Refactor
This commit is contained in:
parent
876f659847
commit
227cfd6e2f
8 changed files with 11 additions and 11 deletions
|
|
@ -0,0 +1,390 @@
|
|||
<template>
|
||||
<div class="root">
|
||||
<header><b>{{ blackUser.name }}</b>(黒) vs <b>{{ whiteUser.name }}</b>(白)</header>
|
||||
|
||||
<div style="overflow: hidden">
|
||||
<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', turnUser.name) }}<mk-ellipsis/></p>
|
||||
<p class="turn" v-if="logPos != logs.length">{{ '%i18n:common.reversi.past-turn-of%'.replace('{}', turnUser.name) }}</p>
|
||||
<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">%i18n:common.reversi.opponent-turn%<mk-ellipsis/></p>
|
||||
<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">%i18n:common.reversi.my-turn%</p>
|
||||
<p class="result" v-if="game.isEnded && logPos == logs.length">
|
||||
<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.isLlotheo ? ' (ロセオ)' : '' }}</template>
|
||||
<template v-else>%i18n:common.reversi.drawn%</template>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<div class="board">
|
||||
<div class="labels-x" v-if="this.$store.state.settings.reversiBoardLabels">
|
||||
<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
|
||||
</div>
|
||||
<div class="flex">
|
||||
<div class="labels-y" v-if="this.$store.state.settings.reversiBoardLabels">
|
||||
<div v-for="i in game.settings.map.length">{{ i }}</div>
|
||||
</div>
|
||||
<div class="cells" :style="cellsStyle">
|
||||
<div v-for="(stone, i) in o.board"
|
||||
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id, i) : null, prev: o.prevPos == i }"
|
||||
@click="set(i)"
|
||||
:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`">
|
||||
<img v-if="stone === true" :src="`${blackUser.avatarUrl}?thumbnail&size=128`" alt="">
|
||||
<img v-if="stone === false" :src="`${whiteUser.avatarUrl}?thumbnail&size=128`" alt="">
|
||||
</div>
|
||||
</div>
|
||||
<div class="labels-y" v-if="this.$store.state.settings.reversiBoardLabels">
|
||||
<div v-for="i in game.settings.map.length">{{ i }}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="labels-x" v-if="this.$store.state.settings.reversiBoardLabels">
|
||||
<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p class="status"><b>{{ logPos }}ターン目</b> 黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
|
||||
|
||||
<div class="player" v-if="game.isEnded">
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</el-button>
|
||||
<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:angle-left%</el-button>
|
||||
</el-button-group>
|
||||
<span>{{ logPos }} / {{ logs.length }}</span>
|
||||
<el-button-group>
|
||||
<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:angle-right%</el-button>
|
||||
<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:angle-double-right%</el-button>
|
||||
</el-button-group>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import Vue from 'vue';
|
||||
import * as CRC32 from 'crc-32';
|
||||
import Reversi, { Color } from '../../../../../../../games/reversi/core';
|
||||
import { url } from '../../../../../config';
|
||||
|
||||
export default Vue.extend({
|
||||
props: ['initGame', 'connection'],
|
||||
|
||||
data() {
|
||||
return {
|
||||
game: null,
|
||||
o: null as Reversi,
|
||||
logs: [],
|
||||
logPos: 0,
|
||||
pollingClock: null
|
||||
};
|
||||
},
|
||||
|
||||
computed: {
|
||||
iAmPlayer(): boolean {
|
||||
if (!this.$store.getters.isSignedIn) return false;
|
||||
return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
|
||||
},
|
||||
myColor(): Color {
|
||||
if (!this.iAmPlayer) return null;
|
||||
if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
