mizzkey/src/models/othello-game.ts

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import * as mongo from 'mongodb';
import deepcopy = require('deepcopy');
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import db from '../db/mongodb';
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import { IUser, pack as packUser } from './user';
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const OthelloGame = db.get<IOthelloGame>('othelloGames');
export default OthelloGame;
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export interface IOthelloGame {
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_id: mongo.ObjectID;
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createdAt: Date;
startedAt: Date;
user1Id: mongo.ObjectID;
user2Id: mongo.ObjectID;
user1Accepted: boolean;
user2Accepted: boolean;
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/**
* ()
* 1 ... user1
* 2 ... user2
*/
black: number;
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isStarted: boolean;
isEnded: boolean;
winnerId: mongo.ObjectID;
logs: Array<{
at: Date;
color: boolean;
pos: number;
}>;
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settings: {
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map: string[];
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bw: string | number;
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isLlotheo: boolean;
canPutEverywhere: boolean;
loopedBoard: boolean;
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};
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form1: any;
form2: any;
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// ログのposを文字列としてすべて連結したもののCRC32値
crc32: string;
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}
/**
* Pack an othello game for API response
*/
export const pack = (
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game: any,
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me?: string | mongo.ObjectID | IUser,
options?: {
detail?: boolean
}
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) => new Promise<any>(async (resolve, reject) => {
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const opts = Object.assign({
detail: true
}, options);
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let _game: any;
// Populate the game if 'game' is ID
if (mongo.ObjectID.prototype.isPrototypeOf(game)) {
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_game = await OthelloGame.findOne({
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_id: game
});
} else if (typeof game === 'string') {
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_game = await OthelloGame.findOne({
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_id: new mongo.ObjectID(game)
});
} else {
_game = deepcopy(game);
}
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// Me
const meId: mongo.ObjectID = me
? mongo.ObjectID.prototype.isPrototypeOf(me)
? me as mongo.ObjectID
: typeof me === 'string'
? new mongo.ObjectID(me)
: (me as IUser)._id
: null;
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// Rename _id to id
_game.id = _game._id;
delete _game._id;
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if (opts.detail === false) {
delete _game.logs;
delete _game.settings.map;
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} else {
// 互換性のため
if (_game.settings.map.hasOwnProperty('size')) {
_game.settings.map = _game.settings.map.data.match(new RegExp(`.{1,${_game.settings.map.size}}`, 'g'));
}
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}
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// Populate user
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_game.user1 = await packUser(_game.user1Id, meId);
_game.user2 = await packUser(_game.user2Id, meId);
if (_game.winnerId) {
_game.winner = await packUser(_game.winnerId, meId);
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} else {
_game.winner = null;
}
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resolve(_game);
});