This commit is contained in:
syuilo 2018-07-11 13:47:01 +09:00
parent 876f659847
commit 227cfd6e2f
8 changed files with 11 additions and 11 deletions

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<template>
<div class="root">
<header><b>{{ blackUser.name }}</b>() vs <b>{{ whiteUser.name }}</b>()</header>
<div style="overflow: hidden">
<p class="turn" v-if="!iAmPlayer && !game.isEnded">{{ '%i18n:common.reversi.turn-of%'.replace('{}', turnUser.name) }}<mk-ellipsis/></p>
<p class="turn" v-if="logPos != logs.length">{{ '%i18n:common.reversi.past-turn-of%'.replace('{}', turnUser.name) }}</p>
<p class="turn1" v-if="iAmPlayer && !game.isEnded && !isMyTurn">%i18n:common.reversi.opponent-turn%<mk-ellipsis/></p>
<p class="turn2" v-if="iAmPlayer && !game.isEnded && isMyTurn" v-animate-css="{ classes: 'tada', iteration: 'infinite' }">%i18n:common.reversi.my-turn%</p>
<p class="result" v-if="game.isEnded && logPos == logs.length">
<template v-if="game.winner"><b>{{ game.winner.name }}</b>の勝ち{{ game.settings.isLlotheo ? ' (ロセオ)' : '' }}</template>
<template v-else>%i18n:common.reversi.drawn%</template>
</p>
</div>
<div class="board">
<div class="labels-x" v-if="this.$store.state.settings.reversiBoardLabels">
<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
<div class="flex">
<div class="labels-y" v-if="this.$store.state.settings.reversiBoardLabels">
<div v-for="i in game.settings.map.length">{{ i }}</div>
</div>
<div class="cells" :style="cellsStyle">
<div v-for="(stone, i) in o.board"
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn, can: turnUser ? o.canPut(turnUser.id == blackUser.id, i) : null, prev: o.prevPos == i }"
@click="set(i)"
:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`">
<img v-if="stone === true" :src="`${blackUser.avatarUrl}?thumbnail&size=128`" alt="">
<img v-if="stone === false" :src="`${whiteUser.avatarUrl}?thumbnail&size=128`" alt="">
</div>
</div>
<div class="labels-y" v-if="this.$store.state.settings.reversiBoardLabels">
<div v-for="i in game.settings.map.length">{{ i }}</div>
</div>
</div>
<div class="labels-x" v-if="this.$store.state.settings.reversiBoardLabels">
<span v-for="i in game.settings.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
</div>
<p class="status"><b>{{ logPos }}ターン目</b> :{{ o.blackCount }} :{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
<div class="player" v-if="game.isEnded">
<el-button-group>
<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</el-button>
<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:angle-left%</el-button>
</el-button-group>
<span>{{ logPos }} / {{ logs.length }}</span>
<el-button-group>
<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:angle-right%</el-button>
<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:angle-double-right%</el-button>
</el-button-group>
</div>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import * as CRC32 from 'crc-32';
import Reversi, { Color } from '../../../../../../../games/reversi/core';
import { url } from '../../../../../config';
export default Vue.extend({
props: ['initGame', 'connection'],
data() {
return {
game: null,
o: null as Reversi,
logs: [],
logPos: 0,
pollingClock: null
};
},
computed: {
iAmPlayer(): boolean {
if (!this.$store.getters.isSignedIn) return false;
return this.game.user1Id == this.$store.state.i.id || this.game.user2Id == this.$store.state.i.id;
},
myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1Id == this.$store.state.i.id && this.game.black == 1) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.black == 2) return true;
return false;
},
opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
turnUser(): any {
