumoTile: res.tsumoTile });
|
||||
|
||||
this.next(room, engine);
|
||||
}
|
||||
}
|
||||
|
||||
@bindThis
|
||||
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string, operationId: string) {
|
||||
public async op_dahai(roomId: MiMahjongGame['id'], user: MiUser, tile: string) {
|
||||
const room = await this.getRoom(roomId);
|
||||
if (room == null) return;
|
||||
if (room.gameState == null) return;
|
||||
|
@ -403,7 +409,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
|
||||
const engine = new Mahjong.Engine.MasterGameEngine(room.gameState);
|
||||
const myHouse = user.id === room.user1Id ? engine.state.user1House : user.id === room.user2Id ? engine.state.user2House : user.id === room.user3Id ? engine.state.user3House : engine.state.user4House;
|
||||
await this.dahai(room, engine, myHouse, tile, operationId);
|
||||
await this.dahai(room, engine, myHouse, tile);
|
||||
}
|
||||
|
||||
@bindThis
|
||||
|
@ -462,7 +468,7 @@ export class MahjongService implements OnApplicationShutdown, OnModuleInit {
|
|||
console.log('dahai timeout', userId, id);
|
||||
clearInterval(interval);
|
||||
const house = room.user1Id === userId ? engine.state.user1House : room.user2Id === userId ? engine.state.user2House : room.user3Id === userId ? engine.state.user3House : engine.state.user4House;
|
||||
const handTiles = house === 'e' ? engine.state.eHandTiles : house === 's' ? engine.state.sHandTiles : house === 'w' ? engine.state.wHandTiles : engine.state.nHandTiles;
|
||||
const handTiles = engine.getHandTilesOf(house);
|
||||
await this.dahai(room, engine, house, handTiles.at(-1));
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -38,7 +38,7 @@ class MahjongRoomChannel extends Channel {
|
|||
case 'ready': this.ready(body); break;
|
||||
case 'updateSettings': this.updateSettings(body.key, body.value); break;
|
||||
case 'addAi': this.addAi(); break;
|
||||
case 'dahai': this.dahai(body.tile, body.id); break;
|
||||
case 'dahai': this.dahai(body.tile); break;
|
||||
case 'pon': this.pon(); break;
|
||||
case 'nop': this.nop(); break;
|
||||
case 'claimTimeIsUp': this.claimTimeIsUp(); break;
|
||||
|
@ -67,10 +67,10 @@ class MahjongRoomChannel extends Channel {
|
|||
}
|
||||
|
||||
@bindThis
|
||||
private async dahai(tile: string, id: string) {
|
||||
private async dahai(tile: string) {
|
||||
if (this.user == null) return;
|
||||
|
||||
this.mahjongService.op_dahai(this.roomId!, this.user, tile, id);
|
||||
this.mahjongService.op_dahai(this.roomId!, this.user, tile);
|
||||
}
|
||||
|
||||
@bindThis
|
||||
|
|
BIN
packages/frontend/assets/mahjong/tile-back.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
packages/frontend/assets/mahjong/tile-front.png
Normal file
After Width: | Height: | Size: 5.9 KiB |
BIN
packages/frontend/assets/mahjong/tile-side.png
Normal file
After Width: | Height: | Size: 4.8 KiB |
BIN
packages/frontend/assets/mahjong/tile-top.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
packages/frontend/assets/mahjong/tiles/chun.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
packages/frontend/assets/mahjong/tiles/e.png
Normal file
After Width: | Height: | Size: 4.5 KiB |
BIN
packages/frontend/assets/mahjong/tiles/haku.png
Normal file
After Width: | Height: | Size: 2 KiB |
BIN
packages/frontend/assets/mahjong/tiles/hatsu.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m1.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m2.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m3.png
Normal file
After Width: | Height: | Size: 6.2 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m4.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m5.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m6.png
Normal file
After Width: | Height: | Size: 6.6 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m7.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m8.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
packages/frontend/assets/mahjong/tiles/m9.png
Normal file
After Width: | Height: | Size: 6.7 KiB |
BIN
packages/frontend/assets/mahjong/tiles/n.png
Normal file
After Width: | Height: | Size: 4.1 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p1.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p2.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p3.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p4.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p5.png
Normal file