|
||||
if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
|
||||
return false;
|
||||
},
|
||||
opColor(): Color {
|
||||
if (!this.iAmPlayer) return null;
|
||||
return this.myColor === true ? false : true;
|
||||
},
|
||||
blackUser(): any {
|
||||
return this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||
},
|
||||
whiteUser(): any {
|
||||
return this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||
},
|
||||
turnUser(): any {
|
||||
if (this.o.turn === true) {
|
||||
return this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||
} else if (this.o.turn === false) {
|
||||
return this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||
} else {
|
||||
return null;
|
||||
}
|
||||
},
|
||||
isMyTurn(): boolean {
|
||||
if (this.turnUser == null) return null;
|
||||
return this.turnUser.id == this.$store.state.i.id;
|
||||
},
|
||||
cellsStyle(): any {
|
||||
return {
|
||||
'grid-template-rows': `repeat(${ this.game.settings.map.length }, 1fr)`,
|
||||
'grid-template-columns': `repeat(${ this.game.settings.map[0].length }, 1fr)`
|
||||
};
|
||||
}
|
||||
},
|
||||
|
||||
watch: {
|
||||
logPos(v) {
|
||||
if (!this.game.isEnded) return;
|
||||
this.o = new Reversi(this.game.settings.map, {
|
||||
isLlotheo: this.game.settings.isLlotheo,
|
||||
canPutEverywhere: this.game.settings.canPutEverywhere,
|
||||
loopedBoard: this.game.settings.loopedBoard
|
||||
});
|
||||
this.logs.forEach((log, i) => {
|
||||
if (i < v) {
|
||||
this.o.put(log.color, log.pos);
|
||||
}
|
||||
});
|
||||
this.$forceUpdate();
|
||||
}
|
||||
},
|
||||
|
||||
created() {
|
||||
this.game = this.initGame;
|
||||
|
||||
this.o = new Reversi(this.game.settings.map, {
|
||||
isLlotheo: this.game.settings.isLlotheo,
|
||||
canPutEverywhere: this.game.settings.canPutEverywhere,
|
||||
loopedBoard: this.game.settings.loopedBoard
|
||||
});
|
||||
|
||||
this.game.logs.forEach(log => {
|
||||
this.o.put(log.color, log.pos);
|
||||
});
|
||||
|
||||
this.logs = this.game.logs;
|
||||
this.logPos = this.logs.length;
|
||||
|
||||
// 通信を取りこぼしてもいいように定期的にポーリングさせる
|
||||
if (this.game.isStarted && !this.game.isEnded) {
|
||||
this.pollingClock = setInterval(() => {
|
||||
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
|
||||
this.connection.send({
|
||||
type: 'check',
|
||||
crc32
|
||||
});
|
||||
}, 3000);
|
||||
}
|
||||
},
|
||||
|
||||
mounted() {
|
||||
this.connection.on('set', this.onSet);
|
||||
this.connection.on('rescue', this.onRescue);
|
||||
},
|
||||
|
||||
beforeDestroy() {
|
||||
this.connection.off('set', this.onSet);
|
||||
this.connection.off('rescue', this.onRescue);
|
||||
|
||||
clearInterval(this.pollingClock);
|
||||
},
|
||||
|
||||
methods: {
|
||||
set(pos) {
|
||||
if (this.game.isEnded) return;
|
||||
if (!this.iAmPlayer) return;
|
||||
if (!this.isMyTurn) return;
|
||||
if (!this.o.canPut(this.myColor, pos)) return;
|
||||
|
||||
this.o.put(this.myColor, pos);
|
||||
|
||||
// サウンドを再生する
|
||||
if (this.$store.state.device.enableSounds) {
|
||||
const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
|
||||
sound.volume = this.$store.state.device.soundVolume;
|
||||
sound.play();
|
||||
}
|
||||
|
||||
this.connection.send({
|
||||
type: 'set',
|
||||
pos
|
||||
});
|
||||
|
||||
this.checkEnd();
|
||||
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
onSet(x) {
|
||||
this.logs.push(x);
|
||||
this.logPos++;
|
||||
this.o.put(x.color, x.pos);
|
||||
this.checkEnd();
|
||||
this.$forceUpdate();
|
||||
|
||||
// サウンドを再生する
|
||||
if (this.$store.state.device.enableSounds && x.color != this.myColor) {
|
||||
