This commit is contained in:
syuilo 2024-01-18 20:59:21 +09:00
parent 58f4d5d790
commit 1259fabd7f
21 changed files with 1297 additions and 55 deletions

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<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div class="xqnhankfuuilcwvhgsopeqncafzsquya">
<header><b><MkA :to="userPage(blackUser)"><MkUserName :user="blackUser"/></MkA></b>({{ i18n.ts._reversi.black }}) vs <b><MkA :to="userPage(whiteUser)"><MkUserName :user="whiteUser"/></MkA></b>({{ i18n.ts._reversi.white }})</header>
<div style="overflow: hidden; line-height: 28px;">
<p v-if="!iAmPlayer && !game.isEnded" class="turn">
<Mfm :key="'turn:' + turnUser().name" :text="$t('_reversi.turnOf', { name: turnUser().name })" :plain="true" :customEmojis="turnUser().emojis"/>
<MkEllipsis/>
</p>
<p v-if="logPos != logs.length" class="turn">
<Mfm :key="'past-turn-of:' + turnUser().name" :text="$t('_reversi.pastTurnOf', { name: turnUser().name })" :plain="true" :customEmojis="turnUser().emojis"/>
</p>
<p v-if="iAmPlayer && !game.isEnded && !isMyTurn()" class="turn1">{{ i18n.ts._reversi.opponentTurn }}<MkEllipsis/></p>
<p v-if="iAmPlayer && !game.isEnded && isMyTurn()" class="turn2" style="animation: tada 1s linear infinite both;">{{ i18n.ts._reversi.myTurn }}</p>
<p v-if="game.isEnded && logPos == logs.length" class="result">
<template v-if="game.winner">
<Mfm :key="'won'" :text="$t('_reversi.won', { name: game.winner.name })" :plain="true" :customEmojis="game.winner.emojis"/>
<span v-if="game.surrendered != null"> ({{ i18n.ts._reversi.surrendered }})</span>
</template>
<template v-else>{{ i18n.ts._reversi.drawn }}</template>
</p>
</div>
<div class="board">
<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-x">
<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
<div class="flex">
<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-y">
<div v-for="i in game.map.length">{{ i }}</div>
</div>
<div class="cells" :style="cellsStyle">
<div
v-for="(stone, i) in o.board"
:class="{ empty: stone == null, none: o.map[i] == 'null', isEnded: game.isEnded, myTurn: !game.isEnded && isMyTurn(), can: turnUser() ? o.canPut(turnUser().id == blackUser.id, i) : null, prev: o.prevPos == i }"
:title="`${String.fromCharCode(65 + o.transformPosToXy(i)[0])}${o.transformPosToXy(i)[1] + 1}`"
@click="set(i)"
>
<template v-if="$store.state.gamesReversiUseAvatarStones || true">
<img v-if="stone === true" :src="blackUser.avatarUrl" alt="black">
<img v-if="stone === false" :src="whiteUser.avatarUrl" alt="white">
</template>
<template v-else>
<i v-if="stone === true" class="fas fa-circle"></i>
<i v-if="stone === false" class="far fa-circle"></i>
</template>
</div>
</div>
<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-y">
<div v-for="i in game.map.length">{{ i }}</div>
</div>
</div>
<div v-if="$store.state.gamesReversiShowBoardLabels" class="labels-x">
<span v-for="i in game.map[0].length">{{ String.fromCharCode(64 + i) }}</span>
</div>
</div>
<p class="status"><b>{{ $t('_reversi.turnCount', { count: logPos }) }}</b> {{ i18n.ts._reversi.black }}:{{ o.blackCount }} {{ i18n.ts._reversi.white }}:{{ o.whiteCount }} {{ i18n.ts._reversi.total }}:{{ o.blackCount + o.whiteCount }}</p>
<div v-if="!game.isEnded && iAmPlayer" class="actions">
<MkButton inline @click="surrender">{{ i18n.ts._reversi.surrender }}</MkButton>
</div>
<div v-if="game.isEnded" class="player">
<span>{{ logPos }} / {{ logs.length }}</span>