After Width: | Height: | Size: 3.7 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p6.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p7.png
Normal file
After Width: | Height: | Size: 3.9 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p8.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
packages/frontend/assets/mahjong/tiles/p9.png
Normal file
After Width: | Height: | Size: 4 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s.png
Normal file
After Width: | Height: | Size: 4.7 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s1.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s2.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s3.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s4.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s5.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s6.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s7.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s8.png
Normal file
After Width: | Height: | Size: 4.9 KiB |
BIN
packages/frontend/assets/mahjong/tiles/s9.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
BIN
packages/frontend/assets/mahjong/tiles/w.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
|
@ -4,47 +4,82 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
-->
|
||||
|
||||
<template>
|
||||
<MkSpacer :contentMax="500">
|
||||
<div class="_gaps">
|
||||
<div>
|
||||
{{ engine.myHouse }} {{ engine.state.turn }}
|
||||
</div>
|
||||
<div class="_panel">
|
||||
<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))) }} ho</div>
|
||||
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse))))" style="display: inline-block;">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="_panel">
|
||||
<div>{{ Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)) }} ho</div>
|
||||
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" style="display: inline-block;">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="_panel">
|
||||
<div>{{ Mahjong.Utils.prevHouse(engine.myHouse) }} ho</div>
|
||||
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" style="display: inline-block;">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
|
||||
</div>
|
||||
</div>
|
||||
<div class="_panel">
|
||||
<div>{{ engine.myHouse }} ho</div>
|
||||
<div v-for="tile in engine.myHoTiles" style="display: inline-block;">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
|
||||
<div :class="$style.root">
|
||||
<div :class="$style.taku">
|
||||
<div :class="$style.handTilesOfToimen">
|
||||
<div v-for="tile in engine.getHandTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" style="display: inline-block;">
|
||||
<img :src="`/client-assets/mahjong/tile-back.png`" style="display: inline-block; width: 32px;"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="_panel">
|
||||
<div>My hand</div>
|
||||
<div v-for="tile in Mahjong.Utils.sortTiles(engine.myHandTiles)" style="display: inline-block;" @click="dahai(tile, $event)">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.gif`"/>
|
||||
<div :class="$style.handTilesOfKamitya">
|
||||
<div v-for="tile in engine.getHandTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" :class="$style.sideTile">
|
||||
<img :src="`/client-assets/mahjong/tile-side.png`" style="display: inline-block; width: 32px;"/>
|
||||
</div>
|
||||
<MkButton v-if="engine.state.canPon" @click="pon">Pon</MkButton>
|
||||
<MkButton v-if="engine.state.canPon" @click="skip">Skip pon</MkButton>
|
||||
</div>
|
||||
|
||||
<div :class="$style.handTilesOfSimotya">
|
||||
<div v-for="tile in engine.getHandTilesOf(Mahjong.Utils.nextHouse(engine.myHouse))" :class="$style.sideTile">
|
||||
<img :src="`/client-assets/mahjong/tile-side.png`" style="display: inline-block; width: 32px; scale: -1 1;"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.hoTilesContainer">
|
||||
<div :class="$style.hoTilesContainerOfToimen">
|
||||
<div :class="$style.hoTilesOfToimen">
|
||||
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(Mahjong.Utils.prevHouse(engine.myHouse)))" :class="$style.hoTile">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.hoTilesContainerOfKamitya">
|
||||
<div :class="$style.hoTilesOfKamitya">
|
||||
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.prevHouse(engine.myHouse))" :class="$style.hoTile">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.hoTilesContainerOfSimotya">
|
||||
<div :class="$style.hoTilesOfSimotya">
|
||||