const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
|
||||
sound.volume = this.$store.state.device.soundVolume;
|
||||
sound.play();
|
||||
}
|
||||
},
|
||||
|
||||
checkEnd() {
|
||||
this.game.isEnded = this.o.isEnded;
|
||||
if (this.game.isEnded) {
|
||||
if (this.o.winner === true) {
|
||||
this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
|
||||
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
|
||||
} else if (this.o.winner === false) {
|
||||
this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
|
||||
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
|
||||
} else {
|
||||
this.game.winnerId = null;
|
||||
this.game.winner = null;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
// 正しいゲーム情報が送られてきたとき
|
||||
onRescue(game) {
|
||||
this.game = game;
|
||||
|
||||
this.o = new Reversi(this.game.settings.map, {
|
||||
isLlotheo: this.game.settings.isLlotheo,
|
||||
canPutEverywhere: this.game.settings.canPutEverywhere,
|
||||
loopedBoard: this.game.settings.loopedBoard
|
||||
});
|
||||
|
||||
this.game.logs.forEach(log => {
|
||||
this.o.put(log.color, log.pos, true);
|
||||
});
|
||||
|
||||
this.logs = this.game.logs;
|
||||
this.logPos = this.logs.length;
|
||||
|
||||
this.checkEnd();
|
||||
this.$forceUpdate();
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="stylus" scoped>
|
||||
@import '~const.styl'
|
||||
|
||||
.root
|
||||
text-align center
|
||||
|
||||
> header
|
||||
padding 8px
|
||||
border-bottom dashed 1px #c4cdd4
|
||||
|
||||
> .board
|
||||
width calc(100% - 16px)
|
||||
max-width 500px
|
||||
margin 0 auto
|
||||
|
||||
$label-size = 16px
|
||||
$gap = 4px
|
||||
|
||||
> .labels-x
|
||||
height $label-size
|
||||
padding 0 $label-size
|
||||
display flex
|
||||
|
||||
> *
|
||||
flex 1
|
||||
display flex
|
||||
align-items center
|
||||
justify-content center
|
||||
font-size 12px
|
||||
|
||||
&:first-child
|
||||
margin-left -($gap / 2)
|
||||
|
||||
&:last-child
|
||||
margin-right -($gap / 2)
|
||||
|
||||
> .flex
|
||||
display flex
|
||||
|
||||
> .labels-y
|
||||
width $label-size
|
||||
display flex
|
||||
flex-direction column
|
||||
|
||||
> *
|
||||
flex 1
|
||||
display flex
|
||||
align-items center
|
||||
justify-content center
|
||||
font-size 12px
|
||||
|
||||
&:first-child
|
||||
margin-top -($gap / 2)
|
||||
|
||||
&:last-child
|
||||
margin-bottom -($gap / 2)
|
||||
|
||||
> .cells
|
||||
flex 1
|
||||
display grid
|
||||
grid-gap $gap
|
||||
|
||||
> div
|
||||
background transparent
|
||||
border-radius 6px
|
||||
overflow hidden
|
||||
|
||||
*
|
||||
pointer-events none
|
||||
user-select none
|
||||
|
||||
&.empty
|
||||
border solid 2px #eee
|
||||
|
||||
&.empty.can
|
||||
background #eee
|
||||
|
||||
&.empty.myTurn
|
||||
border-color #ddd
|
||||
|
||||
&.can
|
||||
background #eee
|
||||
cursor pointer
|
||||
|
||||
&:hover
|
||||
border-color darken($theme-color, 10%)
|
||||
background $theme-color
|
||||
|
||||
&:active
|
||||
background darken($theme-color, 10%)
|
||||
|
||||
&.prev
|
||||
box-shadow 0 0 0 4px rgba($theme-color, 0.7)
|
||||
|
||||
&.isEnded
|
||||
border-color #ddd
|
||||
|
||||
&.none
|
||||
border-color transparent !important
|
||||
|
||||
> img
|
||||
display block
|
||||
width 100%
|
||||
height 100%
|
||||
|
||||
> .graph
|
||||
display grid
|
||||
grid-template-columns repeat(61, 1fr)
|
||||
width 300px
|
||||
height 38px
|
||||
margin 0 auto 16px auto
|
||||
|
||||
> div
|
||||
&:not(:empty)
|
||||
background #ccc
|
||||
|
||||
> div:first-child
|
||||
background #333
|
||||
|
||||
> div:last-child
|
||||
background #ccc
|
||||
|
||||
> .status
|
||||
