feat: ゲーミングモード

This commit is contained in:
mattyatea 2023-09-23 09:01:20 +09:00
parent 093540375d
commit 13de104634
28 changed files with 2917 additions and 865 deletions

View file

@ -7,8 +7,8 @@ SPDX-License-Identifier: AGPL-3.0-only
<div>
<XWidgets :edit="editMode" :widgets="widgets" @addWidget="addWidget" @removeWidget="removeWidget" @updateWidget="updateWidget" @updateWidgets="updateWidgets" @exit="editMode = false"/>
<button v-if="editMode" class="_textButton" style="font-size: 0.9em;" @click="editMode = false"><i class="ti ti-check"></i> {{ i18n.ts.editWidgetsExit }}</button>
<button v-else class="_textButton" data-cy-widget-edit :class="$style.edit" style="font-size: 0.9em;" @click="editMode = true"><i class="ti ti-pencil"></i> {{ i18n.ts.editWidgets }}</button>
<button v-if="editMode" class="_textButton" style="font-size: 0.9em;" :class="{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }" @click="editMode = false"><i class="ti ti-check"></i> {{ i18n.ts.editWidgetsExit }}</button>
<button v-else class="_textButton" data-cy-widget-edit :class="$style.edit, {[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }" style="font-size: 0.9em;" @click="editMode = true"><i class="ti ti-pencil"></i> {{ i18n.ts.editWidgets }}</button>
</div>
</template>
@ -16,11 +16,42 @@ SPDX-License-Identifier: AGPL-3.0-only
let editMode = $ref(false);
</script>
<script lang="ts" setup>
import { } from 'vue';
import { ref , computed , watch} from 'vue';
import XWidgets from '@/components/MkWidgets.vue';
import { i18n } from '@/i18n.js';
import { defaultStore } from '@/store.js';
let gaming = ref('');
const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
watch(darkMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
watch(gamingMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
const props = withDefaults(defineProps<{
// null =
// left = place: left
@ -77,5 +108,103 @@ function updateWidgets(thisWidgets) {
<style lang="scss" module>
.edit {
width: 100%;
&.gamingDark{
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd); background-size: 1800% 1800% !important;
-webkit-animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-moz-animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
&.gamingLight{
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-moz-animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
}
.gamingDark{
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd); background-size: 1800% 1800% !important;
-webkit-animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-moz-animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
animation: AnimationDark 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
.gamingLight{
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4); background-size: 1800% 1800% !important;
-webkit-animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-moz-animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
animation: AnimationLight 45s cubic-bezier(0, 0.25, 0.25, 1) infinite !important;
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
}
@-webkit-keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-moz-keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
} @keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-webkit-keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-moz-keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
</style>