<div v-for="tile in engine.getHoTilesOf(Mahjong.Utils.nextHouse(engine.myHouse))" :class="$style.hoTile">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.hoTilesContainerOfMe">
|
||||
<div :class="$style.hoTilesOfMe">
|
||||
<div v-for="tile in engine.myHoTiles" :class="$style.hoTile">
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" style="position: absolute; width: 100%;"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.handTilesOfMe">
|
||||
<div v-for="tile in Mahjong.Utils.sortTiles((isMyTurn && iTsumoed) ? engine.myHandTiles.slice(0, engine.myHandTiles.length - 1) : engine.myHandTiles)" :class="$style.myTile" @click="dahai(tile, $event)">
|
||||
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
|
||||
<img :src="`/client-assets/mahjong/tiles/${tile}.png`" :class="$style.myTileFg"/>
|
||||
</div>
|
||||
<div v-if="isMyTurn && iTsumoed" style="display: inline-block; margin-left: 5px;" :class="$style.myTile" @click="dahai(engine.myHandTiles.at(-1), $event)">
|
||||
<img :src="`/client-assets/mahjong/tile-front.png`" :class="$style.myTileBg"/>
|
||||
<img :src="`/client-assets/mahjong/tiles/${engine.myHandTiles.at(-1)}.png`" :class="$style.myTileFg"/>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.huroTilesOfMe">
|
||||
<div v-for="huro in engine.getHurosOf(engine.myHouse)" style="display: inline-block;">
|
||||
<div v-if="huro.type === 'pon'">
|
||||
<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
|
||||
<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
|
||||
<img :src="`/client-assets/mahjong/tiles/${huro.tile}.png`"/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<MkButton v-if="engine.state.canPonSource != null" @click="pon">Pon</MkButton>
|
||||
<MkButton v-if="engine.state.canPonSource != null" @click="skip">Skip pon</MkButton>
|
||||
<MkButton v-if="isMyTurn && canHora">Hora</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</MkSpacer>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
|
@ -83,6 +118,25 @@ const canHora = computed(() => {
|
|||
return Mahjong.Utils.getHoraSets(engine.value.myHandTiles).length > 0;
|
||||
});
|
||||
|
||||
/*
|
||||
console.log(Mahjong.Utils.getHoraSets([
|
||||
'm3',
|
||||
'm3',
|
||||
'm4',
|
||||
'm4',
|
||||
'm5',
|
||||
'm5',
|
||||
'p4',
|
||||
'p4',
|
||||
'p7',
|
||||
'p8',
|
||||
'p9',
|
||||
's4',
|
||||
's5',
|
||||
's6',
|
||||
]));
|
||||
*/
|
||||
|
||||
/*
|
||||
if (room.value.isStarted && !room.value.isEnded) {
|
||||
useInterval(() => {
|
||||
|
@ -102,10 +156,7 @@ if (room.value.isStarted && !room.value.isEnded) {
|
|||
}
|
||||
*/
|
||||
|
||||
const appliedOps: string[] = [];
|
||||
|
||||
const myTurnTimerRmain = ref<number>(room.value.timeLimitForEachTurn);
|
||||
const opTurnTimerRmain = ref<number>(room.value.timeLimitForEachTurn);
|
||||
|
||||
/*
|
||||
const TIMER_INTERVAL_SEC = 3;
|
||||
|
@ -131,37 +182,36 @@ function dahai(tile: Mahjong.Common.Tile, ev: MouseEvent) {
|
|||
if (!isMyTurn.value) return;
|
||||
|
||||
engine.value.op_dahai(engine.value.myHouse, tile);
|
||||
iTsumoed.value = false;
|
||||
triggerRef(engine);
|
||||
|
||||
const id = Math.random().toString(36).slice(2);
|
||||
appliedOps.push(id);
|
||||
props.connection!.send('dahai', {
|
||||
tile: tile,
|
||||
id,
|
||||
});
|
||||
}
|
||||
|
||||
function pon() {
|
||||
engine.value.op_pon(engine.value.canPonTo, engine.value.myHouse);
|
||||
engine.value.op_pon(engine.value.state.canPonSource, engine.value.myHouse);
|
||||
triggerRef(engine);
|
||||
|
||||
const id = Math.random().toString(36).slice(2);
|
||||
appliedOps.push(id);
|
||||
props.connection!.send('pon', {
|
||||
id,
|
||||
});
|
||||
}
|
||||
|
||||
function skip() {
|
||||
engine.value.op_nop(engine.value.myHouse);
|
||||
triggerRef(engine);
|
||||
|
||||
const id = Math.random().toString(36).slice(2);
|
||||
appliedOps.push(id);
|
||||
props.connection!.send('nop', {});
|
||||
}
|
||||
|
||||
async function onStreamLog(log) {
|
||||
if (log.id == null || !appliedOps.includes(log.id)) {
|
||||
switch (log.operation) {
|
||||
case 'dahai': {
|
||||
const iTsumoed = ref(false);
|
||||
|
||||
function onStreamDahai(log) {
|
||||
console.log('onStreamDahai', log);
|
||||
|
||||
if (log.house === engine.value.myHouse) return;
|
||||
|
||||
sound.playUrl('/client-assets/mahjong/dahai.mp3', {
|
||||
volume: 1,
|
||||
playbackRate: 1,
|
||||
|
@ -179,15 +229,10 @@ async function onStreamLog(log) {
|
|||
triggerRef(engine);
|
||||
|
||||
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