margin 0
|
||||
padding 16px 0
|
||||
|
||||
> .player
|
||||
padding-bottom 32px
|
||||
|
||||
> span
|
||||
display inline-block
|
||||
margin 0 8px
|
||||
min-width 70px
|
||||
</style>
|
||||
|
|
@ -0,0 +1,42 @@
|
|||
<template>
|
||||
<div>
|
||||
<x-room v-if="!g.isStarted" :game="g" :connection="connection"/>
|
||||
<x-game v-else :init-game="g" :connection="connection"/>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import Vue from 'vue';
|
||||
import XGame from './reversi.game.vue';
|
||||
import XRoom from './reversi.room.vue';
|
||||
import { ReversiGameStream } from '../../../../scripts/streaming/games/reversi-game';
|
||||
|
||||
export default Vue.extend({
|
||||
components: {
|
||||
XGame,
|
||||
XRoom
|
||||
},
|
||||
props: ['game'],
|
||||
data() {
|
||||
return {
|
||||
connection: null,
|
||||
g: null
|
||||
};
|
||||
},
|
||||
created() {
|
||||
this.g = this.game;
|
||||
this.connection = new ReversiGameStream((this as any).os, this.$store.state.i, this.game);
|
||||
this.connection.on('started', this.onStarted);
|
||||
},
|
||||
beforeDestroy() {
|
||||
this.connection.off('started', this.onStarted);
|
||||
this.connection.close();
|
||||
},
|
||||
methods: {
|
||||
onStarted(game) {
|
||||
Object.assign(this.g, game);
|
||||
this.$forceUpdate();
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
|
@ -0,0 +1,297 @@
|
|||
<template>
|
||||
<div class="root">
|
||||
<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
|
||||
|
||||
<div>
|
||||
<p>ゲームの設定</p>
|
||||
|
||||
<el-card class="map">
|
||||
<div slot="header">
|
||||
<el-select :class="$style.mapSelect" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
|
||||
<el-option label="ランダム" :value="null"/>
|
||||
<el-option-group v-for="c in mapCategories" :key="c" :label="c">
|
||||
<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
|
||||
<span style="float: left">{{ m.name }}</span>
|
||||
<span style="float: right; color: #8492a6; font-size: 13px" v-if="m.author">(by <i>{{ m.author }}</i>)</span>
|
||||
</el-option>
|
||||
</el-option-group>
|
||||
</el-select>
|
||||
</div>
|
||||
<div :class="$style.board" v-if="game.settings.map != null" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
|
||||
<div v-for="(x, i) in game.settings.map.join('')"
|
||||
:data-none="x == ' '"
|
||||
@click="onPixelClick(i, x)"
|
||||
>
|
||||
<template v-if="x == 'b'">%fa:circle%</template>
|
||||
<template v-if="x == 'w'">%fa:circle R%</template>
|
||||
</div>
|
||||
</div>
|
||||
</el-card>
|
||||
|
||||
<el-card class="bw">
|
||||
<div slot="header">
|
||||
<span>先手/後手</span>
|
||||
</div>
|
||||
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
|
||||
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
|
||||
<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
|
||||
</el-card>
|
||||
|
||||
<el-card class="rules">
|
||||
<div slot="header">
|
||||
<span>ルール</span>
|
||||
</div>
|
||||
<mk-switch v-model="game.settings.isLlotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
|
||||
<mk-switch v-model="game.settings.loopedBoard" @change="updateSettings" text="ループマップ"/>
|
||||
<mk-switch v-model="game.settings.canPutEverywhere" @change="updateSettings" text="どこでも置けるモード"/>
|
||||
</el-card>
|
||||
|
||||
<el-card class="bot-form" v-if="form">
|
||||
<div slot="header">
|
||||
<span>Botの設定</span>
|
||||
</div>
|
||||
<el-alert v-for="message in messages"
|
||||
:title="message.text"
|
||||
:type="message.type"
|
||||
:key="message.id"
|
||||
/>
|
||||
<template v-for="item in form">
|
||||
<mk-switch v-if="item.type == 'button'" v-model="item.value" :key="item.id" :text="item.label" @change="onChangeForm($event, item)">{{ item.desc || '' }}</mk-switch>
