feat: ゲーミングモード

This commit is contained in:
mattyatea 2023-09-23 09:01:20 +09:00
parent 093540375d
commit 13de104634
28 changed files with 2917 additions and 865 deletions

View file

@ -5,7 +5,7 @@ SPDX-License-Identifier: AGPL-3.0-only
<template>
<div>
<div :class="$style.banner">
<div :class="[$style.banner ,{[$style.gamingDark]: gaming==='dark' , [$style.gamingLight]: gaming==='light'}]">
<i class="ti ti-checklist"></i>
</div>
<MkSpacer :marginMin="20" :marginMax="28">
@ -68,7 +68,39 @@ import MkFolder from '@/components/MkFolder.vue';
import MkSwitch from '@/components/MkSwitch.vue';
import MkInfo from '@/components/MkInfo.vue';
import * as os from '@/os.js';
import {defaultStore} from "@/store.js";
let gaming = ref('');
const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
watch(darkMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
watch(gamingMode, () => {
if (darkMode.value && gamingMode.value == true) {
gaming.value = 'dark';
} else if (!darkMode.value && gamingMode.value == true) {
gaming.value = 'light';
} else {
gaming.value = '';
}
})
const availableServerRules = instance.serverRules.length > 0;
const availableTos = instance.tosUrl != null;
@ -130,11 +162,29 @@ async function updateAgreeNote(v: boolean) {
<style lang="scss" module>
.banner {
padding: 16px;
text-align: center;
font-size: 26px;
background-color: var(--accentedBg);
color: var(--accent);
padding: 16px;
text-align: center;
font-size: 26px;
background-color: var(--accentedBg);
color: var(--accent);
&.gamingDark {
background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
background-size: 1800% 1800%;
-webkit-animation: AnimationDark 44s cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationDark 44s cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationDark 44s cubic-bezier(0, 0.2, 0.90, 1) infinite;
}
&.gamingLight {
background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
background-size: 1800% 1800%;
-webkit-animation: AnimationLight cubic-bezier(0, 0.2, 0.90, 1) infinite;
-moz-animation: AnimationLight cubic-bezier(0, 0.2, 0.90, 1) infinite;
animation: AnimationLight cubic-bezier(0, 0.2, 0.90, 1) infinite;
}
}
.rules {
@ -172,4 +222,70 @@ async function updateAgreeNote(v: boolean) {
.ruleText {
padding-top: 6px;
}
@-webkit-keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-moz-keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
} @keyframes AnimationLight {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-webkit-keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@-moz-keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
@keyframes AnimationDark {
0% {
background-position: 0% 50%
}
50% {
background-position: 100% 50%
}
100% {
background-position: 0% 50%
}
}
</style>