|
||||
opTurnTimerRmain.value = room.value.timeLimitForEachTurn;
|
||||
break;
|
||||
}
|
||||
|
||||
case 'dahaiAndTsumo': {
|
||||
sound.playUrl('/client-assets/mahjong/dahai.mp3', {
|
||||
volume: 1,
|
||||
playbackRate: 1,
|
||||
});
|
||||
function onStreamTsumo(log) {
|
||||
console.log('onStreamTsumo', log);
|
||||
|
||||
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
|
||||
// const _room = await misskeyApi('mahjong/show-room', {
|
||||
|
@ -197,23 +242,61 @@ async function onStreamLog(log) {
|
|||
// return;
|
||||
//}
|
||||
|
||||
engine.value.op_dahai(log.house, log.dahaiTile);
|
||||
engine.value.op_tsumo(log.house, log.tile);
|
||||
triggerRef(engine);
|
||||
|
||||
window.setTimeout(() => {
|
||||
engine.value.op_tsumo(Mahjong.Utils.nextHouse(log.house), log.tsumoTile);
|
||||
triggerRef(engine);
|
||||
}, 1000);
|
||||
if (log.house === engine.value.myHouse) {
|
||||
iTsumoed.value = true;
|
||||
}
|
||||
|
||||
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
|
||||
opTurnTimerRmain.value = room.value.timeLimitForEachTurn;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
function onStreamDahaiAndTsumo(log) {
|
||||
console.log('onStreamDahaiAndTsumo', log);
|
||||
|
||||
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
|
||||
// const _room = await misskeyApi('mahjong/show-room', {
|
||||
// roomId: props.room.id,
|
||||
// });
|
||||
// restoreRoom(_room);
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (log.dahaiHouse !== engine.value.myHouse) {
|
||||
engine.value.op_dahai(log.dahaiHouse, log.dahaiTile);
|
||||
triggerRef(engine);
|
||||
}
|
||||
|
||||
window.setTimeout(() => {
|
||||
engine.value.op_tsumo(Mahjong.Utils.nextHouse(log.dahaiHouse), log.tsumoTile);
|
||||
triggerRef(engine);
|
||||
|
||||
if (Mahjong.Utils.nextHouse(log.dahaiHouse) === engine.value.myHouse) {
|
||||
iTsumoed.value = true;
|
||||
}
|
||||
}, 100);
|
||||
|
||||
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
|
||||
}
|
||||
|
||||
function onStreamPonned(log) {
|
||||
console.log('onStreamPonned', log);
|
||||
|
||||
//if (log.house !== engine.value.state.turn) { // = desyncが発生している
|
||||
// const _room = await misskeyApi('mahjong/show-room', {
|
||||
// roomId: props.room.id,
|
||||
// });
|
||||
// restoreRoom(_room);
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (log.target === engine.value.myHouse) return;
|
||||
|
||||
engine.value.op_pon(log.source, log.target);
|
||||
triggerRef(engine);
|
||||
|
||||
myTurnTimerRmain.value = room.value.timeLimitForEachTurn;
|
||||
}
|
||||
|
||||
function restoreRoom(_room) {
|
||||
|
@ -224,28 +307,187 @@ function restoreRoom(_room) {
|
|||
|
||||
onMounted(() => {
|
||||
if (props.connection != null) {
|
||||
props.connection.on('log', onStreamLog);
|
||||
props.connection.on('dahai', onStreamDahai);
|
||||
props.connection.on('tsumo', onStreamTsumo);
|
||||
props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
|
||||
props.connection.on('ponned', onStreamPonned);
|
||||
}
|
||||
});
|
||||
|
||||
onActivated(() => {
|
||||
if (props.connection != null) {
|
||||
props.connection.on('log', onStreamLog);
|
||||
props.connection.on('dahai', onStreamDahai);
|
||||
props.connection.on('tsumo', onStreamTsumo);
|
||||
props.connection.on('dahaiAndTsumo', onStreamDahaiAndTsumo);
|
||||
props.connection.on('ponned', onStreamPonned);
|
||||
}
|
||||
});
|
||||
|
||||
onDeactivated(() => {
|
||||
if (props.connection != null) {
|
||||
props.connection.off('log', onStreamLog);
|
||||
props.connection.off('dahai', onStreamDahai);
|
||||
props.connection.off('tsumo', onStreamTsumo);
|
||||
props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
|
||||
props.connection.off('ponned', onStreamPonned);
|
||||
}
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
if (props.connection != null) {
|
||||
props.connection.off('log', onStreamLog);
|
||||
props.connection.off('dahai', onStreamDahai);
|
||||
props.connection.off('tsumo', onStreamTsumo);
|
||||
props.connection.off('dahaiAndTsumo', onStreamDahaiAndTsumo);
|
||||
props.connection.off('ponned', onStreamPonned);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" module>
|
||||
.root {
|
||||
background: #3C7A43;
|
||||
padding: 30px;
|
||||
}
|
||||
|
||||
.taku {
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
max-width: 800px;
|
||||
min-height: 600px;
|
||||
margin: auto;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