|
||||
|
||||
<el-card v-if="item.type == 'radio'" :key="item.id">
|
||||
<div slot="header">
|
||||
<span>{{ item.label }}</span>
|
||||
</div>
|
||||
<el-radio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :label="r.value" @change="onChangeForm($event, item)">{{ r.label }}</el-radio>
|
||||
</el-card>
|
||||
|
||||
<el-card v-if="item.type == 'textbox'" :key="item.id">
|
||||
<div slot="header">
|
||||
<span>{{ item.label }}</span>
|
||||
</div>
|
||||
<el-input v-model="item.value" @change="onChangeForm($event, item)"/>
|
||||
</el-card>
|
||||
</template>
|
||||
</el-card>
|
||||
</div>
|
||||
|
||||
<footer>
|
||||
<p class="status">
|
||||
<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
|
||||
<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
|
||||
<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
|
||||
<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
|
||||
</p>
|
||||
|
||||
<div class="actions">
|
||||
<el-button @click="exit">キャンセル</el-button>
|
||||
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
|
||||
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import Vue from 'vue';
|
||||
import * as maps from '../../../../../../../games/reversi/maps';
|
||||
|
||||
export default Vue.extend({
|
||||
props: ['game', 'connection'],
|
||||
|
||||
data() {
|
||||
return {
|
||||
o: null,
|
||||
isLlotheo: false,
|
||||
mapName: maps.eighteight.name,
|
||||
maps: maps,
|
||||
form: null,
|
||||
messages: []
|
||||
};
|
||||
},
|
||||
|
||||
computed: {
|
||||
mapCategories(): string[] {
|
||||
const categories = Object.entries(maps).map(x => x[1].category);
|
||||
return categories.filter((item, pos) => categories.indexOf(item) == pos);
|
||||
},
|
||||
isAccepted(): boolean {
|
||||
if (this.game.user1Id == this.$store.state.i.id && this.game.user1Accepted) return true;
|
||||
if (this.game.user2Id == this.$store.state.i.id && this.game.user2Accepted) return true;
|
||||
return false;
|
||||
},
|
||||
isOpAccepted(): boolean {
|
||||
if (this.game.user1Id != this.$store.state.i.id && this.game.user1Accepted) return true;
|
||||
if (this.game.user2Id != this.$store.state.i.id && this.game.user2Accepted) return true;
|
||||
return false;
|
||||
}
|
||||
},
|
||||
|
||||
created() {
|
||||
this.connection.on('change-accepts', this.onChangeAccepts);
|
||||
this.connection.on('update-settings', this.onUpdateSettings);
|
||||
this.connection.on('init-form', this.onInitForm);
|
||||
this.connection.on('message', this.onMessage);
|
||||
|
||||
if (this.game.user1Id != this.$store.state.i.id && this.game.settings.form1) this.form = this.game.settings.form1;
|
||||
if (this.game.user2Id != this.$store.state.i.id && this.game.settings.form2) this.form = this.game.settings.form2;
|
||||
},
|
||||
|
||||
beforeDestroy() {
|
||||
this.connection.off('change-accepts', this.onChangeAccepts);
|
||||
this.connection.off('update-settings', this.onUpdateSettings);
|
||||
this.connection.off('init-form', this.onInitForm);
|
||||
this.connection.off('message', this.onMessage);
|
||||
},
|
||||
|
||||
methods: {
|
||||
exit() {
|
||||
|
||||
},
|
||||
|
||||
accept() {
|
||||
this.connection.send({
|
||||
type: 'accept'
|
||||
});
|
||||
},
|
||||
|
||||
cancel() {
|
||||
this.connection.send({
|
||||
type: 'cancel-accept'
|
||||
});
|
||||
},
|
||||
|
||||
onChangeAccepts(accepts) {
|
||||
this.game.user1Accepted = accepts.user1;
|
||||
this.game.user2Accepted = accepts.user2;
|
||||
this.$forceUpdate();
|
||||
},
|
||||
|
||||
updateSettings() {
|
||||
this.connection.send({
|
||||
