Merge branch 'feat-12997' of https://github.com/kakkokari-gtyih/misskey into feat-12997
This commit is contained in:
commit
16526b0c07
38 changed files with 544 additions and 287 deletions
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@ -57,18 +57,7 @@ import { i18n } from '@/i18n.js';
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import { miLocalStorage } from '@/local-storage.js';
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import { customEmojis } from '@/custom-emojis.js';
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import { MFM_TAGS, MFM_PARAMS } from '@/const.js';
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type EmojiDef = {
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emoji: string;
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name: string;
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url: string;
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aliasOf?: string;
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} | {
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emoji: string;
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name: string;
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aliasOf?: string;
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isCustomEmoji?: true;
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};
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import { searchEmoji, EmojiDef } from '@/scripts/search-emoji.js';
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const lib = emojilist.filter(x => x.category !== 'flags');
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@ -249,7 +238,7 @@ function exec() {
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return;
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}
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emojis.value = emojiAutoComplete(props.q, emojiDb.value);
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emojis.value = searchEmoji(props.q, emojiDb.value);
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} else if (props.type === 'mfmTag') {
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if (!props.q || props.q === '') {
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mfmTags.value = MFM_TAGS;
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@ -267,87 +256,6 @@ function exec() {
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}
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}
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type EmojiScore = { emoji: EmojiDef, score: number };
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function emojiAutoComplete(query: string | null, emojiDb: EmojiDef[], max = 30): EmojiDef[] {
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if (!query) {
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return [];
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}
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const matched = new Map<string, EmojiScore>();
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// 完全一致(エイリアス込み)
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emojiDb.some(x => {
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if (x.name === query && !matched.has(x.aliasOf ?? x.name)) {
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matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length + 2 });
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}
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return matched.size === max;
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});
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// 前方一致(エイリアスなし)
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if (matched.size < max) {
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emojiDb.some(x => {
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if (x.name.startsWith(query) && !x.aliasOf) {
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matched.set(x.name, { emoji: x, score: query.length + 1 });
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}
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return matched.size === max;
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});
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}
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// 前方一致(エイリアス込み)
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if (matched.size < max) {
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emojiDb.some(x => {
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if (x.name.startsWith(query) && !matched.has(x.aliasOf ?? x.name)) {
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matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length });
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}
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return matched.size === max;
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});
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}
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// 部分一致(エイリアス込み)
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if (matched.size < max) {
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emojiDb.some(x => {
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if (x.name.includes(query) && !matched.has(x.aliasOf ?? x.name)) {
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matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length - 1 });
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}
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return matched.size === max;
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});
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}
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// 簡易あいまい検索(3文字以上)
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if (matched.size < max && query.length > 3) {
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const queryChars = [...query];
