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534
packages/frontend/src/pages/reversi/game.board.vue
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534
packages/frontend/src/pages/reversi/game.board.vue
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<!--
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SPDX-FileCopyrightText: syuilo and other misskey contributors
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SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
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<header><b><MkA :to="userPage(blackUser)"><MkUserName :user="blackUser"/></MkA></b>({{ i18n.ts._reversi.black }}) vs <b><MkA :to="userPage(whiteUser)"><MkUserName :user="whiteUser"/></MkA></b>({{ i18n.ts._reversi.white }})</header>
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<div style="overflow: hidden; line-height: 28px;">
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<p v-if="!iAmPlayer && !game.isEnded" class="turn">
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<Mfm :key="'turn:' + turnUser().name" :text="$t('_reversi.turnOf', { name: turnUser().name })" :plain="true" :customEmojis="turnUser().emojis"/>
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<MkEllipsis/>
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</p>
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<p v-if="logPos != logs.length" class="turn">
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<Mfm :key="'past-turn-of:' + turnUser().name" :text="$t('_reversi.pastTurnOf', { name: turnUser().name })" :plain="true" :customEmojis="turnUser().emojis"/>
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</p>
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<p v-if="iAmPlayer && !game.isEnded && !isMyTurn()" class="turn1">{{ i18n.ts._reversi.opponentTurn }}<MkEllipsis/></p>
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<p v-if="iAmPlayer && !game.isEnded && isMyTurn()" class="turn2" style="animation: tada 1s linear infinite both;">{{ i18n.ts._reversi.myTurn }}</p>
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<p v-if="game.isEnded && logPos == logs.length" class="result">
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<template v-if="game.winner">
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<Mfm :key="'won'" :text="$t('_reversi.won', { name: game.winner.name })" :plain="true" :customEmojis="game.winner.emojis"/>
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<span v-if="game.surrendered != null"> ({{ i18n.ts._reversi.surrendered }})</span>
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</template>
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<template v-else>{{ i18n.ts._reversi.drawn }}</template>
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</p>
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</div>
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<div class="board">
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<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-x">
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<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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<div class="flex">
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<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-y">
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<div v-for="i in game.map.length">{{ i }}</div>
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</div>
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<div class="cells" :style="cellsStyle">
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<div
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v-for="(stone, i) in o.board"
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:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn(), can: turnUser() ? o.canPut(turnUser().id == blackUser.id, i) : null, prev: o.prevPos == i }"
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:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`"
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@click="set(i)"
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>
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<template v-if="$store.state.gamesReversiUseAvatarStones || true">
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<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black">
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<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white">
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</template>
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<template v-else>
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<i v-if="stone === true" class="fas fa-circle"></i>
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<i v-if="stone === false" class="far fa-circle"></i>
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</template>
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</div>
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</div>
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<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-y">
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<div v-for="i in game.map.length">{{ i }}</div>
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</div>
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</div>
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<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-x">
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<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
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</div>
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</div>