<div v-if="!autoplaying" class="buttons">
<MkButton inline :disabled="logPos == 0" @click="logPos = 0"><i class="fas fa-angle-double-left"></i></MkButton>
<MkButton inline :disabled="logPos == 0" @click="logPos--"><i class="fas fa-angle-left"></i></MkButton>
<MkButton inline :disabled="logPos == logs.length" @click="logPos++"><i class="fas fa-angle-right"></i></MkButton>
<MkButton inline :disabled="logPos == logs.length" @click="logPos = logs.length"><i class="fas fa-angle-double-right"></i></MkButton>
</div>
<MkButton :disabled="autoplaying" style="margin: var(--margin) auto 0 auto;" @click="autoplay()"><i class="fas fa-play"></i></MkButton>
</div>
<div class="info">
<p v-if="game.isLlotheo">{{ i18n.ts._reversi.isLlotheo }}</p>
<p v-if="game.loopedBoard">{{ i18n.ts._reversi.loopedMap }}</p>
<p v-if="game.canPutEverywhere">{{ i18n.ts._reversi.canPutEverywhere }}</p>
</div>
<div class="watchers">
<MkAvatar v-for="user in watchers" :key="user.id" :user="user" class="avatar"/>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent } from 'vue';
import * as CRC32 from 'crc-32';
import Reversi, { Color } from '@/scripts/games/reversi/core';
import { url } from '@/config';
import MkButton from '@/components/ui/button.vue';
import { userPage } from '@/filters/user';
import * as os from '@/os';
import * as sound from '@/scripts/sound';
export default defineComponent({
components: {
MkButton,
},
props: {
initGame: {
type: Object,
require: true,
},
connection: {
type: Object,
require: true,
},
},
data() {
return {
game: JSON.parse(JSON.stringify(this.initGame)),
o: null as Reversi,
logs: [],
logPos: 0,
watchers: [],
pollingClock: null,
};
},
computed: {
iAmPlayer(): boolean {
if (!this.$i) return false;
return this.game.user1Id == this.$i.id || this.game.user2Id == this.$i.id;
},
myColor(): Color {
if (!this.iAmPlayer) return null;
if (this.game.user1Id == this.$i.id && this.game.black == 1) return true;
if (this.game.user2Id == this.$i.id && this.game.black == 2) return true;
return false;
},
opColor(): Color {
if (!this.iAmPlayer) return null;
return this.myColor === true ? false : true;
},
blackUser(): any {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
},
whiteUser(): any {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
},
cellsStyle(): any {
return {
'grid-template-rows': `repeat(${this.game.map.length}, 1fr)`,
'grid-template-columns': `repeat(${this.game.map[0].length}, 1fr)`,
};
},
},
watch: {
logPos(v) {
if (!this.game.isEnded) return;
const o = new Reversi(this.game.map, {
isLlotheo: this.game.isLlotheo,
canPutEverywhere: this.game.canPutEverywhere,
loopedBoard: this.game.loopedBoard,
});
for (const log of this.logs.slice(0, v)) {
o.put(log.color, log.pos);
}
this.o = o;
//this.$forceUpdate();
},
},
created() {
this.o = new Reversi(this.game.map, {
isLlotheo: this.game.isLlotheo,
canPutEverywhere: this.game.canPutEverywhere,
loopedBoard: this.game.loopedBoard,
});
for (const log of this.game.logs) {
this.o.put(log.color, log.pos);
}
this.logs = this.game.logs;
this.logPos = this.logs.length;
//
if (this.game.isStarted && !this.game.isEnded) {
this.pollingClock = setInterval(() => {
if (this.game.isEnded) return;
const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
this.connection.send('check', {
crc32: crc32,
});
}, 3000);
}
},
mounted() {
this.connection.on('set', this.onSet);
this.connection.on('rescue', this.onRescue);
this.connection.on('ended', this.onEnded);