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const hitEmojis = new Map<string, EmojiScore>();
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for (const x of emojiDb) {
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// 文字列の位置を進めながら、クエリの文字を順番に探す
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let pos = 0;
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let hit = 0;
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for (const c of queryChars) {
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pos = x.name.indexOf(c, pos);
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if (pos <= -1) break;
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hit++;
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}
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// 半分以上の文字が含まれていればヒットとする
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if (hit > Math.ceil(queryChars.length / 2) && hit - 2 > (matched.get(x.aliasOf ?? x.name)?.score ?? 0)) {
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hitEmojis.set(x.aliasOf ?? x.name, { emoji: x, score: hit - 2 });
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}
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}
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// ヒットしたものを全部追加すると雑多になるので、先頭の6件程度だけにしておく(6件=オートコンプリートのポップアップのサイズ分)
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[...hitEmojis.values()]
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.sort((x, y) => y.score - x.score)
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.slice(0, 6)
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.forEach(it => matched.set(it.emoji.name, it));
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}
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return [...matched.values()]
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.sort((x, y) => y.score - x.score)
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.slice(0, max)
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.map(it => it.emoji);
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}
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function onMousedown(event: Event) {
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if (!contains(rootEl.value, event.target) && (rootEl.value !== event.target)) props.close();
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}
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@ -16,6 +16,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:key="emoji"
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:data-emoji="emoji"
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class="_button item"
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:disabled="disabledEmojis?.value.includes(emoji)"
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@pointerenter="computeButtonTitle"
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@click="emit('chosen', emoji, $event)"
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>
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@ -48,6 +49,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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:key="emoji"
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:data-emoji="emoji"
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class="_button item"
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:disabled="disabledEmojis?.value.includes(emoji)"
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@pointerenter="computeButtonTitle"
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@click="emit('chosen', emoji, $event)"
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>
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@ -67,6 +69,7 @@ import MkEmojiPickerSection from '@/components/MkEmojiPicker.section.vue';
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const props = defineProps<{
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emojis: string[] | Ref<string[]>;
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disabledEmojis?: Ref<string[]>;
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initialShown?: boolean;
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hasChildSection?: boolean;
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customEmojiTree?: CustomEmojiFolderTree[];
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@ -14,6 +14,7 @@ SPDX-License-Identifier: AGPL-3.0-only
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v-for="emoji in searchResultCustom"
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:key="emoji.name"
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class="_button item"
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:disabled="!canReact(emoji)"
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:title="emoji.name"
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tabindex="0"
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@click="chosen(emoji, $event)"
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@ -39,16 +40,17 @@ SPDX-License-Identifier: AGPL-3.0-only
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<section v-if="showPinned && (pinned && pinned.length > 0)">
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<div class="body">
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<button
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v-for="emoji in pinned"
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:key="emoji"
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:data-emoji="emoji"
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v-for="emoji in pinnedEmojisDef"
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:key="getKey(emoji)"
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:data-emoji="getKey(emoji)"
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class="_button item"
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:disabled="!canReact(emoji)"
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tabindex="0"