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<p class="status"><b>{{ $t('_reversi.turnCount', { count: logPos }) }}</b> {{ i18n.ts._reversi.black }}:{{ o.blackCount }} {{ i18n.ts._reversi.white }}:{{ o.whiteCount }} {{ i18n.ts._reversi.total }}:{{ o.blackCount + o.whiteCount }}</p>
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<div v-if="!game.isEnded && iAmPlayer" class="actions">
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<MkButton inline @click="surrender">{{ i18n.ts._reversi.surrender }}</MkButton>
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</div>
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<div v-if="game.isEnded" class="player">
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<span>{{ logPos }} / {{ logs.length }}</span>
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<div v-if="!autoplaying" class="buttons">
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<MkButton inline :disabled="logPos == 0" @click="logPos = 0"><i class="fas fa-angle-double-left"></i></MkButton>
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<MkButton inline :disabled="logPos == 0" @click="logPos--"><i class="fas fa-angle-left"></i></MkButton>
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<MkButton inline :disabled="logPos == logs.length" @click="logPos++"><i class="fas fa-angle-right"></i></MkButton>
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<MkButton inline :disabled="logPos == logs.length" @click="logPos = logs.length"><i class="fas fa-angle-double-right"></i></MkButton>
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</div>
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<MkButton :disabled="autoplaying" style="margin: var(--margin) auto 0 auto;" @click="autoplay()"><i class="fas fa-play"></i></MkButton>
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</div>
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<div class="info">
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<p v-if="game.isLlotheo">{{ i18n.ts._reversi.isLlotheo }}</p>
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<p v-if="game.loopedBoard">{{ i18n.ts._reversi.loopedMap }}</p>
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<p v-if="game.canPutEverywhere">{{ i18n.ts._reversi.canPutEverywhere }}</p>
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</div>
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<div class="watchers">
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<MkAvatar v-for="user in watchers" :key="user.id" :user="user" class="avatar"/>
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</div>
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</div>
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</template>
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<script lang="ts">
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import { defineComponent } from 'vue';
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import * as CRC32 from 'crc-32';
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import Reversi, { Color } from '@/scripts/games/reversi/core';
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import { url } from '@/config';
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import MkButton from '@/components/ui/button.vue';
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import { userPage } from '@/filters/user';
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import * as os from '@/os';
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import * as sound from '@/scripts/sound';
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export default defineComponent({
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components: {
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MkButton,
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},
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props: {
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initGame: {
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type: Object,
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require: true,
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},
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connection: {
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type: Object,
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require: true,
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},
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},
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data() {
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return {
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game: JSON.parse(JSON.stringify(this.initGame)),
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o: null as Reversi,
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logs: [],
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logPos: 0,
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watchers: [],
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pollingClock: null,
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};
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},
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computed: {
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iAmPlayer(): boolean {
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if (!this.$i) return false;
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return this.game.user1Id == this.$i.id || this.game.user2Id == this.$i.id;
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},
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myColor(): Color {
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if (!this.iAmPlayer) return null;