if (this.o.turn === true) {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn === false) {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
isMyTurn(): boolean {
if (this.turnUser == null) return null;
return this.turnUser.id == this.$store.state.i.id;
},
cellsStyle(): any {
return {
'grid-template-rows': `repeat(${ this.game.settings.map.length }, 1fr)`,
'grid-template-columns': `repeat(${ this.game.settings.map[0].length }, 1fr)`
};
}
},
watch: {
logPos(v) {
if (!this.game.isEnded) return;
this.o = new Reversi(this.game.settings.map, {
isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
});
this.logs.forEach((log, i) => {
if (i < v) {
this.o.put(log.color, log.pos);
}
});
this.$forceUpdate();
}
},
created() {
this.game = this.initGame;
this.o = new Reversi(this.game.settings.map, {
isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
});
this.game.logs.forEach(log => {
this.o.put(log.color, log.pos);
});
this.logs = this.game.logs;
this.logPos = this.logs.length;
//
if (this.game.isStarted && !this.game.isEnded) {
this.pollingClock = setInterval(() => {
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
this.connection.send({
type: 'check',
crc32
});
}, 3000);
}
},
mounted() {
this.connection.on('set', this.onSet);
this.connection.on('rescue', this.onRescue);
},
beforeDestroy() {
this.connection.off('set', this.onSet);
this.connection.off('rescue', this.onRescue);
clearInterval(this.pollingClock);
},
methods: {
set(pos) {
if (this.game.isEnded) return;
if (!this.iAmPlayer) return;
if (!this.isMyTurn) return;
if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
//
if (this.$store.state.device.enableSounds) {
const sound = new Audio(`${url}/assets/reversi-put-me.mp3`);
sound.volume = this.$store.state.device.soundVolume;
sound.play();
}
this.connection.send({
type: 'set',
pos
});
this.checkEnd();
this.$forceUpdate();
},
onSet(x) {
this.logs.push(x);
this.logPos++;
this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
//
if (this.$store.state.device.enableSounds && x.color != this.myColor) {
const sound = new Audio(`${url}/assets/reversi-put-you.mp3`);
sound.volume = this.$store.state.device.soundVolume;
sound.play();
}
},
checkEnd() {
this.game.isEnded = this.o.isEnded;
if (this.game.isEnded) {
if (this.o.winner === true) {
this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner === false) {
this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
this.game.winnerId = null;
this.game.winner = null;
}
}
},
//
onRescue(game) {
this.game = game;
this.o = new Reversi(this.game.settings.map, {
isLlotheo: this.game.settings.isLlotheo,
canPutEverywhere: this.game.settings.canPutEverywhere,
loopedBoard: this.game.settings.loopedBoard
});
this.game.logs.forEach(log => {
this.o.put(log.color, log.pos, true);
});
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.checkEnd();
this.$forceUpdate();
}
}
});
</script>
<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
> header
padding 8px
border-bottom dashed 1px #c4cdd4
> .board
width calc(100% - 16px)
max-width 500px
margin 0 auto
$label-size = 16px
$gap = 4px
> .labels-x
height $label-size
padding 0 $label-size
display flex
> *
flex 1
display flex
align-items center
justify-content center
font-size 12px
&:first-child
margin-left -($gap / 2)
&:last-child
margin-right -($gap / 2)
> .flex
display flex
> .labels-y
width $label-size
display flex
flex-direction column
> *
flex 1
display flex
align-items center
justify-content center
font-size 12px
&:first-child
margin-top -($gap / 2)
&:last-child
margin-bottom -($gap / 2)
> .cells
flex 1
display grid
grid-gap $gap
> div
background transparent
border-radius 6px
overflow hidden
*
pointer-events none
user-select none
&.empty