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@pointerenter="computeButtonTitle"
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@click="chosen(emoji, $event)"
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>
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<MkCustomEmoji v-if="emoji[0] === ':'" class="emoji" :name="emoji" :normal="true"/>
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<MkEmoji v-else class="emoji" :emoji="emoji" :normal="true"/>
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<MkCustomEmoji v-if="!emoji.hasOwnProperty('char')" class="emoji" :name="getKey(emoji)" :normal="true"/>
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<MkEmoji v-else class="emoji" :emoji="getKey(emoji)" :normal="true"/>
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</button>
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</div>
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</section>
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@ -57,15 +59,16 @@ SPDX-License-Identifier: AGPL-3.0-only
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<header class="_acrylic"><i class="ti ti-clock ti-fw"></i> {{ i18n.ts.recentUsed }}</header>
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<div class="body">
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<button
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v-for="emoji in recentlyUsedEmojis"
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:key="emoji"
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v-for="emoji in recentlyUsedEmojisDef"
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:key="getKey(emoji)"
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class="_button item"
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:data-emoji="emoji"
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:disabled="!canReact(emoji)"
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:data-emoji="getKey(emoji)"
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@pointerenter="computeButtonTitle"
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@click="chosen(emoji, $event)"
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>
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<MkCustomEmoji v-if="emoji[0] === ':'" class="emoji" :name="emoji" :normal="true"/>
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<MkEmoji v-else class="emoji" :emoji="emoji" :normal="true"/>
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<MkCustomEmoji v-if="!emoji.hasOwnProperty('char')" class="emoji" :name="getKey(emoji)" :normal="true"/>
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<MkEmoji v-else class="emoji" :emoji="getKey(emoji)" :normal="true"/>
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</button>
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</div>
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</section>
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@ -76,7 +79,8 @@ SPDX-License-Identifier: AGPL-3.0-only
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v-for="child in customEmojiFolderRoot.children"
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:key="`custom:${child.value}`"
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:initialShown="false"
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:emojis="computed(() => customEmojis.filter(e => child.value === '' ? (e.category === 'null' || !e.category) : e.category === child.value).filter(filterAvailable).map(e => `:${e.name}:`))"
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:emojis="computed(() => customEmojis.filter(e => filterCategory(e, child.value)).map(e => `:${e.name}:`))"
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:disabledEmojis="computed(() => customEmojis.filter(e => filterCategory(e, child.value)).filter(e => !canReact(e)).map(e => `:${e.name}:`))"
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:hasChildSection="child.children.length !== 0"
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:customEmojiTree="child.children"
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@chosen="chosen"
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@ -104,6 +108,7 @@ import * as Misskey from 'misskey-js';
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import XSection from '@/components/MkEmojiPicker.section.vue';
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import {
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emojilist,
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unicodeEmojisMap,
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emojiCharByCategory,
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UnicodeEmojiDef,
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unicodeEmojiCategories as categories,
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@ -146,6 +151,13 @@ const {
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recentlyUsedEmojis,
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} = defaultStore.reactiveState;
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const recentlyUsedEmojisDef = computed(() => {
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return recentlyUsedEmojis.value.map(getDef);
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});
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const pinnedEmojisDef = computed(() => {
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return pinned.value?.map(getDef);
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});
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const pinned = computed(() => props.pinnedEmojis);
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const size = computed(() => emojiPickerScale.value);
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const width = computed(() => emojiPickerWidth.value);
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@ -337,14 +349,18 @@ watch(q, () => {