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if (this.game.user1Id == this.$i.id && this.game.black == 1) return true;
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if (this.game.user2Id == this.$i.id && this.game.black == 2) return true;
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return false;
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},
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opColor(): Color {
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if (!this.iAmPlayer) return null;
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return this.myColor === true ? false : true;
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},
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blackUser(): any {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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},
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whiteUser(): any {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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},
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cellsStyle(): any {
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return {
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'grid-template-rows': `repeat(${this.game.map.length}, 1fr)`,
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'grid-template-columns': `repeat(${this.game.map[0].length}, 1fr)`,
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};
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},
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},
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watch: {
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logPos(v) {
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if (!this.game.isEnded) return;
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const o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard,
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});
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for (const log of this.logs.slice(0, v)) {
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o.put(log.color, log.pos);
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}
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this.o = o;
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//this.$forceUpdate();
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},
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},
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created() {
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this.o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard,
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
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if (this.game.isEnded) return;
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send('check', {
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crc32: crc32,
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});
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}, 3000);
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}
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},
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mounted() {
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this.connection.on('set', this.onSet);
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this.connection.on('rescue', this.onRescue);
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this.connection.on('ended', this.onEnded);
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this.connection.on('watchers', this.onWatchers);
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},
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beforeUnmount() {
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this.connection.off('set', this.onSet);
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this.connection.off('rescue', this.onRescue);
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this.connection.off('ended', this.onEnded);
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this.connection.off('watchers', this.onWatchers);
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clearInterval(this.pollingClock);
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},
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methods: {
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userPage,
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// this.o がリアクティブになった折にはcomputedにできる
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turnUser(): any {
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if (this.o.turn === true) {
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return this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.turn === false) {
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return this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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return null;
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}
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},
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// this.o がリアクティブになった折にはcomputedにできる
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isMyTurn(): boolean {
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if (!this.iAmPlayer) return false;
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if (this.turnUser() == null) return false;
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return this.turnUser().id == this.$i.id;
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},
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set(pos) {
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if (this.game.isEnded) return;
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if (!this.iAmPlayer) return;
