mizzkey/src/api/stream/othello-game.ts

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import * as websocket from 'websocket';
import * as redis from 'redis';
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import Game, { pack } from '../models/othello-game';
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import { publishOthelloGameStream } from '../event';
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import Othello from '../../common/othello/core';
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export default function(request: websocket.request, connection: websocket.connection, subscriber: redis.RedisClient, user: any): void {
const gameId = request.resourceURL.query.game;
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// Subscribe game stream
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subscriber.subscribe(`misskey:othello-game-stream:${gameId}`);
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subscriber.on('message', (_, data) => {
connection.send(data);
});
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connection.on('message', async (data) => {
const msg = JSON.parse(data.utf8Data);
switch (msg.type) {
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case 'accept':
accept(true);
break;
case 'cancel-accept':
accept(false);
break;
case 'update-settings':
if (msg.settings == null) return;
updateSettings(msg.settings);
break;
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case 'set':
if (msg.pos == null) return;
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set(msg.pos);
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break;
}
});
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async function updateSettings(settings) {
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const game = await Game.findOne({ _id: gameId });
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if (game.is_started) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
if (game.user1_id.equals(user._id) && game.user1_accepted) return;
if (game.user2_id.equals(user._id) && game.user2_accepted) return;
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await Game.update({ _id: gameId }, {
$set: {
settings
}
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});
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publishOthelloGameStream(gameId, 'update-settings', settings);
}
async function accept(accept: boolean) {
const game = await Game.findOne({ _id: gameId });
if (game.is_started) return;
let bothAccepted = false;
if (game.user1_id.equals(user._id)) {
await Game.update({ _id: gameId }, {
$set: {
user1_accepted: accept
}
});
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publishOthelloGameStream(gameId, 'change-accepts', {
user1: accept,
user2: game.user2_accepted
});
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if (accept && game.user2_accepted) bothAccepted = true;
} else if (game.user2_id.equals(user._id)) {
await Game.update({ _id: gameId }, {
$set: {
user2_accepted: accept
}
});
publishOthelloGameStream(gameId, 'change-accepts', {
user1: game.user1_accepted,
user2: accept
});
if (accept && game.user1_accepted) bothAccepted = true;
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} else {
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return;
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}
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if (bothAccepted) {
// 3秒後、まだacceptされていたらゲーム開始
setTimeout(async () => {
const freshGame = await Game.findOne({ _id: gameId });
if (freshGame == null || freshGame.is_started || freshGame.is_ended) return;
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if (!freshGame.user1_accepted || !freshGame.user2_accepted) return;
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let bw: number;
if (freshGame.settings.bw == 'random') {
bw = Math.random() > 0.5 ? 1 : 2;
} else {
bw = freshGame.settings.bw as number;
}
await Game.update({ _id: gameId }, {
$set: {
started_at: new Date(),
is_started: true,
black: bw
}
});
publishOthelloGameStream(gameId, 'started', await pack(gameId));
}, 3000);
}
}
async function set(pos) {
const game = await Game.findOne({ _id: gameId });
if (!game.is_started) return;
if (game.is_ended) return;
if (!game.user1_id.equals(user._id) && !game.user2_id.equals(user._id)) return;
const o = new Othello(game.settings.map, {
isLlotheo: game.settings.is_llotheo
});
game.logs.forEach(log => {
o.put(log.color, log.pos);
});
const myColor =
(game.user1_id.equals(user._id) && game.black == 1) || (game.user2_id.equals(user._id) && game.black == 2)
? 'black'
: 'white';
if (!o.canPut(myColor, pos)) return;
o.put(myColor, pos);
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let winner;
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if (o.isEnded) {
if (o.winner == 'black') {
winner = game.black == 1 ? game.user1_id : game.user2_id;
} else if (o.winner == 'white') {
winner = game.black == 1 ? game.user2_id : game.user1_id;
} else {
winner = null;
}
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}
const log = {
at: new Date(),
color: myColor,
pos
};
await Game.update({
_id: gameId
}, {
$set: {
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is_ended: o.isEnded,
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winner_id: winner
},
$push: {
logs: log
}
});
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publishOthelloGameStream(gameId, 'set', log);
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}
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}