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return matches;
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};
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searchResultCustom.value = Array.from(searchCustom()).filter(filterAvailable);
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searchResultCustom.value = Array.from(searchCustom());
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searchResultUnicode.value = Array.from(searchUnicode());
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});
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function filterAvailable(emoji: Misskey.entities.EmojiSimple): boolean {
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function canReact(emoji: Misskey.entities.EmojiSimple | UnicodeEmojiDef): boolean {
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return !props.targetNote || checkReactionPermissions($i!, props.targetNote, emoji);
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}
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function filterCategory(emoji: Misskey.entities.EmojiSimple, category: string): boolean {
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return category === '' ? (emoji.category === 'null' || !emoji.category) : emoji.category === category;
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}
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function focus() {
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if (!['smartphone', 'tablet'].includes(deviceKind) && !isTouchUsing) {
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searchEl.value?.focus({
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@ -362,6 +378,14 @@ function getKey(emoji: string | Misskey.entities.EmojiSimple | UnicodeEmojiDef):
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return typeof emoji === 'string' ? emoji : 'char' in emoji ? emoji.char : `:${emoji.name}:`;
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}
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function getDef(emoji: string) {
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if (emoji.includes(':')) {
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return customEmojisMap.get(emoji.replace(/:/g, ''))!;
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} else {
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return unicodeEmojisMap.get(emoji)!;
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}
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}
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/** @see MkEmojiPicker.section.vue */
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function computeButtonTitle(ev: MouseEvent): void {
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const elm = ev.target as HTMLElement;
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@ -526,6 +550,18 @@ defineExpose({
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width: auto;
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height: auto;
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min-width: 0;
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&:disabled {
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cursor: not-allowed;
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background: linear-gradient(-45deg, transparent 0% 48%, var(--X6) 48% 52%, transparent 52% 100%);
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opacity: 1;
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> .emoji {
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filter: grayscale(1);
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mix-blend-mode: exclusion;
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opacity: 0.8;
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}
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}
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}
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}
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}
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@ -548,6 +584,18 @@ defineExpose({
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width: auto;
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height: auto;
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min-width: 0;
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&:disabled {
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cursor: not-allowed;
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background: linear-gradient(-45deg, transparent 0% 48%, var(--X6) 48% 52%, transparent 52% 100%);
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opacity: 1;
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> .emoji {
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filter: grayscale(1);
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mix-blend-mode: exclusion;
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opacity: 0.8;
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}
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}
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}
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}
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}
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@ -663,6 +711,18 @@ defineExpose({
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box-shadow: inset 0 0.15em 0.3em rgba(27, 31, 35, 0.15);
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}
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&:disabled {
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cursor: not-allowed;
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background: linear-gradient(-45deg, transparent 0% 48%, var(--X6) 48% 52%, transparent 52% 100%);
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opacity: 1;
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> .emoji {
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filter: grayscale(1);
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mix-blend-mode: exclusion;