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if (!this.isMyTurn()) return;
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if (!this.o.canPut(this.myColor, pos)) return;
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this.o.put(this.myColor, pos);
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// サウンドを再生する
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sound.play(this.myColor ? 'reversiPutBlack' : 'reversiPutWhite');
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this.connection.send('set', {
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pos: pos,
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});
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this.checkEnd();
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this.$forceUpdate();
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},
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onSet(x) {
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this.logs.push(x);
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this.logPos++;
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this.o.put(x.color, x.pos);
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this.checkEnd();
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this.$forceUpdate();
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// サウンドを再生する
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if (x.color !== this.myColor) {
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sound.play(x.color ? 'reversiPutBlack' : 'reversiPutWhite');
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}
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},
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onEnded(x) {
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this.game = JSON.parse(JSON.stringify(x.game));
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},
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checkEnd() {
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this.game.isEnded = this.o.isEnded;
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if (this.game.isEnded) {
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if (this.o.winner === true) {
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this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
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this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
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} else if (this.o.winner === false) {
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this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
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this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
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} else {
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this.game.winnerId = null;
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this.game.winner = null;
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}
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}
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},
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// 正しいゲーム情報が送られてきたとき
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onRescue(game) {
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this.game = JSON.parse(JSON.stringify(game));
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this.o = new Reversi(this.game.map, {
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isLlotheo: this.game.isLlotheo,
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canPutEverywhere: this.game.canPutEverywhere,
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loopedBoard: this.game.loopedBoard,
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});
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for (const log of this.game.logs) {
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this.o.put(log.color, log.pos, true);
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}
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this.logs = this.game.logs;
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this.logPos = this.logs.length;
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this.checkEnd();
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this.$forceUpdate();
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},
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onWatchers(users) {
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this.watchers = users;
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},
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surrender() {
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os.api('games/reversi/games/surrender', {
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gameId: this.game.id,
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});
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},
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autoplay() {
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this.autoplaying = true;
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this.logPos = 0;
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setTimeout(() => {
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this.logPos = 1;
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let i = 1;
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let previousLog = this.game.logs[0];
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const tick = () => {
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const log = this.game.logs[i];
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const time = new Date(log.at).getTime() - new Date(previousLog.at).getTime();