.handTilesOfToimen {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 80px;
|
||||
}
|
||||
|
||||
.handTilesOfKamitya {
|
||||
position: absolute;
|
||||
top: 80px;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.handTilesOfSimotya {
|
||||
position: absolute;
|
||||
top: 80px;
|
||||
right: 0;
|
||||
}
|
||||
|
||||
.handTilesOfMe {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 80px;
|
||||
}
|
||||
|
||||
.huroTilesOfMe {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
right: 80px;
|
||||
}
|
||||
|
||||
.hoTilesContainer {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
transform-origin: center;
|
||||
scale: 0.8;
|
||||
}
|
||||
|
||||
.hoTilesContainerOfToimen {
|
||||
position: absolute;
|
||||
bottom: calc(50% + 100px);
|
||||
left: 0;
|
||||
right: 0;
|
||||
margin: auto;
|
||||
width: min-content;
|
||||
}
|
||||
.hoTilesOfToimen {
|
||||
rotate: 180deg;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.hoTilesContainerOfKamitya {
|
||||
position: absolute;
|
||||
right: calc(50% + 100px);
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
margin: auto;
|
||||
height: min-content;
|
||||
}
|
||||
.hoTilesOfKamitya {
|
||||
rotate: 90deg;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
aspect-ratio: 1;
|
||||
}
|
||||
|
||||
.hoTilesContainerOfSimotya {
|
||||
position: absolute;
|
||||
left: calc(50% + 100px);
|
||||
top: 0;
|
||||
bottom: 0;
|
||||
margin: auto;
|
||||
height: min-content;
|
||||
}
|
||||
.hoTilesOfSimotya {
|
||||
rotate: -90deg;
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
grid-template-rows: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
aspect-ratio: 1;
|
||||
}
|
||||
|
||||
.hoTilesContainerOfMe {
|
||||
position: absolute;
|
||||
top: calc(50% + 100px);
|
||||
left: 0;
|
||||
right: 0;
|
||||
margin: auto;
|
||||
width: min-content;
|
||||
}
|
||||
.hoTilesOfMe {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr 1fr 1fr 1fr;
|
||||
}
|
||||
|
||||
.sideTile {
|
||||
margin-bottom: -26px;
|
||||
}
|
||||
|
||||
.hoTile {
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
width: 32px;
|
||||
aspect-ratio: 0.7;
|
||||
background: #fff;
|
||||
margin-bottom: -8px;
|
||||
}
|
||||
|
||||
.myTile {
|
||||
display: inline-block;
|
||||
position: relative;
|
||||
width: 35px;
|
||||
aspect-ratio: 0.7;
|
||||
}
|
||||
.myTileBg {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
}
|
||||
.myTileFg {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 70%;
|
||||
object-fit: contain;
|
||||
}
|
||||
</style>
|
||||
|
|
|
@ -7,6 +7,28 @@ import CRC32 from 'crc-32';
|
|||
import { Tile, House, TILE_TYPES } from './common.js';
|
||||
import * as Utils from './utils.js';
|
||||
|
||||
type Huro = {
|
||||
type: 'pon';
|
||||
tile: Tile;
|
||||
from: House;
|
||||
} | {
|
||||
type: 'cii';
|
||||
tiles: [Tile, Tile, Tile];
|
||||
from: House;
|
||||
} | {
|
||||
type: 'kan';
|
||||
tile: Tile;
|
||||
from: House;
|
||||
} | {
|
||||
type: 'kakan';
|
||||
tile: Tile;
|
||||
from: House;
|
||||
} | {
|
||||
type: 'ankan';
|
||||
tile: Tile;
|
||||
from: House;
|
||||
};
|
||||
|
||||
export type MasterState = {
|
||||
user1House: House;
|
||||
user2House: House;
|
||||
|
@ -21,14 +43,10 @@ export type MasterState = {
|
|||
sHoTiles: Tile[];
|
||||
wHoTiles: Tile[];
|
||||
nHoTiles: Tile[];
|
||||
ePonnedTiles: { tile: Tile; from: House; }[];
|
||||
sPonnedTiles: { tile: Tile; from: House; }[];
|
||||
wPonnedTiles: { tile: Tile; from: House; }[];
|
||||
nPonnedTiles: { tile: Tile; from: House; }[];
|
||||
eCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
sCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
wCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
nCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
eHuros: Huro[];
|
||||
sHuros: Huro[];
|
||||
wHuros: Huro[];
|
||||
nHuros: Huro[];
|
||||
eRiichi: boolean;
|
||||
sRiichi: boolean;
|
||||
wRiichi: boolean;
|
||||
|
@ -38,6 +56,7 @@ export type MasterState = {
|
|||
wPoints: number;
|
||||
nPoints: number;
|
||||
turn: House | null;
|
||||
nextTurnAfterAsking: House | null;
|
||||
|
||||
ronAsking: {
|
||||
/**
|
||||
|
@ -118,14 +137,10 @@ export class MasterGameEngine {
|
|||
sHoTiles: [],
|
||||
wHoTiles: [],
|
||||
nHoTiles: [],
|
||||
ePonnedTiles: [],
|
||||
sPonnedTiles: [],
|
||||
wPonnedTiles: [],
|
||||
nPonnedTiles: [],
|
||||
eCiiedTiles: [],
|
||||
sCiiedTiles: [],
|
||||
wCiiedTiles: [],