type: 'update-settings',
|
||||
settings: this.game.settings
|
||||
});
|
||||
},
|
||||
|
||||
onUpdateSettings(settings) {
|
||||
this.game.settings = settings;
|
||||
if (this.game.settings.map == null) {
|
||||
this.mapName = null;
|
||||
} else {
|
||||
const foundMap = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''));
|
||||
this.mapName = foundMap ? foundMap[1].name : '-Custom-';
|
||||
}
|
||||
},
|
||||
|
||||
onInitForm(x) {
|
||||
if (x.userId == this.$store.state.i.id) return;
|
||||
this.form = x.form;
|
||||
},
|
||||
|
||||
onMessage(x) {
|
||||
if (x.userId == this.$store.state.i.id) return;
|
||||
this.messages.unshift(x.message);
|
||||
},
|
||||
|
||||
onChangeForm(v, item) {
|
||||
this.connection.send({
|
||||
type: 'update-form',
|
||||
id: item.id,
|
||||
value: v
|
||||
});
|
||||
},
|
||||
|
||||
onMapChange(v) {
|
||||
if (v == null) {
|
||||
this.game.settings.map = null;
|
||||
} else {
|
||||
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
|
||||
}
|
||||
this.$forceUpdate();
|
||||
this.updateSettings();
|
||||
},
|
||||
|
||||
onPixelClick(pos, pixel) {
|
||||
const x = pos % this.game.settings.map[0].length;
|
||||
const y = Math.floor(pos / this.game.settings.map[0].length);
|
||||
const newPixel =
|
||||
pixel == ' ' ? '-' :
|
||||
pixel == '-' ? 'b' :
|
||||
pixel == 'b' ? 'w' :
|
||||
' ';
|
||||
const line = this.game.settings.map[y].split('');
|
||||
line[x] = newPixel;
|
||||
this.$set(this.game.settings.map, y, line.join(''));
|
||||
this.$forceUpdate();
|
||||
this.updateSettings();
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="stylus" scoped>
|
||||
@import '~const.styl'
|
||||
|
||||
.root
|
||||
text-align center
|
||||
background #f9f9f9
|
||||
|
||||
> header
|
||||
padding 8px
|
||||
border-bottom dashed 1px #c4cdd4
|
||||
|
||||
> div
|
||||
padding 0 16px
|
||||
|
||||
> .map
|
||||
> .bw
|
||||
> .rules
|
||||
> .bot-form
|
||||
max-width 400px
|
||||
margin 0 auto 16px auto
|
||||
|
||||
> footer
|
||||
position sticky
|
||||
bottom 0
|
||||
padding 16px
|
||||
background rgba(255, 255, 255, 0.9)
|
||||
border-top solid 1px #c4cdd4
|
||||
|
||||
> .status
|
||||
margin 0 0 16px 0
|
||||
</style>
|
||||
|
||||
<style lang="stylus" module>
|
||||
.mapSelect
|
||||
width 100%
|
||||
|
||||
.board
|
||||
display grid
|
||||
grid-gap 4px
|
||||
width 300px
|
||||
height 300px
|
||||
margin 0 auto
|
||||
|
||||
> div
|
||||
background transparent
|
||||
border solid 2px #ddd
|
||||
border-radius 6px
|
||||
overflow hidden
|
||||
cursor pointer
|
||||
|
||||
*
|
||||
pointer-events none
|
||||
user-select none
|
||||
width 100%
|
||||
height 100%
|
||||
|
||||
&[data-none]
|
||||
border-color transparent
|
||||
|
||||
</style>
|
||||
|
||||
<style lang="stylus">
|
||||
.el-alert__content
|
||||
position initial !important
|
||||
</style>
|
||||
313
src/client/app/common/views/components/games/reversi/reversi.vue
Normal file
313
src/client/app/common/views/components/games/reversi/reversi.vue
Normal file
|
|
@ -0,0 +1,313 @@
|
|||
<template>
|
||||
<div class="mk-reversi">
|
||||
<div v-if="game">
|
||||
<x-gameroom :game="game"/>
|
||||
</div>
|
||||
<div class="matching" v-else-if="matching">
|
||||
<h1><b>{{ matching.name }}</b>を待っています<mk-ellipsis/></h1>
|
||||
<div class="cancel">
|
||||
<el-button round @click="cancel">キャンセル</el-button>
|
||||
</div>
|
||||
</div>
|
||||
<div class="index" v-else>
|
||||
<h1>Misskey Reversi</h1>
|
||||
<p>他のMisskeyユーザーとリバーシで対戦しよう</p>
|
||||
<div class="play">
|
||||
<el-button round>フリーマッチ(準備中)</el-button>
|
||||
<el-button type="primary" round @click="match">指名</el-button>