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opacity: 0.8;
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}
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}
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> .emoji {
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height: 1.25em;
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vertical-align: -.25em;
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@ -33,7 +33,8 @@ import { defaultStore } from '@/store.js';
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import { i18n } from '@/i18n.js';
|
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import * as sound from '@/scripts/sound.js';
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import { checkReactionPermissions } from '@/scripts/check-reaction-permissions.js';
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import { customEmojis } from '@/custom-emojis.js';
|
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import { customEmojisMap } from '@/custom-emojis.js';
|
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import { unicodeEmojisMap } from '@/scripts/emojilist.js';
|
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|
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const props = defineProps<{
|
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reaction: string;
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@ -50,13 +51,11 @@ const emit = defineEmits<{
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const buttonEl = shallowRef<HTMLElement>();
|
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const isCustomEmoji = computed(() => props.reaction.includes(':'));
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const emoji = computed(() => isCustomEmoji.value ? customEmojis.value.find(emoji => emoji.name === props.reaction.replace(/:/g, '').replace(/@\./, '')) : null);
|
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const emojiName = computed(() => props.reaction.replace(/:/g, '').replace(/@\./, ''));
|
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const emoji = computed(() => customEmojisMap.get(emojiName.value) ?? unicodeEmojisMap.get(props.reaction));
|
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|
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const canToggle = computed(() => {
|
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return !props.reaction.match(/@\w/) && $i
|
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&& (emoji.value && checkReactionPermissions($i, props.note, emoji.value))
|
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|| !isCustomEmoji.value;
|
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return !props.reaction.match(/@\w/) && $i && emoji.value && checkReactionPermissions($i, props.note, emoji.value);
|
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});
|
||||
const canGetInfo = computed(() => !props.reaction.match(/@\w/) && props.reaction.includes(':'));
|
||||
|
||||
|
|
|
|||
|
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@ -32,7 +32,8 @@ export const Default = {
|
|||
async play({ canvasElement }) {
|
||||
const canvas = within(canvasElement);
|
||||
const a = canvas.getByRole<HTMLAnchorElement>('link');
|
||||
await expect(a.href).toMatch(/^https?:\/\/.*#test$/);
|
||||
// FIXME: 通るけどその後落ちるのでコメントアウト
|
||||
// await expect(a.href).toMatch(/^https?:\/\/.*#test$/);
|
||||
await userEvent.pointer({ keys: '[MouseRight]', target: a });
|
||||
await tick();
|
||||
const menu = canvas.getByRole('menu');
|
||||
|
|
@ -44,6 +45,7 @@ export const Default = {
|
|||
},
|
||||
args: {
|
||||
to: '#test',
|
||||
behavior: 'browser',
|
||||
},
|
||||
parameters: {
|
||||
layout: 'centered',
|
||||
|
|
|
|||
|
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@ -10,7 +10,7 @@ import MkTime from './MkTime.vue';
|
|||
import { i18n } from '@/i18n.js';
|
||||
import { dateTimeFormat } from '@/scripts/intl-const.js';
|
||||
const now = new Date('2023-04-01T00:00:00.000Z');
|
||||
const future = new Date('3000-04-01T00:00:00.000Z');
|
||||
const future = new Date('2024-04-01T00:00:00.000Z');
|
||||
const oneHourAgo = new Date(now.getTime() - 3600000);
|
||||
const oneDayAgo = new Date(now.getTime() - 86400000);
|
||||
const oneWeekAgo = new Date(now.getTime() - 604800000);
|
||||
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@ -49,7 +49,7 @@ export const Empty = {
|
|||
export const RelativeFuture = {
|
||||
...Empty,
|
||||
async play({ canvasElement }) {
|
||||
await expect(canvasElement).toHaveTextContent(i18n.tsx._timeIn.years({ n: 977 }));
|
||||
await expect(canvasElement).toHaveTextContent(i18n.tsx._timeIn.years({ n: 1 })); // n (1) = future (2024) - now (2023)
|
||||
},
|
||||
args: {
|
||||
...Empty.args,
|
||||
|
|
|
|||
|
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@ -7,9 +7,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<MkSpacer :contentMax="800">
|
||||
<div :class="$style.root">
|
||||
<div v-if="!gameLoaded" :class="$style.loadingScreen">
|
||||
<div>
|
||||
Loading...
|
||||
</div>
|
||||
<div>{{ i18n.ts.loading }}<MkEllipsis/></div>
|
||||
</div>
|
||||
<!-- ↓に対してTransitionコンポーネントを使うと何故かkeyを指定していてもキャッシュが効かず様々なコンポーネントが都度再評価されてパフォーマンスが低下する -->
|
||||
<div v-show="gameLoaded" class="_gaps_s">
|
||||
|
|
@ -32,18 +30,18 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</Transition>
|
||||
|
||||
<div :class="$style.header">
|
||||
<div :class="[$style.frame, $style.headerTitle]">
|
||||
<div :class="$style.frameInner">
|
||||
<b>BUBBLE GAME</b>
|
||||
<div>- {{ gameMode }} -</div>
|
||||
<div class="_woodenFrame" :class="[$style.headerTitle]">
|
||||
<div class="_woodenFrameInner">
|
||||
<b>{{ i18n.ts.bubbleGame }}</b>
|
||||
<div>- {{ gameMode.toUpperCase() }} -</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="[$style.frame, $style.frameH]">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton inline small @click="hold">HOLD</MkButton>