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setTimeout(() => {
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i++;
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this.logPos++;
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previousLog = log;
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if (i < this.game.logs.length) {
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tick();
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} else {
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this.autoplaying = false;
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}
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}, time);
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};
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tick();
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}, 1000);
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},
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},
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});
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</script>
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<style lang="scss" scoped>
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@use "sass:math";
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.xqnhankfuuilcwvhgsopeqncafzsquya {
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text-align: center;
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> .go-index {
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position: absolute;
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top: 0;
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left: 0;
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z-index: 1;
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width: 42px;
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height :42px;
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}
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> header {
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padding: 8px;
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border-bottom: dashed 1px var(--divider);
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}
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> .board {
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width: calc(100% - 16px);
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max-width: 500px;
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margin: 0 auto;
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$label-size: 16px;
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$gap: 4px;
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> .labels-x {
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height: $label-size;
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padding: 0 $label-size;
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display: flex;
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> * {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 0.8em;
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&:first-child {
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margin-left: -(math.div($gap, 2));
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}
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&:last-child {
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margin-right: -(math.div($gap, 2));
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}
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}
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}
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> .flex {
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display: flex;
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> .labels-y {
|
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width: $label-size;
|
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display: flex;
|
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flex-direction: column;
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> * {
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flex: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 12px;
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&:first-child {
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margin-top: -(math.div($gap, 2));
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}
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&:last-child {
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margin-bottom: -(math.div($gap, 2));
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}
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}
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}
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> .cells {
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flex: 1;
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display: grid;
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grid-gap: $gap;
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> div {
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background: transparent;
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border-radius: 6px;
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overflow: hidden;
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* {
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pointer-events: none;
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user-select: none;
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}
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&.empty {
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border: solid 2px var(--divider);
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}
