99 lines
1.7 KiB
TypeScript
99 lines
1.7 KiB
TypeScript
|
/*
|
||
|
* SPDX-FileCopyrightText: syuilo and other misskey contributors
|
||
|
* SPDX-License-Identifier: AGPL-3.0-only
|
||
|
*/
|
||
|
|
||
|
import { Game } from './game.js';
|
||
|
|
||
|
export type Log = {
|
||
|
time: number;
|
||
|
player: boolean;
|
||
|
operation: 'put';
|
||
|
pos: number;
|
||
|
};
|
||
|
|
||
|
export type SerializedLog = number[];
|
||
|
|
||
|
export function serializeLogs(logs: Log[]) {
|
||
|
const _logs: number[][] = [];
|
||
|
|
||
|
for (let i = 0; i < logs.length; i++) {
|
||
|
const log = logs[i];
|
||
|
const timeDelta = i === 0 ? log.time : log.time - logs[i - 1].time;
|
||
|
|
||
|
switch (log.operation) {
|
||
|
case 'put':
|
||
|
_logs.push([timeDelta, log.player ? 1 : 0, 0, log.pos]);
|
||
|
break;
|
||
|
//case 'surrender':
|
||
|
// _logs.push([timeDelta, log.player, 1]);
|
||
|
// break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return _logs;
|
||
|
}
|
||
|
|
||
|
export function deserializeLogs(logs: SerializedLog[]) {
|
||
|
const _logs: Log[] = [];
|
||
|
|
||
|
let time = 0;
|
||
|
|
||
|
for (const log of logs) {
|
||
|
const timeDelta = log[0];
|
||
|
time += timeDelta;
|
||
|
|
||
|
const player = log[1];
|
||
|
const operation = log[2];
|
||
|
|
||
|
switch (operation) {
|
||
|
case 0:
|
||
|
_logs.push({
|
||
|
time,
|
||
|
player: player === 1,
|
||
|
operation: 'put',
|
||
|
pos: log[3],
|
||
|
});
|
||
|
break;
|
||
|
//case 1:
|
||
|
// _logs.push({
|
||
|
// time,
|
||
|
// player: player === 1,
|
||
|
// operation: 'surrender',
|
||
|
// });
|
||
|
// break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return _logs;
|
||
|
}
|
||
|
|
||
|
export function restoreGame(env: {
|
||
|
map: string[];
|
||
|
isLlotheo: boolean;
|
||
|
canPutEverywhere: boolean;
|
||
|
loopedBoard: boolean;
|
||
|
logs: SerializedLog[];
|
||
|
}) {
|
||
|
const logs = deserializeLogs(env.logs);
|
||
|
|
||
|
const game = new Game(env.map, {
|
||
|
isLlotheo: env.isLlotheo,
|
||
|
canPutEverywhere: env.canPutEverywhere,
|
||
|
loopedBoard: env.loopedBoard,
|
||
|
});
|
||
|
|
||
|
for (const log of logs) {
|
||
|
switch (log.operation) {
|
||
|
case 'put':
|
||
|
game.putStone(log.pos);
|
||
|
break;
|
||
|
//case 'surrender':
|
||
|
// game.surrender(log.player);
|
||
|
// break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return game;
|
||
|
}
|