|
||||
<div class="_woodenFrame _woodenFrameH">
|
||||
<div class="_woodenFrameInner">
|
||||
<MkButton inline small @click="hold">{{ i18n.ts._bubbleGame.hold }}</MkButton>
|
||||
<img v-if="holdingStock" :src="getTextureImageUrl(holdingStock.mono)" style="width: 32px; margin-left: 8px; vertical-align: bottom;"/>
|
||||
</div>
|
||||
<div :class="[$style.frameInner, $style.stock]" style="text-align: center;">
|
||||
<div class="_woodenFrameInner" :class="$style.stock" style="text-align: center;">
|
||||
<TransitionGroup
|
||||
:enterActiveClass="$style.transition_stock_enterActive"
|
||||
:leaveActiveClass="$style.transition_stock_leaveActive"
|
||||
|
|
@ -90,58 +88,74 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<div v-if="isGameOver && !replaying" :class="$style.gameOverLabel">
|
||||
<div class="_gaps_s">
|
||||
<img src="/client-assets/drop-and-fusion/gameover.png" style="width: 200px; max-width: 100%; display: block; margin: auto; margin-bottom: -5px;"/>
|
||||
<div>SCORE: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
|
||||
<div>MAX CHAIN: <MkNumber :value="maxCombo"/></div>
|
||||
<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b><MkNumber :value="yenTotal ?? score"/>円</b></div>
|
||||
<div v-if="gameMode === 'sweets'"><b>おにぎり<MkNumber :value="score / 130"/>個分</b></div>
|
||||
<div>{{ i18n.ts._bubbleGame._score.score }}: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
|
||||
<div>{{ i18n.ts._bubbleGame._score.maxChain }}: <MkNumber :value="maxCombo"/></div>
|
||||
<div v-if="gameMode === 'yen'">
|
||||
{{ i18n.ts._bubbleGame._score.scoreYen }}:
|
||||
<I18n :src="i18n.ts._bubbleGame._score.yen" tag="b">
|
||||
<template #yen><MkNumber :value="yenTotal ?? score"/></template>
|
||||
</I18n>
|
||||
</div>
|
||||
<I18n v-if="gameMode === 'sweets'" :src="i18n.ts._bubbleGame._score.scoreSweets" tag="div">
|
||||
<template #onigiriQtyWithUnit>
|
||||
<I18n :src="i18n.ts._bubbleGame._score.estimatedQty" tag="b">
|
||||
<template #qty><MkNumber :value="score / 130"/></template>
|
||||
</I18n>
|
||||
</template>
|
||||
</I18n>
|
||||
</div>
|
||||
</div>
|
||||
<div v-if="replaying" :class="$style.replayIndicator"><span :class="$style.replayIndicatorText"><i class="ti ti-player-play"></i> {{ i18n.ts.replaying }}</span></div>
|
||||
</div>
|
||||
|
||||
<div v-if="replaying" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div v-if="replaying" class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div style="background: #0004;">
|
||||
<div style="height: 10px; background: var(--accent); will-change: width;" :style="{ width: `${(currentFrame / endedAtFrame) * 100}%` }"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_buttonsCenter">
|
||||
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> END</MkButton>
|
||||
<MkButton @click="endReplay"><i class="ti ti-player-stop"></i> {{ i18n.ts.endReplay }}</MkButton>
|
||||
<MkButton :primary="replayPlaybackRate === 4" @click="replayPlaybackRate = replayPlaybackRate === 4 ? 1 : 4"><i class="ti ti-player-track-next"></i> x4</MkButton>
|
||||
<MkButton :primary="replayPlaybackRate === 16" @click="replayPlaybackRate = replayPlaybackRate === 16 ? 1 : 16"><i class="ti ti-player-track-next"></i> x16</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="isGameOver" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div v-if="isGameOver" class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_buttonsCenter">
|
||||
<MkButton primary rounded @click="backToTitle">{{ i18n.ts.backToTitle }}</MkButton>
|
||||
<MkButton primary rounded @click="replay">{{ i18n.ts.showReplay }}</MkButton>
|
||||
<MkButton primary rounded @click="share">{{ i18n.ts.share }}</MkButton>
|
||||
<MkButton rounded @click="exportLog">Copy replay data</MkButton>
|
||||
<MkButton rounded @click="exportLog">{{ i18n.ts.copyReplayData }}</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div style="display: flex;">
|
||||
<div :class="$style.frame" style="flex: 1; margin-right: 10px;">
|
||||
<div :class="$style.frameInner">
|
||||
<div>SCORE: <b><MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</b></div>
|
||||
<div>HIGH SCORE: <b v-if="highScore"><MkNumber :value="highScore"/>{{ getScoreUnit(gameMode) }}</b><b v-else>-</b></div>
|
||||
<div v-if="gameMode === 'yen'">TOTAL EARNINGS: <b v-if="yenTotal"><MkNumber :value="yenTotal"/>円</b><b v-else>-</b></div>
|
||||
<div class="_woodenFrame" style="flex: 1; margin-right: 10px;">
|
||||
<div class="_woodenFrameInner">
|
||||
<div>{{ i18n.ts._bubbleGame._score.score }}: <MkNumber :value="score"/>{{ getScoreUnit(gameMode) }}</div>
|
||||
<div>{{ i18n.ts._bubbleGame._score.highScore }}: <b v-if="highScore"><MkNumber :value="highScore"/>{{ getScoreUnit(gameMode) }}</b><b v-else>-</b></div>
|
||||
<div v-if="gameMode === 'yen'">
|
||||
{{ i18n.ts._bubbleGame._score.scoreYen }}:
|
||||
<I18n :src="i18n.ts._bubbleGame._score.yen" tag="b">
|
||||
<template #yen><MkNumber :value="yenTotal ?? score"/></template>
|
||||
</I18n>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="[$style.frame]" style="margin-left: auto;">
|
||||
<div :class="$style.frameInner" style="text-align: center;">
|
||||
<div class="_woodenFrame" style="margin-left: auto;">
|
||||
<div class="_woodenFrameInner" style="text-align: center;">
|
||||
<div @click="showConfig = !showConfig"><i class="ti ti-settings"></i></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div v-if="showConfig" :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div v-if="showConfig" class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_gaps">
|
||||
<MkRange v-model="bgmVolume" :min="0" :max="1" :step="0.01" :textConverter="(v) => `${Math.floor(v * 100)}%`" :continuousUpdate="true" @dragEnded="(v) => updateSettings('bgmVolume', v)">
|
||||
<template #label>BGM {{ i18n.ts.volume }}</template>
|
||||
|
|
@ -153,8 +167,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div>FUSION RECIPE</div>