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&.empty.can {
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border-color: var(--accent);
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}
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&.empty.myTurn {
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border-color: var(--divider);
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&.can {
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border-color: var(--accent);
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||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--accent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
&.prev {
|
||||
box-shadow: 0 0 0 4px var(--accent);
|
||||
}
|
||||
|
||||
&.isEnded {
|
||||
border-color: var(--divider);
|
||||
}
|
||||
|
||||
&.none {
|
||||
border-color: transparent !important;
|
||||
}
|
||||
|
||||
> svg, > img {
|
||||
display: block;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .status {
|
||||
margin: 0;
|
||||
padding: 16px 0;
|
||||
}
|
||||
|
||||
> .actions {
|
||||
padding-bottom: 16px;
|
||||
}
|
||||
|
||||
> .player {
|
||||
padding: 0 16px 32px 16px;
|
||||
margin: 0 auto;
|
||||
max-width: 500px;
|
||||
|
||||
> span {
|
||||
display: inline-block;
|
||||
margin: 0 8px;
|
||||
min-width: 70px;
|
||||
}
|
||||
|
||||
> .buttons {
|
||||
display: flex;
|
||||
|
||||
> * {
|
||||
flex: 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> .watchers {
|
||||
padding: 0 0 16px 0;
|
||||
|
||||
&:empty {
|
||||
display: none;
|
||||
}
|
||||
|
||||
> .avatar {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
185
packages/frontend/src/pages/reversi/game.setting.vue
Normal file
185
packages/frontend/src/pages/reversi/game.setting.vue
Normal file
|
|
@ -0,0 +1,185 @@
|
|||
<!--
|
||||
SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
SPDX-License-Identifier: AGPL-3.0-only
|
||||
-->
|
||||
|
||||
<template>
|
||||
<div class="urbixznjwwuukfsckrwzwsqzsxornqij">
|
||||
<header><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></header>
|
||||
|
||||
<div>
|
||||
<p>{{ i18n.ts._reversi.gameSettings }}</p>
|
||||
|
||||
<div class="card map _panel">
|
||||
<header>
|
||||
<select v-model="mapName" :placeholder="i18n.ts._reversi.chooseBoard" @change="onMapChange">
|
||||
<option v-if="mapName == '-Custom-'" label="-Custom-" :value="mapName"/>
|
||||
<option :label="i18n.ts.random" :value="null"/>
|
||||
<optgroup v-for="c in mapCategories" :key="c" :label="c">
|
||||
<option v-for="m in Object.values(Reversi.maps).filter(m => m.category == c)" :key="m.name" :label="m.name" :value="m.name">{{ m.name }}</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<div v-if="game.map == null" class="random"><i class="ti ti-dice"></i></div>
|
||||
<div v-else class="board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
|
||||
<div v-for="(x, i) in game.map.join('')" :class="{ none: x == ' ' }" @click="onMapCellClick(i, x)">
|
||||
<i v-if="x === 'b'" class="ti ti-circle-filled"></i>
|
||||
<i v-if="x === 'w'" class="ti ti-circle"></i>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card _panel">
|
||||
<header>
|
||||
<span>{{ i18n.ts._reversi.blackOrWhite }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<MkRadio v-model="game.bw" value="random" @update:modelValue="updateSettings('bw')">{{ i18n.ts.random }}</MkRadio>
|
||||
<MkRadio v-model="game.bw" :value="'1'" @update:modelValue="updateSettings('bw')">
|
||||
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
|
||||
<template #name>
|
||||
<b><MkUserName :user="game.user1"/></b>
|
||||
</template>
|
||||
</I18n>
|
||||
</MkRadio>
|
||||
<MkRadio v-model="game.bw" :value="'2'" @update:modelValue="updateSettings('bw')">
|
||||
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
|
||||
<template #name>
|
||||
<b><MkUserName :user="game.user2"/></b>
|
||||
</template>
|
||||
</I18n>
|
||||
</MkRadio>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card _panel">
|
||||
<header>
|
||||
<span>{{ i18n.ts._reversi.rules }}</span>
|
||||
</header>
|
||||
|
||||
<div>
|
||||
<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
|
||||
<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
|
||||
<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<footer class="_acrylic">
|
||||
<p class="status">
|
||||
<template v-if="isAccepted && isOpAccepted">{{ i18n.ts._reversi.thisGameIsStartedSoon }}<MkEllipsis/></template>
|
||||
<template v-if="isAccepted && !isOpAccepted">{{ i18n.ts._reversi.waitingForOther }}<MkEllipsis/></template>
|
||||
<template v-if="!isAccepted && isOpAccepted">{{ i18n.ts._reversi.waitingForMe }}</template>
|
||||
<template v-if="!isAccepted && !isOpAccepted">{{ i18n.ts._reversi.waitingBoth }}<MkEllipsis/></template>
|
||||
</p>
|
||||
|
||||
<div class="actions">
|
||||
<MkButton inline @click="exit">{{ i18n.ts.cancel }}</MkButton>
|
||||
<MkButton v-if="!isAccepted" inline primary @click="accept">{{ i18n.ts._reversi.ready }}</MkButton>
|
||||
<MkButton v-if="isAccepted" inline primary @click="cancel">{{ i18n.ts._reversi.cancelReady }}</MkButton>
|
||||
</div>
|
||||
</footer>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup>
|
||||
import { computed, watch, ref, onMounted, shallowRef, onUnmounted } from 'vue';
|
||||
import * as Misskey from 'misskey-js';
|
||||
import * as Reversi from 'misskey-reversi';
|
||||
import { misskeyApi } from '@/scripts/misskey-api.js';
|
||||
import { useStream } from '@/stream.js';
|
||||
import { i18n } from '@/i18n.js';
|
||||
import { signinRequired } from '@/account.js';
|
||||
|
||||
const $i = signinRequired();
|
||||
|
||||
const mapCategories = Array.from(new Set(Object.values(Reversi.maps).map(x => x.category)));