this.connection.on('watchers', this.onWatchers);
},
beforeUnmount() {
this.connection.off('set', this.onSet);
this.connection.off('rescue', this.onRescue);
this.connection.off('ended', this.onEnded);
this.connection.off('watchers', this.onWatchers);
clearInterval(this.pollingClock);
},
methods: {
userPage,
// this.o computed
turnUser(): any {
if (this.o.turn === true) {
return this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.turn === false) {
return this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
return null;
}
},
// this.o computed
isMyTurn(): boolean {
if (!this.iAmPlayer) return false;
if (this.turnUser() == null) return false;
return this.turnUser().id == this.$i.id;
},
set(pos) {
if (this.game.isEnded) return;
if (!this.iAmPlayer) return;
if (!this.isMyTurn()) return;
if (!this.o.canPut(this.myColor, pos)) return;
this.o.put(this.myColor, pos);
//
sound.play(this.myColor ? 'reversiPutBlack' : 'reversiPutWhite');
this.connection.send('set', {
pos: pos,
});
this.checkEnd();
this.$forceUpdate();
},
onSet(x) {
this.logs.push(x);
this.logPos++;
this.o.put(x.color, x.pos);
this.checkEnd();
this.$forceUpdate();
//
if (x.color !== this.myColor) {
sound.play(x.color ? 'reversiPutBlack' : 'reversiPutWhite');
}
},
onEnded(x) {
this.game = JSON.parse(JSON.stringify(x.game));
},
checkEnd() {
this.game.isEnded = this.o.isEnded;
if (this.game.isEnded) {
if (this.o.winner === true) {
this.game.winnerId = this.game.black == 1 ? this.game.user1Id : this.game.user2Id;
this.game.winner = this.game.black == 1 ? this.game.user1 : this.game.user2;
} else if (this.o.winner === false) {
this.game.winnerId = this.game.black == 1 ? this.game.user2Id : this.game.user1Id;
this.game.winner = this.game.black == 1 ? this.game.user2 : this.game.user1;
} else {
this.game.winnerId = null;
this.game.winner = null;
}
}
},
//
onRescue(game) {
this.game = JSON.parse(JSON.stringify(game));
this.o = new Reversi(this.game.map, {
isLlotheo: this.game.isLlotheo,
canPutEverywhere: this.game.canPutEverywhere,
loopedBoard: this.game.loopedBoard,
});
for (const log of this.game.logs) {
this.o.put(log.color, log.pos, true);
}
this.logs = this.game.logs;
this.logPos = this.logs.length;
this.checkEnd();
this.$forceUpdate();
},
onWatchers(users) {
this.watchers = users;
},
surrender() {
os.api('games/reversi/games/surrender', {
gameId: this.game.id,
});
},
autoplay() {
this.autoplaying = true;
this.logPos = 0;
setTimeout(() => {
this.logPos = 1;
let i = 1;
let previousLog = this.game.logs[0];
const tick = () => {
const log = this.game.logs[i];
const time = new Date(log.at).getTime() - new Date(previousLog.at).getTime();
setTimeout(() => {
i++;
this.logPos++;
previousLog = log;
if (i < this.game.logs.length) {
tick();
} else {
this.autoplaying = false;
}
}, time);
};
tick();
}, 1000);
},
},
});
</script>
<style lang="scss" scoped>
@use "sass:math";
.xqnhankfuuilcwvhgsopeqncafzsquya {
text-align: center;
> .go-index {
position: absolute;
top: 0;
left: 0;
z-index: 1;
width: 42px;
height :42px;
}
> header {
padding: 8px;
border-bottom: dashed 1px var(--divider);
}
> .board {
width: calc(100% - 16px);
max-width: 500px;
margin: 0 auto;
$label-size: 16px;
$gap: 4px;
> .labels-x {
height: $label-size;
padding: 0 $label-size;
display: flex;
> * {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.8em;
&:first-child {
margin-left: -(math.div($gap, 2));
}
&:last-child {
margin-right: -(math.div($gap, 2));
}
}