border solid 2px #eee
&.empty.can
background #eee
&.empty.myTurn
border-color #ddd
&.can
background #eee
cursor pointer
&:hover
border-color darken($theme-color, 10%)
background $theme-color
&:active
background darken($theme-color, 10%)
&.prev
box-shadow 0 0 0 4px rgba($theme-color, 0.7)
&.isEnded
border-color #ddd
&.none
border-color transparent !important
> img
display block
width 100%
height 100%
> .graph
display grid
grid-template-columns repeat(61, 1fr)
width 300px
height 38px
margin 0 auto 16px auto
> div
&:not(:empty)
background #ccc
> div:first-child
background #333
> div:last-child
background #ccc
> .status
margin 0
padding 16px 0
> .player
padding-bottom 32px
> span
display inline-block
margin 0 8px
min-width 70px
</style>

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<template>
<div>
<x-room v-if="!g.isStarted" :game="g" :connection="connection"/>
<x-game v-else :init-game="g" :connection="connection"/>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import XGame from './reversi.game.vue';
import XRoom from './reversi.room.vue';
import { ReversiGameStream } from '../../../../scripts/streaming/games/reversi-game';
export default Vue.extend({
components: {
XGame,
XRoom
},
props: ['game'],
data() {
return {
connection: null,
g: null
};
},
created() {
this.g = this.game;
this.connection = new ReversiGameStream((this as any).os, this.$store.state.i, this.game);
this.connection.on('started', this.onStarted);
},
beforeDestroy() {
this.connection.off('started', this.onStarted);
this.connection.close();
},
methods: {
onStarted(game) {
Object.assign(this.g, game);
this.$forceUpdate();
}
}
});
</script>

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<template>
<div class="root">
<header><b>{{ game.user1.name }}</b> vs <b>{{ game.user2.name }}</b></header>
<div>
<p>ゲームの設定</p>
<el-card class="map">
<div slot="header">
<el-select :class="$style.mapSelect" v-model="mapName" placeholder="マップを選択" @change="onMapChange">
<el-option label="ランダム" :value="null"/>
<el-option-group v-for="c in mapCategories" :key="c" :label="c">
<el-option v-for="m in maps" v-if="m.category == c" :key="m.name" :label="m.name" :value="m.name">
<span style="float: left">{{ m.name }}</span>
<span style="float: right; color: #8492a6; font-size: 13px" v-if="m.author">(by <i>{{ m.author }}</i>)</span>
</el-option>
</el-option-group>
</el-select>
</div>
<div :class="$style.board" v-if="game.settings.map != null" :style="{ 'grid-template-rows': `repeat(${ game.settings.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.settings.map[0].length }, 1fr)` }">
<div v-for="(x, i) in game.settings.map.join('')"
:data-none="x == ' '"
@click="onPixelClick(i, x)"
>
<template v-if="x == 'b'">%fa:circle%</template>
<template v-if="x == 'w'">%fa:circle R%</template>
</div>
</div>
</el-card>
<el-card class="bw">
<div slot="header">
<span>先手/後手</span>
</div>
<el-radio v-model="game.settings.bw" label="random" @change="updateSettings">ランダム</el-radio>
<el-radio v-model="game.settings.bw" :label="1" @change="updateSettings">{{ game.user1.name }}が黒</el-radio>
<el-radio v-model="game.settings.bw" :label="2" @change="updateSettings">{{ game.user2.name }}が黒</el-radio>
</el-card>
<el-card class="rules">
<div slot="header">
<span>ルール</span>
</div>
<mk-switch v-model="game.settings.isLlotheo" @change="updateSettings" text="石の少ない方が勝ち(ロセオ)"/>
<mk-switch v-model="game.settings.loopedBoard" @change="updateSettings" text="ループマップ"/>
<mk-switch v-model="game.settings.canPutEverywhere" @change="updateSettings" text="どこでも置けるモード"/>
</el-card>
<el-card class="bot-form" v-if="form">
<div slot="header">
<span>Botの設定</span>
</div>
<el-alert v-for="message in messages"