|
||||
|
||||
const props = defineProps<{
|
||||
game: Misskey.entities.ReversiGameDetailed;
|
||||
connection: Misskey.ChannelConnection;
|
||||
}>();
|
||||
|
||||
const game = ref<Misskey.entities.ReversiGameDetailed>(props.game);
|
||||
const isLlotheo = ref<boolean>(false);
|
||||
const mapName = ref<string>(Reversi.maps.eighteight.name!);
|
||||
const isAccepted = computed(() => {
|
||||
if (game.value.user1Id === $i.id && game.value.user1Accepted) return true;
|
||||
if (game.value.user2Id === $i.id && game.value.user2Accepted) return true;
|
||||
return false;
|
||||
});
|
||||
const isOpAccepted = computed(() => {
|
||||
if (game.value.user1Id !== $i.id && game.value.user1Accepted) return true;
|
||||
if (game.value.user2Id !== $i.id && game.value.user2Accepted) return true;
|
||||
return false;
|
||||
});
|
||||
|
||||
function exit() {
|
||||
props.connection.send('exit', {});
|
||||
}
|
||||
|
||||
function accept() {
|
||||
props.connection.send('accept', {});
|
||||
}
|
||||
|
||||
function cancel() {
|
||||
props.connection.send('cancelAccept', {});
|
||||
}
|
||||
|
||||
function onChangeAcceptingStates(acceptingStates) {
|
||||
game.value.user1Accepted = acceptingStates.user1;
|
||||
game.value.user2Accepted = acceptingStates.user2;
|
||||
}
|
||||
|
||||
function updateSettings(key: keyof Misskey.entities.ReversiGameDetailed) {
|
||||
props.connection.send('updateSettings', {
|
||||
key: key,
|
||||
value: game.value[key],
|
||||
});
|
||||
}
|
||||
|
||||
function onUpdateSettings({ key, value }: { key: keyof Misskey.entities.ReversiGameDetailed; value: any; }) {
|
||||
game.value[key] = value;
|
||||
if (game.value.map == null) {
|
||||
mapName.value = null;
|
||||
} else {
|
||||
const found = Object.values(Reversi.maps).find(x => x.data.join('') === game.value.map.join(''));
|
||||
mapName.value = found ? found.name! : '-Custom-';
|
||||
}
|
||||
}
|
||||
|
||||
function onMapChange() {
|
||||
if (mapName.value == null) {
|
||||
game.value.map = null;
|
||||
} else {
|
||||
game.value.map = Object.values(Reversi.maps).find(x => x.name === mapName.value)!.data;
|
||||
}
|
||||
updateSettings('map');
|
||||
}
|
||||
|
||||
function onMapCellClick(pos: number, pixel: string) {
|
||||
const x = pos % game.value.map[0].length;
|
||||
const y = Math.floor(pos / game.value.map[0].length);
|
||||
const newPixel =
|
||||
pixel === ' ' ? '-' :
|
||||
pixel === '-' ? 'b' :
|
||||
pixel === 'b' ? 'w' :
|
||||
' ';
|
||||
const line = game.value.map[y].split('');
|
||||
line[x] = newPixel;
|
||||
game.value.map[y] = line.join('');
|
||||
updateSettings('map');
|
||||
}
|
||||
|
||||
props.connection.on('changeAcceptingStates', onChangeAcceptingStates);
|
||||
props.connection.on('updateSettings', onUpdateSettings);
|
||||
|
||||
onUnmounted(() => {
|
||||
props.connection.off('changeAcceptingStates', onChangeAcceptingStates);
|
||||
props.connection.off('updateSettings', onUpdateSettings);
|
||||
});
|
||||
</script>
|
||||
|
|
@ -4,7 +4,7 @@ SPDX-License-Identifier: AGPL-3.0-only
|
|||
-->
|
||||
|
||||
<template>
|
||||
<div v-if="game == null"><MkLoading/></div>
|
||||
<div v-if="game == null || connection == null"><MkLoading/></div>
|
||||
<GameSetting v-else-if="!game.isStarted" :initGame="game" :connection="connection"/>
|
||||
<GameBoard v-else :initGame="game" :connection="connection"/>
|
||||
</template>
|
||||
|
|
@ -22,7 +22,7 @@ const props = defineProps<{
|
|||
gameId: string;
|
||||
}>();
|
||||
|
||||
const game = shallowRef<Misskey.entities.ReversiGame | null>(null);
|
||||
const game = shallowRef<Misskey.entities.ReversiGameDetailed | null>(null);
|
||||
const connection = shallowRef<Misskey.ChannelConnection | null>(null);
|
||||
|
||||
watch(() => props.gameId, () => {
|
||||
|
|
|
|||
284
packages/frontend/src/pages/reversi/index.vue
Normal file
284
packages/frontend/src/pages/reversi/index.vue
Normal file
|
|
@ -0,0 +1,284 @@
|
|||
<!--
|
||||
SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||||
SPDX-License-Identifier: AGPL-3.0-only
|
||||
-->
|
||||
|
||||
<template>
|
||||
<div v-if="!matching" class="bgvwxkhb">
|
||||
<h1>Misskey {{ i18n.ts._reversi.reversi }}</h1>
|
||||
|
||||
<div class="play">
|
||||
<MkButton primary round style="margin: var(--margin) auto 0 auto;" @click="match">{{ i18n.ts.invite }}</MkButton>
|
||||
</div>
|
||||
|
||||
<div class="_section">
|
||||
<MkFolder v-if="invitations.length > 0">
|
||||
<template #header>{{ i18n.ts.invitations }}</template>
|
||||
<div class="nfcacttm">
|
||||
<button v-for="invitation in invitations" class="invitation _panel _button" tabindex="-1" @click="accept(invitation)">
|
||||
<MkAvatar class="avatar" :user="invitation.parent" :showIndicator="true"/>
|
||||
<span class="name"><b><MkUserName :user="invitation.parent"/></b></span>
|
||||
<span class="username">@{{ invitation.parent.username }}</span>
|
||||
<MkTime :time="invitation.createdAt" class="time"/>
|
||||
</button>
|
||||
</div>
|
||||
</MkFolder>
|
||||
|
||||
<MkFolder v-if="myGames.length > 0">
|
||||
<template #header>{{ i18n.ts._reversi.myGames }}</template>
|
||||
<div class="knextgwz">
|
||||
<MkA v-for="g in myGames" :key="g.id" class="game _panel" tabindex="-1" :to="`/games/reversi/${g.id}`">
|
||||
<div class="players">
|
||||
<MkAvatar class="avatar" :user="g.user1"/><b><MkUserName :user="g.user1"/></b> vs <b><MkUserName :user="g.user2"/></b><MkAvatar class="avatar" :user="g.user2"/>
|
||||
</div>
|
||||
<footer><span class="state" :class="{ playing: !g.isEnded }">{{ g.isEnded ? i18n.ts._reversi.ended : i18n.ts._reversi.playing }}</span><MkTime class="time" :time="g.createdAt"/></footer>
|
||||
</MkA>
|
||||
</div>
|
||||
</MkFolder>
|
||||
|
||||