|
||||
<details>
|
||||
<summary>遊び方</summary>
|
||||
<div>
|
||||
<p>リバーシは、相手と交互に石をボードに置いてゆき、相手の石を挟んでひっくり返しながら、最終的に残った石が多い方が勝ちというボードゲームです。</p>
|
||||
<dl>
|
||||
<dt><b>フリーマッチ</b></dt>
|
||||
<dd>ランダムなユーザーと対戦するモードです。</dd>
|
||||
<dt><b>指名</b></dt>
|
||||
<dd>指定したユーザーと対戦するモードです。</dd>
|
||||
</dl>
|
||||
</div>
|
||||
</details>
|
||||
</div>
|
||||
<section v-if="invitations.length > 0">
|
||||
<h2>対局の招待があります!:</h2>
|
||||
<div class="invitation" v-for="i in invitations" tabindex="-1" @click="accept(i)">
|
||||
<mk-avatar class="avatar" :user="i.parent"/>
|
||||
<span class="name"><b>{{ i.parent.name }}</b></span>
|
||||
<span class="username">@{{ i.parent.username }}</span>
|
||||
<mk-time :time="i.createdAt"/>
|
||||
</div>
|
||||
</section>
|
||||
<section v-if="myGames.length > 0">
|
||||
<h2>自分の対局</h2>
|
||||
<a class="game" v-for="g in myGames" tabindex="-1" @click.prevent="go(g)" :href="`/reversi/${g.id}`">
|
||||
<mk-avatar class="avatar" :user="g.user1"/>
|
||||
<mk-avatar class="avatar" :user="g.user2"/>
|
||||
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
|
||||
<span class="state">{{ g.isEnded ? '終了' : '進行中' }}</span>
|
||||
</a>
|
||||
</section>
|
||||
<section v-if="games.length > 0">
|
||||
<h2>みんなの対局</h2>
|
||||
<a class="game" v-for="g in games" tabindex="-1" @click.prevent="go(g)" :href="`/reversi/${g.id}`">
|
||||
<mk-avatar class="avatar" :user="g.user1"/>
|
||||
<mk-avatar class="avatar" :user="g.user2"/>
|
||||
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
|
||||
<span class="state">{{ g.isEnded ? '終了' : '進行中' }}</span>
|
||||
</a>
|
||||
</section>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import Vue from 'vue';
|
||||
import XGameroom from './reversi.gameroom.vue';
|
||||
|
||||
export default Vue.extend({
|
||||
components: {
|
||||
XGameroom
|
||||
},
|
||||
props: ['initGame'],
|
||||
data() {
|
||||
return {
|
||||
game: null,
|
||||
games: [],
|
||||
gamesFetching: true,
|
||||
gamesMoreFetching: false,
|
||||
myGames: [],
|
||||
matching: null,
|
||||
invitations: [],
|
||||
connection: null,
|
||||
connectionId: null,
|
||||
pingClock: null
|
||||
};
|
||||
},
|
||||
watch: {
|
||||
game(g) {
|
||||
this.$emit('gamed', g);
|
||||
}
|
||||
},
|
||||
created() {
|
||||
if (this.initGame) {
|
||||
this.game = this.initGame;
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
this.connection = (this as any).os.streams.reversiStream.getConnection();
|
||||
this.connectionId = (this as any).os.streams.reversiStream.use();
|
||||
|
||||
this.connection.on('matched', this.onMatched);
|
||||
this.connection.on('invited', this.onInvited);
|
||||
|
||||
(this as any).api('games/reversi/games', {
|
||||
my: true
|
||||
}).then(games => {
|
||||
this.myGames = games;
|
||||
});
|
||||
|
||||
(this as any).api('games/reversi/games').then(games => {
|
||||
this.games = games;
|
||||
this.gamesFetching = false;
|
||||
});
|
||||
|
||||
(this as any).api('games/reversi/invitations').then(invitations => {
|
||||
this.invitations = this.invitations.concat(invitations);
|
||||
});
|
||||
|
||||
this.pingClock = setInterval(() => {
|
||||
if (this.matching) {
|
||||
this.connection.send({
|
||||
type: 'ping',
|
||||
id: this.matching.id
|
||||
});
|
||||
}
|
||||
}, 3000);
|
||||
},
|
||||
beforeDestroy() {
|
||||
this.connection.off('matched', this.onMatched);
|
||||
this.connection.off('invited', this.onInvited);
|
||||
(this as any).os.streams.reversiStream.dispose(this.connectionId);
|
||||
|
||||
clearInterval(this.pingClock);
|
||||
},
|
||||
methods: {
|
||||
go(game) {
|
||||
(this as any).api('games/reversi/games/show', {
