368 lines
11 KiB
Vue
368 lines
11 KiB
Vue
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<!--
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SPDX-FileCopyrightText: syuilo and other misskey contributors
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SPDX-License-Identifier: AGPL-3.0-only
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-->
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<template>
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<button
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class="_button"
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:class="[$style.root,{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light'
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,}]" v-if="isFollowing"
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@click="onClick"
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>
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<span v-if="props.user.notify === 'none'" :class="[{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }] "><i class="ti ti-bell"></i></span>
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<span v-else-if="props.user.notify === 'normal'" :class="[{[$style.gamingDark]: gaming === 'dark',[$style.gamingLight]: gaming === 'light' }]"><i class="ti ti-bell-off"></i></span>
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</button>
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</template>
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<script lang="ts" setup>
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import {computed, onBeforeUnmount, onMounted, ref, watch} from 'vue';
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import * as Misskey from 'misskey-js';
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import * as os from '@/os.js';
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import {useStream} from '@/stream.js';
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import {defaultStore} from "@/store.js";
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let gaming = ref('');
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const gamingMode = computed(defaultStore.makeGetterSetter('gamingMode'));
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const darkMode = computed(defaultStore.makeGetterSetter('darkMode'));
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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watch(darkMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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watch(gamingMode, () => {
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if (darkMode.value && gamingMode.value == true) {
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gaming.value = 'dark';
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} else if (!darkMode.value && gamingMode.value == true) {
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gaming.value = 'light';
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} else {
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gaming.value = '';
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}
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})
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const props = withDefaults(defineProps<{
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user: Misskey.entities.UserDetailed,
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full?: boolean,
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large?: boolean,
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}>(), {
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full: false,
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large: false,
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});
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let isFollowing = $ref(props.user.isFollowing);
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let notify = $ref(props.user.notify);
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const connection = useStream().useChannel('main');
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if (props.user.isFollowing == null) {
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os.api('users/show', {
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userId: props.user.id,
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}).then(onFollowChange);
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}
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if (props.user.notify == null) {
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os.api('users/show', {
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userId: props.user.id,
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}).then(onNotifyChange);
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}
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function onFollowChange(user: Misskey.entities.UserDetailed) {
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if (user.id === props.user.id) {
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isFollowing = user.isFollowing;
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}
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}
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function onNotifyChange(user: Misskey.entities.UserDetailed) {
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if (user.id === props.user.id) {
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notify = user.notify;
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console.log(props.user.notify)
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}
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}
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async function onClick() {
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try {
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await os.apiWithDialog('following/update', {
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userId: props.user.id,
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notify: props.user.notify === 'normal' ? 'none' : 'normal',
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}).then(() => {
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props.user.notify = props.user.notify === 'normal' ? 'none' : 'normal';
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});
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}finally {
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}
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}
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onMounted(() => {
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connection.on('follow', onFollowChange);
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connection.on('unfollow', onFollowChange);
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});
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onBeforeUnmount(() => {
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connection.dispose();
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});
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</script>
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<style lang="scss" module>
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.root {
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position: relative;
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display: inline-block;
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font-weight: bold;
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color: var(--fgOnWhite);
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border: solid 1px var(--accent);
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padding: 0;
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height: 31px;
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font-size: 16px;
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border-radius: 32px;
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background: #fff;
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vertical-align: bottom;
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&.gamingDark {
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color: black !important;
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background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
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background-size: 1800% 1800%;
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-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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border: solid 1px black;
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}
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&.gamingLight {
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color: white !important;
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background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
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background-size: 1800% 1800% !important;
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-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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border: solid 1px white;
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}
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&.full {
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padding: 0 8px 0 12px;
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font-size: 14px;
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&.gamingDark {
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color: black;
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background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
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background-size: 1800% 1800%;
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-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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}
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&.gamingLight {
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color: white;
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background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
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background-size: 1800% 1800% !important;
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-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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}
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}
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&.large {
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font-size: 16px;
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height: 38px;
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padding: 0 12px 0 16px;
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}
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&:not(.full) {
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width: 31px;
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}
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&:focus-visible {
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&:after {
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content: "";
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pointer-events: none;
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position: absolute;
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top: -5px;
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right: -5px;
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bottom: -5px;
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left: -5px;
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border: 2px solid var(--focus);
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border-radius: 32px;
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}
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}
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&:hover {
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//background: mix($primary, #fff, 20);
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}
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&:active {
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//background: mix($primary, #fff, 40);
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}
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&.active {
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color: var(--fgOnAccent);
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background: var(--accent);
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&:hover {
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background: var(--accentLighten);
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border-color: var(--accentLighten);
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}
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&:active {
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background: var(--accentDarken);
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border-color: var(--accentDarken);
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}
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&.gamingDark:hover {
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color: black;
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background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
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background-size: 1800% 1800%;
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-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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border: solid 1px white;
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}
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&.gamingDark:active {
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color: black;
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background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
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background-size: 1800% 1800%;
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-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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border: solid 1px white;
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}
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&.gamingLight:hover {
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background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
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background-size: 1800% 1800% !important;
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-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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border: solid 1px white;
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}
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&.gamingLight:active {
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color: white;
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background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
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background-size: 1800% 1800% !important;
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-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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border: solid 1px white;
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}
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&.gamingDark {
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-webkit-text-fill-color: unset !important;
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color: black;
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border: solid 1px white;
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background: linear-gradient(270deg, #e7a2a2, #e3cfa2, #ebefa1, #b3e7a6, #a6ebe7, #aec5e3, #cabded, #e0b9e3, #f4bddd);
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background-size: 1800% 1800%;
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-webkit-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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-moz-animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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animation: AnimationDark var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite;
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}
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&.gamingLight {
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-webkit-text-fill-color: unset !important;
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color: white;
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border: solid 1px white;
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background: linear-gradient(270deg, #c06161, #c0a567, #b6ba69, #81bc72, #63c3be, #8bacd6, #9f8bd6, #d18bd6, #d883b4);
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background-size: 1800% 1800% !important;
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-webkit-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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-moz-animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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animation: AnimationLight var(--gamingspeed) cubic-bezier(0, 0.2, 0.90, 1) infinite !important;
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}
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}
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}
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.gamingDark {
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color: black;
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}
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.gamingLight {
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color: white;
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}
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@-webkit-keyframes AnimationLight {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@-moz-keyframes AnimationLight {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@keyframes AnimationLight {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@-webkit-keyframes AnimationDark {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@-moz-keyframes AnimationDark {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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@keyframes AnimationDark {
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0% {
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background-position: 0% 50%
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}
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50% {
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background-position: 100% 50%
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}
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100% {
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background-position: 0% 50%
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}
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}
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</style>
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