}
> .flex {
display: flex;
> .labels-y {
width: $label-size;
display: flex;
flex-direction: column;
> * {
flex: 1;
display: flex;
align-items: center;
justify-content: center;
font-size: 12px;
&:first-child {
margin-top: -(math.div($gap, 2));
}
&:last-child {
margin-bottom: -(math.div($gap, 2));
}
}
}
> .cells {
flex: 1;
display: grid;
grid-gap: $gap;
> div {
background: transparent;
border-radius: 6px;
overflow: hidden;
* {
pointer-events: none;
user-select: none;
}
&.empty {
border: solid 2px var(--divider);
}
&.empty.can {
border-color: var(--accent);
}
&.empty.myTurn {
border-color: var(--divider);
&.can {
border-color: var(--accent);
cursor: pointer;
&:hover {
background: var(--accent);
}
}
}
&.prev {
box-shadow: 0 0 0 4px var(--accent);
}
&.isEnded {
border-color: var(--divider);
}
&.none {
border-color: transparent !important;
}
> svg, > img {
display: block;
width: 100%;
height: 100%;
}
}
}
}
}
> .status {
margin: 0;
padding: 16px 0;
}
> .actions {
padding-bottom: 16px;
}
> .player {
padding: 0 16px 32px 16px;
margin: 0 auto;
max-width: 500px;
> span {
display: inline-block;
margin: 0 8px;
min-width: 70px;
}
> .buttons {
display: flex;
> * {
flex: 1;
}
}
}
> .watchers {
padding: 0 0 16px 0;
&:empty {
display: none;
}
> .avatar {
width: 32px;
height: 32px;
}
}
}
</style>

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@ -0,0 +1,185 @@
<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div class="urbixznjwwuukfsckrwzwsqzsxornqij">
<header><b><MkUserName :user="game.user1"/></b> vs <b><MkUserName :user="game.user2"/></b></header>
<div>
<p>{{ i18n.ts._reversi.gameSettings }}</p>
<div class="card map _panel">
<header>
<select v-model="mapName" :placeholder="i18n.ts._reversi.chooseBoard" @change="onMapChange">
<option v-if="mapName == '-Custom-'" label="-Custom-" :value="mapName"/>
<option :label="i18n.ts.random" :value="null"/>
<optgroup v-for="c in mapCategories" :key="c" :label="c">
<option v-for="m in Object.values(Reversi.maps).filter(m => m.category == c)" :key="m.name" :label="m.name" :value="m.name">{{ m.name }}</option>
</optgroup>
</select>
</header>
<div>
<div v-if="game.map == null" class="random"><i class="ti ti-dice"></i></div>
<div v-else class="board" :style="{ 'grid-template-rows': `repeat(${ game.map.length }, 1fr)`, 'grid-template-columns': `repeat(${ game.map[0].length }, 1fr)` }">
<div v-for="(x, i) in game.map.join('')" :class="{ none: x == ' ' }" @click="onMapCellClick(i, x)">
<i v-if="x === 'b'" class="ti ti-circle-filled"></i>
<i v-if="x === 'w'" class="ti ti-circle"></i>
</div>
</div>
</div>
</div>
<div class="card _panel">
<header>
<span>{{ i18n.ts._reversi.blackOrWhite }}</span>
</header>
<div>
<MkRadio v-model="game.bw" value="random" @update:modelValue="updateSettings('bw')">{{ i18n.ts.random }}</MkRadio>
<MkRadio v-model="game.bw" :value="'1'" @update:modelValue="updateSettings('bw')">
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
<template #name>
<b><MkUserName :user="game.user1"/></b>
</template>
</I18n>
</MkRadio>
<MkRadio v-model="game.bw" :value="'2'" @update:modelValue="updateSettings('bw')">
<I18n :src="i18n.ts._reversi.blackIs" tag="span">
<template #name>
<b><MkUserName :user="game.user2"/></b>
</template>
</I18n>
</MkRadio>
</div>
</div>
<div class="card _panel">
<header>
<span>{{ i18n.ts._reversi.rules }}</span>
</header>
<div>
<MkSwitch v-model="game.isLlotheo" @update:modelValue="updateSettings('isLlotheo')">{{ i18n.ts._reversi.isLlotheo }}</MkSwitch>