:title="message.text"
:type="message.type"
:key="message.id"
/>
<template v-for="item in form">
<mk-switch v-if="item.type == 'button'" v-model="item.value" :key="item.id" :text="item.label" @change="onChangeForm($event, item)">{{ item.desc || '' }}</mk-switch>
<el-card v-if="item.type == 'radio'" :key="item.id">
<div slot="header">
<span>{{ item.label }}</span>
</div>
<el-radio v-for="(r, i) in item.items" :key="item.id + ':' + i" v-model="item.value" :label="r.value" @change="onChangeForm($event, item)">{{ r.label }}</el-radio>
</el-card>
<el-card v-if="item.type == 'textbox'" :key="item.id">
<div slot="header">
<span>{{ item.label }}</span>
</div>
<el-input v-model="item.value" @change="onChangeForm($event, item)"/>
</el-card>
</template>
</el-card>
</div>
<footer>
<p class="status">
<template v-if="isAccepted && isOpAccepted">ゲームは数秒後に開始されます<mk-ellipsis/></template>
<template v-if="isAccepted && !isOpAccepted">相手の準備が完了するのを待っています<mk-ellipsis/></template>
<template v-if="!isAccepted && isOpAccepted">あなたの準備が完了するのを待っています</template>
<template v-if="!isAccepted && !isOpAccepted">準備中<mk-ellipsis/></template>
</p>
<div class="actions">
<el-button @click="exit">キャンセル</el-button>
<el-button type="primary" @click="accept" v-if="!isAccepted">準備完了</el-button>
<el-button type="primary" @click="cancel" v-if="isAccepted">準備続行</el-button>
</div>
</footer>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import * as maps from '../../../../../../../games/reversi/maps';
export default Vue.extend({
props: ['game', 'connection'],
data() {
return {
o: null,
isLlotheo: false,
mapName: maps.eighteight.name,
maps: maps,
form: null,
messages: []
};
},
computed: {
mapCategories(): string[] {
const categories = Object.entries(maps).map(x => x[1].category);
return categories.filter((item, pos) => categories.indexOf(item) == pos);
},
isAccepted(): boolean {
if (this.game.user1Id == this.$store.state.i.id && this.game.user1Accepted) return true;
if (this.game.user2Id == this.$store.state.i.id && this.game.user2Accepted) return true;
return false;
},
isOpAccepted(): boolean {
if (this.game.user1Id != this.$store.state.i.id && this.game.user1Accepted) return true;
if (this.game.user2Id != this.$store.state.i.id && this.game.user2Accepted) return true;
return false;
}
},
created() {
this.connection.on('change-accepts', this.onChangeAccepts);
this.connection.on('update-settings', this.onUpdateSettings);
this.connection.on('init-form', this.onInitForm);
this.connection.on('message', this.onMessage);
if (this.game.user1Id != this.$store.state.i.id && this.game.settings.form1) this.form = this.game.settings.form1;
if (this.game.user2Id != this.$store.state.i.id && this.game.settings.form2) this.form = this.game.settings.form2;
},
beforeDestroy() {
this.connection.off('change-accepts', this.onChangeAccepts);
this.connection.off('update-settings', this.onUpdateSettings);
this.connection.off('init-form', this.onInitForm);
this.connection.off('message', this.onMessage);
},
methods: {
exit() {
},
accept() {
this.connection.send({
type: 'accept'
});
},
cancel() {
this.connection.send({
type: 'cancel-accept'
});
},
onChangeAccepts(accepts) {
this.game.user1Accepted = accepts.user1;
this.game.user2Accepted = accepts.user2;
this.$forceUpdate();
},
updateSettings() {
this.connection.send({
type: 'update-settings',
settings: this.game.settings
});
},
onUpdateSettings(settings) {
this.game.settings = settings;
if (this.game.settings.map == null) {
this.mapName = null;
} else {
const foundMap = Object.entries(maps).find(x => x[1].data.join('') == this.game.settings.map.join(''));
this.mapName = foundMap ? foundMap[1].name : '-Custom-';
}
},
onInitForm(x) {