|
||||
gameId: game.id
|
||||
}).then(game => {
|
||||
this.matching = null;
|
||||
this.game = game;
|
||||
});
|
||||
},
|
||||
match() {
|
||||
(this as any).apis.input({
|
||||
title: 'ユーザー名を入力してください'
|
||||
}).then(username => {
|
||||
(this as any).api('users/show', {
|
||||
username
|
||||
}).then(user => {
|
||||
(this as any).api('games/reversi/match', {
|
||||
userId: user.id
|
||||
}).then(res => {
|
||||
if (res == null) {
|
||||
this.matching = user;
|
||||
} else {
|
||||
this.game = res;
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
},
|
||||
cancel() {
|
||||
this.matching = null;
|
||||
(this as any).api('games/reversi/match/cancel');
|
||||
},
|
||||
accept(invitation) {
|
||||
(this as any).api('games/reversi/match', {
|
||||
userId: invitation.parent.id
|
||||
}).then(game => {
|
||||
if (game) {
|
||||
this.matching = null;
|
||||
this.game = game;
|
||||
}
|
||||
});
|
||||
},
|
||||
onMatched(game) {
|
||||
this.matching = null;
|
||||
this.game = game;
|
||||
},
|
||||
onInvited(invite) {
|
||||
this.invitations.unshift(invite);
|
||||
}
|
||||
}
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="stylus" scoped>
|
||||
@import '~const.styl'
|
||||
|
||||
.mk-reversi
|
||||
color #677f84
|
||||
background #fff
|
||||
|
||||
> .matching
|
||||
> h1
|
||||
margin 0
|
||||
padding 24px
|
||||
font-size 20px
|
||||
text-align center
|
||||
font-weight normal
|
||||
|
||||
> .cancel
|
||||
margin 0 auto
|
||||
padding 24px 0 0 0
|
||||
max-width 200px
|
||||
text-align center
|
||||
border-top dashed 1px #c4cdd4
|
||||
|
||||
> .index
|
||||
> h1
|
||||
margin 0
|
||||
padding 24px
|
||||
font-size 24px
|
||||
text-align center
|
||||
font-weight normal
|
||||
color #fff
|
||||
background linear-gradient(to bottom, #8bca3e, #d6cf31)
|
||||
|
||||
& + p
|
||||
margin 0
|
||||
padding 12px
|
||||
margin-bottom 12px
|
||||
text-align center
|
||||
font-size 14px
|
||||
border-bottom solid 1px #d3d9dc
|
||||
|
||||
> .play
|
||||
margin 0 auto
|
||||
padding 0 16px
|
||||
max-width 500px
|
||||
text-align center
|
||||
|
||||
> details
|
||||
margin 8px 0
|
||||
|
||||
> div
|
||||
padding 16px
|
||||
font-size 14px
|
||||
text-align left
|
||||
background #f5f5f5
|
||||
border-radius 8px
|
||||
|
||||
> section
|
||||
margin 0 auto
|
||||
padding 0 16px 16px 16px
|
||||
max-width 500px
|
||||
border-top solid 1px #d3d9dc
|
||||
|
||||
> h2
|
||||
margin 0
|
||||
padding 16px 0 8px 0
|
||||
font-size 16px
|
||||
font-weight bold
|
||||
|
||||
.invitation
|
||||
margin 8px 0
|
||||
padding 8px
|
||||
border solid 1px #e1e5e8
|
||||
border-radius 6px
|
||||
cursor pointer
|
||||
|
||||
*
|
||||
pointer-events none
|
||||
user-select none
|
||||
|
||||
&:focus
|
||||
border-color $theme-color
|
||||
|
||||
&:hover
|
||||
background #f5f5f5
|
||||
|
||||
&:active
|
||||
background #eee
|
||||
|
||||
> .avatar
|
||||
width 32px
|
||||
height 32px
|
||||
border-radius 100%
|
||||
|
||||
> span
|
||||
margin 0 8px
|
||||
line-height 32px
|
||||
|
||||
.game
|
||||
display block
|
||||
margin 8px 0
|
||||
padding 8px
|
||||
color #677f84
|
||||
border solid 1px #e1e5e8
|
||||
border-radius 6px
|
||||
cursor pointer
|
||||
|
||||
*
|
||||
pointer-events none
|
||||
user-select none
|
||||
|
||||
&:focus
|
||||
border-color $theme-color
|
||||
|
||||
&:hover
|
||||
background #f5f5f5
|
||||
|
||||
&:active
|
||||
background #eee
|
||||
|
||||
> .avatar
|
||||
width 32px
|
||||
height 32px
|
||||
border-radius 100%
|
||||
|
||||
> span
|
||||
margin 0 8px
|
||||
line-height 32px
|
||||
</style>
|
||||
Loading…
Add table
Add a link
Reference in a new issue