|
||||
nCiiedTiles: [],
|
||||
eHuros: [],
|
||||
sHuros: [],
|
||||
wHuros: [],
|
||||
nHuros: [],
|
||||
eRiichi: false,
|
||||
sRiichi: false,
|
||||
wRiichi: false,
|
||||
|
@ -135,14 +150,18 @@ export class MasterGameEngine {
|
|||
wPoints: 25000,
|
||||
nPoints: 25000,
|
||||
turn: 'e',
|
||||
nextTurnAfterAsking: null,
|
||||
ponAsking: null,
|
||||
ciiAsking: null,
|
||||
kanAsking: null,
|
||||
ronAsking: null,
|
||||
};
|
||||
}
|
||||
|
||||
private tsumo(): Tile {
|
||||
const tile = this.state.tiles.pop();
|
||||
if (tile == null) throw new Error('No tiles left');
|
||||
if (this.state.turn == null) throw new Error('Not your turn');
|
||||
this.getHandTilesOf(this.state.turn).push(tile);
|
||||
return tile;
|
||||
}
|
||||
|
@ -235,6 +254,8 @@ export class MasterGameEngine {
|
|||
target: canCiiHouse,
|
||||
};
|
||||
}
|
||||
this.state.turn = null;
|
||||
this.state.nextTurnAfterAsking = Utils.nextHouse(house);
|
||||
return {
|
||||
asking: true,
|
||||
canRonHouses: canRonHouses,
|
||||
|
@ -278,8 +299,8 @@ export class MasterGameEngine {
|
|||
const source = this.state.kanAsking.source;
|
||||
const target = this.state.kanAsking.target;
|
||||
|
||||
const tile = this.getHoTilesOf(source).pop();
|
||||
this.getKannedTilesOf(target).push({ tile, from: source });
|
||||
const tile = this.getHoTilesOf(source).pop()!;
|
||||
this.getHurosOf(target).push({ type: 'kan', tile, from: source });
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = target;
|
||||
|
@ -291,14 +312,17 @@ export class MasterGameEngine {
|
|||
const source = this.state.ponAsking.source;
|
||||
const target = this.state.ponAsking.target;
|
||||
|
||||
const tile = this.getHoTilesOf(source).pop();
|
||||
this.getPonnedTilesOf(target).push({ tile, from: source });
|
||||
const tile = this.getHoTilesOf(source).pop()!;
|
||||
this.getHandTilesOf(target).splice(this.getHandTilesOf(target).indexOf(tile), 1);
|
||||
this.getHandTilesOf(target).splice(this.getHandTilesOf(target).indexOf(tile), 1);
|
||||
this.getHurosOf(target).push({ type: 'pon', tile, from: source });
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = target;
|
||||
return {
|
||||
type: 'ponned',
|
||||
house: this.state.turn,
|
||||
source,
|
||||
target,
|
||||
tile,
|
||||
};
|
||||
}
|
||||
|
@ -307,20 +331,22 @@ export class MasterGameEngine {
|
|||
const source = this.state.ciiAsking.source;
|
||||
const target = this.state.ciiAsking.target;
|
||||
|
||||
const tile = this.getHoTilesOf(source).pop();
|
||||
const tile = this.getHoTilesOf(source).pop()!;
|
||||
this.getCiiedTilesOf(target).push({ tile, from: source });
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = target;
|
||||
return {
|
||||
type: 'ciied',
|
||||
house: this.state.turn,
|
||||
source,
|
||||
target,
|
||||
tile,
|
||||
};
|
||||
}
|
||||
|
||||
clearAsking();
|
||||
this.state.turn = Utils.nextHouse(this.state.turn);
|
||||
this.state.turn = this.state.nextTurnAfterAsking;
|
||||
this.state.nextTurnAfterAsking = null;
|
||||
|
||||
const tile = this.tsumo();
|
||||
|
||||
|
@ -364,6 +390,7 @@ export class MasterGameEngine {
|
|||
case 's': return this.state.sHandTiles;
|
||||
case 'w': return this.state.wHandTiles;
|
||||
case 'n': return this.state.nHandTiles;
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -373,33 +400,17 @@ export class MasterGameEngine {
|
|||
case 's': return this.state.sHoTiles;
|
||||
case 'w': return this.state.wHoTiles;
|
||||
case 'n': return this.state.nHoTiles;
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
public getPonnedTilesOf(house: House): { tile: Tile; from: House; }[] {
|
||||
public getHurosOf(house: House): Huro[] {
|
||||
switch (house) {
|
||||
case 'e': return this.state.ePonnedTiles;
|
||||
case 's': return this.state.sPonnedTiles;
|
||||
case 'w': return this.state.wPonnedTiles;
|
||||
case 'n': return this.state.nPonnedTiles;
|
||||
}
|
||||
}
|
||||
|
||||
public getCiiedTilesOf(house: House): { tiles: [Tile, Tile, Tile]; from: House; }[] {
|
||||
switch (house) {
|
||||
case 'e': return this.state.eCiiedTiles;
|
||||
case 's': return this.state.sCiiedTiles;
|
||||
case 'w': return this.state.wCiiedTiles;
|
||||
case 'n': return this.state.nCiiedTiles;
|
||||
}
|
||||
}
|
||||
|
||||
public getKannedTilesOf(house: House): { tile: Tile; from: House; }[] {
|
||||
switch (house) {
|
||||
case 'e': return this.state.ePonnedTiles;
|
||||
case 's': return this.state.sPonnedTiles;