<MkSwitch v-model="game.loopedBoard" @update:modelValue="updateSettings('loopedBoard')">{{ i18n.ts._reversi.loopedMap }}</MkSwitch>
<MkSwitch v-model="game.canPutEverywhere" @update:modelValue="updateSettings('canPutEverywhere')">{{ i18n.ts._reversi.canPutEverywhere }}</MkSwitch>
</div>
</div>
</div>
<footer class="_acrylic">
<p class="status">
<template v-if="isAccepted && isOpAccepted">{{ i18n.ts._reversi.thisGameIsStartedSoon }}<MkEllipsis/></template>
<template v-if="isAccepted && !isOpAccepted">{{ i18n.ts._reversi.waitingForOther }}<MkEllipsis/></template>
<template v-if="!isAccepted && isOpAccepted">{{ i18n.ts._reversi.waitingForMe }}</template>
<template v-if="!isAccepted && !isOpAccepted">{{ i18n.ts._reversi.waitingBoth }}<MkEllipsis/></template>
</p>
<div class="actions">
<MkButton inline @click="exit">{{ i18n.ts.cancel }}</MkButton>
<MkButton v-if="!isAccepted" inline primary @click="accept">{{ i18n.ts._reversi.ready }}</MkButton>
<MkButton v-if="isAccepted" inline primary @click="cancel">{{ i18n.ts._reversi.cancelReady }}</MkButton>
</div>
</footer>
</div>
</template>
<script lang="ts" setup>
import { computed, watch, ref, onMounted, shallowRef, onUnmounted } from 'vue';
import * as Misskey from 'misskey-js';
import * as Reversi from 'misskey-reversi';
import { misskeyApi } from '@/scripts/misskey-api.js';
import { useStream } from '@/stream.js';
import { i18n } from '@/i18n.js';
import { signinRequired } from '@/account.js';
const $i = signinRequired();
const mapCategories = Array.from(new Set(Object.values(Reversi.maps).map(x => x.category)));
const props = defineProps<{
game: Misskey.entities.ReversiGameDetailed;
connection: Misskey.ChannelConnection;
}>();
const game = ref<Misskey.entities.ReversiGameDetailed>(props.game);
const isLlotheo = ref<boolean>(false);
const mapName = ref<string>(Reversi.maps.eighteight.name!);
const isAccepted = computed(() => {
if (game.value.user1Id === $i.id && game.value.user1Accepted) return true;
if (game.value.user2Id === $i.id && game.value.user2Accepted) return true;
return false;
});
const isOpAccepted = computed(() => {
if (game.value.user1Id !== $i.id && game.value.user1Accepted) return true;
if (game.value.user2Id !== $i.id && game.value.user2Accepted) return true;
return false;
});
function exit() {
props.connection.send('exit', {});
}
function accept() {
props.connection.send('accept', {});
}
function cancel() {
props.connection.send('cancelAccept', {});
}
function onChangeAcceptingStates(acceptingStates) {
game.value.user1Accepted = acceptingStates.user1;
game.value.user2Accepted = acceptingStates.user2;
}
function updateSettings(key: keyof Misskey.entities.ReversiGameDetailed) {
props.connection.send('updateSettings', {
key: key,
value: game.value[key],
});
}
function onUpdateSettings({ key, value }: { key: keyof Misskey.entities.ReversiGameDetailed; value: any; }) {
game.value[key] = value;
if (game.value.map == null) {
mapName.value = null;
} else {
const found = Object.values(Reversi.maps).find(x => x.data.join('') === game.value.map.join(''));
mapName.value = found ? found.name! : '-Custom-';
}
}
function onMapChange() {
if (mapName.value == null) {
game.value.map = null;
} else {
game.value.map = Object.values(Reversi.maps).find(x => x.name === mapName.value)!.data;
}
updateSettings('map');
}
function onMapCellClick(pos: number, pixel: string) {
const x = pos % game.value.map[0].length;