|
||||
<div>
|
||||
<div v-for="(mono, i) in game.monoDefinitions.sort((a, b) => a.level - b.level)" :key="mono.id" style="display: inline-block;">
|
||||
|
|
@ -165,10 +179,10 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">Surrender</MkButton>
|
||||
<MkButton v-else full @click="restart">Retry</MkButton>
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<MkButton v-if="!isGameOver && !replaying" full danger @click="surrender">{{ i18n.ts.surrender }}</MkButton>
|
||||
<MkButton v-else full @click="restart">{{ i18n.ts.gameRetry }}</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
|
@ -1313,38 +1327,6 @@ definePageMetadata(() => ({
|
|||
max-width: 100%;
|
||||
}
|
||||
|
||||
.frame {
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.frameH {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.frameInner {
|
||||
padding: 8px;
|
||||
margin-top: 8px;
|
||||
background: #F1E8DC;
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: #693410;
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.frameDivider {
|
||||
height: 0;
|
||||
border: none;
|
||||
border-top: 1px solid #693410;
|
||||
border-bottom: 1px solid #ce8a5c;
|
||||
}
|
||||
|
||||
.header {
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
|
|
|
|||
|
|
@ -15,13 +15,13 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<MkSpacer v-if="!gameStarted" :contentMax="800">
|
||||
<div :class="$style.root">
|
||||
<div class="_gaps">
|
||||
<div :class="$style.frame" style="text-align: center;">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrame" style="text-align: center;">
|
||||
<div class="_woodenFrameInner">
|
||||
<img src="/client-assets/drop-and-fusion/logo.png" style="display: block; max-width: 100%; max-height: 200px; margin: auto;"/>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame" style="text-align: center;">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrame" style="text-align: center;">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_gaps" style="padding: 16px;">
|
||||
<MkSelect v-model="gameMode">
|
||||
<option value="normal">NORMAL</option>
|
||||
|
|
@ -33,7 +33,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<MkButton primary gradate large rounded inline @click="start">{{ i18n.ts.start }}</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_gaps" style="padding: 16px;">
|
||||
<div style="font-size: 90%;"><i class="ti ti-music"></i> {{ i18n.ts.soundWillBePlayed }}</div>
|
||||
<MkSwitch v-model="mute">
|
||||
|
|
@ -42,10 +42,10 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_gaps_s" style="padding: 16px;">
|
||||
<div><b>{{ i18n.tsx.lastNDays({ n: 7 }) }} {{ i18n.ts.ranking }}</b> ({{ gameMode }})</div>
|
||||
<div><b>{{ i18n.tsx.lastNDays({ n: 7 }) }} {{ i18n.ts.ranking }}</b> ({{ gameMode.toUpperCase() }})</div>
|
||||
<div v-if="ranking" class="_gaps_s">
|
||||
<div v-for="r in ranking" :key="r.id" :class="$style.rankingRecord">
|
||||
<MkAvatar :link="true" style="width: 24px; height: 24px; margin-right: 4px;" :user="r.user"/>
|
||||
|
|
@ -57,8 +57,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner" style="padding: 16px;">
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner" style="padding: 16px;">
|
||||
<div style="font-weight: bold;">{{ i18n.ts._bubbleGame.howToPlay }}</div>
|
||||
<ol>
|
||||
<li>{{ i18n.ts._bubbleGame._howToPlay.section1 }}</li>
|
||||
|
|
@ -67,8 +67,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
<div :class="$style.frame">
|
||||
<div :class="$style.frameInner">
|
||||
<div class="_woodenFrame">
|
||||
<div class="_woodenFrameInner">
|
||||
<div class="_gaps_s" style="padding: 16px;">
|
||||
<div><b>Credit</b></div>
|
||||
<div>
|
||||
|
|
@ -149,38 +149,6 @@ definePageMetadata(() => ({
|
|||
}
|
||||
}
|
||||
|
||||
.frame {
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
}
|
||||
|
||||
.frameH {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
.frameInner {
|
||||
padding: 8px;
|
||||
margin-top: 8px;
|
||||
background: #F1E8DC;
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: #693410;
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.frameDivider {
|
||||
height: 0;
|
||||
border: none;
|
||||
border-top: 1px solid #693410;
|
||||
border-bottom: 1px solid #ce8a5c;
|
||||
}
|
||||
|
||||
.rankingRecord {
|
||||
display: flex;
|
||||
line-height: 24px;
|
||||
|
|
|
|||
|
|
@ -34,7 +34,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
</div>
|
||||
</div>
|
||||
|
||||
<div :class="$style.board">
|
||||
<div class="_woodenFrame">
|
||||
<div :class="$style.boardInner">
|
||||
<div v-if="showBoardLabels" :class="$style.labelsX">
|
||||
<span v-for="i in game.map[0].length" :key="i" :class="$style.labelsXLabel">{{ String.fromCharCode(64 + i) }}</span>
|
||||
|
|
@ -124,8 +124,8 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
<MkFolder>
|
||||
<template #label>{{ i18n.ts.options }}</template>
|
||||
<div class="_gaps_s" style="text-align: left;">
|
||||
<MkSwitch v-model="showBoardLabels">Show labels</MkSwitch>
|
||||
<MkSwitch v-model="useAvatarAsStone">useAvatarAsStone</MkSwitch>
|
||||
<MkSwitch v-model="showBoardLabels">{{ i18n.ts._reversi.showBoardLabels }}</MkSwitch>
|
||||
<MkSwitch v-model="useAvatarAsStone">{{ i18n.ts._reversi.useAvatarAsStone }}</MkSwitch>
|
||||
</div>
|
||||
</MkFolder>
|
||||
|
||||
|
|
@ -500,17 +500,6 @@ $gap: 4px;
|
|||
text-align: center;
|
||||
}
|
||||
|
||||
.board {
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
margin: 0 auto;
|
||||
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 12px;
|
||||
}
|
||||
|
||||
.boardInner {
|
||||
padding: 32px;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,10 @@
|
|||
import * as Misskey from 'misskey-js';
|
||||
import { UnicodeEmojiDef } from './emojilist.js';
|
||||
|
||||
export function checkReactionPermissions(me: Misskey.entities.MeDetailed, note: Misskey.entities.Note, emoji: Misskey.entities.EmojiSimple): boolean {
|
||||
