make eslint happy
also add some types to `chiptune2.ts`
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3 changed files with 16 additions and 12 deletions
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@ -1,4 +1,3 @@
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// @ts-nocheck
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/* eslint-disable */
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const ChiptuneAudioContext = window.AudioContext || window.webkitAudioContext;
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@ -6,6 +5,11 @@ const ChiptuneAudioContext = window.AudioContext || window.webkitAudioContext;
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let libopenmpt
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let libopenmptLoadPromise
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type ChiptuneJsConfig = {
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repeatCount: number | null;
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context: AudioContext | null;
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};
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export function ChiptuneJsConfig (repeatCount?: number, context?: AudioContext) {
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this.repeatCount = repeatCount;
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this.context = context;
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@ -13,7 +17,7 @@ export function ChiptuneJsConfig (repeatCount?: number, context?: AudioContext)
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ChiptuneJsConfig.prototype.constructor = ChiptuneJsConfig;
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export function ChiptuneJsPlayer (config: object) {
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export function ChiptuneJsPlayer (config: ChiptuneJsConfig) {
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this.config = config;
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this.audioContext = config.context || new ChiptuneAudioContext();
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this.context = this.audioContext.createGain();
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@ -27,7 +31,7 @@ ChiptuneJsPlayer.prototype.initialize = function() {
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if (libopenmptLoadPromise) return libopenmptLoadPromise;
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if (libopenmpt) return Promise.resolve();
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libopenmptLoadPromise = new Promise(async (resolve, reject) => {
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libopenmptLoadPromise = new Promise<void>(async (resolve, reject) => {
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try {
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const { Module } = await import('./libopenmpt/libopenmpt.js');
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await new Promise((resolve) => {
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