|
||||
case 'w': return this.state.wPonnedTiles;
|
||||
case 'n': return this.state.nPonnedTiles;
|
||||
case 'e': return this.state.eHuros;
|
||||
case 's': return this.state.sHuros;
|
||||
case 'w': return this.state.wHuros;
|
||||
case 'n': return this.state.nHuros;
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -420,14 +431,10 @@ export class MasterGameEngine {
|
|||
sHoTiles: this.state.sHoTiles,
|
||||
wHoTiles: this.state.wHoTiles,
|
||||
nHoTiles: this.state.nHoTiles,
|
||||
ePonnedTiles: this.state.ePonnedTiles,
|
||||
sPonnedTiles: this.state.sPonnedTiles,
|
||||
wPonnedTiles: this.state.wPonnedTiles,
|
||||
nPonnedTiles: this.state.nPonnedTiles,
|
||||
eCiiedTiles: this.state.eCiiedTiles,
|
||||
sCiiedTiles: this.state.sCiiedTiles,
|
||||
wCiiedTiles: this.state.wCiiedTiles,
|
||||
nCiiedTiles: this.state.nCiiedTiles,
|
||||
eHuros: this.state.eHuros,
|
||||
sHuros: this.state.sHuros,
|
||||
wHuros: this.state.wHuros,
|
||||
nHuros: this.state.nHuros,
|
||||
eRiichi: this.state.eRiichi,
|
||||
sRiichi: this.state.sRiichi,
|
||||
wRiichi: this.state.wRiichi,
|
||||
|
@ -472,14 +479,10 @@ export type PlayerState = {
|
|||
sHoTiles: Tile[];
|
||||
wHoTiles: Tile[];
|
||||
nHoTiles: Tile[];
|
||||
ePonnedTiles: { tile: Tile; from: House; }[];
|
||||
sPonnedTiles: { tile: Tile; from: House; }[];
|
||||
wPonnedTiles: { tile: Tile; from: House; }[];
|
||||
nPonnedTiles: { tile: Tile; from: House; }[];
|
||||
eCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
sCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
wCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
nCiiedTiles: { tiles: [Tile, Tile, Tile]; from: House; }[];
|
||||
eHuros: Huro[];
|
||||
sHuros: Huro[];
|
||||
wHuros: Huro[];
|
||||
nHuros: Huro[];
|
||||
eRiichi: boolean;
|
||||
sRiichi: boolean;
|
||||
wRiichi: boolean;
|
||||
|
@ -490,7 +493,7 @@ export type PlayerState = {
|
|||
nPoints: number;
|
||||
latestDahaiedTile: Tile | null;
|
||||
turn: House | null;
|
||||
canPonTo: House | null;
|
||||
canPonSource: House | null;
|
||||
canCiiTo: House | null;
|
||||
canKanTo: House | null;
|
||||
canRonTo: House | null;
|
||||
|
@ -543,6 +546,7 @@ export class PlayerGameEngine {
|
|||
case 's': return this.state.sHandTiles;
|
||||
case 'w': return this.state.wHandTiles;
|
||||
case 'n': return this.state.nHandTiles;
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -552,37 +556,23 @@ export class PlayerGameEngine {
|
|||
case 's': return this.state.sHoTiles;
|
||||
case 'w': return this.state.wHoTiles;
|
||||
case 'n': return this.state.nHoTiles;
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
public getPonnedTilesOf(house: House): { tile: Tile; from: House; }[] {
|
||||
public getHurosOf(house: House): Huro[] {
|
||||
switch (house) {
|
||||
case 'e': return this.state.ePonnedTiles;
|
||||
case 's': return this.state.sPonnedTiles;
|
||||
case 'w': return this.state.wPonnedTiles;
|
||||
case 'n': return this.state.nPonnedTiles;
|
||||
}
|
||||
}
|
||||
|
||||
public getCiiedTilesOf(house: House): { tiles: [Tile, Tile, Tile]; from: House; }[] {
|
||||
switch (house) {
|
||||
case 'e': return this.state.eCiiedTiles;
|
||||
case 's': return this.state.sCiiedTiles;
|
||||
case 'w': return this.state.wCiiedTiles;
|
||||
case 'n': return this.state.nCiiedTiles;
|
||||
}
|
||||
}
|
||||
|
||||
public getKannedTilesOf(house: House): { tile: Tile; from: House; }[] {
|
||||
switch (house) {
|
||||
case 'e': return this.state.ePonnedTiles;
|
||||
case 's': return this.state.sPonnedTiles;
|
||||
case 'w': return this.state.wPonnedTiles;
|
||||
case 'n': return this.state.nPonnedTiles;
|
||||
case 'e': return this.state.eHuros;
|
||||
case 's': return this.state.sHuros;
|
||||
case 'w': return this.state.wHuros;
|
||||
case 'n': return this.state.nHuros;
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
public op_tsumo(house: House, tile: Tile) {
|
||||
console.log('op_tsumo', this.state.turn, house, tile);
|
||||
this.state.turn = house;
|
||||
if (house === this.myHouse) {
|
||||
this.myHandTiles.push(tile);
|
||||
} else {
|
||||
|
@ -591,8 +581,7 @@ export class PlayerGameEngine {
|
|||
}
|
||||
|
||||
public op_dahai(house: House, tile: Tile) {
|
||||
console.log(this.state.turn, house, tile);
|
||||
|
||||
console.log('op_dahai', this.state.turn, house, tile);
|
||||
if (this.state.turn !== house) throw new PlayerGameEngine.InvalidOperationError();
|
||||
|
||||
