feat: ゲーミングモード
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093540375d
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28 changed files with 2917 additions and 865 deletions
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@ -4,8 +4,40 @@ SPDX-License-Identifier: AGPL-3.0-only
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-->
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<script lang="ts">
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import { defineComponent, h, resolveDirective, withDirectives } from 'vue';
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import {computed, defineComponent, h, resolveDirective, withDirectives , ref , watch} from 'vue';
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import {defaultStore} from "@/store.js";
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let gaming = ref('');
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const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
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const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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watch(darkMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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watch(gamingMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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export default defineComponent({
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props: {
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modelValue: {
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@ -18,7 +50,7 @@ export default defineComponent({
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return () => h('div', {
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class: 'pxhvhrfw',
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}, options.map(option => withDirectives(h('button', {
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class: ['_button', { active: props.modelValue === option.props.value }],
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class: ['_button', { active: props.modelValue === option.props.value , gamingDark: gaming.value == 'dark' && props.modelValue === option.props.value,gamingLight: gaming.value == 'light' && props.modelValue === option.props.value } ],
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key: option.key,
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disabled: props.modelValue === option.props.value,
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onClick: () => {
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@ -49,6 +81,21 @@ export default defineComponent({
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&.active {
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color: var(--accent);
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background: var(--accentedBg);
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&.gamingDark{
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background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
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background-size: 1800% 1800%;
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-webkit-animation: AnimationDark 44s cubic-bezier(0, 0.2, 0.90, 1) infinite;
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-moz-animation: AnimationDark 44s cubic-bezier(0, 0.2, 0.90, 1) infinite;
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animation: AnimationDark 44s cubic-bezier(0, 0.2, 0.90, 1) infinite;
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}
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&.gamingLight{
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background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
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background-size: 1800% 1800% !important;
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-webkit-animation: AnimationLight 45s cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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-moz-animation: AnimationLight 45s cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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animation: AnimationLight 45s cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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}
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}
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&:not(.active):hover {
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@ -75,4 +122,69 @@ export default defineComponent({
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}
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}
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}
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@-webkit-keyframes AnimationLight {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@-moz-keyframes AnimationLight {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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} @keyframes AnimationLight {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@-webkit-keyframes AnimationDark {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@-moz-keyframes AnimationDark {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@keyframes AnimationDark {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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</style>
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