const y = Math.floor(pos / game.value.map[0].length);
const newPixel =
pixel === ' ' ? '-' :
pixel === '-' ? 'b' :
pixel === 'b' ? 'w' :
' ';
const line = game.value.map[y].split('');
line[x] = newPixel;
game.value.map[y] = line.join('');
updateSettings('map');
}
props.connection.on('changeAcceptingStates', onChangeAcceptingStates);
props.connection.on('updateSettings', onUpdateSettings);
onUnmounted(() => {
props.connection.off('changeAcceptingStates', onChangeAcceptingStates);
props.connection.off('updateSettings', onUpdateSettings);
});
</script>

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@ -4,7 +4,7 @@ SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div v-if="game == null"><MkLoading/></div>
<div v-if="game == null || connection == null"><MkLoading/></div>
<GameSetting v-else-if="!game.isStarted" :initGame="game" :connection="connection"/>
<GameBoard v-else :initGame="game" :connection="connection"/>
</template>
@ -22,7 +22,7 @@ const props = defineProps<{
gameId: string;
}>();
const game = shallowRef<Misskey.entities.ReversiGame | null>(null);
const game = shallowRef<Misskey.entities.ReversiGameDetailed | null>(null);
const connection = shallowRef<Misskey.ChannelConnection | null>(null);
watch(() => props.gameId, () => {

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@ -0,0 +1,284 @@
<!--
SPDX-FileCopyrightText: syuilo and other misskey contributors
SPDX-License-Identifier: AGPL-3.0-only
-->
<template>
<div v-if="!matching" class="bgvwxkhb">
<h1>Misskey {{ i18n.ts._reversi.reversi }}</h1>
<div class="play">
<MkButton primary round style="margin: var(--margin) auto 0 auto;" @click="match">{{ i18n.ts.invite }}</MkButton>
</div>
<div class="_section">
<MkFolder v-if="invitations.length > 0">
<template #header>{{ i18n.ts.invitations }}</template>
<div class="nfcacttm">
<button v-for="invitation in invitations" class="invitation _panel _button" tabindex="-1" @click="accept(invitation)">
<MkAvatar class="avatar" :user="invitation.parent" :showIndicator="true"/>
<span class="name"><b><MkUserName :user="invitation.parent"/></b></span>
<span class="username">@{{ invitation.parent.username }}</span>
<MkTime :time="invitation.createdAt" class="time"/>
</button>
</div>
</MkFolder>
<MkFolder v-if="myGames.length > 0">
<template #header>{{ i18n.ts._reversi.myGames }}</template>
<div class="knextgwz">
<MkA v-for="g in myGames" :key="g.id" class="game _panel" tabindex="-1" :to="`/games/reversi/${g.id}`">
<div class="players">
<MkAvatar class="avatar" :user="g.user1"/><b><MkUserName :user="g.user1"/></b> vs <b><MkUserName :user="g.user2"/></b><MkAvatar class="avatar" :user="g.user2"/>
</div>
<footer><span class="state" :class="{ playing: !g.isEnded }">{{ g.isEnded ? i18n.ts._reversi.ended : i18n.ts._reversi.playing }}</span><MkTime class="time" :time="g.createdAt"/></footer>
</MkA>
</div>
</MkFolder>
<MkFolder v-if="games.length > 0">
<template #header>{{ i18n.ts._reversi.allGames }}</template>
<div class="knextgwz">
<MkA v-for="g in games" :key="g.id" class="game _panel" tabindex="-1" :to="`/games/reversi/${g.id}`">
<div class="players">
<MkAvatar class="avatar" :user="g.user1"/><b><MkUserName :user="g.user1"/></b> vs <b><MkUserName :user="g.user2"/></b><MkAvatar class="avatar" :user="g.user2"/>
</div>
<footer><span class="state" :class="{ playing: !g.isEnded }">{{ g.isEnded ? i18n.ts._reversi.ended : i18n.ts._reversi.playing }}</span><MkTime class="time" :time="g.createdAt"/></footer>