if (house === this.myHouse) {
|
||||
|
@ -603,7 +592,7 @@ export class PlayerGameEngine {
|
|||
this.getHoTilesOf(house).push(tile);
|
||||
}
|
||||
|
||||
this.state.turn = Utils.nextHouse(this.state.turn);
|
||||
this.state.turn = null;
|
||||
|
||||
if (house === this.myHouse) {
|
||||
} else {
|
||||
|
@ -611,22 +600,34 @@ export class PlayerGameEngine {
|
|||
|
||||
// TODO: canCii
|
||||
|
||||
if (canPon) this.state.canPonTo = house;
|
||||
if (canPon) this.state.canPonSource = house;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ポンします
|
||||
* @param source 牌を捨てた人
|
||||
* @param target ポンした人
|
||||
*/
|
||||
public op_pon(source: House, target: House) {
|
||||
this.state.canPonTo = null;
|
||||
this.state.canPonSource = null;
|
||||
|
||||
const lastTile = this.getHoTilesOf(source).pop();
|
||||
if (lastTile == null) throw new PlayerGameEngine.InvalidOperationError();
|
||||
this.getPonnedTilesOf(target).push({ tile: lastTile, from: source });
|
||||
if (target === this.myHouse) {
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
|
||||
this.myHandTiles.splice(this.myHandTiles.indexOf(lastTile), 1);
|
||||
} else {
|
||||
this.getHandTilesOf(target).unshift();
|
||||
this.getHandTilesOf(target).unshift();
|
||||
}
|
||||
this.getHurosOf(target).push({ type: 'pon', tile: lastTile, from: source });
|
||||
|
||||
this.state.turn = target;
|
||||
}
|
||||
|
||||
public op_nop() {
|
||||
this.state.canPonTo = null;
|
||||
this.state.canPonSource = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -24,6 +24,7 @@ export function nextHouse(house: House): House {
|
|||
case 's': return 'w';
|
||||
case 'w': return 'n';
|
||||
case 'n': return 'e';
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,6 +34,7 @@ export function prevHouse(house: House): House {
|
|||
case 's': return 'e';
|
||||
case 'w': return 's';
|
||||
case 'n': return 'w';
|
||||
default: throw new Error(`unrecognized house: ${house}`);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -179,38 +181,36 @@ export function getHoraSets(handTiles: Tile[]): HoraSet[] {
|
|||
tempHandTilesWithoutKotsu.splice(tempHandTilesWithoutKotsu.indexOf(kotsuTile), 1);
|
||||
}
|
||||
|
||||
// 連番に並ぶようにソート
|
||||
tempHandTilesWithoutKotsu.sort((a, b) => {
|
||||
const aIndex = TILE_TYPES.indexOf(a);
|
||||
const bIndex = TILE_TYPES.indexOf(b);
|
||||
return aIndex - bIndex;
|
||||
});
|
||||
|
||||
const tempTempHandTilesWithoutKotsuAndShuntsu: (Tile | null)[] = [...tempHandTilesWithoutKotsu];
|
||||
const tempHandTilesWithoutKotsuAndShuntsu: (Tile | null)[] = [...tempHandTilesWithoutKotsu];
|
||||
|
||||
const shuntsus: [Tile, Tile, Tile][] = [];
|
||||
let i = 0;
|
||||
while (i < tempHandTilesWithoutKotsu.length) {
|
||||
const headThree = tempHandTilesWithoutKotsu.slice(i, i + 3);
|
||||
if (headThree.length !== 3) break;
|
||||
|
||||
while (tempHandTilesWithoutKotsuAndShuntsu.length > 0) {
|
||||
let isShuntu = false;
|
||||
for (const shuntuPattern of SHUNTU_PATTERNS) {
|
||||
if (headThree[0] === shuntuPattern[0] && headThree[1] === shuntuPattern[1] && headThree[2] === shuntuPattern[2]) {
|
||||
if (
|
||||
tempHandTilesWithoutKotsuAndShuntsu[0] === shuntuPattern[0] &&
|
||||
tempHandTilesWithoutKotsuAndShuntsu.includes(shuntuPattern[1]) &&
|
||||
tempHandTilesWithoutKotsuAndShuntsu.includes(shuntuPattern[2])
|
||||
) {
|
||||
shuntsus.push(shuntuPattern);
|
||||
tempTempHandTilesWithoutKotsuAndShuntsu[i] = null;
|
||||
tempTempHandTilesWithoutKotsuAndShuntsu[i + 1] = null;
|
||||
tempTempHandTilesWithoutKotsuAndShuntsu[i + 2] = null;
|
||||
i += 3;
|
||||
tempHandTilesWithoutKotsuAndShuntsu.splice(0, 1);
|
||||
tempHandTilesWithoutKotsuAndShuntsu.splice(tempHandTilesWithoutKotsuAndShuntsu.indexOf(shuntuPattern[1]), 1);
|
||||
tempHandTilesWithoutKotsuAndShuntsu.splice(tempHandTilesWithoutKotsuAndShuntsu.indexOf(shuntuPattern[2]), 1);
|
||||
isShuntu = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
i++;
|
||||
if (!isShuntu) tempHandTilesWithoutKotsuAndShuntsu.splice(0, 1);
|
||||
}
|
||||
|
||||
const tempHandTilesWithoutKotsuAndShuntsu = tempTempHandTilesWithoutKotsuAndShuntsu.filter(t => t != null) as Tile[];
|
||||
|
||||
if (tempHandTilesWithoutKotsuAndShuntsu.length === 0) { // アガリ形
|
||||
if (shuntsus.length * 3 === tempHandTilesWithoutKotsu.length) { // アガリ形
|
||||
horaSets.push({
|
||||
head,
|
||||
mentsus: [...kotsuPattern.map(t => [t, t, t] as [Tile, Tile, Tile]), ...shuntsus],
|
||||
|
|