<MkFolder v-if="games.length > 0">
|
||||
<template #header>{{ i18n.ts._reversi.allGames }}</template>
|
||||
<div class="knextgwz">
|
||||
<MkA v-for="g in games" :key="g.id" class="game _panel" tabindex="-1" :to="`/games/reversi/${g.id}`">
|
||||
<div class="players">
|
||||
<MkAvatar class="avatar" :user="g.user1"/><b><MkUserName :user="g.user1"/></b> vs <b><MkUserName :user="g.user2"/></b><MkAvatar class="avatar" :user="g.user2"/>
|
||||
</div>
|
||||
<footer><span class="state" :class="{ playing: !g.isEnded }">{{ g.isEnded ? i18n.ts._reversi.ended : i18n.ts._reversi.playing }}</span><MkTime class="time" :time="g.createdAt"/></footer>
|
||||
</MkA>
|
||||
</div>
|
||||
</MkFolder>
|
||||
</div>
|
||||
</div>
|
||||
<div v-else class="sazhgisb">
|
||||
<h1>
|
||||
<I18n :src="i18n.ts.waitingFor" tag="span">
|
||||
<template #x>
|
||||
<b><MkUserName :user="matching"/></b>
|
||||
</template>
|
||||
</I18n>
|
||||
<MkEllipsis/>
|
||||
</h1>
|
||||
<div class="cancel">
|
||||
<MkButton inline round @click="cancel">{{ i18n.ts.cancel }}</MkButton>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts">
|
||||
import { defineComponent, markRaw } from 'vue';
|
||||
import * as os from '@/os';
|
||||
import MkButton from '@/components/ui/button.vue';
|
||||
import MkFolder from '@/components/ui/folder.vue';
|
||||
import * as symbols from '@/symbols';
|
||||
|
||||
export default defineComponent({
|
||||
components: {
|
||||
MkButton, MkFolder,
|
||||
},
|
||||
|
||||
inject: ['navHook'],
|
||||
|
||||
data() {
|
||||
return {
|
||||
[symbols.PAGE_INFO]: {
|
||||
title: this.i18n.ts._reversi.reversi,
|
||||
icon: 'fas fa-gamepad',
|
||||
},
|
||||
games: [],
|
||||
gamesFetching: true,
|
||||
gamesMoreFetching: false,
|
||||
myGames: [],
|
||||
matching: null,
|
||||
invitations: [],
|
||||
connection: null,
|
||||
pingClock: null,
|
||||
};
|
||||
},
|
||||
|
||||
mounted() {
|
||||
if (this.$i) {
|
||||
this.connection = markRaw(os.stream.useChannel('gamesReversi'));
|
||||
|
||||
this.connection.on('invited', this.onInvited);
|
||||
|
||||
this.connection.on('matched', this.onMatched);
|
||||
|
||||
this.pingClock = setInterval(() => {
|
||||
if (this.matching) {
|
||||
this.connection.send('ping', {
|
||||
id: this.matching.id,
|
||||
});
|
||||
}
|
||||
}, 3000);
|
||||
|
||||
os.api('games/reversi/games', {
|
||||
my: true,
|
||||
}).then(games => {
|
||||
this.myGames = games;
|
||||
});
|
||||
|
||||
os.api('games/reversi/invitations').then(invitations => {
|
||||
this.invitations = this.invitations.concat(invitations);
|
||||
});
|
||||
}
|
||||
|
||||
os.api('games/reversi/games').then(games => {
|
||||
this.games = games;
|
||||
this.gamesFetching = false;
|
||||
});
|
||||
},
|
||||
|
||||
beforeUnmount() {
|
||||
if (this.connection) {
|
||||
this.connection.dispose();
|
||||
clearInterval(this.pingClock);
|
||||
}
|
||||
},
|
||||
|
||||
methods: {
|
||||
go(game) {
|
||||
const url = '/games/reversi/' + game.id;
|
||||
if (this.navHook) {
|
||||
this.navHook(url);
|
||||
} else {
|
||||
this.$router.push(url);
|
||||
}
|
||||
},
|
||||
|
||||
async match() {
|
||||
const user = await os.selectUser({ local: true });
|
||||
if (user == null) return;
|
||||
os.api('games/reversi/match', {
|
||||
userId: user.id,
|
||||
}).then(res => {
|
||||
if (res == null) {
|
||||
this.matching = user;
|
||||
} else {
|
||||
this.go(res);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
cancel() {
|
||||
this.matching = null;
|
||||
os.api('games/reversi/match/cancel');
|
||||
},
|
||||
|
||||
accept(invitation) {
|
||||
os.api('games/reversi/match', {
|
||||
userId: invitation.parent.id,
|
||||
}).then(game => {
|
||||
if (game) {
|
||||
this.go(game);
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
onMatched(game) {
|
||||
this.go(game);
|
||||
},
|
||||
|
||||
onInvited(invite) {
|
||||
this.invitations.unshift(invite);
|
||||
},
|
||||
},
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
.bgvwxkhb {
|
||||
> h1 {
|
||||
margin: 0;
|
||||
padding: 24px;
|
||||
text-align: center;
|
||||
font-size: 1.5em;
|
||||
background: linear-gradient(0deg, #43c583, #438881);
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
> .play {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.sazhgisb {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.nfcacttm {
|
||||
> .invitation {
|
||||
display: flex;
|
||||
box-sizing: border-box;
|
||||
width: 100%;
|
||||
padding: 16px;
|
||||
line-height: 32px;
|
||||
text-align: left;
|
||||
|
||||
> .avatar {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
> .name {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
> .username {
|
||||
margin-right: 8px;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
> .time {
|
||||
margin-left: auto;
|
||||
opacity: 0.7;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.knextgwz {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
|
||||
grid-gap: var(--margin);
|
||||
|
||||
> .game {
|
||||
> .players {
|
||||
text-align: center;
|
||||
padding: 16px;
|
||||
line-height: 32px;
|
||||
|
||||
> .avatar {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
|
||||
&:first-child {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
&:last-child {
|
||||
margin-left: 8px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
> footer {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
border-top: solid 0.5px var(--divider);
|
||||
padding: 6px 8px;
|
||||
font-size: 0.9em;
|
||||
|
||||
> .state {
|
||||
&.playing {
|
||||
color: var(--accent);
|
||||
}
|
||||
}
|
||||
|
||||
> .time {
|
||||
margin-left: auto;
|
||||
opacity: 0.7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Loading…
Add table
Add a link
Reference in a new issue