if (x.userId == this.$store.state.i.id) return;
this.form = x.form;
},
onMessage(x) {
if (x.userId == this.$store.state.i.id) return;
this.messages.unshift(x.message);
},
onChangeForm(v, item) {
this.connection.send({
type: 'update-form',
id: item.id,
value: v
});
},
onMapChange(v) {
if (v == null) {
this.game.settings.map = null;
} else {
this.game.settings.map = Object.entries(maps).find(x => x[1].name == v)[1].data;
}
this.$forceUpdate();
this.updateSettings();
},
onPixelClick(pos, pixel) {
const x = pos % this.game.settings.map[0].length;
const y = Math.floor(pos / this.game.settings.map[0].length);
const newPixel =
pixel == ' ' ? '-' :
pixel == '-' ? 'b' :
pixel == 'b' ? 'w' :
' ';
const line = this.game.settings.map[y].split('');
line[x] = newPixel;
this.$set(this.game.settings.map, y, line.join(''));
this.$forceUpdate();
this.updateSettings();
}
}
});
</script>
<style lang="stylus" scoped>
@import '~const.styl'
.root
text-align center
background #f9f9f9
> header
padding 8px
border-bottom dashed 1px #c4cdd4
> div
padding 0 16px
> .map
> .bw
> .rules
> .bot-form
max-width 400px
margin 0 auto 16px auto
> footer
position sticky
bottom 0
padding 16px
background rgba(255, 255, 255, 0.9)
border-top solid 1px #c4cdd4
> .status
margin 0 0 16px 0
</style>
<style lang="stylus" module>
.mapSelect
width 100%
.board
display grid
grid-gap 4px
width 300px
height 300px
margin 0 auto
> div
background transparent
border solid 2px #ddd
border-radius 6px
overflow hidden
cursor pointer
*
pointer-events none
user-select none
width 100%
height 100%
&[data-none]
border-color transparent
</style>
<style lang="stylus">
.el-alert__content
position initial !important
</style>

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<template>
<div class="mk-reversi">
<div v-if="game">
<x-gameroom :game="game"/>
</div>
<div class="matching" v-else-if="matching">
<h1><b>{{ matching.name }}</b>を待っています<mk-ellipsis/></h1>
<div class="cancel">
<el-button round @click="cancel">キャンセル</el-button>
</div>
</div>
<div class="index" v-else>
<h1>Misskey Reversi</h1>
<p>他のMisskeyユーザーとリバーシで対戦しよう</p>
<div class="play">
<el-button round>フリーマッチ(準備中)</el-button>
<el-button type="primary" round @click="match">指名</el-button>
<details>
<summary>遊び方</summary>
<div>
<p>リバーシは相手と交互に石をボードに置いてゆき相手の石を挟んでひっくり返しながら最終的に残った石が多い方が勝ちというボードゲームです</p>
<dl>
<dt><b>フリーマッチ</b></dt>
<dd>ランダムなユーザーと対戦するモードです</dd>
<dt><b>指名</b></dt>
<dd>指定したユーザーと対戦するモードです</dd>
</dl>
</div>
</details>
</div>
<section v-if="invitations.length > 0">
<h2>対局の招待があります:</h2>
<div class="invitation" v-for="i in invitations" tabindex="-1" @click="accept(i)">
<mk-avatar class="avatar" :user="i.parent"/>
<span class="name"><b>{{ i.parent.name }}</b></span>
<span class="username">@{{ i.parent.username }}</span>
<mk-time :time="i.createdAt"/>
</div>
</section>
<section v-if="myGames.length > 0">
<h2>自分の対局</h2>
<a class="game" v-for="g in myGames" tabindex="-1" @click.prevent="go(g)" :href="`/reversi/${g.id}`">
<mk-avatar class="avatar" :user="g.user1"/>
<mk-avatar class="avatar" :user="g.user2"/>
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
<span class="state">{{ g.isEnded ? '終了' : '進行中' }}</span>
</a>
</section>
<section v-if="games.length > 0">
<h2>みんなの対局</h2>
<a class="game" v-for="g in games" tabindex="-1" @click.prevent="go(g)" :href="`/reversi/${g.id}`">
<mk-avatar class="avatar" :user="g.user1"/>
<mk-avatar class="avatar" :user="g.user2"/>
<span><b>{{ g.user1.name }}</b> vs <b>{{ g.user2.name }}</b></span>
<span class="state">{{ g.isEnded ? '終了' : '進行中' }}</span>
</a>
</section>
</div>
</div>
</template>
<script lang="ts">
import Vue from 'vue';
import XGameroom from './reversi.gameroom.vue';
export default Vue.extend({