export function checkReactionPermissions(me: Misskey.entities.MeDetailed, note: Misskey.entities.Note, emoji: Misskey.entities.EmojiSimple | UnicodeEmojiDef): boolean {
|
||||
if ('char' in emoji) return true; // UnicodeEmojiDefなら常にリアクション可能
|
||||
|
||||
emoji = emoji as Misskey.entities.EmojiSimple;
|
||||
const roleIdsThatCanBeUsedThisEmojiAsReaction = emoji.roleIdsThatCanBeUsedThisEmojiAsReaction ?? [];
|
||||
return !(emoji.localOnly && note.user.host !== me.host)
|
||||
&& !(emoji.isSensitive && (note.reactionAcceptance === 'nonSensitiveOnly' || note.reactionAcceptance === 'nonSensitiveOnlyForLocalLikeOnlyForRemote'))
|
||||
|
|
|
|||
|
|
@ -20,6 +20,10 @@ export const emojilist: UnicodeEmojiDef[] = _emojilist.map(x => ({
|
|||
category: unicodeEmojiCategories[x[2]],
|
||||
}));
|
||||
|
||||
export const unicodeEmojisMap = new Map<string, UnicodeEmojiDef>(
|
||||
emojilist.map(x => [x.char, x])
|
||||
);
|
||||
|
||||
const _indexByChar = new Map<string, number>();
|
||||
const _charGroupByCategory = new Map<string, string[]>();
|
||||
for (let i = 0; i < emojilist.length; i++) {
|
||||
|
|
|
|||
101
packages/frontend/src/scripts/search-emoji.ts
Normal file
101
packages/frontend/src/scripts/search-emoji.ts
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
export type EmojiDef = {
|
||||
emoji: string;
|
||||
name: string;
|
||||
url: string;
|
||||
aliasOf?: string;
|
||||
} | {
|
||||
emoji: string;
|
||||
name: string;
|
||||
aliasOf?: string;
|
||||
isCustomEmoji?: true;
|
||||
};
|
||||
type EmojiScore = { emoji: EmojiDef, score: number };
|
||||
|
||||
export function searchEmoji(query: string | null, emojiDb: EmojiDef[], max = 30): EmojiDef[] {
|
||||
if (!query) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const matched = new Map<string, EmojiScore>();
|
||||
// 完全一致(エイリアスなし)
|
||||
emojiDb.some(x => {
|
||||
if (x.name === query && !x.aliasOf) {
|
||||
matched.set(x.name, { emoji: x, score: query.length + 3 });
|
||||
}
|
||||
return matched.size === max;
|
||||
});
|
||||
|
||||
// 完全一致(エイリアス込み)
|
||||
if (matched.size < max) {
|
||||
emojiDb.some(x => {
|
||||
if (x.name === query && !matched.has(x.aliasOf ?? x.name)) {
|
||||
matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length + 2 });
|
||||
}
|
||||
return matched.size === max;
|
||||
});
|
||||
}
|
||||
|
||||
// 前方一致(エイリアスなし)
|
||||
if (matched.size < max) {
|
||||
emojiDb.some(x => {
|
||||
if (x.name.startsWith(query) && !x.aliasOf && !matched.has(x.name)) {
|
||||
matched.set(x.name, { emoji: x, score: query.length + 1 });
|
||||
}
|
||||
return matched.size === max;
|
||||
});
|
||||
}
|
||||
|
||||
// 前方一致(エイリアス込み)
|
||||
if (matched.size < max) {
|
||||
emojiDb.some(x => {
|
||||
if (x.name.startsWith(query) && !matched.has(x.aliasOf ?? x.name)) {
|
||||
matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length });
|
||||
}
|
||||
return matched.size === max;
|
||||
});
|
||||
}
|
||||
|
||||
// 部分一致(エイリアス込み)
|
||||
if (matched.size < max) {
|
||||
emojiDb.some(x => {
|
||||
if (x.name.includes(query) && !matched.has(x.aliasOf ?? x.name)) {
|
||||
matched.set(x.aliasOf ?? x.name, { emoji: x, score: query.length - 1 });
|
||||
}
|
||||
return matched.size === max;
|
||||
});
|
||||
}
|
||||
|
||||
// 簡易あいまい検索(3文字以上)
|
||||
if (matched.size < max && query.length > 3) {
|
||||
const queryChars = [...query];
|
||||
const hitEmojis = new Map<string, EmojiScore>();
|
||||
|
||||
for (const x of emojiDb) {
|
||||
// 文字列の位置を進めながら、クエリの文字を順番に探す
|
||||
|
||||
let pos = 0;
|
||||
let hit = 0;
|
||||
for (const c of queryChars) {
|
||||
pos = x.name.indexOf(c, pos);
|
||||
if (pos <= -1) break;
|
||||
hit++;
|
||||
}
|
||||
|
||||
// 半分以上の文字が含まれていればヒットとする
|
||||
if (hit > Math.ceil(queryChars.length / 2) && hit - 2 > (matched.get(x.aliasOf ?? x.name)?.score ?? 0)) {
|
||||
hitEmojis.set(x.aliasOf ?? x.name, { emoji: x, score: hit - 2 });
|
||||
}
|
||||
}
|
||||
|
||||
// ヒットしたものを全部追加すると雑多になるので、先頭の6件程度だけにしておく(6件=オートコンプリートのポップアップのサイズ分)
|
||||
[...hitEmojis.values()]
|
||||
.sort((x, y) => y.score - x.score)
|
||||
.slice(0, 6)
|
||||
.forEach(it => matched.set(it.emoji.name, it));
|
||||
}
|
||||
|
||||
return [...matched.values()]
|
||||
.sort((x, y) => y.score - x.score)
|
||||
.slice(0, max)
|
||||
.map(it => it.emoji);
|
||||
}
|
||||
|
|
@ -126,7 +126,7 @@ export async function loadAudio(url: string, options?: { useCache?: boolean; })
|
|||
*/
|
||||
export function playMisskeySfx(operationType: OperationType) {
|
||||
const sound = defaultStore.state[`sound_${operationType}`];
|
||||
if (sound.type == null || !canPlay || !navigator.userActivation.hasBeenActive) return;
|
||||
if (sound.type == null || !canPlay || ('userActivation' in navigator && !navigator.userActivation.hasBeenActive)) return;
|
||||
|
||||
canPlay = false;
|
||||
playMisskeySfxFile(sound).finally(() => {
|
||||
|
|
|
|||
|
|
@ -417,6 +417,39 @@ rt {
|
|||
transition-timing-function: cubic-bezier(0,.5,.5,1);
|
||||
}
|
||||
|
||||
._woodenFrame {
|
||||
padding: 7px;
|
||||
background: #8C4F26;
|
||||
box-shadow: 0 6px 16px #0007, 0 0 1px 1px #693410, inset 0 0 2px 1px #ce8a5c;
|
||||
border-radius: 10px;
|
||||
|
||||
--bg: #F1E8DC;
|
||||
--panel: #fff;
|
||||
--fg: #693410;
|
||||
--switchOffBg: rgba(0, 0, 0, 0.1);
|
||||
--switchOffFg: rgb(255, 255, 255);
|
||||
--switchOnBg: var(--accent);
|
||||
--switchOnFg: rgb(255, 255, 255);
|
||||
}
|
||||
|
||||
._woodenFrameH {
|
||||
display: flex;
|
||||
gap: 6px;
|
||||
}
|
||||
|
||||
._woodenFrameInner {
|
||||
padding: 8px;
|
||||
margin-top: 8px;
|
||||
background: var(--bg);
|
||||
box-shadow: 0 0 2px 1px #ce8a5c, inset 0 0 1px 1px #693410;
|
||||
border-radius: 6px;
|
||||
color: var(--fg);
|
||||
|
||||
&:first-child {
|
||||
margin-top: 0;
|
||||
}
|
||||
}
|
||||
|
||||
._transition_zoom-enter-active, ._transition_zoom-leave-active {
|
||||
transition: opacity 0.5s, transform 0.5s !important;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue