Update drop-and-fusion-engine.ts
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@ -61,6 +61,7 @@ export class DropAndFusionGame extends EventEmitter<{
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private monoTextureUrls: Record<string, string> = {};
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private monoTextureUrls: Record<string, string> = {};
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private rng: () => number;
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private rng: () => number;
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private logs: Log[] = [];
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private logs: Log[] = [];
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private replaying = false;
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private sfxVolume = 1;
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private sfxVolume = 1;
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@ -313,6 +314,7 @@ export class DropAndFusionGame extends EventEmitter<{
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public start(logs?: Log[]) {
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public start(logs?: Log[]) {
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if (!this.loaded) throw new Error('game is not loaded yet');
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if (!this.loaded) throw new Error('game is not loaded yet');
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if (logs) this.replaying = true;
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for (let i = 0; i < this.STOCK_MAX; i++) {
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for (let i = 0; i < this.STOCK_MAX; i++) {
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this.stock.push({
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this.stock.push({
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@ -464,7 +466,7 @@ export class DropAndFusionGame extends EventEmitter<{
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public drop(_x: number) {
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public drop(_x: number) {
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if (this.isGameOver) return;
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if (this.isGameOver) return;
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if (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL) return;
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if (!this.replaying && (Date.now() - this.latestDroppedAt < this.DROP_INTERVAL)) return;
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const head = this.stock.shift()!;
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const head = this.stock.shift()!;
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this.stock.push({
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this.stock.push({
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