</MkA>
</div>
</MkFolder>
</div>
</div>
<div v-else class="sazhgisb">
<h1>
<I18n :src="i18n.ts.waitingFor" tag="span">
<template #x>
<b><MkUserName :user="matching"/></b>
</template>
</I18n>
<MkEllipsis/>
</h1>
<div class="cancel">
<MkButton inline round @click="cancel">{{ i18n.ts.cancel }}</MkButton>
</div>
</div>
</template>
<script lang="ts">
import { defineComponent, markRaw } from 'vue';
import * as os from '@/os';
import MkButton from '@/components/ui/button.vue';
import MkFolder from '@/components/ui/folder.vue';
import * as symbols from '@/symbols';
export default defineComponent({
components: {
MkButton, MkFolder,
},
inject: ['navHook'],
data() {
return {
[symbols.PAGE_INFO]: {
title: this.i18n.ts._reversi.reversi,
icon: 'fas fa-gamepad',
},
games: [],
gamesFetching: true,
gamesMoreFetching: false,
myGames: [],
matching: null,
invitations: [],
connection: null,
pingClock: null,
};
},
mounted() {
if (this.$i) {
this.connection = markRaw(os.stream.useChannel('gamesReversi'));
this.connection.on('invited', this.onInvited);
this.connection.on('matched', this.onMatched);
this.pingClock = setInterval(() => {
if (this.matching) {
this.connection.send('ping', {
id: this.matching.id,
});
}
}, 3000);
os.api('games/reversi/games', {
my: true,
}).then(games => {
this.myGames = games;
});
os.api('games/reversi/invitations').then(invitations => {
this.invitations = this.invitations.concat(invitations);
});
}
os.api('games/reversi/games').then(games => {
this.games = games;
this.gamesFetching = false;
});
},
beforeUnmount() {
if (this.connection) {
this.connection.dispose();
clearInterval(this.pingClock);
}
},
methods: {
go(game) {
const url = '/games/reversi/' + game.id;
if (this.navHook) {
this.navHook(url);
} else {
this.$router.push(url);
}
},
async match() {
const user = await os.selectUser({ local: true });
if (user == null) return;
os.api('games/reversi/match', {
userId: user.id,
}).then(res => {
if (res == null) {
this.matching = user;
} else {
this.go(res);
}
});
},
cancel() {
this.matching = null;
os.api('games/reversi/match/cancel');
},
accept(invitation) {
os.api('games/reversi/match', {
userId: invitation.parent.id,
}).then(game => {
if (game) {
this.go(game);
}
});
},
onMatched(game) {
this.go(game);
},
onInvited(invite) {
this.invitations.unshift(invite);
},
},
});
</script>
<style lang="scss" scoped>
.bgvwxkhb {
> h1 {
margin: 0;
padding: 24px;
text-align: center;
font-size: 1.5em;
background: linear-gradient(0deg, #43c583, #438881);
color: #fff;
}
> .play {
text-align: center;
}
}
.sazhgisb {
text-align: center;
}
.nfcacttm {
> .invitation {
display: flex;
box-sizing: border-box;
width: 100%;
padding: 16px;
line-height: 32px;
text-align: left;
> .avatar {
width: 32px;
height: 32px;
margin-right: 8px;
}
> .name {
margin-right: 8px;
}
> .username {
margin-right: 8px;
opacity: 0.7;
}
> .time {
margin-left: auto;
opacity: 0.7;
}
}
}
.knextgwz {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(260px, 1fr));
grid-gap: var(--margin);
> .game {
> .players {
text-align: center;
padding: 16px;
line-height: 32px;
> .avatar {
width: 32px;
height: 32px;
&:first-child {
margin-right: 8px;
}
&:last-child {
margin-left: 8px;
}
}
}
> footer {
display: flex;
align-items: baseline;
border-top: solid 0.5px var(--divider);
padding: 6px 8px;
font-size: 0.9em;
> .state {
&.playing {
color: var(--accent);
}
}
> .time {
margin-left: auto;
opacity: 0.7;
}
}
}
}
</style>