components: {
XGameroom
},
props: ['initGame'],
data() {
return {
game: null,
games: [],
gamesFetching: true,
gamesMoreFetching: false,
myGames: [],
matching: null,
invitations: [],
connection: null,
connectionId: null,
pingClock: null
};
},
watch: {
game(g) {
this.$emit('gamed', g);
}
},
created() {
if (this.initGame) {
this.game = this.initGame;
}
},
mounted() {
this.connection = (this as any).os.streams.reversiStream.getConnection();
this.connectionId = (this as any).os.streams.reversiStream.use();
this.connection.on('matched', this.onMatched);
this.connection.on('invited', this.onInvited);
(this as any).api('games/reversi/games', {
my: true
}).then(games => {
this.myGames = games;
});
(this as any).api('games/reversi/games').then(games => {
this.games = games;
this.gamesFetching = false;
});
(this as any).api('games/reversi/invitations').then(invitations => {
this.invitations = this.invitations.concat(invitations);
});
this.pingClock = setInterval(() => {
if (this.matching) {
this.connection.send({
type: 'ping',
id: this.matching.id
});
}
}, 3000);
},
beforeDestroy() {
this.connection.off('matched', this.onMatched);
this.connection.off('invited', this.onInvited);
(this as any).os.streams.reversiStream.dispose(this.connectionId);
clearInterval(this.pingClock);
},
methods: {
go(game) {
(this as any).api('games/reversi/games/show', {
gameId: game.id
}).then(game => {
this.matching = null;
this.game = game;
});
},
match() {
(this as any).apis.input({
title: 'ユーザー名を入力してください'
}).then(username => {
(this as any).api('users/show', {
username
}).then(user => {
(this as any).api('games/reversi/match', {
userId: user.id
}).then(res => {
if (res == null) {
this.matching = user;
} else {
this.game = res;
}
});
});
});
},
cancel() {
this.matching = null;
(this as any).api('games/reversi/match/cancel');
},
accept(invitation) {
(this as any).api('games/reversi/match', {
userId: invitation.parent.id
}).then(game => {
if (game) {
this.matching = null;
this.game = game;
}
});
},
onMatched(game) {
this.matching = null;
this.game = game;
},
onInvited(invite) {
this.invitations.unshift(invite);
}
}
});
</script>
<style lang="stylus" scoped>
@import '~const.styl'
.mk-reversi
color #677f84
background #fff
> .matching
> h1
margin 0
padding 24px
font-size 20px
text-align center
font-weight normal
> .cancel
margin 0 auto
padding 24px 0 0 0
max-width 200px
text-align center
border-top dashed 1px #c4cdd4
> .index
> h1
margin 0
padding 24px
font-size 24px
text-align center
font-weight normal
color #fff
background linear-gradient(to bottom, #8bca3e, #d6cf31)
& + p
margin 0
padding 12px
margin-bottom 12px
text-align center
font-size 14px
border-bottom solid 1px #d3d9dc
> .play
margin 0 auto
padding 0 16px
max-width 500px
text-align center
> details
margin 8px 0
> div
padding 16px
font-size 14px
text-align left
background #f5f5f5
border-radius 8px
> section
margin 0 auto
padding 0 16px 16px 16px
max-width 500px
border-top solid 1px #d3d9dc
> h2
margin 0
padding 16px 0 8px 0
font-size 16px
font-weight bold
.invitation
margin 8px 0
padding 8px
border solid 1px #e1e5e8
border-radius 6px
cursor pointer
*
pointer-events none
user-select none
&:focus
border-color $theme-color
&:hover
background #f5f5f5
&:active
background #eee
> .avatar
width 32px
height 32px
border-radius 100%
> span
margin 0 8px
line-height 32px
.game
display block
margin 8px 0
padding 8px
color #677f84
border solid 1px #e1e5e8
border-radius 6px
cursor pointer
*
pointer-events none
user-select none
&:focus
border-color $theme-color
&:hover
background #f5f5f5
&:active
background #eee
> .avatar
width 32px
height 32px
border-radius 100%
> span
margin 0 8px
line-height 32px
</style>